[OutPost I] GM Ladile & the Pathfinder Society Present: The Solstice Scar, Version B (Tier 5-6) (Inactive)

Game Master Lady Ladile

Maps & Handouts

Spell & AoE Templates

Aid Tokens:

During the event, it is possible for characters at one table to assist those at another with Aid Tokens. Each represents the assistance of allied Pathfinder agents who assist the PCs.
Once per encounter, any character at a table can use an Aid Token to assist the group in one of the ways described below. Once a table uses an Aid Token, one of the players then passes the Aid Token to a neighboring table for them to use. A table can only benefit from one token per encounter. Because there are a limited number of Aid Tokens, hoarding one means that somebody else doesn’t get to use it.

If a table receives an Aid Token and doesn’t need its benefits, they’re encouraged to boost its potency by expending some of their own resources or attempting a skill check. Boosting an Aid Token, including attempting a skill check, is part of passing that Aid Token to another table. A table can neither retry such a skill check nor boost an Aid Token more than once before passing it to another table. A table may boost a token even while in combat without taking any in-round actions; the scenario assumes the aid was granted before that encounter began. Using a boosted effect consumes the boost.

Some Aid Token benefits may only be used if already boosted by another table. An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following forms:

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. To Boost: Succeed at an attack roll against an AC equal to an Average skill check. Boosted Effect: +1d8 points of damage.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to your APL/2, rounded up. A PC must cast this spell, not simply activate a wand or scroll. Boosted Effect: +2d6 points of damage healed.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1. To Boost: Expend 3 rounds of bardic performance or similar ability. Boosted Effect: Increase the competence bonus by 1.

Provide Knowledge (must be boosted): Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item; the type and difficulty (Easy, Average or Hard) depend on the table granting the benefit. To Boost: Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also grant these benefits.

Fey Allies:

All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either DR/1 or cold resistance 3 until the end of that encounter. Each PC and companion creature can select a different benefit.


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Season of Ghosts

*peeks in on her break*

Congrats on taking down the dragon, guys! I'm still on my training trip but have been ending up with enough free time each evening that I should be able to get your chronicles done tonight or tomorrow night.

Also, boon time! 1 and 20 are the lucky numbers...

Dortlin: 1d20 ⇒ 13
Fung: 1d20 ⇒ 16
Peribras: 1d20 ⇒ 4
Rallas: 1d20 ⇒ 20
Skye: 1d20 ⇒ 1
Vanya: 1d20 ⇒ 8
GM Ladile: 1d20 ⇒ 2

Rallas Boon: 1d4 ⇒ 4
Skye Boon: 1d4 ⇒ 1


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Ooh congratulations, Lady Ladile and Skye.

Boon Roll: 1d20 ⇒ 11

Bah. No love for backup GMs.

Hmm


Season of Ghosts

Psst...Rallas and Skye, hehe. Rallas, please PM me your email address so management can get your boon to you! I already have Skye's email :)

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

sweet!

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Thanks GM!

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Indeed. Great job GM Ladile. I look forward to playing this again with you in Core. Albeit with a far less complicated character.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Thanks GM's....well done. Good game all...i look forward to doing part C with some of you...now the hard part...levelling up...do i go 3/4 slayer rouge or 2/5? or dip into another class?

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Awesome game, great GM, great support at the end from VC Hmm, and fun group of players.

Skye and Sova are looking forward to heading north again for Version C.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

I'll be honest, Since Slayer gets Sneak Attack, Full BAB, access to Rogue talents, access to Ranger fighting styles, access to ninja tricks, and studied target I'd vote Slayer.

So many things are immune to sneak attack it feels bad to focus on it but if you really want more you could take Accomplished Sneak Attacker to help.
You got the debilitating attack and dex to dmg already so what more does the Unchained Rogue offer you?


Season of Ghosts

Thanks guys for being such a great group and being patient with the mistakes I made and to Hmm for stepping in to give you guys the great finish you deserved! I ended up being too tired to get it all done last night but I should be able to get your chronicles out and get the game reported tonight after I get back to my hotel :)


Season of Ghosts

Okay! The game is reported and those of you that won boons should hopefully be receiving them via email soon.

Chronicles for Skye, Fung, Vanya, and Peribras can be found >>HERE<< ! Please look them over and let me know if there are any mistakes and I should be able to make adjustments fairly quickly.
________

Dortlin - I just need your Day Job roll as it looks like you forgot a character when you posted all your information back at the start of the game.

Rallas - I was able to find some of your information by going to your profile but I really need you to fill out all of the following for me:

***Basic Information Form***

Player:
Character:
Pathfinder Society Number:
Faction:
Slow Track or Normal:

This Chronicle #:
Starting XP:
Initial Prestige:
Initial Fame:
Prestige Spent on this Chronicle:
Starting Gold:
Day Job Roll:
Gold Spent on this Chronicle:
Anything else you want me to note on your Chronicle:

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

profession sailor: 1d20 + 11 ⇒ (19) + 11 = 30

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Paul McCrory
Rallas Linnderil
125048-01
Grand Lodge
Normal

#14
15 xp
22 pp
28 fame
0 pp spent
5095 gp
no day job

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Thanks, GM Ladile!
Had a blast!

PS Would love to learn what became of Skye's Curse of the White Wyrm.


Season of Ghosts

Thank you for the prompt reponses guys! Give me a few minutes and I'll have your chronicles added to the link above (which I'll also repost).

@Skye - I'll do my own Easter Egg of sorts before I close the game out; just waiting to see if anyone else wants to add anything before I do :)

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

My CS looks perfect. Thanks GM Ladile for the great game, GM Hmm for the support and everyone else as well. Hope to get a chance to play with you all in the future (possibly with work being less crazy than it was for me this last couple of months...)


Season of Ghosts

Okay, Rallas and Dortlin's chronicles should now be complete as well! Once again, the link is >>HERE<< !

Also, I'm always interested in feedback and (preferably constructive) criticism so I know what elements of my GMing that I need to improve on and what elements people really enjoyed (and that I should do more of). Feel free to post any such commentary here in Discussion or send me a PM if you'd prefer it to remain private :)

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

You did great. I like that you added some extra from the NPCs though it can be a bit confusing since they can't actually participate in combat.


Season of Ghosts

Yeah, sometimes I forget I'm doing Organized Play and get a little carried away! No harm done this time though since Stardust didn't actually help you kill anything :)

Also, thanks again and I'm glad everyone enjoyed the game! I'll set this campaign to inactive a little later today.

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