PFS: #6-12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (Inactive)

Game Master R D

Map for Part 3

Initiatives:
[dice=Cornelia]1d20+3[/dice]
[dice=Dydimus]1d20+4[/dice]
[dice=Ethendril]1d20+1[/dice]
[dice=Hotspur]1d20+4[/dice]
[dice=Olga]1d20+1[/dice]

Perception:
[dice=Cornelia]1d20+8[/dice]
[dice=Dydimus]1d20+5[/dice]
[dice=Ethendril]1d20+7[/dice]
[dice=Hotspur]1d20+4[/dice]
[dice=Olga]1d20+7[/dice]


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Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Cornelia's eyes narrow in disgust at the mention of the Aspis agents attacking. "We should use that door as a choke-point and attack them as the come in! Quickly now!" She draws her swordcane.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Can we tell where the attack is coming from? If so, I'll move to any choke point there...

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

I assumed it was coming from the way we came. I thought that was the direction the kobolds came from? I might be wrong..

Silver Crusade

Cornelia d'Malheur wrote:
I assumed it was coming from the way we came. I thought that was the direction the kobolds came from? I might be wrong..

yep you're right

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril assesses the situation, then says "Everyone get behind me! I'll hold the choke point!"

He draws his greatsword and prepares to attack any foes that come near him.

Greatsword Power Attack: 1d20 + 9 ⇒ (6) + 9 = 15 for damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

I've taken the liberty of arranging everyone on the map...please move yourself if you don't like the array. I don't see an icon for Gale on there yet. Also, have we heard from Olga in a while?

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

I'm here.

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

I am okay with Cornelia's position.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Thanks, Ethendril. That spot works well for me.

Silver Crusade

You can hear the Aspis agents assault the dwarven/kobold compound. You hear screams of terror as they encounter the basilisk.

Then, running towards your position are three Aspis agents and a hyena.

Cornelia: 1d20 + 3 ⇒ (2) + 3 = 5
Dydimus: 1d20 + 4 ⇒ (9) + 4 = 13
Ethendril: 1d20 + 1 ⇒ (18) + 1 = 19
Hotspur: 1d20 + 4 ⇒ (14) + 4 = 18
Olga: 1d20 + 1 ⇒ (15) + 1 = 16
Aspis: 1d20 + 1 ⇒ (20) + 1 = 21

The Aspis go first!

Silver Crusade

Red rages and charges Ethendril:
Greatsword: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22, Damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19 (Crap!)

Orange charges Olga:
Longsward: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6, Miss!

Yellow shoots a bow at Dydimus:
Longsward: 1d20 + 3 ⇒ (20) + 3 = 23, Damage: 1d8 ⇒ 6

Green (the hyena) cannot do anything from the back.

The party is up! You may post in any order.

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

Olga will swing back at Orange mwk cold iron greataxe: 1d20 + 5 ⇒ (8) + 5 = 13 which will deal 1d12 + 3 ⇒ (8) + 3 = 11 if she hits.

Then she'll five foot away in case someone else wants to get near enough to swing.

Grand Lodge

Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9

The late comer Gale will wait with her spear until a target appears - once she knows her initiative. :)

Silver Crusade

Gale: 1d20 + 9 ⇒ (1) + 9 = 10

D'oh!

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

To be clear, we had one round to prepare, and Ethendril had readied an attack (above) that should have triggered once they came into range? Regardless, I'll go ahead with the next round.

Ethendril's face contorts in pain as the greatsword cuts him deeply.

But the paladin has been wounded in battle before, and he holds his ground.

"You will not pass this threshold! Turn back, or die here!" he shouts over the din of combat.

The paladin touches his wound and holy energy emanates from his hand, causing some of the wound to close.

He then grips his own greatsword and swings against the enemy that had struck him.

lay on hands: 1d6 + 2 ⇒ (3) + 2 = 5

Greatsword Power Attack: 1d20 + 7 ⇒ (9) + 7 = 16 for damage: 2d6 + 9 ⇒ (1, 1) + 9 = 11

swift action for LoH, standard to attack

Silver Crusade

You can also take your readied action. The barbarian will still have hit.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur steps to the left to get a better shot at the archer, and then fires both barrels of her musket...
Barrel 1 touch attack: 1d20 + 6 ⇒ (1) + 6 = 7
Barrel 2 touch attack: 1d20 + 6 ⇒ (9) + 6 = 15

One barrel is jammed, the other bullet, if it hits, would do:
Damage: 1d12 + 1 ⇒ (11) + 1 = 12

Silver Crusade

Hotspur hits! The archer weeps a little.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

I had rolled my readied action when I posted it above (a 15 to hit and 16 dmg)

Silver Crusade

So you did! :-) After counterattacking, Ethendril drops the Aspis barbarian.

The rest of the party is up!

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

I assume I missed the Orange one?

Silver Crusade

Oh, Olga hits! And she makes that Aspis agent cry, too!

Silver Crusade

Cornelia, Dydimus, and Gale are up!

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Cornelia winces as she watches Ethendril take a hard hit from the Aspis agent! She slips around Sir Dydimus to stand behind the paladin and draws out her healing wand, prepared to help heal up the raw cut!

Move into current position, draw Wand of CLW.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Sorry for the lack of posting
Dydimus will inspire courage
+1 to hit and +1 damage

Silver Crusade

Gale previously said that she readied with her longspear, so...

The Aspis reposition and go at it again:
1d20 ⇒ 12, Miss! 1d20 ⇒ 8, Miss! 1d20 ⇒ 17, Miss!

The party is up, again!

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

The Aspis agent's sudden move into their lines throws off Ethendril's next blow, which he misses badly. However, he does heal more of his wounds.

Greatsword Power Attack: 1d20 + 7 + 1 + 2 ⇒ (1) + 7 + 1 + 2 = 11 for damage: 2d6 + 9 + 1 ⇒ (1, 1) + 9 + 1 = 12 Added modifiers for inspire courage and flanking with Olga

I honestly thought that was going to be a 1 before I rolled. All the great modifiers...gone to waste!

lay on hands: 1d6 + 2 ⇒ (6) + 2 = 8 +2 for fey foundlign

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur steps 5 feet to get a better shot, reloads the unjammed barrel of her musket, and fires at the raging orange Aspis...

Single barrel touch attack: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Damage: 1d12 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

Will swing at Orange again, inspired flanking.
mwk cold iron greataxe: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19 which will deal 1d12 + 3 + 1 ⇒ (6) + 3 + 1 = 10 if she hits.

If, however, Ethendril drops Orange, then I'll five foot over and swing at Green, without the flanking bonus.

Silver Crusade

Hand waving these mooks. They don't stand a chance.

The party makes short work of the remaining Aspis assailants. But there's so much chaos around here. The golden guardian has left the room to deal with the bulk of the intruders. Kobolds are running around resetting traps. Stinkeye does what he does best.

I suggest you stay out of the south area unless you want to risk turning to stone. And you already used the red fluid to restore the Aspis lady. You don't have any more...

You realize that more agents will be headed your way shortly.

You have 5 rounds to prepare.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

I'm good. I can heal up anyone one who needs it.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur repairs her musket.

Silver Crusade

OK. You spend some time healing. And readying for combat. Three more Aspis agents approach. Since you all were readied, you can attack first. Two of the agents have handaxes. One has a longspear.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Just before the Aspis arrive, Hotspur starts to inspire her friends with a speech on communal property rights (+1/+1) so that Sir Dydimus need not carry the burden himself.
Then the gunslinger fires at the Aspis with the spear as he enters the room...

single barrel touch attack: 1d20 + 6 - 1 + 1 ⇒ (10) + 6 - 1 + 1 = 16
Damage: 1d12 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Silver Crusade

Hotspur shoots. One of the Aspis has a new nickname: Left-Nut.

The rest of the party is up!

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril stands in righteous might in the doorway, slashing at the enemy with his blade.

Greatsword Power Attack: 1d20 + 7 ⇒ (15) + 7 = 22 for damage: 2d6 + 9 ⇒ (1, 1) + 9 = 11 I think that's a few times I've rolled minimum damage in this battle. Snake-eyes!

Silver Crusade

Left-nut has been put out of his misery!

The rest of the party is up!

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Alas, he enjoyed his new nickname for but a brief moment!

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

Olga will swing down on the green guy.

mwk cold iron greataxe: 1d20 + 5 ⇒ (3) + 5 = 8 and if she hits will deal 1d12 + 3 ⇒ (2) + 3 = 5 points of damage.

Silver Crusade

Olga swings! Sadly, it's a miss. Cornelia, Dydimus, and Gale are up!

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

Olga isn't angry enough yet.

Grand Lodge

Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9

Stepping up with her spear Gale attempts to impale the Aspis agent
attack: 1d20 + 2 ⇒ (10) + 2 = 12 damage: 1d8 ⇒ 3
"Eat spear!"

Silver Crusade

Gale's spear misses.

Cornelia and Dydimus!

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Cornelia pulls free one of her extracts and drinks down the bitter tasting fluid... She grimaces at the terrible after taste and shuts her eyes against the pain she knows that will come next. She grits her teeth as a dull pain suddenly fills her shoulders, arms, and hands as the bones in her arms begin to lengthen and grow...

Using Long Arm extract. 2 minute duration.

Long Arm - 20/20 rounds.

Silver Crusade

Cornelia drinks something and looks a little freaky!

Dydimus is up!

Silver Crusade

OK. The Aspis mook attacks: 1d20 ⇒ 4, Miss!

The guy with the longspear does some shenanigans; he is now super-sized. And he attacks: Targeting Cornelia: 1d20 + 6 ⇒ (14) + 6 = 20, Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15

The investigator is very badly hurt! The party is up.

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

Olga will attempt again to swing her mwk cold iron greataxe: 1d20 + 5 ⇒ (20) + 5 = 25 and if she hits will deal 1d12 + 3 ⇒ (12) + 3 = 15 points of damage to the green.

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

CritConfirm: 1d20 + 5 ⇒ (16) + 5 = 21 for an additional 2d12 + 6 ⇒ (9, 4) + 6 = 19 points of damage if that confirms.

Silver Crusade

LOLOL!

ROAR! Olga steps up, and with a MASSIVE crit, she ends the fight. All Aspis everywhere within Ashkurhall wet themselves when they sense the force of her strike and subsequently surrender. She totally vaporized the longspear wielding Aspis leader!!!

------------------------------------------------------------

With Zaril Namoth and his Aspis Consortium expedition thwarted, the Golden Guardian and kobolds assist the PCs in clearing the collapsed corridor of rubble. There they uncover the remains of Venture-Captain Nieford Sharrowsmith, which are badly damaged but identifiable thanks to his crushed wayfinder and other belongings. The kobolds allow the PCs to extract the body and its possessions in peace, but a#erward the small humanoids make it clear that the PCs have overstayed their welcome and should leave.

When the PCs return to Nantambu, Aya Allahe is there to receive them. She listens to the PCs’ recounting of their mission, and when she learns of Sharrowsmith’s death, she nods sadly and voices her thanks.

"Nantambu will not be the same without my friend Nieford Sharrowsmith. When he was younger, he traveled to all corners of the Mwangi Expanse and truly made the region his home, despite having been born hundreds of miles away in Avistan. He never truly lost his adventuring spirit, and as this lodge grew, he found his hours dedicated more and more to paperwork and less and less to exploring the lands’ rich history. I know his soul would take no offense at my saying he died as he would have wished—active, engaged, and in the field. I take solace in being able to provide him proper funerary rites. With his passing, Sharrowsmith’s Exports has no venture- captain, but I have corresponded with Nieford’s colleague Ambrus Valsin and agreed to act as the temporary manager of the lodge. After all, the full extent of the Pathfinders’ involvement in Nantambu has remained a something of an open secret, and it would be an embarrassment for anyone but a friend or family member to take command of the business so soon after the owner’s death. I dearly appreciate what you have done for the Society, for your venture-captain, and for me."

------------------------------------------------------------

Scenario over! :-D Thank you, one and all for playing!

Silver Crusade

I'm going to mark this campaign as "inactive" soon.

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