PFS: Perils of the Pirate Pact (Tier 1-2) CORE (Inactive)

Game Master R D

CURRENT MAP

Initiatives:
[dice=Grog]1d20[/dice]
[dice=Desh]1d20+3[/dice]
[dice=Flyndal]1d20+3[/dice]
[dice=Koohinor]1d20+3[/dice]
[dice=Rod]1d20+2[/dice]

Perception:
[dice=Grog]1d20+4[/dice]
[dice=Desh]1d20+6[/dice]
[dice=Flyndal]1d20+8[/dice]
[dice=Koohinor]1d20+2[/dice]
[dice=Rod]1d20+5[/dice]


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Silver Crusade

Play here.

Liberty's Edge

Oh thanks

Grog half orc ranger 1. Liberty's Edge.

PFS #2072

(Player Mike)

Silver Crusade

Players, please post your PFS information (for reporting this game) either here or in the discussion thread. Thanks!

I'm going to give everyone a little time to finalize their characters.

Also, please post summary stats for your characters. Check out this campaign to see how these players did it.

Silver Crusade

You guys will start out in Daggermark. In the River Kingdoms.
____________________________________________________________

“I have a mission for you,” says Istivil Bosk, the Venture-Captain of Daggermark in the River Kingdoms. After receiving the assignment from Venture-Captain Adril Hestram in Absalom, traveling for weeks across the Inner Sea and up the lengthy Sellen River, and with barely an hour to adjust to Daggermark’s sights and sounds, the Venture-Captain of Daggermark now paces back and forth across cramped quarters crammed full of maps, books, and adventuring gear.

“Your timing is perfect, friends,” explains Bosk, an elderly man with graying hair and a pinched, weathered face. He waves a parchment in his hand. “I received another letter just yesterday.” He holds up another stack of letters. “It’s from the Black Marquis—I believe his real name is Bazzak—the leader of a band of brigands surreptiously known as the Pirate Pact. In all of these letters, he claims to need our help and offers us The Memoirs of the Silver Brotherhood, a rare text—maybe the rarest—in exchange. The Society tried for years to track it down and now Bazzak claims to be ready to give it to us. I’m sending you north to Deadbridge near the Echo Wood to meet this Black Marquis and offer him your help with whatever it is he needs. I want this book, and you’ll get it for me.”
____________________________________________________________

And so the mission travels north along the Sellen River, to the aptly named village of Deadbridge, a rundown hamlet partially built on wharves. It is there, in a rundown antique manor house where stands Urdul Bazzak, the Black Marquis.

“I rule the Pirate Pact and with it the stretch of the Sellen River between here and Numeria,” proudly states the portly little man. “The waterways are the lifeblood of the River Kingdoms, so you must understand that any menace to the river is a menace to the balance of power.” The Black Marquis stops and quickly looks to his left and right before leaning in and continuing in hushed tones. “Unless someone deals with this threat soon, I could lose everything. Normally I would rely on my most trusted lieutenants, but ...” Bazzak sits up, regains some composure, and resumes. “The book I’m willing to trade for your service—The Memoirs of the Silver Brotherhood—contains information about an Azlanti treasure vault deep within the Echo Wood. That’s where I sent my most trusted lieutenants. Only, on their way they were waylaid by spiders and abominations and only one returned alive. Lady Riverbane sent out another ship upon her return, the Hanspur’s Luck, to search for my men. The Luck hasn’t returned either.” Bazzak points to the only other person in the room, a raven-haired beauty standing in a corner. “Lady Riverbane is my most trusted second, and she will take one of my best ships and guide you back to the Azlanti vault. Rid the river of these monstrous spiders and their abominations, find the Hanspur’s Luck, and uncover the whereabouts of my men, and the book is yours. Do it quickly, do it quietly, and do it before the rest of the Pact realize I’ve sent my best men on fools’ errands that may have killed them all.”

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Checked in, and dot retrieved!

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Dot, will have a post up in a bit.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh stands mutely, watching the little man give his briefing.

He’s a tall, athletic-looking half-orc with the long-limbed, rangy build of a wolf. Over the course of the trip up the Sellen, you’ve learned he talks about as much as a wolf would, too. His patched-up, utilitarian traveler’s clothes have about as many stitches and seams as his scarred face, and he looks fairly comfortable with the weaponry he carries at easy reach.

When the black-haired woman is introduced, his gaze shifts over … trying to sniff out her motivations.

Trying for a Sense Motive: Hunch here. Does Desh trust that Lady Riverbane is what she’s introduced as being? Or that she might be more deeply involved with this mystery than is initially obvious?
Sense Motive, DC20: 1d20 + 6 ⇒ (20) + 6 = 26

EDIT: huh ... i'm trying to decide if opening with a natural 20 is a good omen or a wasted roll. :D

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

As the Black Marquis tells his tale, Kohinoor adjusts her robes uncomfortably. Her hair, dark brown with a touch of red in the right light, is tucked into a white headdress, while the blue and white robes of a Sarenraeite cover her short, stocky frame.

She looks over the other woman briefly before turning her attention back to the Marquis. "You said there was one survivor? Did he or she say anything beyond spiders and abominations? Anything else you know would be helpful when we try to find your ship. If you do not know anything, then with your permission, we will be on our way." Her voice is high and reedy, with a hint of a Qadiran accent. As she speaks, she fingers the holy symbol tucked into her sash, feeling the places the silver's been worn smooth from her father's hands.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

A halfling, modestly dressed in animal skins and a chain shirt, leans against the wall to ease the strain of craning his neck to see all of these freakishly tallfolk. Bazzak's the only one that's even close to a respectable height...

Listening to the pudgy man's words, he weighs the risk against his empty pockets, coming up with few options. "Seems agreeable to me. We'll find your men, stomp your spiders, and keep it all under wraps."

Liberty's Edge

A tall half orc dressed in a chain shirt nods in agreement with the rest of the party. An eagle tattoo is visible on his forearm.

Silver Crusade

Kohinoor an-Gul wrote:
"You said there was one survivor? Did he or she say anything beyond spiders and abominations? Anything else you know would be helpful when we try to find your ship. If you do not know anything, then with your permission, we will be on our way."

"Aye. I be that lone survivor, ye mewling kitten!" Lady Riverbane scowls. "I brought our most trusted and loyal inner circle with me ta find the Azlanti treasure. Alas a pack of giant spiders ambushed the expedition, slaying everyone but meself. Bazzak dispatched scouts to locate survivors, but all they brought back were accounts of Pirate Pact members found dead, dangling in spider webs stretched across the River."

____________________________________________________________

Flyndal Danwrick wrote:
"Seems agreeable to me. We'll find your men, stomp your spiders, and keep it all under wraps."

"Most appreciated, Flyndal!" Bazzak nods appreciatively. "Indeed, I would be very grateful to all of you for your assistance!"

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Did Desh's Sense Motive (hunch) roll yield any results? Or does she seem legit to Desh?

Silver Crusade

Desh Greyskin wrote:
Did Desh's Sense Motive (hunch) roll yield any results? Or does she seem legit to Desh?

Whoops! Sorry I missed the question. 1d20 ⇒ 13

Lady Riverbane is legitimately a river pirate and Bazzak's second in command. She's really a human, and is not under any sort of mind control.

That said, she is holding something back / not telling you everything she knows.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

No big deal. It happens. :)

Desh's eyes squeeze to suspicious slits.

"What are you not saying?" he growls at the woman.

Silver Crusade

She growls back: "'Tis not for me ta say. You got any questions? Ask them of the Black Marquis."

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh's suspicious gaze shifts back to the short, portly man, redirecting the question to him.

Silver Crusade

1d20 ⇒ 18

"I've told you all you need to know!" He's telling the truth.

For the curious:
But he's also afraid, and he's trying to hide it. His most loyal men have been eliminated. He's in a bind. He's taking a chance sending his second in command with you. But, he can't trust his other men with this mission.

For the paranoid:
Does that fully explain what Lady Riverbane is hiding? Mwahahahaha! ;-P

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohinoor nods, seeing the man's near-panicked state and his fear. Stepping forward, she offers a small bow. "We thank you for what information you have provided. If there is nothing else, I for one am ready to begin our journey to these spider-infested riverways to find your men and ship." She turns, looking to the raven-haired Lady Riverbane. "If you would be so kind as to show us to your ship, it would be most helpful if we began."

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
GM Engleaktig wrote:
"I've told you all you need to know!"

Flyndal gestures toward the marquis with a placating gesture. "Sir - with respect, the more we know, the more likely we are to succeed in our mission without any... complications. Our goal is to find your men without alerting those that would seize the advantage. We can assure discretion, but lying to us only hurts your cause."

Diplomacy: 1d20 - 1 ⇒ (18) - 1 = 17      Well, how 'bout that?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

At the Black Marquis's response–as well as Kohinoor's preparations to leave–Desh picks up and slings his well-worn pack over his shoulder. He nods to Flyndal's words, but his only addendum is a muttered, "I need to buy a longspear."

Actually, he needs a longspear, some fishing hooks, and some fishing line/string before they leave. Let me know if that's kosher, DM. Otherwise, Desh is good to move on.

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Oh, geez, I didn't realize we'd started so fast! Okay, lemme try to catch up.

Rod tagged along this mission, seeing it a good opportunity. Water was never something he was particularly good around, but everyone had to get over their... inconveniences at some point. Besides, now that he was an officially seasoned member of the Society, it was his duty to lead the newer recruits on missions!

He lets the others ask the questions, but his eyes continue to rest on Lady Riverbane. Whether it's out of attraction or suspicion is up to debate. Even so, his mind was abuzz with thoughts. Spiders... the most elite members of these river pirates were waylaid by mere spiders? Something's... off. I can't put my finger on it, though...

As the others seem ready to roll out, Rod nods and smiles at Lady Riverbane. "By your lead, milady." he said with a respectful bow.

Diplomacy/Flirting to try and improve her mood: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Hey! There he is! Now we just need our Grog! :D

Oh, and one more thing to add to Desh's shopping list, if there's still time: acid flasks. I'd like to add one or two of those. Let me know if all this is available on our timetable before we board the Lady's ship. :)

Liberty's Edge

From the back of the room the tall half orc chimes in. "I'm here. I'm ready."

Silver Crusade

Rod, is this character registered as CORE? In the recruitment thread I noted that you have items from Ultimate Equipment in your gear. Unfortunately, those are not allowed in a Core game. Per Mike Brock's post: "For players participating in the Core Campaign, only the Core Rulebook and Traits document may be utilized for character creation." I hate to be a stickler, but... (And, for those who might not know: Mike Brock is Paizo's Global Organized Play Coordinator.)

Rod Benteft wrote:
As the others seem ready to roll out, Rod nods and smiles at Lady Riverbane. "By your lead, milady." he said with a respectful bow.

Despite her natural proclivities, Lady Riverbane cannot help but flash a lascivious smile at Rod.

Desh, yes, there's an opportunity to gear up/make purchases.

Flyndal Danwrick wrote:
"Sir - with respect, the more we know, the more likely we are to succeed in our mission without any... complications. Our goal is to find your men without alerting those that would seize the advantage. We can assure discretion, but lying to us only hurts your cause."

The Black Marquis leans close to Flyndal and lowers his voice: "You have to finish this mission quick! I don't trust some of the men remaining with me. I've caught wind that some of them are dissatisfied with this current problem and are planning a coup. Clearing this issue up puts my men back to work and cements my position as their leader."

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Cool. I'll work up a list and note the total expense as we move on.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
GM Engleaktig wrote:
The Black Marquis leans close to Flyndal and lowers his voice: "You have to finish this mission quick! I don't trust some of the men remaining with me. I've caught wind that some of them are dissatisfied with this current problem and are planning a coup. Clearing this issue up puts my men back to work and cements my position as their leader."

Either satisfied with the Black Marquis' answer, or that it's the best one they'll get, Flyndal nods and moves out with Desh. "Of course. We'll be about it, then."

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh nods once and stands ready to head for the door … and the markets beyond.

Where he’ll start with 45g to spend, and pick up:
longspear (5g)
2 acid flask (20g)
Crowbar (2g)
fishhook x5 (5sp)
flint & steel (1g)
empty sack x2 (asp)
whetstone (2cp)
chalk x5 (5 cp)
belt pouch (1g)

Monies remaining: 15g 4s 3c

Silver Crusade

Following the audience with the Black Marquis, you can roam the streets of Deadbridge before heading for the docks.

Does anyone wish to attempt to gather information here? Not, the townsfolk regard your presence here with a great deal of suspicion; getting useful information from them might be difficult.

The party will eventually rendezvous with the Black Marquis' ship, the Scrag Fisher. It's a 50-foot long, single-masted vessel rigged with a lugsail.

Whenever the party arrives, Lady Riverbane and several able-bodied sailors are already on board preparing for departure.

Again, we can put off boarding if folks would like to do stuff.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

An hour later finds Desh heading towards the dock ... his pack a bit heavier, his coin pouch a bit lighter, and a longspear resting across his wide shoulders. Still not liking the smell of this job—and with some time to kill before their ship is to depart—the tall half-orc decides to hit a string of whatever taverns are nearest the docks. Dives always have more rumors than curs have fleas. Loosen the right lips, and maybe one of those rumors might be helpful.

Lets see if Desh can learn anything fishy/helpful about the Marquis's crew or this job they died on. Can he spend some coin to buy drinks or bribe for a bonus to the roll?
Diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16
Hours spent: 1d4 ⇒ 2

Other than this, Desh is ready to go.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

With no coin, and nothing but time until they ship off, Flyndal decides to tag along with the big man. Glaring out at the endlessly bobbing ships on the water, he mumbles to himself. "It's a shame the Marquis' lads didn't hire us, instead. We could have avoided this whole river business entirely."

Diplomacy, AA: 1d20 - 1 ⇒ (3) - 1 = 2     Mwah ha ha ha!

Silver Crusade

Desh learns a bit about Lady Riverbane: This dashing young woman is gifted with undeniable magnetism and a cunning mind. Behind her aura of proud confidence and resolve lies a viciousness that has earned her the fearful respect of her peers. But, she has publicly stood up for the Black Marquis. She has earned the enmity of many of the other pirates; it is difficult to tell if they dislike her because she vocally supports Bazzak, or because she a mean queen B--or both!

Flyndal learns a bit about the local, um, working girls. And a working boy. An a local drunk. Who's also a working... never mind. ;-P Just teasing, Flyndal.

The six sailors manning the Scrag Fisher are all members of the Pirate Pact. Though insubordinate by nature, these buccaneers follow Riverbane's orders without question or hesitation. Their names are Andrezi, Esmerelda, Fox, Thorpe, Tormer, and Viorel.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohinoor decides to ask the other members of the crew what they know about the spiders and lost vessels. Instead of following Desh and Flyndal, she boards the ship and looks for opportunities to get the crew separated from Lady Riverbane.

Diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14
Time: 1d4 ⇒ 4

Ready.

Silver Crusade

Unfortunately, the crew doesn't know anything more about the spiders. They weren't crewed upon the Hanspur's Luck; those who were did not return--except for Lady Riverbane.

So far, the Hanspur's Luck is the only missing ship belonging to the Pirate Pact.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
GM Engleaktig wrote:
Flyndal learns a bit about the local, um, working girls. And a working boy. An a local drunk. Who's also a working... never mind. ;-P Just teasing, Flyndal.

Flyndal's knobby ears perk up at mention of unscrupulous ladies. "What's that? Hey Desh, save summa that coin! Surely we've an hour or two 'til high tide, or whatever they set their boats by!"

Liberty's Edge

Grog nods to the other sailors and sits up on deck.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh shakes his head with a smile as he stands to leave, "YOU can pay to dip your dangle, Flyn." He shoulders his pack and longspear, his long strides already carrying him towards the door and the waiting boat beyond, "Anyway, we got a boat to catch."

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

"Pssh. You're as much fun as a Ragathien monk, today." His sour tone is spoiled by a crooked grin as the halfling makes a suggestive gesture with his hand – imitating shears snipping below the waist.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh responds to the halfling's jibe with a blank look. He doesn't seem amused, then again he might just not get it. Who knows?

Either way, he climbs aboard the Scrag Fisher and finds an out-of-the-way spot to drop his pack and settle in for the river trip.

Silver Crusade

Flyndal Danwrick wrote:
the halfling makes a suggestive gesture with his hand – imitating shears snipping below the waist.

One of the working girls cocks her head sideways at Flyndal as though confused. Then, her moneymaking instincts kick in and she says: "Kinky! But I can handle that." She holds out her hand expectantly. "Kinky costs extra, honey."

Nice shout out to the Empyreal Lord Ragathiel! :-) Though, I don't imagine he gets a lot of monks since one of his subdomains is Rage.
____________________________________________________________

The party boards the Scrag Fisher and heads out!

Since it left Deadbridge, the Scrag Fisher has been cutting a straight furrow into the lazy waters of the Sellen River, making good speed thanks to its industrious crew actively manning the ship’s sail and ropes.

Deadbridge is already far behind when an exclamation rises. "Sail Ho!" One of the robust sailors points ahead while turning toward Lady Riverbane standing at the helm.

"It’s a cog, Milady. And it flies no colors—should we tender these trespassers?"

Looking at the incoming vessel, Lady Riverbane answers in a stern voice: "Nay! Not today, man. We have our mission. We’ll stick to it."

Without another word, the crew gets back to working the hawser and lanyards. As the two ships draw closer, the other craft's pitiful state becomes obvious. With planks and riggings missing in places, sailors frantically move about the deck and appear to have difficulty steering their ship. The other ship is the Waverender—the name barely readable on the vessel’s verdigris nameplate. There are a dozen sailors visible aboard her.

As the two ships avoid collision and pass alongside each other, a shout rises—"Now!"—followed by a volley of grappling hocks from the other vessel.

The Scrag Fisher is under attack!
____________________________________________________________

COMBAT MAP

The party is represented by your icons and a thin green border.

The enemy is in red.

The grappling hooks/boarding lines are in orange.

There are a dozen enemy sailors. It is assumed that the pirate crew take on the six that you don't have to deal with. They and your ship's crew are off screen so we don't clutter the map too much.
____________________________________________________________

Initiatives:
Grog: 1d20 ⇒ 6 Grog, please post your character's stats when you get a chance.
Desh: 1d20 + 3 ⇒ (1) + 3 = 4
Flyndal: 1d20 + 3 ⇒ (10) + 3 = 13
Koohinor: 1d20 + 3 ⇒ (2) + 3 = 5
Rod: 1d20 + 2 ⇒ (3) + 2 = 5
River Thugs: 1d20 ⇒ 12

Sorted Inits:
Flyndal
River Thugs
Qstor/Grog
Koohinor
Rod
Desh
____________________________________________________________

Flyndal, you're up first! Grog, you're on deck after the thugs! Literally, and metaphorically. :-) This is round 1.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

"Pirates!" Flyndal announces, freeing his mighty blade from its sheath. Remembering who hired them he adds, "Different pirates!" Running to the nearest grappling hook, he chops at the nearest rope binding the ships.

Move right 5'
Power Attack, Greatsword: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d10 + 6 ⇒ (4) + 6 = 10

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

(On my turn, assuming I'm conscious, I'll attack the closet bad guy)

attack: 1d20 + 6 ⇒ (20) + 6 = 26

damage: 1d12 + 7 ⇒ (5) + 7 = 12

Silver Crusade

WHACK! Flyndal uses his greatsword to remove one of the boarding lines.

Flyndal, a greatsword does 2d6 of damage, not 1d10. Doesn't matter in this case. :-) You totally cut through the rope! I've removed it from the combat map.

Surprised and somewhat frightened by the barbarian's extreme reaction, a couple of the River Thugs target him with their short bows:

Thug 1 shortbow targeting Flyndal: 1d20 + 1 ⇒ (19) + 1 = 20, damage: 1d6 ⇒ 6
Thug 2 shortbow targeting Flyndal: 1d20 + 1 ⇒ (6) + 1 = 7, Miss!

The rest target other party members:

Thug 3 shortbow targeting Desh: 1d20 + 1 ⇒ (5) + 1 = 6, Miss!
Thug 4 shortbow targeting Koohinor: 1d20 + 1 ⇒ (16) + 1 = 17, damage: 1d6 ⇒ 1
Thug 5 shortbow targeting Rod: 1d20 + 1 ⇒ (13) + 1 = 14, Miss!
Thug 6 shortbow targeting Qstor/Grog: 1d20 + 1 ⇒ (16) + 1 = 17, damage: 1d6 ⇒ 6

Then, half of them drop their bows and draw their swords, while the other half draw more arrows. The archers each take a 5-foot-step back.

Please keep track of your current HP. I changed the enemies with swords to a light pink with blue border. The enemies still in red are the archers.

Silver Crusade

Grog 5-foot-steps to the bow of the ship and readies an action to whack an enemy!

Koohinor, you're up!

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
GM Engleaktig wrote:
Flyndal, a greatsword does 2d6 of damage, not 1d10. Doesn't matter in this case. :-) You totally cut through the rope! I've removed it from the combat map.

Isn't that for a medium greatsword? I'm a halfling.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Does Grog have an HP total I can monitor? I have no idea how much panic I should give his six damage.

Kohinoor pulls her holy symbol from the sash around her waist and holds it up, sending a gout of holy fire at the man who shot her.

Fire Bolt: 1d20 + 1 ⇒ (19) + 1 = 20 YAY!
Damage?: 1d6 + 1 ⇒ (1) + 1 = 2 Awwww...

Fire Bolt Domain Power

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

WAIT! I CAN USE MY NEW LONGSPEAR! CHANGING ACTIONS IF THERE'S STILL TIME!

Desh dodges under the arrow and lunges forward with a snarl, stabbing across the gulf of water with his new longspear.

MOVE: draw longspear. FREE: 5' step forward. STANDARD: stab Pirate 2.
longspear: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d8 + 4 ⇒ (8) + 4 = 12

If you're not cool with my changed actions, DM .... let me know and we can stick with the greataxe to the rope bit.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Just posting to point out that I changed my actions above ... hope that's cool.

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

I'm AC 14 and have 6 hp now

Silver Crusade

Flyndal Danwrick wrote:
Isn't that for a medium greatsword? I'm a halfling.

D'oh! You're right; my bad! :(

____________________________________________________________

Calling upon the righteous fury of her deity, Koohinor burns thug number 3!

Desh demolishes thug number 2! With a cry of fear and pain, he expires; then he falls overboard (because it makes for a cleaner battle map).

Sorted Inits:
Flyndal
River Thugs
Qstor/Grog
Koohinor
Rod
Desh

Just waiting on Rod to post, then we're back to Flyndal. This is still round 1.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Thanks for overlooking my mental flub, GM ... much appreciated!

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