Red Hand of Doom [E6] (Inactive)

Game Master Aldizog

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I believe fatmanspencer is working on a ranger.

Sczarni

Well, I can't just submit another character! I'm just waiting on a decision.


I am thinking of a ranger, but if ya'll need the rogue more I can also still use it. All that will change is the class for the character, so what would the group prefer?


I would say a ranger would probably complement the group better. I like rogues, and multiple rogues can work well together, but we do already have two.

A ranger could help our brawler in melee, do some emergency healing, and have some different skills. I can see tracking being useful in this AP. There are a lot of goblinoid enemies so that would be a good Favored Enemy choice. There are many good archetypes if you are so interested, and ranger is neither fragile nor so overpowered that it trivializes encounters.


Then I'll switch it over to a ranger when I get back at my home laptop. I like group cohension


Tal'ariel Rhuidon wrote:
If I'd known summarizing the applications would shut down further activity, I wouldn't have done it!

Well its six people (seven when fatmanspencer finishes) vying for 2 spots. I currently like my odds.


Working on a bard...


Here is my application for a supporting bard that can hold his own in melee and range combat.


Here it is, the greatest ranger that you will ever see and will help the group because reasons.

Belaisa Barkshine:
http://paizo.com/people/BelaisaBarkshine

Shadow Lodge

Were there any rules on how much could be spent on any one item?


No. Spend as you like.

Liberty's Edge

I hope a monk-archer might be helpful in some situations....just a little...lol


I only just noticed this now!
One of the players in this game, just dotting so it shows updates! Have to echo what Zelligar the Mystic says, its rough and tumble but well worth the scrapes and bruises.

Always fun to read more backstories and see what can come from them! Good luck and happy creation to all submissions!

Shadow Lodge

Just now realized I had never put down a Patron. Fixed that and my sheet should be done now.


Is there an expected deadline?


I'm pulling out of this recruitment. Best gaming!I


I'm mostly waiting with this decision because I've a place in mind to introduce the new characters, and the story isn't quite there yet.

Shadow Lodge

Thank you for the update. Will keep an eye on the thread.


In game, it appears likely that we are on our way to rescue some captured prisoners. Which hopefully will provide our opportunity to rescue some new recruits!

Good luck to all the applicants.


Thanks, and a safe trip back to civilization for you and your party. If you do happen to run across a young man dressed in farmer's garb but carrying a large Darkwood bow and pack, be nice and maybe let him tag along?? lol


I don't know if any of you are keeping up with the game, but i'm excited if I get picked. love the characters and how they interact


I have been watching and you are right, they have a great dynamic! Cannot wait to see who makes it onto their group!


Aaand we're going with Dai the Zen Archer and Lavinia Batharoy the Witch.

If you'd please check in in the OOC thread, please.

And thanks to everyone for submitting!


cool, and have fun....

I would have preferred starting from the beginning anyway. Maybe another time then.


Re-opening recruitment for this as the new GM.

The party as it stands:
Bran O'Dimm, Human Brawler2/Cavalier (Constable)1/Barbarian2
Tal'ariel Rhuidon, Elven Rogue3/Wizard2
Shishka, Gnome Bard2/Gunslinger3
Mikail of the Planes, Aasimar Warpriest 5

The party could definitely use one or two primary casters. This is E6, so the Rogue/Wizard and the Warpriest will never get utility spells like Fly or Dispel Magic -- and since the adventure was written to go up to level 11, such capabilities may eventually become necessary. While the warpriest could get Dispel with a capstone feat, a full caster could get that normally, and get one of a selected list of 4th-level spells with their capstone feat.

Character Creation
A few changes -- some of the things the prior GM was comfortable with, I am not.
House rules: We use the E6 variant. This means that, once you reach level six, you will no longer gain levels. Instead, you'll gain a feat for every 5000xp you attain.
Starting level: 5. You are a very experienced adventurer.
Starting Wealth: WBL for 5th.
Ability Scores: Choose one of the following sets before applying bonuses and penalties.
17/16/14/13/10/8
16/16/15/14/13/8
16/16/15/12/13/10

Hp: Max at all HD. This goes for companions too, but not summoned creatures.
Traits: 2. Remember that they are for flavor first and foremost, and mechanical benefits second.
Variant Rules: Variant multiclassing is okay (except cavalier), but cannot be combined with regular multiclassing. Your capstone feat can be the ability you would have gained at 7th. Retraining allowed (though not much time in the AP to do so).
Races: Core preferred. Planetouched races might be considered (but no variant heritages for Aasimar or Tieflings).
Classes: Of the full casters: Cleric, Druid, Sorcerer, Wizard, Oracle, Witch, Arcanist. If you want to dip something else, generally all Core, Unchained Rogue, most APG and ACG are okay. For wizards, feel free to apply the PFS swap of Spell Focus for Scribe Scroll.

Other: Keep the optimization reasonable. While you will eventually need to be able to fight foes meant for an 11th-level party with only 6 HD and a ton of feats, I will not accept submissions that would trivialize the near-term enemies or marginalize the other PCs.

Recruitment will be open until Sunday, December 17, 9 PM EST.


Definitely interested. Is the setting and background information on the first post still relevant? Is there some other resource we could use to build a backstory around?


Correct. The setting and background information is still relevant.
If there is other Golarion material you'd like to use in your background, that is probably fine.


Do you have the E6 rules that you're using collected someplace? I am finding various different versions of it so I'm not sure what is safe to read through. I'm vaguely familiar with the system, having run a campaign using the rules way back in my 3.5 days.

I want to make a caster that can help with crowd control but I'm a little concerned about eventual CR 11 encounters making a lot of saving throws. I'm hoping the rules allow for some way for a caster to augment save DCs in the endgame. Especially since I have no intention of optimizing save DCs much right away.

If not, there are ways to crowd control without saves and I'll just go that route.

Edit: Thinking about it, I'm remembering more about that game I ran. If this game is anything like that, there will be plenty of mooks to fail saves. I'll just go ahead with my original plan.


The basic rule of E6 is that there simply are no class levels past 6th. Not for PCs, not for NPCs. This is compensated to a degree with additional feats -- including, in some versions, "Epic" feats and a single "Signature" capstone feat per character that make them function as higher level. With a 6-PC party and max HP, the party should be able to handle the foes if they use good teamwork.

Now, for the BBEGs that are higher level in the original... I haven't decided. Will they be E6 also, or level 6 + racial HD, or an exception due to the direct intervention of a major deity... not certain.

The P6 Codex looks pretty good. I might add some rituals or feats. This is not set in stone, and I reserve the right to change anything. For now, it is just Pathfinder at 5th level.

As you note, this AP makes fairly frequent use of larger number of lower-CR foes, so super-high DCs are not imperative.


We're also super nice!
You forgot that part!


That too!


Would Zero fit the background and story, assuming he was scaled up to 5 and retooled to fit the requirements? He is a bladebound kensai wielding bastard sword that sadly never saw his time in another campaign. He has a proper background I'd be happy to rework to fit in.


A bladebound kensai would be a legal submission. I can't guarantee he'd get in (I actually hope to take two primary casters, or a primary caster and an exceptional support partial-caster, if there are two submissions that I like in those categories), but you may as well submit him and see what happens.

What would motivate him to take on this mission?


Ok, I'm definitely working up a full caster. Thank you for the quick responses!

Do you have any more detail about the specific hook that would bring us in?


When the party returns to Drellin's Ferry, they will find some renowned heroes waiting to join them.

Perhaps the paladin that left the group (holy vision / player disappeared) spread the word on her travels. Alternatively, certain of the townsfolk may have sent for help to those heroes they knew of.


So, we're aware of some kind of hobgoblin threat and head to Drellin's Ferry to help out. I can work with that.

Thanks again!


I've decided I'll work up a caster, (sorcerer Void Touched) to better fill the slot needed.


Pathfinder Adventure Path Subscriber

Mh i have a very nice gnome ranger that would fit this AP, since his backstory is tied to hobgoblins.
Can imagine doing a full caster as well though.


Love E6 thinking Druid.


Does E6 mean there are never any spells beyond 3rd level?

I was considering making an oracle, but a lot of the revelations you get can only be taken at 7th level. Does that mean those revelations are not allowed?


E6 means no one (barring special NPCs, deities, etc) goes above 6th level. 4th level and up spells are out for the most part, and by extension so is Raise Dead and other common spells.

Quote:


The basic rule of E6 is that there simply are no class levels past 6th. Not for PCs, not for NPCs. This is compensated to a degree with additional feats -- including, in some versions, "Epic" feats and a single "Signature" capstone feat per character that make them function as higher level.

So you may be able to get a 7th level Revelation with a Signature or Epic feat, Zelligar can confirm/deny.


What about alignment and theme for the game? Is this a classically "good" party? Or, being in Cheliax, is there more of an Asmodena bent to things?


Pathfinder Adventure Path Subscriber

I´m working on an oracle here.


We're actually not in Cheliax. I want to say we're in between Cheliax and Andoran.

For the most part the party is pretty classical 'do the right thing' right now; though we have a fair share of neutral friends.


This is an AP best for a classically "good" party IMO. Or at least "Neutral with Good Tendencies," as they said in 1e.

The original GM located the Elsir Vale basically where Isger is. But really, Golarion geopolitics don't enter into this AP; it's you, the inhabitants of the Vale, and the Red Hand.

A 7th-level revelation is definitely accessible with Signature and/or Epic feats. A few spells of 4th level are accessible as rituals.


Here is Morgrym the Just, a wandering disciple of Sarenrae eager to do good and enjoy excellent mead!

Dwarf Ecclesitheurge 4/ Unchained Hungry Ghost Monk
LG
Init +3; Senses ; Perception
Defense
AC 17; Touch 16; Flat-Footed 14
HP 58; Wounds —; Non-Lethal —
Fort +10 ; Ref +8 ; Will +8
DR —; Immune —; Resist —; SR —

Offense
Speed 20; With Armor 20;
Melee +7 Unarmed (1d6 + 1d6 3, 2x); ;
Melee +7/+7 Flurry of Blows (2d6 + 2d6 + 6, 2x); ;
Spells Known/Prepared
2nd—Cure Moderate Wounds (1/1)
1st—Cure Light Wounds (1/1)
0th—Create Water (1/1), Light, Resistance, Read Magic

Statistics
Str 16, Dex 16, Con 17, Int 12, Wis 17, Cha 10
Base Atk +4; CMB
Feats
Skills ; Conditional Modifiers 20 Skill Points
Languages Common, Dwarven, Orc
SQ Monk Bonus Feat (Combat Reflexes) (Class), Punishing Kick (Ex), Flurry of Blows (Ex), Unarmed Strike (Ex), AC Bonus, Blessing of the Faithful (Su), Domain Mastery, Bonded Holy Symbol (Su), Aura, Channel, Rebuke Death (Sp)

Gear Headband: Inspired Wisdom + 2, Neck: Amulet of Mighty Fist, Wrist: Bracers of Armor, Shoulders: Cloak of Resistance; Money 500 gp


Any sort of background on Morgrym? And you still have to finish his skills and specify his domains.

It's quite difficult lore-wise to reconcile Hungry Ghost Monk with Cleric of Sarenrae. I am curious to see what you come up with.

Silver Crusade

Definitely interested. Very possibly going with a witch.

Is there going to be any way of getting Improved Familiar at some point? Not a show stopper either way but could affect things :-)

On a related note, are the various ways of increasing level for the purpose of an animal companion acceptable or do these fall into the "Too cheesy" category? I'm thinking things like the Aasimar Favoured class bonus or a sorcerer with robes of Arcane Heritage.


An epic feat that lets you count as 7th level for Improved Familiar is probably reasonable. Any specific Improved Familiar or archetype is subject to approval.

Is there something specific you have in mind?

And, generally, boosting animal companions beyond level 6 would be on the cheesy side, aside from the Horse Master human feat. If the animal companions weren't getting max HP I might have a different point of view.

Silver Crusade

Not really. Just considering alternatives.

E6 drastically changes which animal companions are good since the level 7 bump up is VERY important for many of them :-)

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