Monster Mashup - Table 1 (Inactive)

Game Master CaveToad

Spreadsheet link
Goatling Battle Map
Location Map
Turtle Island Map
Beach Shipwreck
Ship Combat
Egg Chamber

Party XP Total: 9000 / 10000 ( 4th level )
Champawat: 7860 / 10000 ( 4th level )

Party Meals Remaining: 0
Party Meals User/Day: 5.25
(4 medium, 1 large(Tavros only counts as .25 now), 1 small)
Fed through day 20


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You don't have Miyu bags. It doesn't seem very safe to carry a bunch of eggs in a bag like that anyhow.

MAP up

Initiative:

Makoto Init: 1d20 + 9 ⇒ (11) + 9 = 20
Miyu Init: 1d20 + 2 ⇒ (1) + 2 = 3
Tavros Init: 1d20 + 5 ⇒ (13) + 5 = 18
Lucina Init: 1d20 + 6 ⇒ (20) + 6 = 26
Teniel Init: 1d20 + 5 ⇒ (18) + 5 = 23
Champawat Init: 1d20 + 7 ⇒ (6) + 7 = 13
Alree An Init: 1d20 + 3 ⇒ (14) + 3 = 17
Guards Init: 1d20 + 1 ⇒ (7) + 1 = 8
egg guardians Init: 1d20 + 0 ⇒ (9) + 0 = 9
secret #1 Init: 1d20 + 8 ⇒ (9) + 8 = 17
secret #2 Init: 1d20 + 8 ⇒ (16) + 8 = 24

With Makoto's words, the room turns into a tightly packed swirl of chaos as the guardians begins to turn toward the newly arrived guards who hesitate and look surprised.

The group in various states of egg-napping gather what crates they have or pocket carefully some eggs, and hope Alree An can teleport the first group out.

Take your initiatives. Round #1 go!


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

"Wave one, grab boxes!" Teniel shouts out in old common, so that only the party will understand, as he casts Darkness on his armor. IIRC this should lower from dim light to total darkness in a 20-foot radius around him, but the whole party has darkvision, which makes us effectively all invisible.


Inactive

Round 1; Initiative 13

As the guards make their way in, Champawat drops crate she was holding and hustles forward, freeing her fauchard on the way. Once in range, she stabs forward with the polearm before twisting it to the right and back down towards the legs of the nearest guard.

Fauchard, sneaky maneuver, combat expertise vs. #4: 1d20 + 10 - 2 - 1 ⇒ (20) + 10 - 2 - 1 = 27
Fauchard, sneaky maneuver, confirm, combat expertise, bestial wrath: 1d20 + 10 - 2 - 1 + 2 ⇒ (12) + 10 - 2 - 1 + 2 = 21
Good, Magical, Slashing damage: 1d10 + 7 ⇒ (4) + 7 = 11
Critical damage: 1d10 + 7 ⇒ (4) + 7 = 11
Trip Attempt: 1d20 + 10 ⇒ (6) + 10 = 16

Fauchard, sneaky maneuver, combat expertise, cleave vs. #3: 1d20 + 10 - 2 - 1 ⇒ (1) + 10 - 2 - 1 = 8

Sneaky Maneuver:

Anytime a rogue with this talent could hit an opponent with a melee sneak attack on her turn, she may take a –2 penalty on her attack roll and attempt a dirty trick, disarm, steal, sunder, or trip combat maneuver instead of dealing sneak attack damage. If the attack succeeds, the rogue deals weapon damage as normal and then attempts a combat maneuver check as a swift action (the –2 penalty only applies to the initial attack roll, not the combat maneuver check). This combat maneuver still provokes attacks of opportunity unless the rogue has a feat or ability that allows her to perform it without provoking attacks of opportunity.


Free Action: Drop crate
Move Action: 30 feet to current map location
Standard Action: Cleave
AC: 25 {19 + 2 combat expertise + 4 shield}


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Champawat, are you killing some dudes?


Inactive

Uh, yes please? I don't know about killing, thought I'd try to hold the line until the second teleport though. Although now scrolling back it looks like all four of us volunteered to stay behind and wait. I can grab crates and go if that's what's preferred.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh no I just mean that was a super deadly attack. Ah well, but our paladin might have words when this is all over.


Inactive

But, but, I didn't mean to roll a critical..and I went with combat expertise instead of power attack, and I went with a trip attempt instead of sneak attack. It's not my fault! I know, stand in the corner. I'm going. I guess my next signature weapon upgrade will be the merciful property.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

:P nah it's fine. We killed some dudes earlier, they were just like... bad dudes. These guys might be cops or something, who knows.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

Not sure if I'm supposed to be taking my action given that Secret #2 goes before me. But if so...

Tavros sends a word of protection towards Teniel before grabbing 2(+?) creates near him and making physical contact with Alree An.

Casting shield on Teniel. Would have done Champawat since she's actually doing melee stuff right now, but she stepped out of my range. Then grabbing as many boxes as I can. There are at least 6 within my reach. Priority goes to the ones next to Miyu. If not casting means grabbing more boxes, I'll do that.


Inactive

Shield is personal.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

Oh oops, you're right. Unfortunately, I think that means there's not really anything actually useful I can do here. Maybe I can grab/pull more crates closer for my standard action?

Also, heads up that I'm going to be at an Android bootcamp all next week. I assume that I'll probably have internet access, but I'm not sure how much time I'll have to post updates. Since I'm going to be in the first wave to leave, hopefully that won't slow things down, but feel free to bot me as necessary.


Female Changeling Unchained Rogue/Sorcerer/Brawler 4 (Perception: +9) (AC/Touch/FF: 24/16/18) (HP: 42/42) (Initiative: +6 ) (Fort/Refl/Will: +6/+8/+5)

Since the enemies where now hopefully blinded Lucina would grab as many crates as she could carry since she could fight without her hands it wouldn't be as crippling for her as her allies.

full round? Pick up crates


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Miyu bounds over the crates and past the automatons to move nearer to the enemies, before lunging forward to harry the frontmost guard's leg.

Attack v #4: 1d20 + 6 ⇒ (12) + 6 = 18
Nonlethal Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Maks, meanwhile, shifts her stance, before turning on her heel and hurling Sensation - or rather a copy of it - at her foes. The spear of light illuminates only itself amidst the powerful darkness spell as rime coats it. I believe I made my default element water...

Elemental Strike: 1d20 + 10 ⇒ (3) + 10 = 13
Elemental Strike: 1d10 + 7 ⇒ (9) + 7 = 16 If the attack hits, DC 20 Fort save, or become nauseated for one round from the biting cold.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Just a bump to keep this from being marked inactive, since GM says he'll be back


Beep!


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

What's up! We're currently waiting on the next round of enemy actions.


yeah I literally have half the round already typed up, I just have to get a stretch of time where I can concentrate and finish it off.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

No worries! It's been... a busy week for everyone.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Just dropping a dot to keep this from going inactive, since it's been a few months and the GM will be back at some point

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