Pirate Rob's Confirmation (Inactive)

Game Master Pirate Rob


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Tomb

Janira nods at the suggestion of a fire.

"A fire will help keep the wild animals from accidentally stumbling on our camp. No need to go through a night in the cold."

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount nods and says a quick incantation, causing a small spark to appear in the tinder bundle. As the spark begins to smolder, the Kellid gets down on his belly and begins to blow softly, but persistently, kindling the spark into a flame.


Darius watches the scary kellid man work. He loved to watch others perform magic, even if it was of the divine. After Harlbround finishes his spell and begins to coax the growing flame, he breaks the silence.

"Wild animals? What kind of wild animals?"

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

Gwynbel thinks for a second on the question Darius asked.

K(nature) to figure out what sort of beasts: 1d20 + 7 + 1d6 ⇒ (6) + 7 + (2) = 15


Tomb

Gwynbel recognizes the signs of small mammals like racoons and other scavengers.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

"Well, this region is known for racoons and the rare beaver. And, of course, camels. Might be a good idea to secure our packs so the critters can't get in. We should be fine, but warmth never hurt."


Tomb

So what's the plan for watches?

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

"I'm used to awaking early, so I can take the last watch. Our half-orc friend here appears to be a bit under the weather, so I am guessing he won't be taking part in watch."

After the watch is figured out, Gwynbel asks his companions if they would like to hear a story.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

I need to commune with Gozreh, in the morning, in order to have access to his divine favor, but I believe others have similar requirements of rest and study. Harl says, glancing around the party.


Watches!

”I can help with the last watch as long as it’s late enough. I’ll use that time to study my spellbook”, Darius says eagerly.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

"Hmph, all's well. I'll take first watch. Mrachni looks better, so he'll take middle watch. Harlbrount, are you fine with third watch?"

Hunters don't need 8 hours of rest.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

HE!!!

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

FACT: All half-orcs look androgynous to Gwynbel.


I always thought orcs were the poster children for sexual dimorphism.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Hey DM, I know there's no PvP in PFS, but is it PvP if I only kill him a little bit, and not quite all the way?

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

If something comes up during my watch, I'll be using inspiration for the perception check. And then awake others in a tactically-sound manner. In the mean time, I go food!

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

Given the chance, I also inspire the half-orc to death.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1
Gwynbel Tathdiir wrote:
Hunters don't need 8 hours of rest.

Hmm, so they don't. Harl will take whatever watch is needed.


Tomb

The rules only prevent attacking his character, feel free to kill him IRL.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Sweet, thanks.

... does that rule happen to define "attack" the same way it's defined in the breaking of invisibility, by chance?


Tomb

The night passes uneventfully, after breakfast you depart

Around mid-day...

As you progresses deeper into the forest, the trees towering overhead begin to shield most of what remains of the day’s sun and the vegetation beneath grows denser.

Janira pauses a moment and pulls out an intricate silver
compass emblazoned with the Pathfinder Society logo: the Glyph of the Open Road.

“I received this wayfinder when I successfully completed my Confirmation. Should we be successful on our journey, you will get your own as well.”

She flips open the device and holds it in front of her; the initials J. L. are engraved into the inside of the device’s lid. After studying the compass inside for a moment, she remarks,

“We’re on the right path. We need to keep heading northwest past those large rocks up ahead.”

Just then, you hear a rumbling tearing sound followed by seeing an old tree about 50 feet ahead of you come loose from the ground.

Fortunately it falls away from you.

Unfortunately, after it finishes its cacophonous landing there is a moment of eerie silence before thousands of Diminutive spiders crawl out of a pair of holes.

Initiative:

1d6 ⇒ 1
Mrachni Swordfollower: 1d20 ⇒ 5
Harlbrount Keldermar: 1d20 + 3 ⇒ (11) + 3 = 14
Gwynbel Tathdiir: 1d20 + 2 ⇒ (11) + 2 = 13
Darius Orion: 1d20 + 4 ⇒ (18) + 4 = 22
North Spiders: 1d20 + 3 ⇒ (11) + 3 = 14
South Spiders: 1d20 + 3 ⇒ (20) + 3 = 23
Janira: 1d20 + 6 ⇒ (18) + 6 = 24

No surprise round & Knowledge Dungeoneering may tell you more about the spiders.

Janira reacts quickly and shouts out:

“It was Selmius Foster’s race against a marid and efreeti on the isle of Jalmeray, which taught us that nothing is truly impossible and every situation can end in victory.”

Inspire Courage +1

Followed by drawing an alchemist's fire and shouting:

"Here, somebody throw this!"

The south spider swarm then swarms over Mrachni Swordfollower for damage: 1d6 ⇒ 2 + a Fort save vs poison.

Starting your turn in a swarm requires a DC 11 Fort save or be nauseated for 1 round.

Initiative:

Darius Orion
Harlbrount Keldermar

North Spiders
Gwynbel Tathdiir
Mrachni Swordfollower

Janira
South Spiders

Darius Orion & Harlbrount Keldermar are up.
Don't forget about inspire courage!


Tomb

MAP is accessibly under my name on all my posts now!


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Darius’s intial reaction is to flee from the tide of vermin but the words of inspiration help the young tiefling find his courage.

Stepping forward, he weaves his fingers together and speaks a formulae aloud. ”Brimstone for potency… Charcoal for longevity… I think I’ve got it!”

”Stand still Mister Orc!”

Burning an arcane point to bump caster level.

Burning Hands DC 15: 3d4 ⇒ (4, 1, 3) = 8


Tomb

Darius steps up and roasts the spiders, leaving only the scorched outline of what used to be many spiders. It now smells distinctly like burnt vermin.
I 5ft stepped you to where you could burn without getting Mrachni.

Harlbrount Keldermar
North Spiders
Gwynbel Tathdiir
Mrachni Swordfollower
Janira
South Spiders
Darius Orion

Harlbrount Keldermar is up.
Don't forget about inspire courage!

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount grabs the flask of alchemist's fire from his bandolier and lobs it at the remaining swarm.

Attack: 1d20 + 3 ⇒ (17) + 3 = 20 Did not factor in range penalty.
Damage: 1d6 ⇒ 3


Tomb

Janita shouts out an inspiring word and Harlbrount's alchemist's fire hits!

Spellcraft DC 17:

Harlbrount's alchemists' fire takes down the second swarm and we are out of combat.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Halbrount turns to Janira. It is very fortuitous that you recommended splash weapons for swarms!


Tomb

Janira beams back.

"Not my first rodeo. It pays to be well."

Looking over at Mrachni

"You okay there, spider bites can turn into bad news quickly if you're not careful?"

I still need a fort save vs poison for you btw.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Oops, sorry.

Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7
Lesigh!

Mrachni nods, then shakes his head. "I will continue to live."

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

Gwynbel shakes out of his short daze and comments "Harl, I'm surprised you were so eager to use fire in such a place! But you used it well."

After commenting on that, he hears Janira asking Mrachni if he is alright and looks over with a worried face. Releaved to see the proud fighter still standing, he walks over and rummages through his own bag to see if he can help.

"I must apologize, I have nothing that could aid you with the bite..."

Sidenote: I really liked that post, Feral!


Tomb

Strength Damage: 1d2 ⇒ 2

2 Strength damage, but no further saves are necessary.


Darius blushes a bit at a praise. ”Thank you. Magic is easy – like arithmetic. People are complicated. So many variables…”

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

K(dungeoneering) to learn about spiders: 1d20 + 7 ⇒ (12) + 7 = 19


Tomb

You are familiar with Vermin and swarm traits.

Vermin Traits:
Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Mindless creatures have no feats or skills. A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abilities.

Darkvision 60 feet.

Proficient with its natural weapons only.

Proficient with no armor.

Vermin breathe, eat, and sleep.

Swarm Traits:
A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.

A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

Swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not reform until its hit points exceed its nonlethal damage.

Additionally they are poisonous, and these particular swarms seemed a little smaller than normal.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

"Come on, then... let us continue." remarks Mrachni, setting his mouth in a firm line.


Tomb

Janira nods and agrees. "We've got to keep moving if we're going to make it by nightfall. Let me take care of those spider bites for you first though."

Janira will pull out a wand of Cure Light Wounds and use a charge on Mrachni before continuing.

As you continue to travel through the wilderness, you find your trail blocked by fallen objects. Several shortcuts which Janira had made notes about have since been overgrown by foliage further slowing your journey.

Survival is the obvious skill for getting through at a reasonable pace, but as always I'm willing to entertain creative solutions.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount studies the vegetative growth. The plants grow fast around here it seems.

Survival: 1d20 + 6 ⇒ (11) + 6 = 17

I think I may see a way through over there. Harlbrount says, motioning in a direction.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

"Thank you," replies the orc, nodding.

Survival: 1d20 + 7 ⇒ (9) + 7 = 16


Tomb

Between Harlbrount and Mrachni you are easily able to find new paths through the lush underbrush.

Several hours later...

The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead.

“Here! The cave entrance is behind those vines,”
Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface.

“This is where I saw the gillmen enter.”

As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth.

The halfling worriedly remarks,

“Quick, take cover before whatever it is spots us!”

As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group.

Janira screams, “A minotaur! There’s little chance we can stand against it. Take this bag,” she continues, pulling off her backpack, “and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!” She heaves her backpack into the cave, casts a spell, and darts off expeditiously toward the minotaur before turning to lure it away.

What do you do?

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

K(nature) to ID: 1d20 + 7 ⇒ (16) + 7 = 23


Tomb

It's a Minotaur.

You know that they are cunning and neve caught flat-footed. Additionally a charge from the creature could very well be fatal.


Darius stares at the massive bovine beast with a mix of awe and fear.

Snapped out of his fascination by Janira’s scream, the young tiefling comes back to his senses.

”Uh. Um. What? We can’t leave. What if the beast catches you?”


Tomb

New MAP Note, it's quite large.

Terrain Notes:
The green area is light undergrowth (Difficult terrain, provides concealment and -2 on Arcobatics/Stealth.)

The trees are only a few decades old and do not completely occupy their respective squares. A creature that shares a space with one or more trees benefits from partial cover. (+2 AC / +1 Reflex Saves)

The stream is about 10 feet wide and 5 feet deep in this area, and the water moves downstream from east to west at 30 feet per round. Treat this as rough water, which requires a DC 15 Swim check to navigate. A Large creature can walk through the water as though it were difficult terrain with a successful DC 12 Strength check.

A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water, and crossing it at half speed requires a successful DC 7 Acrobatics check, during which time the creature is treated as flatfooted for moving on a narrow surface. If the creature fails this check, it falls into the water unless it succeeds at a DC 13 Reflex save, in which case it lands prone on the trunk instead.

Initiative:
Mrachni: 1d20 ⇒ 6
Harlbrount: 1d20 + 3 ⇒ (17) + 3 = 20
Gwynbel: 1d20 + 2 ⇒ (18) + 2 = 20
Darius: 1d20 + 4 ⇒ (9) + 4 = 13
Janira: 1d20 + 6 ⇒ (20) + 6 = 26
Minotaur: 1d20 ⇒ 18

Janira acts quickly and double moves towards the other path to help drag the Minotaur away.

GM Dice:
Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13

Initiative:

Harlbrount
Gwynbel

Minotaur
Darius
Mrachni
Janira

Harlbrount & Gwynbel are up.

You guys are welcome to fight or run away, although I recommend you all choose the same path as the minotaur is a dangerous foe.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

I think I'd like to wait for some consensus to form in the Discussion page. Unless we can get to some spot it can't hit us, seems far too dangerous a foe to take on.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Halbrount looks to the cave, the minotaur, and Janira, conflict on his face. Finally he grabs his bow and lets an arrow fly at the beast.

Attack Range Penalty: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
Damage: 1d8 ⇒ 3


Tomb

Harlbrount's arrow thunks into the minotaur and it lets out a rage filled roar and turns its eyes towards you.


Tomb

Initiative:

Gwynbel
Minotaur
Darius
Mrachni
Janira
Harlbrount

Gwynbel is up.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

"I'm too old for this," Gwynbel sighs as he pulls out his sling and slightly moves toward the hill.

Once there, he says a quick word in elvish, and slings a glowing rock at the minotaur.

Attack, not taking ranged increments into account: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d3 + 1 ⇒ (2) + 1 = 3

Move action: retrieving sling
5' step: moving towards the hill
swift: Arcane Strike
Standard: sling attack
free action: saying something


Tomb

Gwynbel fires a glowing rock that unfortunately goes wide.

The minotaur comes charging up to the south bank, turning it's head quickly between you guys and Janira.

Initiative:

Darius
Mrachni

Janira
Harlbrount
Gwynbel
Minotaur

Darius and Mrachni are up.

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