Qwerty's PFS#8-00 Cosmic Captive Classic (1-2) (Inactive)

Game Master qwerty1971

Cosmic Captive
CHRONICLES

INIT:

[dice=Ree]1d20+10[/dice]
[dice=Kaya]1d20+4[/dice]
[dice=Huckleberry]1d20+4[/dice]
[dice=Fentar]1d20+1[/dice]
[dice=Razdin]1d20+6[/dice]
[dice=Jogun]1d20+6[/dice]
[dice=Foe]1d20+1[/dice]


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GoM//Glass WotW Maps//WOGH Map //

Try as he might, the excitement of all that is going on clouds Fentars mind as to what they are fighting... he just knows it is something planar in origin...

the green foe motions to the other one and then moves to attack Razdin...

Slam ATK: 1d20 + 2 ⇒ (19) + 2 = 21...DMG: 1d4 ⇒ 2

the red foe moves to in-between the two musketeers displaying intelligence knowing what the weapons they carry are...and attacks Huck...
Slam ATK: 1d20 + 2 ⇒ (8) + 2 = 10...DMG: 1d4 ⇒ 2

1st RND
Jogun, Huck, Kaya
2nd RND
Razdin (-2), Ree, Fentar,

Foes
Jogun, Huck, Kaya

Other groups of pathfinders break off fighting large earth elementals, some large bestial hound or what looks like ogres with tattoos.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Celestial Eagle stats:

N Small celestial/ fiendish animal
Init +2; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +2
SR 5
Celestial – Resist Acid, Cold, and Electricity 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 (1d4), bite +3 (1d4)
Special Attacks Smite evil
STATISTICS
Str 10, Dex 15, Con 12, Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1; CMD 11
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
SPECIAL ABILITIES
Smite evil 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil foes; smite persists until target is dead or the celestial creature rests).

Fentar's celestial eagle appears and begins to attack the foe facing his ally.
emplying smite evil
talon 1 attack: 1d20 + 3 ⇒ (18) + 3 = 21
talon 1 damage: 1d4 + 1 ⇒ (3) + 1 = 4

talon 2 attack: 1d20 + 3 ⇒ (4) + 3 = 7
talon 2 damage: 1d4 + 1 ⇒ (1) + 1 = 2

bite 3 attack: 1d20 + 3 ⇒ (3) + 3 = 6
bite 3 damage: 1d4 + 1 ⇒ (1) + 1 = 2

Forgot flanking: +2 to each attack.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Then Fentar calls out, "Hey, Huck! Step back."

I'm hoping that Huck will take a 5ft step to shoot, if so then Fentar will step in after the shot and swing for the foe with his morningstar. Fentar's AC is currently 17 against evil foes.

morningstar attack, if possible: 1d20 + 1 ⇒ (9) + 1 = 10
morningstar damage: 1d8 + 1 ⇒ (2) + 1 = 3

If Huck stays put then so will Fentar.

Grand Lodge

M Human Rogue (Trapsmith) 1 | HP 6/8 | Init +6 | Per +6 | AC 18 : T 15 : FF 13 | Fort +0 : Ref+ 6 : Will +2 | Shortsword×2 +3 (1d6/19-20×2)+1, LCrossbow +5 (1d8/19-20×2)

Me and Ree never actually took our turns...neither of us moved or anything. I was going to have us in position with a readied attack for when one got in range. It would've also prevented red from being able to make it to ranged members without one of us taking an AoO

Grand Lodge

M Human Rogue (Trapsmith) 1 | HP 6/8 | Init +6 | Per +6 | AC 18 : T 15 : FF 13 | Fort +0 : Ref+ 6 : Will +2 | Shortsword×2 +3 (1d6/19-20×2)+1, LCrossbow +5 (1d8/19-20×2)

Razdin slashes out again.

Shortsword #1: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d6 + 4 + 1d6 ⇒ (3) + 4 + (2) = 9

Shortsword #2: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 241d6 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12

Shortsword #2 Confirm: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 251d6 + 2 ⇒ (2) + 2 = 4

The Exchange

Female NG Kitsune Rogue 5 | HP: 24/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 17 | F: +2, R: +9, W: +2 | Init: +4 | Perc: +8 (+2 Trapfinding), SM: +5 | Speed 30ft | Dancing Lights: 0/3 | Sneak Attack +3d6 | Active conditions: None.

"There's more?!" Kaya exclaims. She's getting a bit tired, seeing as they've basically been going at this nonstop, but knowing that they're almost done goes a long way towards restoring her morale. "Alright, here we go."

Seeing as Ree and Razdin had their foe well in hand, she moved to help the others with the other creature, stabbing at it with her rapier.
Attack w/ Rapier: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 1d6 ⇒ (6) + (1) = 7

"Ehhh, I can work with this."

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huck, listening to Fentar will step back, reloading his rifle!

"Go Get 'em!" he shouts, fiddling with his rifle, trying to pour black powder in it and load a bullet, as quick as he can!

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Ree grits her teeth and attacks with all her might trying to draw the enemy away from the casters and shooters and onto her and the other melee types!

Attack!: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage!: 1d6 + 4 ⇒ (6) + 4 = 10


GoM//Glass WotW Maps//WOGH Map //

will try to rectify the order here

Razdin and Ree move into position before the foes attack prep rounds and then readied actions...

Razdin strikes at the green foe landing solid strikes but notices his swords do not go all the way through as expected...using the last post as his first round readied action

Ree attacks the red foe hitting it solidly but also notices her attack was not as damaging as expected...using the last post as her first round readied action

Fentar begins summoning...

Foes attack with one striking Razdin and the other missing, but NOT next to either musketeer...

Jogun shoots at the Red foe based on his best LOS...
Musket: 1d20 + 7 ⇒ (16) + 7 = 23...DMG: 1d10 + 1 ⇒ (9) + 1 = 10

Kaya moves up to attack the green foe to avoid AoOs and stabs at it damaging it slightly...

Huck reloads...
----------2nd round-----------
Fentar summons a celestial eagle who tries to attack the red foe but fails to do any lasting damage to it...

Razdin and Ree are up for round 2

2nd RND
Razdin (-2), Ree,
Fentar,
Red (-10), Green (-13)
Jogun, Huck, Kaya

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

DR? Great! My summons is useless... If only I'd got that knowledge check. Might have to ask the bird to grapple

Grand Lodge

M Human Rogue (Trapsmith) 1 | HP 6/8 | Init +6 | Per +6 | AC 18 : T 15 : FF 13 | Fort +0 : Ref+ 6 : Will +2 | Shortsword×2 +3 (1d6/19-20×2)+1, LCrossbow +5 (1d8/19-20×2)

Razdin steps around the monsters and takes another slashing attempt. (At green)

Shortsword #1: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 241d6 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11

Shortsword #2: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 151d6 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12

Shortsword #1 Confirm: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 201d6 + 4 ⇒ (4) + 4 = 8


GoM//Glass WotW Maps//WOGH Map //

Razdin manages to put green down even as he sees the foes earlier wounds start to close very slowly...

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

sorry if i post slow next 2 days


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

Pathfinders push back the extraplanar mercenaries, which flee the Society's ferocious counterattack. The few remaining elementals fight to the last but quickly crumble under the assault. With the path back to the surface clear, Sorrina Westyr leads the way up to the portals, while Drandle Dreng organizes a quick head count, and begins ushering groups of agents back to Golarion.

Sorrina Westyr is among the last to step back onto the Isle of Kortos, carrying a beautiful, fist-sized opal that seems to glow with countless colors. Overhead, the once-radiant Aucturn's Tear gradually fades in brightness until it's imperceptible against the night sky.

The Master of Spells holds the immense gem aloft and speaks to the gathered agents. “We have accomplished a marvel today. I hold here an artifact in which dwells a powerful air spirit called Ranginori. Many ages ago, the Elemental Planes existed in balance, forces of good and evil locked in equilibrium. The elemental lords we know of today united against their benign counterparts, and claimed sole dominion. Scholars have speculated on the fates of the defeated, but no longer!”

A few scattered cheers well up from some of the more elementally inclined Pathfinders. Sorrina smiles at them indulgently, and continues.

“It will take time to confirm the outsider trapped within this opal is who he claims to be.” She starts for a moment, as if in response to a comment only she can hear, then looks up to the gemstone apologetically and adds, “Professional caution and courtesy, you understand.” She then looks back to the Pathfinders and continues. “If that's true, though, we now hold the essence of the lost lord of air, Ranginori, Duke of Thunder!”

At this, a wind whips around Sorrina, and she laughs.

“If we can free this being, imagine the history he can share with the Society, the good that might be accomplished. I cannot even begin to speculate on the ramifications for the Elemental Planes…and as word of our accomplishment spreads, there will be many thinking these same thoughts, and not with charitable intent toward us. We must be very cautious in the coming months I fear, and not least in verifying the truth of what we hold.”

“Fortunately, thanks to your efforts this evening, we have crippled key allies and armies of the elemental lords who opposed us. It speaks volumes of what the Society has accomplished in the past decade that I can sincerely state you defied demigods and emerged triumphant! It has been my privilege to have been part of that effort.”

Then the Drandle Dreng totters forward, weaving and swaying as if still trying to adjust back to Golarian’s gravity. “We traveled to the stars, and showed those sanctimonious sycophants just what the Society can do!” Then he scratches his shaggy chin, muttering to himself. “Heh. Pathfinders in the Stars. Starry Pathfinders? Starfinders? Starfinder Society! Heh. That’s catchy... I’ll have to remember that.”

____

A HUGE THANK YOU TO ALL WHO ALL WHO MADE COSMIC CAPTIVE “SPECIAL!”

We at last have come to the end of our Cosmic Journey. I’d like to thank our GMs, Players and especially our glorious backup GMs who tirelessly kept tables running. It was glorious to know that this same story played in three different forums (Paizo, Myth-Weavers and RPGgeek) and in three different campaigns (Classic, Core and Adventure Card Game.)

You were all beyond awesome. Hope to see you again in the upcoming Play-by-Post Gameday VI!

Your Affectionate Overseer,
Hmm

The Exchange

Female NG Kitsune Rogue 5 | HP: 24/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 17 | F: +2, R: +9, W: +2 | Init: +4 | Perc: +8 (+2 Trapfinding), SM: +5 | Speed 30ft | Dancing Lights: 0/3 | Sneak Attack +3d6 | Active conditions: None.

"Is it... Is it over?" Kaya's a bit startled as this last announcement appears over the corpses of their foes. "We're done? No more of this insanity?" The kitsune kind of pauses as the reality dawns on her.

"We did it! By the ten, we've done it! We've gone places no others had gone before!! Think of the stories!" she practically sings and twirls in place, gesturing with her rapier before putting it away.

"I almost can't believe it!" the girl grins broadly. "Well, what next? I suppose we go back home now?"

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar looks around, wider eyed than before, "Is it always like this? When do your heads stop spinning?@

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

As it all wraps up and the team returns home Ree just cleans off her rapier and grins at everyone. "Well that was a blast huh?! I wonder where the society will send us all off to next! It was awesome working with all of you!"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Slinging his rifle across his back, Huck wipes his hands on his trousers, Looking around at his allies, "Well, dat der was quite the adventur'! Now how do we get home,?"

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