Jaye's Carrion Crown (Inactive)

Game Master Jason Sonia

The Carrion Crown Adventure Path... with a twist.


2,551 to 2,600 of 4,956 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>

Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

Will Save: 1d20 + 7 ⇒ (11) + 7 = 18 <-- gotta love good will + high Wisdom

Dark Archive

Alexa:
You feel as if, for a moment, the apparition tried to lock you in place with its scream. Luckily, you pushed outward with your Will, breaking its unnatural power.


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

As Alexa senses the piper attempt to use some unholy power on her, she sneers at the ghost:
Nice try, but nature shall always overcome unnatural and abhorrant creatures such as you.

Dark Archive

The apparition screams in defiance, then pulls its ghostly pipes to its lips and begins to play quicker.....


Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4

Having been relieved of his attacker, Valen continues on trying to using Pharasma's holy light to push the Piper back. His voice emanates with an unearthly tone:"The Grey Lady won't be denied her due..."

Channel Energy: 2d6 ⇒ (5, 5) = 10

Suddenly that extra channeling feat is looking useful.


Male Varisian (Ustalavic) Archivist 5; hp 33/33; AC 16; TAC 12; FF 14; F +2; R +6; W +3; Perc +5; Init +2

Considering how many undead we will likely be facing in this AP? I concur!

Assuming the final stirge remains attached to Creel's shoulder on its turn...

With a look of grim determination, Vaghn attempts to repeat his evisceration on the remaining pest.

Dagger (-2, Shaken, not stirred]: 1d20 + 2 ⇒ (18) + 2 = 20
If attack hits: 1d4 + 1 ⇒ (4) + 1 = 5 damage

Hey, I am liking these rolls! I should just try to do this every time! :P

Dark Archive

And with a sudden burst of grey-tinged light, Valen channels the Will of his Goddess, tearing the remaining apparition apart. It wails one last time, its pipes playing madly, and fades from view. The remaining stirge, still hungrily feeding on Vaghn, draws a lengthy gulp of his warm, sticky blood (Vaghn takes 1 point of Con damage) before Vaghn, dagger in hand, slits the little monster's throat.

...and suddenly, there is silence.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Madeline collapses into a ball and continues to hug herself, muttering something softly.


Male Varisian (Ustalavic) Archivist 5; hp 33/33; AC 16; TAC 12; FF 14; F +2; R +6; W +3; Perc +5; Init +2

I think you may have mixed up your adventurer's; the last stirge was attached to Creel, not Vaghn, so it is Creel who should be receiving the Con damage...

Vaghn calmly cleans the blood from his dagger and sheathes it. Then he retrieves, unloads, and stores his crossbow. Then he picks up one of the stirge corpses and studies it for a few moments before tossing it aside.

"Well then. That certainly could have gone worse."

Dark Archive

You are correct. Sorry Vaghn. Hey Creel, take a point of Con damage.


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

Alexa looks where the apparition disappeared:
With the sense of undeath I detected, that will not be the last such creature we meet here.

She then looks around at the others: Is everyone ok?

Noticing Madeline she walks over and kneels down in front of her and gives her a hug: It will be ok, we are all safe and here together. We will continue together and defeat whatever is causing the unnatural blight on the land.


Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4

Valen lowers his arms and utters,"Pharasma be praised for your strength." He turns to scan area, looking for anymore suprises.

Seeing Alexa supporting Madeline, and Vaughn examining Creel's assailant, he adds: "Is anyone in need of aid?"


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Madeline continues to shiver for a moment, though at Alexa's touch she seems to come back to herself. She nods and stands, with Alexa's help.

"That was..harrowing." She absently rubs at the spot where the little..creature was attached.

"What were those demon birds?" She steps closer and prods on with a boot.

Forgive my forgetfulness, but did Madeline see the Stirge when we first arrived at Kendra's house? OR had it been dealt with by the men of the party?


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

Heh - you will have to ask Creel, he is the only one left from the original group I think.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

I have been here from the beginning. I just cannot recall at the moment.


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

I meant other than you.

Dark Archive

I don't believe you were in the room for that, Madeline. So this might be your first time seeing them.

With the threat of the Piper now neutralized, your group has some room to breathe. Moving your torches to and fro, you can make out the rest of the prison, with some of the cells still harboring the dead - prisoners trapped here when the fire washed over Harrowstone. Rows of cells, some containing shambling skeletons, run north to south and east to west. From the door way, you can proceed either east or south.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Madeline shudders and kicks one of the fallen...bird things with her boot. Then she glances at the cells which can be seen.

"Should we...settle...these wretches at least?' She asks, looking askance at some of the shambling things.

"That the Church did nothing to clear this area is...disturbing..." She mumbles.


Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4

Valen gives Madeline a cursory scan and also examines one of the stirges. (Lorekeeper ability - Knowledge check is at 22).

Lore Keeper Skill:
You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier. (DC 22)

"This thing probably sucked down a healthy dose of blood from you, that chill you are feeling may have more to do with that than the Piper. If you don't feel any better, I believe the potion of restoration should recover your strength. Otherwise, rest and a warm meal may help once we get out of here."

Glancing at the skeletons, he adds to Madeline: "Pharasma's will commits me to eliminating these poor wretches, but I'm afraid it will take the rest of my holy strength to do so. I am...worried that it will leave us weakened against the other, more deadly inmates," he pauses and glances at his mace. "I suppose this will have to do...anyone else provide council on this matter?"


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Still shivering slightly, Madeline at first glares at the now immobile Smith...Then relents and directs her Manservant to assist in the...removal of the lingering undead.

Dark Archive

Your group finds little challenge in dispatching the remaining undead, who bound and chained in their cells, can do little but strain against their bonds in a feeble attempt to assault you.

The Prison

"Row upon row of ten-foot-square prison cells line the walls, each separated from the passing hallway by a series of iron bars fitted with a narrow iron door. Skeletons slump in many of the cells, the bones scattered where they lie and coated with a mixed layer of ancient ashes and fresh mold."

Standing where your group is, you can count 8 prison cells, each 10 foot square, along the western wall. Another 5 cells face them, leaving a hall headed east from both the northern end of the wing (closest to the door you just entered) and the southern end of the wing. Another cell is located at the end of the hall, slightly bigger than those before you.

Far to the east, just at the edge of your vision, is a series of broken tables and chairs.

To the north, just around the corner from you, is another cell. A partially collapsed wall leaves this cell open. Several broken bones litter the floor here. Upon closer inspection, you realize this cell was once a privy.

Dark Archive


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

What do you all know about this Piper ghost? Was he someone important in town before becoming . . . unnatural?

I cannot recall what I know from this campaign. I know we learned some in another campaign I started before this one that died. We never made it to this level of the prison, so we never actually met any of the key prisoners.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

"Well...whatever he was, he was evil enough to linger..." Madeline airs her thoughts, though still rubbing her arms...she suddenly starts and orders Smith back to the area where the incident took place, that he retrieve her dropped weapon. She waits impatiently for Smith to get back to the group.


Male Half-Orc Oracle 3 DR 5/Silver AC: 16, Flat-footed 16, Touch 10; HP: 18/31; Fort +4, Ref +1, Will +5

Suddenly, Tharnik speaks up, "I believe Master Creel and some of the professor's earlier students determined that the Piper of Illmarsh, alongside four other rather wicked men, came to Harrowstone to meet their doom. For some reason, there was a fire that killed them before the executioner could put their heads into a basket."

Then, Tharnik speaks to Creel in Orcish,

Orcish:
"They had evil hearts. The curse of unlife is strong here. I suspect another spirit close by."


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

After making sure that the others are ok, and dispatching of the undead in the cells. Alexa takes on that distant look as she seeks to determine whether there are any undead, incorporeal or other non-normal unnatural creatures about.

Use Spirit Sense - attempting to narrow the focus so that it is not a full 60' arc as that would undoubtedly get everything in the prison.

Dark Archive

Alexa:
From where you are standing, you do not detect anything else on this floor.


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

I do not sense any more undead on this level. I assume there are more on the lower levels, but cannot detect them.

Is there a lot more to this level that I could not scan? Hard to determine without a map.

Dark Archive

Alexa:
Yes. You can still advance south, down the corridor leading to those cells, or move east. Your battle took place fairly close to the door you entered through.


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

Unless someone else wants to do something else, I will keep the Spirit Sense going and begin to proceed down the south corridor.

Which corridor were the bound skeletons cells off of?


Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4

Now that the skeletons have been dispatched, Valen concurs with Alexa's statement. "Let's move south - there's a larger cell at the end that might be of interest. Otherwise, we can turn east and see what all the mess of tables is about."

In the dimming light, his eyes glow slightly to pick out details in the half-light - hoping to spot anything Alexa may sense.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Alexa Grunwald wrote:
Which corridor were the bound skeletons cells off of?

Unless I am mistaken, they were inside the cells in the corridor we are in now. I am under the impression we bashed them and moved southward down the same corrdior.


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
TheReplacementGM wrote:
You are correct. Sorry Vaghn. Hey Creel, take a point of Con damage.

Dammit! Thought I dodged a bullet there.. Actually I was going to point it out....at least that is my story. :7)

Madeline at the very least you saw the bodies from the attack on Kendra's place.

"Yes this Piper was one of the noted prisoners. I wonder if the others were also doomed to the same fate."

Voting for checking the larger cell and then the tables.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

*Nods* to Master Creel. Yes, but seeing limp carcases and actually having one of the little monsters actually suck on one is a whole different kettle of broth!

Madeline checks and fusses with ehr returned x-bow as the group moves towards their next target.


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

Ok, Alexa leads the group slowly down the south passage using her Sense Spirit to determine whether there are any more undead or incorporeal creatures ahead of them.

Dark Archive

Alexa:
As your group proceeds southward, you begin to detect an undead presence - something fairly potent - in the last cell. It's still at the edge of your perception, but you suspect it will rival the strength of the creature you just fought.

Valen:
You are correct. The skeletons were in the southern corridor.

Your group proceeds southward, slowly examining the surrounding cells - sweeping them for the undead - when suddenly Alexa stops and focuses on the last cell.


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

Something powerful and undead is ahead in the last cell. Possibly more powerful than the Piper.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Madeline squares her shoulders and grips her x-bow tighter. With quick hand gestures she gives simple instructions to Smith.


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith nods, hefts the maul and settles in beside...

Um..who's taking the lead atm?

Ready to attack.


Male Varisian (Ustalavic) Archivist 5; hp 33/33; AC 16; TAC 12; FF 14; F +2; R +6; W +3; Perc +5; Init +2

"The Piper of Illmarsh. One of five notable villains who died when Harrowstone burned, and the only one I know anything more about than a name, more's the pity. Considering the tragedies that occurred here, the sheer malevolence of the prisoners, and the recent presence of the Way... yes, it would probably be a safe bet we will face the others. Father Charlatan. The Lopper. The Mosswater Marauder. The Splatter Man."

Vaghn gestures back to where the apparition disappeared. "That was not, in fact, even a true undead creature. Rather, it was a sort of magical impression of his twisted mind commonly referred to as a haunt. Powerful, yes, but without real sentience or mobility. Unless the spirit is laid to rest, it will manifest again in time. And if one of the others lies ahead in that cell there... Well, Herr Stellori, I hope you are very strongly in the Lady's graces. Other than Creel, I do not believe the rest of us have any way whatever of combatting such a foe."


Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Vaghn der Grafft wrote:
Father Charlatan. The Lopper. The Mosswater Marauder. The Splatter Man. And if one of the others lies ahead in that cell there... Well, Herr Stellori, I hope you are very strongly in the Lady's graces."

"Such a wonderful gallery of murderers you've mentioned. May Pharasma give us all strength to deal with them then..." he pauses at Alexa's warning. He turns towards Vaghn with a slight look of confusion and mumbles: "I don't think anyone's ever given me such a 'formal' address...hmm."

He turns curiously towards the large cell's door. "Try the handle, or let Smith open it his way?"


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

What does Smith see inside?

Perception:1d20 + 12 ⇒ (18) + 12 = 30


Just a post to make sure I get to see new pots showing up.

Dark Archive

Although this cell is rather spacious, it contains no concessions to comfort. A skeletal body dressed in the rotting remains of a prisoner’s robe lies slumped against the eastern wall, wrapped in numerous chains on which are affixed numerous weights emblazoned with several different holy symbols.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Madeline arches an eyebrow.

"Well...'Houldiny the amazing escapist' he wasn't." She comments dryly.


Male Half-Orc Oracle 3 DR 5/Silver AC: 16, Flat-footed 16, Touch 10; HP: 18/31; Fort +4, Ref +1, Will +5

Tharnik looks at Madeline and says, "Who?"

Dark Archive

Smith:
Smith finishes studying the cell and then, distressed, looks at Madeline. He speaks, "Mistress.... one gone."


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Madeline's brows furrow as she tries to decipher what her Manservant's cryptic words mean.


Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4

Anything in the room aside from the skeleton that might give us more insight? Otherwise - Valen looks at the holy symbols - hoping they might give some insight as to why they are there.

"Religious fanatic?"

Knowledge (Religion): 1d20 + 7 ⇒ (19) + 7 = 26


Male Varisian (Ustalavic) Archivist 5; hp 33/33; AC 16; TAC 12; FF 14; F +2; R +6; W +3; Perc +5; Init +2

"Or religious fraud. Just a guess, but we may be looking at the corpse of one Father Charlatan."

Vaghn casts detect magic and peers with interest, using his still extant light spell to illuminate the cell sufficiently.

2,551 to 2,600 of 4,956 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Jörmungandr's Carrion Crown All Messageboards

Want to post a reply? Sign in.