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Harlbrount nods and says a quick incantation, causing a small spark to appear in the tinder bundle. As the spark begins to smolder, the Kellid gets down on his belly and begins to blow softly, but persistently, kindling the spark into a flame.

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"Well, this region is known for racoons and the rare beaver. And, of course, camels. Might be a good idea to secure our packs so the critters can't get in. We should be fine, but warmth never hurt."

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"I'm used to awaking early, so I can take the last watch. Our half-orc friend here appears to be a bit under the weather, so I am guessing he won't be taking part in watch."
After the watch is figured out, Gwynbel asks his companions if they would like to hear a story.

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"Hmph, all's well. I'll take first watch. Mrachni looks better, so he'll take middle watch. Harlbrount, are you fine with third watch?"
Hunters don't need 8 hours of rest.

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Hey DM, I know there's no PvP in PFS, but is it PvP if I only kill him a little bit, and not quite all the way?

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If something comes up during my watch, I'll be using inspiration for the perception check. And then awake others in a tactically-sound manner. In the mean time, I go food!

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Sweet, thanks.
... does that rule happen to define "attack" the same way it's defined in the breaking of invisibility, by chance?

Pirate GM |

The night passes uneventfully, after breakfast you depart
Around mid-day...
As you progresses deeper into the forest, the trees towering overhead begin to shield most of what remains of the day’s sun and the vegetation beneath grows denser.
Janira pauses a moment and pulls out an intricate silver
compass emblazoned with the Pathfinder Society logo: the Glyph of the Open Road.
“I received this wayfinder when I successfully completed my Confirmation. Should we be successful on our journey, you will get your own as well.”
She flips open the device and holds it in front of her; the initials J. L. are engraved into the inside of the device’s lid. After studying the compass inside for a moment, she remarks,
“We’re on the right path. We need to keep heading northwest past those large rocks up ahead.”
Just then, you hear a rumbling tearing sound followed by seeing an old tree about 50 feet ahead of you come loose from the ground.
Fortunately it falls away from you.
Unfortunately, after it finishes its cacophonous landing there is a moment of eerie silence before thousands of Diminutive spiders crawl out of a pair of holes.
1d6 ⇒ 1
Mrachni Swordfollower: 1d20 ⇒ 5
Harlbrount Keldermar: 1d20 + 3 ⇒ (11) + 3 = 14
Gwynbel Tathdiir: 1d20 + 2 ⇒ (11) + 2 = 13
Darius Orion: 1d20 + 4 ⇒ (18) + 4 = 22
North Spiders: 1d20 + 3 ⇒ (11) + 3 = 14
South Spiders: 1d20 + 3 ⇒ (20) + 3 = 23
Janira: 1d20 + 6 ⇒ (18) + 6 = 24
No surprise round & Knowledge Dungeoneering may tell you more about the spiders.
Janira reacts quickly and shouts out:
“It was Selmius Foster’s race against a marid and efreeti on the isle of Jalmeray, which taught us that nothing is truly impossible and every situation can end in victory.”
Inspire Courage +1
Followed by drawing an alchemist's fire and shouting:
"Here, somebody throw this!"
The south spider swarm then swarms over Mrachni Swordfollower for damage: 1d6 ⇒ 2 + a Fort save vs poison.
Starting your turn in a swarm requires a DC 11 Fort save or be nauseated for 1 round.
Initiative:
Darius Orion
Harlbrount Keldermar
North Spiders
Gwynbel Tathdiir
Mrachni Swordfollower
Janira
South Spiders
Darius Orion & Harlbrount Keldermar are up.
Don't forget about inspire courage!

Darius Orion |
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Darius’s intial reaction is to flee from the tide of vermin but the words of inspiration help the young tiefling find his courage.
Stepping forward, he weaves his fingers together and speaks a formulae aloud. ”Brimstone for potency… Charcoal for longevity… I think I’ve got it!”
”Stand still Mister Orc!”
Burning an arcane point to bump caster level.
Burning Hands DC 15: 3d4 ⇒ (4, 1, 3) = 8

Pirate GM |

Darius steps up and roasts the spiders, leaving only the scorched outline of what used to be many spiders. It now smells distinctly like burnt vermin.
I 5ft stepped you to where you could burn without getting Mrachni.
Harlbrount Keldermar
North Spiders
Gwynbel Tathdiir
Mrachni Swordfollower
Janira
South Spiders
Darius Orion
Harlbrount Keldermar is up.
Don't forget about inspire courage!

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Oops, sorry.
Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7
Lesigh!
Mrachni nods, then shakes his head. "I will continue to live."

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Gwynbel shakes out of his short daze and comments "Harl, I'm surprised you were so eager to use fire in such a place! But you used it well."
After commenting on that, he hears Janira asking Mrachni if he is alright and looks over with a worried face. Releaved to see the proud fighter still standing, he walks over and rummages through his own bag to see if he can help.
"I must apologize, I have nothing that could aid you with the bite..."
Sidenote: I really liked that post, Feral!

Pirate GM |

You are familiar with Vermin and swarm traits.
Darkvision 60 feet.
Proficient with its natural weapons only.
Proficient with no armor.
Vermin breathe, eat, and sleep.
A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.
Swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not reform until its hit points exceed its nonlethal damage.
Additionally they are poisonous, and these particular swarms seemed a little smaller than normal.

Pirate GM |

Janira nods and agrees. "We've got to keep moving if we're going to make it by nightfall. Let me take care of those spider bites for you first though."
Janira will pull out a wand of Cure Light Wounds and use a charge on Mrachni before continuing.
As you continue to travel through the wilderness, you find your trail blocked by fallen objects. Several shortcuts which Janira had made notes about have since been overgrown by foliage further slowing your journey.
Survival is the obvious skill for getting through at a reasonable pace, but as always I'm willing to entertain creative solutions.

Pirate GM |

Between Harlbrount and Mrachni you are easily able to find new paths through the lush underbrush.
Several hours later...
The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead.
“Here! The cave entrance is behind those vines,”
Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface.
“This is where I saw the gillmen enter.”
As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth.
The halfling worriedly remarks,
“Quick, take cover before whatever it is spots us!”
As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group.
Janira screams, “A minotaur! There’s little chance we can stand against it. Take this bag,” she continues, pulling off her backpack, “and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!” She heaves her backpack into the cave, casts a spell, and darts off expeditiously toward the minotaur before turning to lure it away.
What do you do?

Pirate GM |

New MAP Note, it's quite large.
The trees are only a few decades old and do not completely occupy their respective squares. A creature that shares a space with one or more trees benefits from partial cover. (+2 AC / +1 Reflex Saves)
The stream is about 10 feet wide and 5 feet deep in this area, and the water moves downstream from east to west at 30 feet per round. Treat this as rough water, which requires a DC 15 Swim check to navigate. A Large creature can walk through the water as though it were difficult terrain with a successful DC 12 Strength check.
A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water, and crossing it at half speed requires a successful DC 7 Acrobatics check, during which time the creature is treated as flatfooted for moving on a narrow surface. If the creature fails this check, it falls into the water unless it succeeds at a DC 13 Reflex save, in which case it lands prone on the trunk instead.
Harlbrount: 1d20 + 3 ⇒ (17) + 3 = 20
Gwynbel: 1d20 + 2 ⇒ (18) + 2 = 20
Darius: 1d20 + 4 ⇒ (9) + 4 = 13
Janira: 1d20 + 6 ⇒ (20) + 6 = 26
Minotaur: 1d20 ⇒ 18
Janira acts quickly and double moves towards the other path to help drag the Minotaur away.
Initiative:
Harlbrount
Gwynbel
Minotaur
Darius
Mrachni
Janira
Harlbrount & Gwynbel are up.
You guys are welcome to fight or run away, although I recommend you all choose the same path as the minotaur is a dangerous foe.

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I think I'd like to wait for some consensus to form in the Discussion page. Unless we can get to some spot it can't hit us, seems far too dangerous a foe to take on.

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"I'm too old for this," Gwynbel sighs as he pulls out his sling and slightly moves toward the hill.
Once there, he says a quick word in elvish, and slings a glowing rock at the minotaur.
Attack, not taking ranged increments into account: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d3 + 1 ⇒ (2) + 1 = 3
Move action: retrieving sling
5' step: moving towards the hill
swift: Arcane Strike
Standard: sling attack
free action: saying something