Out of the Abyss (Pathfinder Conversion)

Game Master EmEss

An Underdark based 5th Edition hardcover adventure converted to Pathfinder.

Map of Velkynvelve

Map of Gracklstugh


1 to 50 of 156 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Check in here and introduce yourselves.


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

Woohoo! I'm still in.

As a warning I will be heading to gencon in two weeks so during the span of the 3rd through the 7th of august I will likely be out of touch with minimal/no chance to post.


Male N/N Oread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

Tanic is a very talkative Oread who has spent his whole life serving nature in the vast network of caverns in the underdark. His passion for preserving the often unique ecosystems brought him into conflict with a farming concern of the the Drow/Sniff civilization. Still unable to accept that anyone could put mere food above the nearly eternal importance of preserving the rare symbiotic poisonous frogs and mushrooms, he nevertheless finds himself locked up and hoping irrationally for rescue by the druidic order.


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

Thank you for the invite! I'm looking forward to this.

Micar is a half-drow magus with a touch of rogue for added skill and versatility. Not as talkative as the oread or half-succubus, Micar prefers to sit back and observe his surroundings. Everything he does is calculated and premeditated, even his fighting style has a formulated precision to it. Though gold is nice and useful, he values information above all. After all, gold can be replaced with the correct knowledge how to acquire it.


Inactive

I had half expected to have my character killed off before she could join the group! Fortunately, Talindra has learned an important lesson about being a slave in prison - keep your mouth shut. We'll have to see if she takes that lesson to heart. Thanks for having me aboard!

Talindra's profile speaks in detail about her character. She's ambitious and yearns for power, and is a worshipper of Nocticula, a demoness who has seen fit to favor her with divine magic. Yes, she's chaotic evil. So are most Drow. They still manage to operate a rather powerful society in the Underdark, and Talindra will cooperate with the party, in her own way.

In terms of build, Talindra is a Drow Warpriest of Nocticula, with a splash of Swashbuckler for purposes of weapon finesse and making some use of her high Charisma score. She is, regrettably, a rather ineffective character in combat at present, but in theory will evolve into a respectable combatant in a few levels, while wielding twin hand crossbows and a pair of Cestuses.

Looking forward to gaming with you all!


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

Harro here, reporting for escape duty!
=)

Harro has been a drow slave for a very long time. As an Invulnerable Rager he's tough, and more than ready to pound on some drow.

NOTE: Harro is mostly hairless (an embarrassment for him which he does not talk about), which is odd for a Duergar (or any dwarf) as a result of Drow alchemical/magical manipulation to make him a tougher slave and pit-fighter. His skin is hardened and even more stone-like than his normal kin due to this fact. His only remaining hair is his bushy eyebrows.


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

Question:

Should we assume if we have an Iron Bar that can be used as a club, it is similar to the rule of using a crowbar as a club? (1d4 base damage?)

Or is it big/heavy enough to be used as a regular club? (1d6 base damage?)


We'll go with using a crowbar as a club (1d4). That seems like the best course. Thanks for bringing that up Harro. It's stuff like that you have to look out for when doing a conversion.


Male Munavri Lawful Neutral; Fighter Lv 1; HP: 19/19; AC: 14 (Tch: 14|Flat: 10); CMB: 2 CMD: 16; F:4 R:4 W:5; Init: 6; Perc: +9; Speed: 30ft; Active Condition: None

Hey there everyone! Happy to be treading the underdark with you. Sorry I didn't answer sooner, enjoying the San Diego comic con at the moment. I will be updated and raring to go tomorrow though. Loving this character diversity though lol

Where's my munavri buddy? Lol


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

After I leave for work on August 3rd until August 7th in the evening my posting will be limited to non-existent due to gencon indy. Whether I get anything posted after I get back on the 7th or not I don't know. Bot me as needed during that time.

If anyone will be going and wants to meet up let me know and we'll try and work something out.


Male Munavri Racial 1/Chaokineticist 1 | HP [20/20] | AC 13, T 13, FF 10, CMD 15 | Fort +5, Ref +5, Will +5 | Initiative +5 | Darkvision 120', Perception +8 | Acrobatics +7, Climb +5, K.Dungeoneering +7, Stealth +7, Survival +8

Can't believe I forgot to chip in here!

How do you want to play telepathy? As there are two munavri here, and they can use telepathy with other munavri within 60', I believe, should we just both bold and italics 'like this when we converse mentally?'


Male Munavri Lawful Neutral; Fighter Lv 1; HP: 19/19; AC: 14 (Tch: 14|Flat: 10); CMB: 2 CMD: 16; F:4 R:4 W:5; Init: 6; Perc: +9; Speed: 30ft; Active Condition: None

Sounds like a solid plan to me for the italics.


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1
Akri wrote:

Can't believe I forgot to chip in here!

How do you want to play telepathy? As there are two munavri here, and they can use telepathy with other munavri within 60', I believe, should we just both bold and italics 'like this when we converse mentally?'

You could also put it in a spoiler so those of us whom aren't supposed to hear it, don't.


Male Munavri Racial 1/Chaokineticist 1 | HP [20/20] | AC 13, T 13, FF 10, CMD 15 | Fort +5, Ref +5, Will +5 | Initiative +5 | Darkvision 120', Perception +8 | Acrobatics +7, Climb +5, K.Dungeoneering +7, Stealth +7, Survival +8

Spoilers? What kind of sorcery is this?!:
Oh, nevermind.


Vinexa wrote:

After I leave for work on August 3rd until August 7th in the evening my posting will be limited to non-existent due to gencon indy. Whether I get anything posted after I get back on the 7th or not I don't know. Bot me as needed during that time.

If anyone will be going and wants to meet up let me know and we'll try and work something out.

That should be fine. If you give a quick summary of Vinexa's likely actions before you disappear that would be helpful. Have fun at GenCon Indy.


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

I'll work up a list for you when it gets closer to time. That way I know more about where we're at and what we're doing.


Just thought it would be a good idea to check where everybody's comfort levels are and whether there are any topics you would prefer us to avoid. I generally run games somewhere between the 12 and 15 film ratings but I feel that this campaign has the possibility of getting darker in places so I wanted to check what people wanted before we got there. If at any time anything happens that you are not comfortable with please let me know.

On a brighter note, also please let me know of any roleplaying preferences you have, eg. intrigue, puzzles and riddles, survival and exploration etc. so I can try and fit in more of what you like and less of what you don't.

The more I know about you the players, the better I can make this game for you.


Male Munavri Lawful Neutral; Fighter Lv 1; HP: 19/19; AC: 14 (Tch: 14|Flat: 10); CMB: 2 CMD: 16; F:4 R:4 W:5; Init: 6; Perc: +9; Speed: 30ft; Active Condition: None

My gaming philosophy is the world is a dark place, why should the age of dragons and swords be any less? THere are no lines you can cross with me. I know how the drow are xD been tortured by one in my first DnD game ever! Bring it on! xP


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

There aren't any subjects that offend me.

As far as play style, I like puzzles, combat, storylines, role playing, etc. It's been my experience that if the GM is enjoying running the game, the players follow suit.

Thanks again for running the game. I'm already enjoying the players and I can't wait to see where the story goes.


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

Content doesn't bother me, takes a lot for that to happen and I've not ever come across content that would do it yet. As for what I prefer, I prefer less combat, more social interaction.


Male N/N Oread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

I can handle the R stuff, but prefer a pg 13 style fade out.

As for play style I'm flexible but the only thing that bothers me is when the game bogs down. If a puzzle gets too difficult give a hint; if a combat gets to the point where we are all waiting on someone, its bot time; if the role-playing takes over and there is no plot development, nudge.


Male Munavri Racial 1/Chaokineticist 1 | HP [20/20] | AC 13, T 13, FF 10, CMD 15 | Fort +5, Ref +5, Will +5 | Initiative +5 | Darkvision 120', Perception +8 | Acrobatics +7, Climb +5, K.Dungeoneering +7, Stealth +7, Survival +8

I don't really have any problems with darker themes, though I do request some of the more... off color scenes be taken off screen for personal reasons. Things like torture I can handle.

As for what I like in a game, I've always been fond of exploration. Not combat, per se, though that is always fun, but just the thrill of discovery. And I'm always up for some social interactions as my old live GM didn't have enough of it in his games.


Inactive

I also prefer a PG 13 fade out at a certain point in the action, but I'm not going to be a stickler about what exactly that means.

I'm not exactly sure where this module is headed, but I prefer the possibility of failure. Death is possible (although still hopefully infrequent). Decisions have consequences that resonate in the world, for good or ill. But the most important thing is that the GM has fun. If you're enjoying the game, then we can all feed on that energy. I know I've been entertained!


Inactive

Is it possible to get a run-down of the map and the numbered locations that we actually know? That would be helpful for escape planning.


Male Munavri Racial 1/Chaokineticist 1 | HP [20/20] | AC 13, T 13, FF 10, CMD 15 | Fort +5, Ref +5, Will +5 | Initiative +5 | Darkvision 120', Perception +8 | Acrobatics +7, Climb +5, K.Dungeoneering +7, Stealth +7, Survival +8

If we're gonna be raiding the supply depot that might contain our old gear, should we make a list of what we had prior to capture? My background had me basically leave with just what I had on me, which amounted to clothes.


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

I would have only had my weapon and spellbook. I've got my confiscated spellbook already listed in my profile.

Though a set of thieves tools would be on my wishlist. . .


The areas you know are as follows:

3 = Main Hall Food is stored towards the back of the cavern.

5 = Lift 4 Medium creatures can fit in at once. It takes 4 rounds (24 seconds) to move between platform and floor.

6= Shrine to Lolth Valuables are probably stored here.

9 = Waterfall It's wet.

10 = Guard Tower 3 Guards watch the Slave Pen from here. Weapons are stored in the upper chamber of the tower.

11 = Slave Pen Where you are. It's warded against magic.

14 = Pool. It's also wet. It should be deep enough to break your fall.

The rope bridges are made of spider silk and count as difficult terrain for non-drow. They are 5 feet wide.

Interior areas are dimly lit by phosphorescent fungi. Exterior areas are dark.

Listing what you had prior to capture could be useful but is not mandatory. If you do so treat it more as a wish list than a starting equipment list as there is no guarantee that you will be able to retrieve everything you had on you before you were captured. The escape should hopefully involve a trade off between gathering more equipment and actually escaping.


Male Munavri Racial 1/Chaokineticist 1 | HP [20/20] | AC 13, T 13, FF 10, CMD 15 | Fort +5, Ref +5, Will +5 | Initiative +5 | Darkvision 120', Perception +8 | Acrobatics +7, Climb +5, K.Dungeoneering +7, Stealth +7, Survival +8

Oh, changed my icon pic as it took forever to find this one.


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

So to get my general SOP up for you while I'm away at Gencon when in combat this is what I expect to be the standard:

1.) Implant Mask Misery outside of combat on myself and fighter types if there seem to be fear effects in use.

2.) Choose a target within 30 feet and use hypnotic stare giving them a -2 on will saves.

3.) If there is already a target with hypnotic stare choose from the following as appropriate:

a.) Cast Charm Person if they are not in combat already and try turning them against their allies.

b.) If a good opportunity presents itself I'll use Unnatural Lust on the target of Hypnotic Stare so as to sow some chaos by having them lust after one of their allies or their ally's possession, whichever will be the most amusing.

c.) I'll use Painful Stare on them when they are attacked, the priority for when to activate Painful Stare is: My own attacks>Ally attack

4.) If engaged in melee I'll use my natural attacks to the best of my ability adding painful stare if possible.

5.) If someone grapples me (and you deem it qualifies as an acceptable trigger) I'll activate my Passion ability to energy drain them for their troubles, I can do this twice per day.

Note that Hypnotic and Painful Stares are mind-affecting effects and Painful only works on someone with Hypnotic on them first. Neither effect grants a will save and neither has a limit on their use. Both of the Stares and Passion are Supernatural Abilities and ignore SR.

My spells are psychic and suffer the difficulties therein, as a consequence if I'm in melee I won't even bother attempting to cast as my concentration checks have an extra 10 added to the dc. Upside, no verbal/somatic components.

I believe that is everything, let me know if there are things that I've missed you want me to cover.


Inactive

For ease of reference, can we assume that the weapons people had were moved around earlier? I want Akri's stone "dagger" and I will give my 1d4 lead pipe to Micar.


Thanks Vinexa. We will assume that the weapons were moved around as suggested. We will be using Theatre of the Mind for this battle and most of the others although I do have detailed maps for some of the encounters later on.


Inactive

Have fun, Vinexa!


I'll be in Yorkshire from this Thursday until next Monday. I'll try to still post at least once a day but I'll probably check here less frequently and will be away from my books so I thought I'd better give you all a heads up.


Male N/N Oread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

I may be out of commission for the rest of the day. Hopefully not.


Just to let everyone know Zaiid has dropped out due to personal reasons.


Male Munavri Racial 1/Chaokineticist 1 | HP [20/20] | AC 13, T 13, FF 10, CMD 15 | Fort +5, Ref +5, Will +5 | Initiative +5 | Darkvision 120', Perception +8 | Acrobatics +7, Climb +5, K.Dungeoneering +7, Stealth +7, Survival +8

That sucks. Hope everything goes all right for him.


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

Too bad he dropped out but it does happen. Not sure where we are in initiative at the moment so let me know if I should be acting right now.


Male N/N Oread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

OK. I used PCGen to create my character and I went for improved grapple. The thing is that it gave me some weird version that is used defensively and uses stamina. I have no idea where the feat came from. The normal improved grapple has a prereq of unarmed strike. So now I have this weird feat I need to trade in. Would it be OK if I traded it for unarmed strike and went for the improved grapple feat level 3?


Yup sure. I think that feat might be from unchained using the optional stamina and combat tricks rules.


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

I'm going camping this weekend. I probably won't be able to post until Monday or Tuesday. If you need Micar's skills or if he needs to fish someone else out of the water with his rope, feel free to use him.

FYI - There's no way Micar is going back in that water with the telepathic monster.


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)
GM said wrote:
From this point on I'll be secretly tracking the pursuit level of the party of drow chasing you. Various actions will increase or decrease this pursuit level, such as your pace of travel, whether you make a survival check to cover your tracks, the route you take, and how you deal with encounters while traveling. You can choose to move at a fast, medium, or slow pace each day. At a fast pace you will make 8 miles of progress in a day and will gain ground on your pursuers but take a -2 penalty to perception checks and are unable to forage. At a medium pace you will make 6 miles of progress a day and are able to forage for food with a DC15 survival check. At a slow pace you will make 4 miles of progress and are able to gather twice as much food. You gain a +2 bonus to survival and perception checks and are able to move stealthily but the drow will gain ground on you. As previously stated Sloobludop is approximately 8 days away at a medium pace.

Need everybody's thoughts on this new angle of the game, so I moved it to the discussion thread to save time.

Harrow will go at whatever pace the group sets, but he won't want to leave anybody behind unless they are dead: They otherwise might tell their pursuers where the group is going.

Harro's suggestion is to move as fast as possible for the rest of the day, then rest, set some sort of dead-fall trap or collapse a tunnel (or similar) to slow them down and hide the group's tracks from there.

Once past that point the group can move at a moderate pace an forage as they continue to evade pursuit.

What do the rest of you say?


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

Sounds good to me. Rest will be nice. It will mean spells for me.

We do have a cave druid to help us guide us through the maze of tunnels and help us forage for food.


Inactive

Backtracking a little. . . Can Talindra heal Buppido to get us to a faster pace at the outset? She has two CLWs memorized.

-Posted with Wayfinder


Male N/N Oread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

Doh! So does Tanic. He has 1 CLW.

EmEss - would that speed the others up or was it your intention that they would leave the party anyway?


Inactive

Eh, I'll just do it. It's only logical.


Using CLW would indeed allow the others to continue for longer. I *had* hoped that you would find a way to keep Buppido and Shuushar with you.


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

Great! So we can push ourselves a little hard to get ahead today, then rest later on?


Yup. Today won't quite count as a full day of progress distance wise but you will be able to decrease the pursuit level.


Also I thought I'd better let you know that I'll be away on business between the 10th and 17th of September. I should still be able to post but I'm giving you warning in case I'm not. I'll also be away from my books which may affect some things.


Inactive

I'm going to be traveling from Sep 11-24 with limited internet access. During that time I may try to post on rare occasions, but you should generally feel free to bot any actions you feel would be appropriate.

Also, how many poisoned bolts does Talindra have access to from the drow guard? She's fired 2 bolts thus far.

1 to 50 of 156 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Out of the Abyss (Pathfinder Conversion) Discussion All Messageboards

Want to post a reply? Sign in.