| GM - Mark Garringer |
OK, I think I got shorted here, but no big whoop. Since I'm out of moves, she'll just rage
You had a standard action on round 1 you didn't use. Going into rage is a free action which still leaves you a move and standard action in round 2 to try and do something.
| GM Storycrafter |
I see what happened. I got ninjer'd on the post about moving between the bar and table -- that was intended to be an action much like Azeban during the pre-surprise round. Rather than whinge about it, though, and in in the interest of wrapping this up in 4 days, I'm going to just roll with it.
Sensing the artifact about to leave the premises, Galia will convert her remaining standard action to a move and run towards the fleeing duo.
| GM - Mark Garringer |
Flying into a rage, Galia attempts to break out of the web, easily tearing herself out of the webbing!
CMB check 1 vs DC 13: 1d20 + 7 ⇒ (16) + 7 = 23
CMB check 2 vs DC 13: 1d20 + 7 ⇒ (7) + 7 = 14
I moved you 30' towards the door but it's difficult terrain.
| GM - Mark Garringer |
Hekra tries to break out of the webbing: 1d20 + 2 ⇒ (6) + 2 = 8, but is not successful.
Shoalo moves to the edge of the pier and dives into the water!
Azeban's spell goes off! 50/50 miss chance (high good) 1d100 ⇒ 47 but in his blindness doesn't hit the intended target! 1d8 ⇒ 2
Galia is up and Azeban still has a standard action this round!
| GM - Mark Garringer |
Galia rushes past the female, trying to get to Shoalo. She tries to spear Galia as she runs by:
AoO: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Galia runs past barely noticing the spear scratch as she gets to the edge of the pier and jumps in after Shoalo.
Azeban?
Azeban Guitou
|
Can't really do anything. Should I assume my spells were restored after the fight in the swamp or are we still in the same day?
Azeban, unable to do anything, gropes around his backpack to retrieve his dagger to afford him some protection.
| GM - Mark Garringer |
OMG I just ate my own wrap up post :(
I'm going to call this fight, they are going to get away anyway. The success condition, however, was to make it here, not stop them so you guys are good on that perspective. It's a bit of a downer to end this way, but...
When you return to Absalom Venture-Captain Dreng doesn't seem as angry as you were expecting. He's frustrated but happy you are all alive. He blames himself, and also the Decemvirate as they were duped too by all this. Dreng warns you that you've likely not seen the last of the Aspis Consortium, and says they will dog your footsteps throughout your careers as Pathfinders.
Thanks for playing, I hope you guys had a good time! Any feedback, complaints or criticism you can send to me in this thread or private message if you feel more comfortable.
I had fun running for you guys!