Jaye's Carrion Crown (Inactive)

Game Master Jason Sonia

The Carrion Crown Adventure Path... with a twist.


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HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

"Stirge?" Madeline inquires, "Might that be the sounds of the wings?" She does indeed begin to look up into the darkness for any feathered creatures.

Perception:1d20 + 7 ⇒ (14) + 7 = 21


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith too looks around for the stirge creatures. Perception:1d20 + 13 ⇒ (14) + 13 = 27 (Plus Dark-vision 60')

Dark Archive

Smith:
Smith needs to make a Will save, DC 14

Suddenly, as the rest of you enter the chamber, this appears!!. I need everyone to make a Will save, DC 14 as the Piper manifests. Those who fail are shaken. Then, roll initiative!!

Dark Archive

Madeline:
Smith makes a small sound, pointing east into the darkness. The spirit Vaghn identified as The Piper manifests not far from where he points. Just beyond that, the sound of flapping grows louder as three blood-orange birds, with mosquito-like beaks, drop from the ceiling and answer the call of their master....


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

Will Save: 1d20 + 7 ⇒ (19) + 7 = 26

Init: 1d20 + 3 ⇒ (18) + 3 = 21


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Will Save:1d20 + 2 ⇒ (1) + 2 = 3

Smith staggers under the supernatural onslaught...


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Will Save:1d20 + 2 ⇒ (2) + 2 = 4

Madeline staggers under the onslaught of the supernatural...

Dark Archive

Madeline:
You are shaken. Smith, sadly, is currently being held in the creature's thrall. He'll get another save next round. I still need initiative for both of you.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Madeline Initiative:1d20 + 3 ⇒ (12) + 3 = 15

Smith Initiative:1d20 + 1 ⇒ (17) + 1 = 18

Sorry about that.


Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4

Will: 1d20 + 7 ⇒ (20) + 7 = 27

Initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Perhaps its not hearing the music, Valen seems strangely unperturbed by the Piper's appearance. As a result, he doesn't seem as quick to react to the Piper or the stirges' presence.

Dark Archive

I'm giving Vaghn and Creel until morning (my time) to roll initiative. If they don't, I'll roll for them (as well as Kendra and Tharnik) and we'll press forward. I'm really, really trying to keep things moving! I really want to finish this book before the end of the year!!


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD

Yes end of the book by the 31st!
.
Will save: 1d20 + 6 ⇒ (16) + 6 = 22. Immune to Fear and Disease. Allies gain a +4 vs fear while I am w/i 10'. Let me know if you want me to stop putting these reminders in.
.
Initiative: 1d20 ⇒ 11

Dark Archive

No, Creel, please do. I frequently forget!
Tharnik's initiative is: 1d20 + 2 ⇒ (2) + 2 = 4 of 1d20 + 2 ⇒ (4) + 2 = 6
Kendra's initiative is: 1d20 ⇒ 20
Vaghn's initiative is: 1d20 + 2 ⇒ (6) + 2 = 8

Dark Archive

The Spirit of the Piper of Illmarch manifests, but doesn't surprise any of you. Smith, for his part, reacts to the manifestation the worse, stopping dead in his tracks - completely frozen. Madeline, upon seeing the thing, immediately takes a step back and let's out a little gasp. She appears very upset.

Round One

On 21, Alexa...

On 20, Kendra....

On 18, Smith...

On 15, Madeline...

On 11, Creel....

On 10, Valen...

On 8, Vaghn....

On 6, Tharnik....

GM:
Tharnik's Will save is 1d20 + 5 ⇒ (5) + 5 = 10 and Kendra's Will save is 1d20 + 6 ⇒ (17) + 6 = 23


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

Quickly glancing at Vaughn: What is this? How can we harm it?

Free Action: Place Magic - +1 CL for 1 round
Standard Action: Cast Shillelagh


Male Varisian (Ustalavic) Archivist 5; hp 33/33; AC 16; TAC 12; FF 14; F +2; R +6; W +3; Perc +5; Init +2

Will save 1d20 + 2 ⇒ (4) + 2 = 6 (+4 if against fear)

Loremaster to take 10 on Knowledge (religion) = 10 + 9 (-2 if shaken) = 19 (17)

Dark Archive

Anyone else?


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD

Was waiting for my initiative but since you ask... Kn. religion 1d20 + 9 ⇒ (5) + 9 = 14


Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4

Sure. Knowledge (Religion): 1d20 + 7 ⇒ (11) + 7 = 18


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Quite happy to shoot it in complete ignorance. (^_^)

Dark Archive

Doh! I'm a space cadet. It was Kendra's go... Ughhhhhhhh....

Creel:
You're sure it is some sort of undead, possibly harmed by positive energy.

Valen & Vaghn:
You are positive this is a haunt manifesting and that positive energy, as well as something keyed to the haunt - whatever ties it to this world - could harm or even destroy it.

On 21, Alexa casts....

On 20, Alexa shouts, "Guys? What the hell are those??? and points to a trio of flying creatures, each a dirty orange with long, pointed-beaks. They look like large, infernal mosquitos...

On 18, Smith, frozen in fear, attempts to break free. Will save 1d20 + 6 ⇒ (17) + 6 = 23.

On 15, Madeline....

On 14, The Haunt....

On 11, Creel....

On 10, Valen....

On 8, Vaghn...

On 6, Tharnik....


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Madeline does not know what the wild life is...and her brow arches slightly that the nature seeming woman does not either, as she aim her x-bow and fires.

Att Roll:1d20 + 4 ⇒ (3) + 4 = 7

Dam Roll:1d8 ⇒ 8

Her aim put off by her still shaking arm.

Dark Archive

Madeline fires at the approaching apparition, her crossbow bolt passing harmlessly through. As she steps back, reloading, the thing continues forward. It looks at her, all but laughing soundlessly, and then suddenly lets out a screech!

Madeline, I need you to make a Will save, DC 14

Madeline:
Smith is now free to act. He can wait until his next initiative OR attack directly after the spirit. Just let me know. It really won't change his number of attacks/actions, however, so I'd just recommend leaving him put for simplicity. Still, it's up to you.

Seeing this, Creel........


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Ah...the odd thing is she was aiming for one of the birds. *Shrug* But with her bad roll the bolt could have gone any where.

Madeline's Will Save:1d20 + 2 ⇒ (11) + 2 = 13

At seeing the thing floating towards his Mistress, Smith swings to attack it and defend her.

Att Roll:1d20 + 5 ⇒ (1) + 5 = 6

Dam Roll:1d10 + 3 ⇒ (7) + 3 = 10

Well...with those dice rolls neither Madeline, nor Smith, will be particularly effective...(-_-)

Dark Archive

Madeline:
You forgot to add Creel's +4 bonus to your save. You passed. Next time, identify your target, too.


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

Madeline's Will should also be +3 as a Level 2 Summoner unless she has some modifier which reduces it.

Dark Archive

Good catch. She should have also gotten Creel's bonus, too. I mentioned as much to her.


Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4

Jumping ahead a little...

Sensing that Pharasma's power may aid them against the Piper's presence, Valen call upon her aid. "Lux sancta Illuminare!"

Positive Channel against the haunt: 2d6 ⇒ (2, 4) = 6


Male Varisian (Ustalavic) Archivist 5; hp 33/33; AC 16; TAC 12; FF 14; F +2; R +6; W +3; Perc +5; Init +2

"Yes Valen, keep that up! It's the only way to defeat the thing without possessing an item that ties it to this world. Alexa, I believe those are stirges!"

Lormaster to take 10 on Knowledge (arcana) = 10 +11 -2 = 19

Vaghn draws his crossbow and loads it.


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

[b]Round 2[/dice]

Unsure what is what, Alexa swings her now green glowing club at the piper ghost. Unfortunately her uncertainty throws off her aim which harmlessly passes next to the apparition.

Attack-club: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 2d6 + 3 ⇒ (6, 2) + 3 = 11

Dark Archive

Round 1, continued...

On 13, Smith (new initiative)swings his war maul, but does not manage to connect with the apparition.

On 11, Creel studies the apparition,

On 10, Valen holds up his holy symbol, channeling the divine might of Pharasma. Holy light rips through the thing.

On 9, the stirges swoop in, attacking Creel, Madeline, and Tharnik. The first stirge 1d20 + 7 ⇒ (1) + 7 = 8 attacks Creel, but Creel manages to duck out of the way. The second swoops in, 1d20 + 7 ⇒ (9) + 7 = 16, hitting Madeline. The last one lands on Tharnik, 1d20 + 7 ⇒ (1) + 7 = 8, but Tharnik manages to shoo it away before it can sink its deadly barbed beak into his torso.

On 8, Vaghn loads his crossbow while shouting out commands to his allies.

On 6, Tharnik pulls his light mace and swings at the stirge 1d20 + 3 ⇒ (9) + 3 = 12, dealing 1d6 + 1 ⇒ (4) + 1 = 5 if he hits.

Round 2

On 21, Alexa swings her club at the apparition, but misses.

On 15, Madeline...

On 14, The Piper...

On 13, Smith....

On 11, Creel....

On 10, Valen....

On 9, the stirges....

On 8, Vaghn...

On 6, Tharnik....


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Madeline shrieks and begins batting at the thing now attached to her. Yes, dropping her x-bow


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Smith shoulders his maul (Swinging it back over his shoulder by its carrying strap) and moves to physically remove the creature attacking his Mistress.

This round, holstering weapon and moving to Madeline

Dark Archive

Madeline:
I'll need a CMB roll from you to remove it. Same from Smith if he tries to remove it. ALSO - The bleed damages on smith is NOT reoccurring, I just forgot to describe it last round. So, don't fret. ;)

As the apparition moves closer to Madeline, dozens of tiny wounds appear on Smith and he begins to bleed 1d6 ⇒ 2. The bleeding doesn't last, however, as the apparition moves on .... drawing closer and closer to your group.

With its second screech, I need another Will save, DC 14. After Smith makes his CMB roll, I'll need Creel to go.


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

Um, I think Smith also gets 'Natural claw' attacks?

Smith Will Save:1d20 + 2 ⇒ (12) + 2 = 14[/ooc]

CMB:1d20 + 2 ⇒ (3) + 2 = 5

Claw Att(1):1d20 + 5 ⇒ (20) + 5 = 25

Dam Roll(1):1d4 + 3 ⇒ (1) + 3 = 4

Claw Att(2):1d20 + 5 ⇒ (6) + 5 = 11

Dam Roll(2):1d4 + 3 ⇒ (1) + 3 = 4

Madeline Will Save:1d20 + 3 ⇒ (16) + 3 = 19

Confirm Crit Claw (1):1d20 + 5 ⇒ (4) + 5 = 9

Dam Roll(1):1d4 + 3 ⇒ (1) + 3 = 4

Dark Archive

Madeline:
Please see the combat section:

"Performing a Combat Maneuver: When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform. While many combat maneuvers can be performed as part of an attack action, full-attack action, or attack of opportunity (in place of a melee attack), others require a specific action. Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver. If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds (treat as if you rolled a natural 20 on the attack roll). If your target is stunned, you receive a +4 bonus on your attack roll to perform a combat maneuver against it.

When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

In short, because Smith has two claw attacks, the first attack would count as his CMB roll. His second attack would be his secondary (of the two primary) attacks. He would NOT make a CMB roll and two additional claw attacks. So, in your case, Smith tried to pull the stirge free, missed, but still hit with a claw that threatened (but did not confirm) the critical. The stirge is still on you.

ALSO - in the future, please roll your saves first, then roll your attacks. If you had failed, you would have been shaken and that would have changed the math on your attacks.


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD

Round 2

Gm. Is this a fear effect I am saving against? Will save if needed 1d20 + 6 ⇒ (5) + 6 = 11 Well guess I find out now....

Assuming the failed save doesn't do anything too extreme.

A thin nimbus of light coats Creel's hand as he steps up and aims a right cross at the Pipers mug. Lay on hands touch attack.1d20 + 6 ⇒ (3) + 6 = 9. Damage 1d6 ⇒ 5. Well that looks like a miss. Time for another Paladin grey area ruling. Is LOH treated like a touch spell where one holds the charge on a miss?

Dark Archive

Creel:
Yes, you are rolling against a fear effect. Yes, I know you are immune. The creature you are "touching" does not have a touch AC in the traditional sense, so I'm going to rule that your positive energy "hits."


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD

RGM:
Thanks for the info, I hope I was not too annoying. So do you want me to keep rolling saves for appearance sake or no? Oh and thanks for the LOH ruling.


Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4

Will: 1d20 + 7 ⇒ (13) + 7 = 20

Undetered by the Piper's shade, Valen again calls upon Pharasma's holy light again.

Channel Energy: 2d6 ⇒ (1, 2) = 3

Dark Archive

Creel wrote:
** spoiler omitted **

Nah, you're good.

Dark Archive

The holy light of Pharasma, sparkling grey-black in the dim, flickering light of your torches, once again burns through the apparition. It throws back its head, screaming, then laughing, in a hideous display of torment. Then, it points at Creel and Valen - it begins to pipe again.

The first stirge, firmly attached to Madeline's shoulder, draws a large volume of her silky, human blood up into its beak. She pales slightly, taking 1 point of Con damage (and loosing 1 hit point as a result).

The second stirge flies up, turns, and dives for Valen. 1d20 + 8 ⇒ (12) + 8 = 20 it hits true, pushing its probe into Valen's neck.

The last stirge swoops up and away, turning slower, and attacking Creel from his shoulder. 1d20 + 7 ⇒ (14) + 7 = 21 It hits, its deadly beak-like probe entering the rear of Creel's shoulder.

Vaghn's turn....


Male Varisian (Ustalavic) Archivist 5; hp 33/33; AC 16; TAC 12; FF 14; F +2; R +6; W +3; Perc +5; Init +2

Cursing the speed of the little bloodsuckers, Vaghn drops his crossbow, draws his dagger while stepping toward the nearest creature attached to one of his companions, and attempts to gut it.

Dagger (-2 for shaken) 1d20 + 2 ⇒ (14) + 2 = 16
If attack hits 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

Vaghn steps up, snatches the stirge attached to Madeline, and guts the thing. He drops the thing, a dead 'thump' as it hits the cobblestone floor.

Tharnik attempts to follow suit, trying to pull the stirge attached to Valen. 1d20 + 3 ⇒ (9) + 3 = 12. Sadly, he fails to pull it free.

Dark Archive

Round 3

On 21, Alexa...

On 15, Madeline...

On 14, The Piper...

On 13, Smith....

On 11, Creel....

On 10, Valen....

On 9, the stirges....

On 8, Vaghn...

On 6, Tharnik....


Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3

My club seems useless against the ghost, lets see if it works against these ugly birds.

Alexa swings her club at the Stirge sitting on Valen's shoulder.

Attack-club: 1d20 + 5 ⇒ (8) + 5 = 13 <-- hoping the thing lost any AC bonus for dex or has some other AC penalty.
Damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10

Her swing narrowly misses Valen, and, hopefully, strikes the stirge with a satisfying crunch as the beast is launched across the room.


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD

"Ouch! Blasted bugs!"

Just posting ahead. I doubt my action will change.

Wincing at the sting in his shoulder Creel again holds out a hand coated in flickering light.

Second LOH attack 1d20 + 6 ⇒ (6) + 6 = 12. Damage 1d6 ⇒ 2. Sigh well at least it annoyed it.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Madeline staggers back as the...the, thing is wrenched from her body. She quivers and hugs herself. Looking truly wretched and miserable.


HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4

With the threat removed from his Mistress Smith stops...and simply awaits further instructions...

Dark Archive

Round 3

On 21, Alexa sidesteps, pivots, and brings her club down on the stirge on Valen's shoulder. Her strike meets with a loud, satisfying "craaaaccckkk" as the pest's neck snaps and falls limp. Alexa quickly removes the thing, freeing Valen to act.

On 15, Madeline weakened and scared, hugs herself, rocking back and forth gently.

On 14, The Piper, having seen of its beloved pets fall to Alexa, looks directly at her and lets out a baleful moan. DC 14 save Alexa

On 13, Smith stands by idly.

On 11, Creel, a grim look of determination on his face, pushes forward and strikes the apparition again. His hand aglow with divine light, bits of the ghostly thing sheer off, fading into the aether.

On 10, Valen....

On 9, the remaining stirge....

On 8, Vaghn...

On 6, Tharnik....

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