Return of Winter by Artofregicide (Inactive)

Game Master Artofregicide

Handy Links:

Loot Tracker

Battle Map


351 to 400 of 2,980 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

Wulfgang moves through the snow and swings at the sprite. blue But his axe goes underneath it.

attack with bless: 1d20 + 6 ⇒ (2) + 6 = 8

damage: 1d12 + 6 ⇒ (2) + 6 = 8


Skyne moves toward Wulfgang, cold iron in hand. "Come here, you little imps. I have a present for you."

Crunch:
Move Movement
Standard Concentrate on silent image


Decorated Trees - Round 3

Bless in effect, 9 rounds

23 Gar Yellow
20 Shor Green
19 Pym Blue (evil eye, -2 attacks, 7 rounds)
15 Wulfgang (1 NL)
11 Irina
9 Skyne (2 NL)
7 Peltra
7 Vosi Red (6hp dmg)
6 Ruso (2 NL)
6 Jack

Wulfgang's big swing comes up empty and Skyne advances with his cold iron arrows in hand, ready to stab an unwary fey.

Irina is up, mostly just re-posting the initiative order with the page change.


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Irina gives the evil eye to the green sprite. "Go away!

DC 14 will save or -2 to Attack Rolls for seven rounds.


Decorated Trees - Round 3- continued

Irina spreads her hex power out, this time targeting Green Sprite. The winter witch smiles deliciously knowing her witchcraft has worked once again.

Faced with two foes seen through the obscuring "mist", Red Sprite decides on a withdrawal while contemplating a new approach.

That leaves Jack and Ruso up to finish Round 3.

GM Screen:

Green Will DC 14: 1d20 + 1 ⇒ (11) + 1 = 12


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Ruso trudges forth from the mist once more with his rapier in hand. He moves to place the tiny winter sprite between himself and Wulfgang before stabbing at it once again.

Attack #1: Rapier, Bless, Flanking: 1d20 + 3 + 1 + 2 ⇒ (18) + 3 + 1 + 2 = 24
Damage #1: Piercing, Sneak Attack: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10

Critical Threat Roll Confirmation: Rapier, Bless, Flanking: 1d20 + 3 + 1 + 2 ⇒ (9) + 3 + 1 + 2 = 15
Critical Threat Damage: Piercing: 1d6 + 1 ⇒ (3) + 1 = 4


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Jack moves along the path to get close to the red sprite.

Double move, a few squares of difficult terrain.


Decorated Trees - Round 3 -concluded

Using Wulfgang as a flanking foil, Ruso is able to catch the Blue Sprite unaware, and with his precise strike, is able to strike a serious blow to Blue Sprite, but not quite take it from the fight.

Meanwhile Jack is able to chase down Red Sprite after hustling at top speed through the deep snow, his cold iron weapon at the ready.

End of Round 3

Ruso's crit does not confirm, and I don't believe he has a Cold Iron weapon at present. On to the next round!


Decorated Trees - Round 4

Bless in effect, 8 rounds

23 Gar Yellow (3hp dmg)
20 Shor Green (evil eye, -2 attacks, 7 rounds)
19 Pym Blue (8hp dmg, evil eye, -2 attacks, 6 rounds)
15 Wulfgang (1 NL)
11 Irina
9 Skyne (2 NL)
7 Peltra
7 Vosi Red (6hp dmg)
6 Ruso (2 NL)
6 Jack

After taking a bludgeoning wound from Peltra last round, Yellow Sprite moves backward a bit and fires his tiny bow at the acolyte, taking a defensive stance as well. Peltra is able to use her shield to ward the tiny missile which glances away harmlessly.

Feeling the effect of Irina's witchery, Green Sprite sends a dazing cantrip her way but the young girl has seen her share of this kind of magic, and does not fall for the spell.

Seriously wounded and surrounded by a pair of over-sized foes, Blue Sprite tries to fly into the mist, hopefully finding some safety there, even if it means attacks from foes to get there. Her flight is marred by her injury and both foes are able to take full swings on the tiny fairie.

Continuing to press her attacks, Peltra makes another swing at Yellow Sprite with her mace, once again smashing the diminutive creature, but not to full affect without a cold-iron weapon.

Blue's Acrobatics to avoid AoO from Ruso and Wulfgang failed miserably. So those two have AoO chances now. Wulfgang, Irina, and Skyne are all up next.

GM Screen:

Yellow bow, snow, fight defensive: 1d20 + 8 - 4 - 4 ⇒ (14) + 8 - 4 - 4 = 14
Irina DC 11 Will: 1d20 + 2 ⇒ (15) + 2 = 17
Blue Acrobatics to avoid AoO: 1d20 + 3 ⇒ (3) + 3 = 6
Peltra mace: 1d20 + 2 ⇒ (20) + 2 = 22
Peltra Crit Confirm: 1d20 + 2 ⇒ (11) + 2 = 13
Peltra Dmg: 1d8 + 2 ⇒ (2) + 2 = 4


Skyne somehow pushes the mist with his hands, as he moves farther down the path. "Irina, I can't conjure enough mist to protect you that far away. Come closer!"

Crunch:
Move Movement
Standard Concentrate on silent image


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Seeing the little sprite trying to get away Ruso lashes out with his needle like blade once more. "Not so fast. There are consequences to choosing to attack travelers who where just passing through."

Attack of Opportunity: Rapier, Bless, Flanking: 1d20 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
Damage: Piercing, Sneak attack: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (5) = 9

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

AoO: 1d20 + 6 ⇒ (18) + 6 = 24

danage: 1d12 + 6 ⇒ (11) + 6 = 17

if blue is still up move to green, otherwise try to hit blue again

"Damm fey"

attack: 1d20 + 6 ⇒ (8) + 6 = 14

damage: 1d12 + 6 ⇒ (8) + 6 = 14


Decorated Trees - Round 4 - continued

Thrusting his rapier at the fleeing Blue Sprite, Ruso misses but he is heartened as Wulfgang's greataxe connects solidly, and the winter fey falls bloody and broken to the white snow covering the ground.

Wulfgang then moves closer to the next foe, Green Sprite, but he must spend enough time moving that he cannot get off an attack.

Distance and difficult terrain make this a double-move, so no attack. It was a miss anyway...

Skyne moves across the path, covering his allies still with the illusory but very real appearing mist.

Still need an action from Irina, not quite past the 24 hour rule at this point...


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Irina stands her ground she cackles, and then she gives the Evil Eye to green again.

DC14 will or -2 to AC or lasts 7 rounds.


Decorated Trees - Round 4 - continued

Cackling such that hair stands up on the back of your necks, Irina does not re-enter the protective mist, but instead continues to pelt Green Sprite with her curses. This time however the effect is less than before, and while the defenses of the fey are weakened, it is only for an instant.

Retreating just out of reach of Jack's longsword, Red Sprite tries to put the whammy on the ranger once again, casting her dazing spell, which roots Jack to the spot, dazed.

With Jack dazed, only Ruso can act to end the round.

GM Screen:

Green Sprite DC 14 Will: 1d20 + 1 ⇒ (20) + 1 = 21
Jack DC 11 Will: 1d20 + 1 ⇒ (3) + 1 = 4


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Ruso sweeps out of the mist and thrusts his rapier at the tiny fey (green) as he tries to end one more threat.

Attack: rapier, bless: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Damage: piercing: 1d6 + 1 ⇒ (4) + 1 = 5

"If you just flit away now you would spare your life and if you tell the others to do the same that would be just as well."


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

"Duh..."


Decorated Trees - Round 4 - concluded

As Jack stands in dazed stillness due to the sprites power, Ruso gets another stabbing attack in on Green, but the attack misses.

End of Round 4


Decorated Trees - Round 5

Bless in effect, 7 rounds

23 Gar Yellow (5hp dmg)
20 Shor Green (evil eye, -2 attacks, 6 rounds, -2 AC, 1 round)
15 Wulfgang (1 NL)
11 Irina
9 Skyne (2 NL)
7 Peltra
7 Vosi Red (6hp dmg)
6 Ruso (2 NL)
6 Jack (dazed)

Having taken a couple of hits from Peltra already, Yellow Sprite moves 5' away, and fires her tiny bow at the oracle, taking a defensive stance after the shot is sent flying but it misses barely.

With the witch's hexes causing him issues, Green Sprite flits backwards out of the way of the brutes, then sends a dazing spell at Wulfgang but it has no effect.

Peltra continues to press her attacks against Yellow Sprite, swinging her mace in anger once again. But he is able to dodge behind a tree branch, and Peltra comes up empty.

Wulfgang, Irina, and Skyne are up for the party.

GM Screen:

yellow bow, snow, defensive: 1d20 + 8 - 4 - 4 ⇒ (12) + 8 - 4 - 4 = 12
Wulfgang DC 11 Will: 1d20 + 1 ⇒ (12) + 1 = 13
Peltra mace: 1d20 + 2 ⇒ (6) + 2 = 8


Skyne continues shaping the mist and blowing it forward, keeping himself and Jack hidden.

Crunch:
Move Movement
Standard Concentrate on silent image

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

Wulfgang moves towards green and swings.

"You'll get what your friend has gotten...my axe!"

attack: 1d20 + 6 ⇒ (9) + 6 = 15

damage: 1d12 + 6 ⇒ (9) + 6 = 15


Decorated Trees - Round 5 - continued

As Skyne moves southward, bringing the mist with him, he covers the now dazed Jack and nears Red Sprite.

On the other side of the battlefield, Wulfgang lets rip a mighty blow aimed at another of the fey. Normally, this attack would've fallen short even with Peltra's blessing on the group, but because of Irina's anti-warding witchcraft, the fey is magically slowed just enough for the blade of the viking warriors axe to be its death knell. It falls broken to the ground.

Still pending an action from Irina, but that's two down, thanks to an assist from Evil Eye.


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Irina moves into the brush, and gives the yellow sprite the Evil Eye.

DC14 Will save or -2 to AC for 7 rounds.


Decorated Trees- Round 5 - continued

Moving off the path and into the deep snow, Irina continues to spread her hexes around, again weakening the defenses of the Yellow Sprite.

Seeing a pair of her allies fallen, Red Sprite begins to glow, her luminescence soon meshing with the Dancing Lights she summons. Swirling the several balls of light around in a flurry, they then all fly off to the south, until they are lost from view. She has fled the battle at a speed you will be hard pressed to match over the snowy ground.

Ruso and Jack up to end this round. Apologies for missing a post last night, had a birthday dinner to attend for a friend and it took much longer than I expected.

GM Screen:

Yellow DC 14 Will: 1d20 + 1 ⇒ (3) + 1 = 4


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Ruso quickly rushes towards the remaining sprite. "Hold on! We are coming!"


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Jack double moves towards the sprites, but it is hard going.


Decorated Trees - Round 5- concluded

With just one foe left on the battlefield, both Jack and Ruso rush that direction as much as the heavy snow piles allow them to move.

End of Round 5


Decorated Trees - Round 6 - concluded

Following the lead of the other living sprite, Yellow high-tails it out of the combat zone, flying up above the tree tops and out of sight as quickly as her little wings can take her.

End of Combat

Defeated two sprites for a total of 400xp, which divides to 67xp per player. This moves the cumulative total to 467/2000 or about 23% to level 2.


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

"This blasted white stuff makes getting around so difficult. I really wish there was a way we could mitigate that problem." Ruso huffs out as the last sprite flies off. "Hopefully we will find something useful for just such a thing along this path. For now though lets press on and see what is up ahead."

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

"I have heard of spells that allow movement through snow. But unfortunately there's a lot of snow ahead. I suggest we press on."


Leaving the area with the crow-feather fetishes behind, the party moves on. After about 30 minutes more of trekking through the snow in a generally uphill direction, heading mainly west, perhaps a bit north, the group runs across a game trail that crosses the main path. The narrow game trail winds its way through the trees and undergrowth here. Hoofprints mark the underlying snow, heading in both directions.

As you trudge forward, the sound of something coming down the trail catches your ears over the wind. Looking that direction, you see a magnificent white elk with a massive rack of antlers striding effortlessly through the snow towards you. Instead of bounding away as you expect from a herd animal, this elk continues to walk forward as if your presence was of no consequence. You are all startled when the elk speaks the Common tongue in a clear, resonant voice. "Well met travelers. What brings you into my woods in such weather as this?"

Typically the group would need another Fort save vs cold again, but since all are protected by Endure Elements, it is not required rest of day. The map is linked top. You are heading along the main path from south to west. The game trail mentioned splits off towards the NNE. You will have to imagine the snow for this one...All green squares are difficult terrain requiring double movement.

GM Screen:

Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Bluff: 1d20 + 9 ⇒ (16) + 9 = 25
Peltra SM: 1d20 + 5 ⇒ (2) + 5 = 7
Jack SM: 1d20 + 5 ⇒ (11) + 5 = 16
Ruso SM: 1d20 + 5 ⇒ (12) + 5 = 17


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Irina moves to the front of the group amazed at the talking elk. "We are trying to find a young woman who has been taken, and find out why the weather is so cold. It's not supposed to snow this hard this far south. Can you help us?"

Diplomacy: 1d20 ⇒ 11
Know Nature: 1d20 + 8 ⇒ (14) + 8 = 22


"I did see a lone hunter pass this way some time back, but I am fairly certain he was not a girl. Are you certain she came this way? If she were in my woods, I would know it."

The white elk stamps the ground with one paw, turning over the snow and looking for anything green underneath. "Why are so interested in this girl and this weather? I find it quite amenable."


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

"The reason for the interest is that it is apparent to us that the girl was kidnapped. The guards that had been protecting her where ambushed, killed, and some of their dead bodies brought into unlife to fight anyone who followed. Also the guard captain had been frozen into a single solid block of ice. Thus far we have only been able to follow the trail left by those who have taken her and it has lead us to here."

"Currently the weather should be quite warm her in southern Taldor but as you can obviously see it is not. The unseasonable weather has also brought with it things only seen in the lands to the north or so my compatriots tell me. Creatures that many here in this part of the world have never seen and have no idea how to combat. The snow is a whole other problem. It hampers our ability to move and gives great advantage to those who are at home in it."

"That is why we are here and what has us interested."

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

"Do you know anything of the strange weather?"


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

"The weather is beautiful. The white snow makes me smile. As my friend said, it makes it difficult for us to move, and it's not normal for this part of the world. Are you from around here?"


"I am from many places," the mighty elk says to Irina. "I do not think the weather strange, but agree that it is beautiful." he says in answer to Wulfgang's query.

To Ruso, the great creature says, "A girl taken against her will is certainly cause for heroes to attend to. What makes you and your companions so sure they can defeat her captors, if a guard captain and his men failed? It seems you have asked for a task that may be bigger than you are. Rather than freezing and dying in this place, maybe you should return to your homes until summer returns? I am happy to lead you back to the road, if you like."

Ruso:
That answer doesn't seem quite right to you. After watching, you realize the elk's mouth isn't moving in time to the words that are being said. Something is fishy about this whole situation.

GM Screen:

Bluff: 1d20 + 9 ⇒ (15) + 9 = 24
Peltra SM: 1d20 + 5 ⇒ (1) + 5 = 6
Ruso SM: 1d20 + 5 ⇒ (20) + 5 = 25
Jack SM: 1d20 + 5 ⇒ (9) + 5 = 14


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Jack looks around, wondering if there are other talking animals about.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Jack begins scouting the rest of the woods, looking for any other animals that speak, but while he sees a snowshoe hare and a flock of doves, none speak except a snowy owl which cries, "Whoooo?" before fluttering off in search of small prey.


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Ruso tries to subtly signal Irina that something is not right about this talking animal. "Fish lips! We can't turn back."
Bluff (secret message): 1d20 + 5 ⇒ (15) + 5 = 20 Sense Motive, DC 15 to correctly interpret the simple message.


As Ruso seems to indicate tere is something wrong with this scene, his actions are interpreted correctly by another. The same resonant voice calls out some gibberish words, and the stag lowers its fearsome rack of antlers and advances towards the knot of heroes, ready to attack.

Barely visible on the back of the white stag is a diminutive blue-skinned fey creature, with a pair of gossamer dragonfly wings and a needle-like rapier.

Spellcraft DC 15:
The voice is using Speak with Animals.

Know Nature DC 11+:
You recognize the small creature as an atomie, another type of fey creature, but they are not typically blue-skinned.

Know Nature DC 16+:
This type of fey is also resistant to normal weapon damage. Cold iron is most effective against him.

Know Nature DC 21+:
Atomies can cast several types of spell-like abilities ,including speaking with animals, becoming invisible, and reducing others or their items to smaller size.

GM Screen:

Fawfein SM DC 15: 1d20 + 6 ⇒ (15) + 6 = 21


Talking Stag - Round 1

21 Irina
18 Ruso
18 Jack
13 Wulfgang
12 Peltra
9 Fawfein
4 Stag

Warned and wary, the party (except Skyne) gets the first action as the stag makes menacing moves.

GM Screen:

Fawfein: 1d20 + 7 ⇒ (2) + 7 = 9
Stag: 1d20 + 3 ⇒ (1) + 3 = 4
Ruso: 1d20 + 5 ⇒ (13) + 5 = 18
Jack: 1d20 + 2 ⇒ (16) + 2 = 18
Irina: 1d20 + 1 ⇒ (20) + 1 = 21
Wulfgang: 1d20 + 1 ⇒ (12) + 1 = 13
Skyne: 1d20 + 2 ⇒ (4) + 2 = 6
Peltra: 1d20 + 1 ⇒ (11) + 1 = 12


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Ruso squints just slightly at the tiny blue creature. "Who and what are you?" Ruso grips the hilt of his rapier ready to spring into action if the need arises.

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

Wulfgang waits for Ruso. delay

knowledge nature: 1d20 + 5 ⇒ (18) + 5 = 23

Wulfgang explains to the party about atomies.

What is that fey creature on your back?"


The small fey creature laughs bitterly. "If you think I will tell you my name, you are more foolish than you appear. True names have power after all. I am your death, and that's all you need know."

Ruso, got any combat action? Looks like Wulfgang is delaying for you.


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

"If death is what you desire than so be it." Ruso draws his rapier and moves to engage the fey. Please for the love of the Gods let Wulfgang be able to quickly drop that stag.


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25
Know Nature: 1d20 + 8 ⇒ (2) + 8 = 10

"The spell was Speak with Animals. We can assume the stag isn't a figment." Irina moves closer and gives the blue creature the Evil Eye.

DC 14 Will Save or -2 to attack rolls for 7 rounds otherwise 1 round.

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

Wulfgang charges the stag and swings.

attack: 1d20 + 7 ⇒ (8) + 7 = 15

damage: 1d12 + 6 ⇒ (6) + 6 = 12

forgot its difficult terrain


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Jack moves to protect Irina, stepping in front of her and drawing his bow.

Can’t manipulate map on phone so can someone move Jack to G8?


Talking Stag - Round 1 - continued

Forgot to include Skyne on the initiaitve order before. Here it is again:

21 Irina
18 Ruso
18 Jack
13 Wulfgang
12 Peltra
9 Fawfein
6 Skyne
4 Stag

Irina discerns the casting of the fey creature, and steps forward. She then aims her Evil Eye on the small atomie, successfully lessening his combat effectiveness.

Rushing forward, Ruso draws his rapier.

Ever protective of Irina, Jack pushes past the young witch, readying his bow as he guards her.

Telling the others what he know of the atomie's abilities, Wulfgang rushes forward, his axe chopping a great wound in the mighty stag.

Stepping around Skyne, Peltra withdraws her sling, loads a stone, and sends it flying at the stag but the bullet sails high, missing the target.

The small fey chants another spell-like ability, flies off the back of the stag, heading right for Wulfgang, avoiding his attack as it gets right up close and reaches for the warrior's greataxe. The atomie is able to touch the axe, which starts to shrink before Wulfgang jerks it away. The movement is quick enough that the blade returns and remains normal sized.

Wulfgang barely makes a Will save or his mighty axe might have shrunk like a raisin in the sun...Skyne is up next.

GM Screen:

Fawfein DC 14 Will: 1d20 + 5 ⇒ (3) + 5 = 8
Peltra sling, into melee: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 2
Fawfein ACrobatics DC 16: 1d20 + 8 ⇒ (17) + 8 = 25
Fawfein touch attack: 1d20 + 8 ⇒ (6) + 8 = 14
Wulfgang DC 18 Will: 1d20 + 1 ⇒ (17) + 1 = 18

1 to 50 of 2,980 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Reign of Winter by DM DoctorEvil All Messageboards

Want to post a reply? Sign in.