Monster Mashup - Table 1 (Inactive)

Game Master CaveToad

Spreadsheet link
Goatling Battle Map
Location Map
Turtle Island Map
Beach Shipwreck
Ship Combat
Egg Chamber

Party XP Total: 9000 / 10000 ( 4th level )
Champawat: 7860 / 10000 ( 4th level )

Party Meals Remaining: 0
Party Meals User/Day: 5.25
(4 medium, 1 large(Tavros only counts as .25 now), 1 small)
Fed through day 20


1,201 to 1,250 of 1,619 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Round 8

Initiative:

Lucina=19
Tavros=18
Champawat=16
Enemy Ship #1=14
Makoto=13
Teniel=10
Alree An=10
Miar=10
Crew=8
Enemy Ship #2=5
Enemy Ship #3=1

Lucina invokes her magical slumber against the enemy crew not that far away.

crew Will save DC 16: 1d20 + 1 ⇒ (12) + 1 = 13 - fail
crew Will save DC 16: 1d20 + 1 ⇒ (2) + 1 = 3 - fail
crew Will save DC 16: 1d20 + 1 ⇒ (19) + 1 = 20 - success
crew Will save DC 16: 1d20 + 1 ⇒ (12) + 1 = 13 - fail

Several of them slump to the deck, dropping their weapons.

Tavros vaults the rail and lands on the deck lightly, but his hooves still make a thundrous thump as he charges to aid Teniel. He bellows and swings his horns at the man in front of him. Hoping to scoop the man up and just batter him about he whallops the man hard with a crunch and he slumps to the ground unconscious.

Champawat wriggles and manuevers her way through the thick gooey webs slowly to the side of the ship where the stalemate continues with the enemy crew waiting for a chance to board your ship.

On the runaway ship, the half-orc woman struggles against the magical hold.

half orc pirate Will save DC 17, negative prayer, shaken: 1d20 + 1 - 2 - 1 ⇒ (3) + 1 - 2 - 1 = 1 - fail

Several of the crew that Teniel had blasted unconscious earlier rouse themselves as the remaining crew scramble around. About a half dozen of them position themselves cautiously around Tavros and try to flank him and take him down.

enemy crew attack flanked Tavros AC 31: 1d20 + 1 - 1 + 2 ⇒ (8) + 1 - 1 + 2 = 10 - miss
enemy crew attack flanked Tavros AC 31: 1d20 + 1 - 1 + 2 ⇒ (7) + 1 - 1 + 2 = 9 - miss
enemy crew attack flanked Tavros AC 31: 1d20 + 1 - 1 + 2 ⇒ (2) + 1 - 1 + 2 = 4 - miss
enemy crew attack Tavros AC 31: 1d20 + 1 - 1 ⇒ (15) + 1 - 1 = 15 - miss
enemy crew attack Tavros AC 31: 1d20 + 1 - 1 ⇒ (19) + 1 - 1 = 19 - miss
enemy crew attack Tavros AC 31: 1d20 + 1 - 1 ⇒ (11) + 1 - 1 = 11 - miss

Bolstered by magical protections and incredible reflexes, Tavros avoids or rebuffs the attacks of the enemy crew.

The two men on the forecastle fire their crossbows at Tavros.

enemy crew ranged attack into melee vs Tavros AC 31: 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13 - miss
enemy crew ranged attack into melee vs Tavros AC 31: 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5 - miss

The crewman behind Teniel scowls and kicks his sword away. (We will say it goes to square I-16) "Call off your tiger and get down on your face!" as he swings his billy club at Teniel.

crewman attack vs AC 15: 1d20 + 1 - 1 ⇒ (3) + 1 - 1 = 3 - fail

Though menacing, the swing was inept and feeble, and misses as Teniel barely has to move to avoid it.

Everyone else go.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Miscounted my performances, I started halfway through round 4, and get 14 rounds... not 7. So we're good to go for another minute. I know, I know. I'm bad at this. I keep forgetting how Stronk Maks is.

CMB to Move: 1d20 + 8 ⇒ (16) + 8 = 24

An Indigo light rises behind Makoto as she reaches out to Champawat, though she touches her far sooner than the illusory image does. When she does so, Champawat vanishes from sight. "Try to disable their ship, either slow them, or disable their rudder, if you can, please." Her image is then bathed in a golden glow, as she finishes her suggestion.

She then shifts herself to behind Miyu, who simply waits, staring at the crossbowmen, head dipped low, and legs taut.

Standard to use last SLA Invisibility on Champawat (3 minutes), Swift to use Pride Movement on Champawat (gains a free move action). Between your climb, swim, and disable, you're the most likely to succeed in doing so and making it back. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Hmm... Champawat (or any of us) actually fighting solo would be dangerous, but heck, if she targets the ship—or just the grappling hooks—it might work okay.

Pamburu, of course, lashes out at the man who just attacked Teniel (and then possibly the other, paralyzed pirate), as the wayang has no intention of actually calling him off, and is ready to call out for him to drive another enemy to the ground.

Power Bite: 1d20 + 4 - 1 + 1 + 1 ⇒ (13) + 4 - 1 + 1 + 1 = 18
Damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (5) + 2 + 2 + 1 + 1 = 11

Power Claw: 1d20 + 4 - 1 + 1 + 1 ⇒ (13) + 4 - 1 + 1 + 1 = 18 (If against the paralyzed pirate, add +4 and this is a Disarm check vs. flat-footed CMD with no damage)
Damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (1) + 2 + 2 + 1 + 1 = 7

Power Claw: 1d20 + 4 - 1 + 1 + 1 ⇒ (6) + 4 - 1 + 1 + 1 = 11 (If against the paralyzed pirate, add +4 and this is a Trip check vs. flat-footed CMD with no damage)
Damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (6) + 2 + 2 + 1 + 1 = 12

Following this, the tiger five-foot steps back for cover from the arrows (to G16, if the square is now available) as Teniel begins to heal himself.

CLW: 1d8 + 3 ⇒ (5) + 3 = 8
Continuing to rage (for the hp); 4 rounds remain.

Tavros, you got this? I believe there might be some AoOs in your immediate past.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12
Dalang Teniel wrote:
Tavros, you got this? I believe there might be some AoOs in your immediate past.

Do I? I assume I would have been told if I did. I don't remember where everyone was before, but I had assumed they just 5ft stepped.

"Not what I meant!" Tavros bellows as he dodged a few attacks, knocked a few aside, and simply let others bounce off of his currently magically thick hide. Although I suppose the more that go after me, the fewer that can surround Teniel. Hopefully that big one will remain stuck long enough.

Also note that if Tavros does get hit by a crossbow, the first shot per round actually misses him since he has Deflect Arrows.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

As a catfolk, Champawat has a climb speed. As a rogue, Champawat is skilled at disabling devices. As an invisible catfolk rogue with a climb speed, that ship can get wrecked without ever knowing she's there. :) Also: Says the person who jumped from our ship to another ship on a tiger and would almost assuredly be alone if not for a teleport effect :p

Also, if she's not up for that, no problem. An invisible catfolk rogue (with bombs) is also a boon :p


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Yeah jumping to this ship was probably a mistake, but I would've jumped back if I hadn't gotten help. And I forgot about bombs, whee!

Also Tavros I think you get to smash some guys too.

Now let's see if Alree An can spin this ship around and crash it into the other pirate ship...


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

I'll wait for the DM to confirm if the pirates provoked any AoOs and how many I should make.


Inactive

Champawat nods and quickly slips back through the webbing and heads to the front of the ship. She briefly scans the enemy ship looking for a place to land, but decides the side of the ship is probably her best bet. She takes a few steps back, rubs her paws together, and runs for it. Her legs spring her up onto the edge of the railing and vault her off toward the other ship.

Stealth, invisibility, full speed: 1d20 + 12 + 20 - 5 ⇒ (5) + 12 + 20 - 5 = 32
Escape Artist: 1d20 + 10 ⇒ (20) + 10 = 30
Acrobatics to jump: 1d20 + 10 ⇒ (14) + 10 = 24


Tavros wrote:
Dalang Teniel wrote:
Tavros, you got this? I believe there might be some AoOs in your immediate past.

Do I? I assume I would have been told if I did. I don't remember where everyone was before, but I had assumed they just 5ft stepped.

Also note that if Tavros does get hit by a crossbow, the first shot per round actually misses him since he has Deflect Arrows.

They were all 5' steps, and i knew you had deflect arrows, but they were terrible shots so it didn't come into play.


Dalang Teniel wrote:


Power Claw: 1d20 + 4 - 1 + 1 + 1 ⇒ (13) + 4 - 1 + 1 + 1 = 18 (If against the paralyzed pirate, add +4 and this is a Disarm check vs. flat-footed CMD with no damage)
Damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (1) + 2 + 2 + 1 + 1 = 7

Power Claw: 1d20 + 4 - 1 + 1 + 1 ⇒ (6) + 4 - 1 + 1 + 1 = 11 (If against the paralyzed pirate, add +4 and this is a Trip check vs. flat-footed CMD with no damage)

Following this, the tiger five-foot steps back for cover from the arrows (to G16, if the square is now available) as Teniel begins to heal himself.

Pamburu is still an Int 2 tiger. Some of this is stretching his mental capabilities, particularly since you haven't commanded him to do these things. I can see him being able to trip and probably disarm, but technically, a companion using a combat maneuver requires a specific trick for that maneuver alone, thus one for trip and one for disarm, etc. You also need to handle animal for him to do so. Most of the time its DC 10 and thus trivial, and probably autosucceeds since you are at +9, but if he is wounded (as I believe he is?) the DC is 12, so mostly its gonna succeed but should take a roll and at least some verbal commands, etc. I realize its nitpicky, but you should define his known tricks.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh! My bad. I forgot that he doesn't get Int 3 until I hit level 4. In that case, he probably just attacks, because yeah I didn't teach him those tricks.


Round 8 - Continued

Makoto works her magic and disguises Champawat, who wriggles through the sticky webs to vault onto the other ship.

Subtract the space moved x2 in the webs and then place your character on the ship. G8 is about the only square that has space. Acrobatics is enough to make it

Handle Animal DC 12: 1d20 + 9 ⇒ (16) + 9 = 25 - success

Under direction from Teniel, Pamburu leaps on the hapless lone sailor still threatening the pair, and bites the man in the face, tearing most of it off, and then raking his razor sharp claws down the man's chest, disemboweling him. The two then move closer to the wall to try and gain some cover from the two crossbowmen on the forecastle.

Alree An, piloting the ship with Tavros and Teniel does her best to steer it, but she doesn't have many options as there is no crew assisting her to adjust sails or rigging to manipulate speed or deal with wind direction if she turned the ship, so she just keeps it steady.

Captain Miar, also having abandoned the pilot spot due to lack of her own crew, most of which retreated below decks tries to move back through the webs again.

Captain Miar CMB vs webs: 1d20 + 12 ⇒ (3) + 12 = 15

She is unsuccessful, but calls to those near her. "There are torches and flint and steel in that strong box there!" She points an arm stuck in the webs to a box near the pilot's wheel. It is hard to make out with the webbing.

Crew vs webs DC 16: 1d20 + 1 ⇒ (2) + 1 = 3 - fail
Crew vs webs DC 16: 1d20 + 1 ⇒ (17) + 1 = 18 - success
Crew vs webs DC 16: 1d20 + 1 ⇒ (20) + 1 = 21 - success

Two more of the crew manage to hack and force their way through the webs to seek safety below decks, although there seems to be a lot of screaming and fighting below now. Someone yells through the door as they wrench it open, that there is some wild beast lose below the decks.

The outlying ship swings around more diagonally again, cutting in front of your ship as it slows down and crossing in its path and behind the ship that Tavros and Teniel are on.

The flying wizard zooms back across the rear of the ship off your port and whips around back of it, and hurls another icy bolt, this time at Captain Miar.

ranged touch attack: 1d20 + 7 ⇒ (16) + 7 = 23 - hit

icy bolt damage to Captain Miar: 4d6 ⇒ (5, 5, 6, 4) = 20

the crosbowmen on the enemy ship keep firing at the sails, which are now quite on fire.

crossbowman vs sails AC 6: 1d20 + 2 ⇒ (15) + 2 = 17 - hit
crossbowman vs sails AC 6: 1d20 + 2 ⇒ (13) + 2 = 15 - hit
crossbowman vs sails AC 6: 1d20 + 2 ⇒ (16) + 2 = 18 - hit
crossbowman vs sails AC 6: 1d20 + 2 ⇒ (17) + 2 = 19 - hit

damage to sails: 4d8 ⇒ (2, 4, 3, 3) = 12 (then halved)

continuing fire damage to sails: 7d6 ⇒ (4, 3, 3, 5, 1, 4, 6) = 26

Several sailors on the enemy ship, a few with torches and a few of them drop gangplanks on to your ship and a bunch of them start to pour across.

Champawat has to hang from some rigging briefly to avoid being trampled by the commotion of the planks and the boarders. No one seems to notice her.

Round 9 go! Finally forums are up long enough to submit this.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Does she want us to burn the webs? I don't want to burn the ship by virtue of lighting the web on fire. If so, I'll just spark it.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Rage continues, since if I stop at this point I won't be able to start again for 10 more rounds. 3 rounds of Rage remain.

Teniel and Pamburu move five feet forward, and Teniel pauses for three seconds, gathering strength, before punching the frozen half-orc as hard as he can. The wayang’s tiny, wiry fist, no larger than a child’s, connects with the pirate’s solar plexus with a sickening crack and the frozen pirate teeters back and forth in place, sending her shadow wriggling and leaping about her feet in an eerie, unnatural way, as Teniel slowly smiles his eerie, joker smile.

Unarmed Strike Coup de Grace: 2d2 + 10 + 2 + 2 ⇒ (1, 1) + 10 + 2 + 2 = 16 (There is no official ruling on whether or not coup de graces can be nonlethal. If so, I assume it’s a DC 26 Fort save or fall unconscious from pain and gain nonlethal damage equal to total hp; if not, official ruling DOES let a nonlethal weapon be used to deal lethal damage in a CDG, and it's a DC 26 fort save or die)

Intimidate (second use; penalty applies): 1d20 + 19 - 5 ⇒ (1) + 19 - 5 = 15 (Assuming she somehow survives, Enforcer means she’s panicked for 1 round if I succeed on an intimidate check after a critical hit, which a CDG counts as; so if she unfreezes next round and still has movement, she has to try to withdraw or flee from Teniel)

Pamburu holds still, as Teniel signaled for him to do (so he could perform the sucker punch), but readies an attack against any pirate who moves adjacent.
Readied power bite: 1d20 + 4 - 1 + 1 + 1 ⇒ (15) + 4 - 1 + 1 + 1 = 20
Readied damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (4) + 2 + 2 + 1 + 1 = 10

"अपने हथियार नीचे फेंक," Teniel calls out again, with a shrug, since these pirates appear far too eager to fight to the death, "टाइगर और ज़ेबू मैन केवल सशस्त्र हमले" ("Throw down your weapons, the tiger and zebu-man only attack the armed")


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh, right, forgot to add (because forums are being sketchy) that Teniel already used Misfortune on the half-orc and thus can't target her again—instead, it'll be used to re-roll any crossbow or cutlass attacks that would hit him.


Inactive

Champawat slowly picks her way through the opposition as she moves towards the mast. She glances around at everyone, not used to walking unseen among so many. She begins to climb up the mast looking for a vulnerable section of sail that she can potentially cut down.

Stealth, full speed, invisibility: 1d20 + 12 + 20 - 5 ⇒ (1) + 12 + 20 - 5 = 28
Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22
Climb: 1d20 + 12 ⇒ (15) + 12 = 27

She's hoping to drop the sails down on those on the deck, like a giant net, if possible. If not, then the nearest place she can begin sabotaging the sails will work.


Dalang Teniel wrote:


[dice=Unarmed Strike Coup de Grace]2d2+10+2+2

Keep in mind she goes before you do and get a save to snap the hold, so if shes out of the paralysis your action will need a repost.


Makoto 'Maks' Kasumi wrote:
Does she want us to burn the webs? I don't want to burn the ship by virtue of lighting the web on fire. If so, I'll just spark it.

The ship is already on fire, at least the sails are, which could presumably spread once things start falling, although combat is such small segments, a ship wont burn down in a single combat.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

With a soft growl and a smooth swing of his head, Tavros attempts to gore three sailors in one smooth movement. "Stop getting in my way!"

Targeting order, guy to Tavros' north who's providing flanking on clockwise.
Gore 1: 1d20 + 8 - 1 + 1 + 1 + 1 ⇒ (6) + 8 - 1 + 1 + 1 + 1 = 16
P (nonlethal): 1d8 + 9 + 3 + 1 + 1 ⇒ (6) + 9 + 3 + 1 + 1 = 20

Gore 2: 1d20 + 8 - 1 + 1 + 1 + 1 ⇒ (14) + 8 - 1 + 1 + 1 + 1 = 24
P (nonlethal): 1d8 + 9 + 3 + 1 + 1 ⇒ (3) + 9 + 3 + 1 + 1 = 17

Extra attack from ki
Gore 3: 1d20 + 8 - 1 + 1 + 1 + 1 ⇒ (5) + 8 - 1 + 1 + 1 + 1 = 15
P (nonlethal): 1d8 + 9 + 3 + 1 + 1 ⇒ (5) + 9 + 3 + 1 + 1 = 19

If he manages to fell 2 consecutive guys, he'll then 5ft step over their unconscious bodies to get closer to the frozen pirate since he doesn't know Teniel is (hopefully) going to take her out.

AC is currently 31
Shield: 8/30 rounds used, Magic horns 7/10 rounds used


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Yeah, will repost if she escapes, got it.


Female Changeling Unchained Rogue/Sorcerer/Brawler 4 (Perception: +9) (AC/Touch/FF: 24/16/18) (HP: 42/42) (Initiative: +6 ) (Fort/Refl/Will: +6/+8/+5)

Round 9:

Lucina moves to the edge of the ice and prepare for the oncoming attackers to move within her range.

Ready To-Hit: 1d20 + 8 ⇒ (1) + 8 = 9
Ready Damage: 1d6 + 1d4 + 5 + 1 + 1 ⇒ (5) + (4) + 5 + 1 + 1 = 16


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Did you have an answer for Makoto on whether or not Spark is worthwhile?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Yeah, he said it wouldn't burn the whole thing down, as it could be dealt with once the fight was over... or it won't matter, because dead men have no need of boats. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh—so is that your action, then?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

It's not going to be my turn until after he's done half the initiative. He'll call out for me to go. I'll determine what to do, then. But burninating the webbing is really likely.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh, right. I am... definitely getting initiative confused in this game.


Round 9

Initiative:

Lucina=19
Tavros=18
Champawat=16
Enemy Ship #1=14
Makoto=13
Teniel=10
Alree An=10
Miar=10
Crew=8
Enemy Ship #2=5
Enemy Ship #3=1

Lucina moves to the edge of the slippery area and waits for the attackers.

Tavros smashes down two sailors into unconsciousness, though nonlethal attacks, the force of the blows are still enough to inflict some serious wounds. He knocks down two of them easily, steps over their bodies and slams into the paralyzed half orc pirate. She wobbles, but doesn't fall over A peculiar situation, when paralyzed and hit, you'd pretty much fall over I think, but maybe some muscles still function.

Champawat does a flip over one or two of the crew and clings to the side of the mast, easily climbing up and beginning to look for ways to disable the sails. Currently the ship has come to a stop, but should you get your own ship back under power, being able to evade would be nice. She reaches the level of the rigging and sees several key lines that would probably do the most damage. Next round you can start severing ropes.

On the other ship, the crossbowmen continue to fire their bolts at Tavros.

Crossbow attack AC31: 1d20 + 2 ⇒ (7) + 2 = 9 - miss
Crossbow attack AC31: 1d20 + 2 ⇒ (11) + 2 = 13 - miss

The few crewmen nearest Tavros seem to stop attacking, they surround him, but given the ease at which he has dropped their fellows, they seem resigned to not succeeding and just sort of stand there, not attacking, but not exactly surrendering.

Two others however do move up toa attack Teniel.

crewmen melee attack vs Teniel: 1d20 + 1 - 1 ⇒ (3) + 1 - 1 = 3 - miss
crewmen melee attack, charge vs Teniel: 1d20 + 1 - 1 + 2 ⇒ (16) + 1 - 1 + 2 = 18 - hit

crewmen, club damage to Teniel: 1d6 - 1 ⇒ (3) - 1 = 2

Half Orc will save DC 17: 1d20 + 1 - 2 - 1 ⇒ (7) + 1 - 2 - 1 = 5 - fail

Makoto go.

Teniel, knocks the pirate out with his punch right in her chest.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

So, Pamburu's readied action assumed that no pirates would be in range. Since that's no longer the case, I'll amend my last turn...

Teniel and Pamburu move five feet forward, and Teniel pauses for three seconds, gathering strength, before punching the frozen half-orc as hard as he can. The wayang’s tiny, wiry fist, no larger than a child’s, connects with the pirate’s solar plexus with a sickening crack and the frozen pirate teeters back and forth in place, sending her shadow wriggling and leaping about her feet in an eerie, unnatural way, as Teniel slowly smiles his eerie, joker smile.

Pamburu attacks the pirates near him, continuing the fury of fangs and claws that he's shown so far.
Power Bite: 1d20 + 4 - 1 + 1 + 1 ⇒ (11) + 4 - 1 + 1 + 1 = 16
Damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (2) + 2 + 2 + 1 + 1 = 8
Power Claw 1: 1d20 + 4 - 1 + 1 + 1 ⇒ (7) + 4 - 1 + 1 + 1 = 12
Damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (6) + 2 + 2 + 1 + 1 = 12
Power Claw 2: 1d20 + 4 - 1 + 1 + 1 ⇒ (6) + 4 - 1 + 1 + 1 = 11
Damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (3) + 2 + 2 + 1 + 1 = 9

(An animal companion is at +4 for Handle Animal, so even wounded there's no way I can fail to command him, which for simple tricks like attack is a free action for a companion)

"अपने हथियार नीचे फेंक," Teniel calls out again, with a shrug, since these pirates appear far too eager to fight to the death, "टाइगर और ज़ेबू मैन केवल सशस्त्र हमले" ("Throw down your weapons, the tiger and zebu-man only attack the armed")


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Maks wiggles her nose slightly, and then shrugs. She points at the furthest point up she can see and snaps her fingers, a tiny plume of multicolor flame igniting the web.


Round 9 - Complete

Makoto ignites the webs farther up, some of the webs about 20' that had clung to the mast and rigging ignite and a 5' chunk burns away.

Pamburu's attacks will be enough to drop the two pirates that attacked Teniel.

Alree An shouts to Tavros "I cannot control the ship without a crew to aid me." She abandons the wheel and moves down from the sterncastle.

Captain Miar struggles against the webs some more.

Miar CMB vs Webs CMD 16: 1d20 + 12 ⇒ (3) + 12 = 15 - fail

She grumbles, "Seriously?" as her arms and legs are caught up in the sticky mess.

Some of her crew at the back try to get to the box she mentioned.

Crew vs CMD 16: 1d20 + 1 ⇒ (19) + 1 = 20 - success
Crew vs CMD 16: 1d20 + 1 ⇒ (10) + 1 = 11 - fail
Crew vs CMD 16: 1d20 + 1 ⇒ (7) + 1 = 8 - fail

One of them gets to the box and opens it to reveal the fire starting gear within.

The flying wizard whips around behind the ship, utters another incantation and a sphere of icy cold appears on the sterncastle, landing on the hapless crewman standing back there.

Crewman reflex save DC 16: 1d20 + 1 ⇒ (8) + 1 = 9 - fail

cold damage: 3d6 + 2 ⇒ (3, 2, 6) + 2 = 13

The man's scream freezes on his face as he drops to the deck huddled in a frozen pose.

The enemy crew that has board start to burn away the webs, to get at the rest of you.

The crossbowmen continue their assault on the sails

attack sails AC 6: 1d20 + 2 ⇒ (2) + 2 = 4 - miss
attack sails AC 6: 1d20 + 2 ⇒ (8) + 2 = 10 - hit
attack sails AC 6: 1d20 + 2 ⇒ (9) + 2 = 11 - hit
attack sails AC 6: 1d20 + 2 ⇒ (18) + 2 = 20 - hit

damage to sails: 3d8 ⇒ (3, 6, 2) = 11 (halved)

fire damage to sails: 11d6 ⇒ (5, 3, 6, 5, 1, 6, 5, 3, 4, 1, 4) = 43

The sails on your ship are well past saving at this point, and are largely consumed by flame. You suspect the rest of the ship won't burn so easily, but it is a lot of fire, and there are other things like rope around. At least the deck is somewhat wet from seaspray or ice.

The other ship makes a turn again and moves up broadside to your ship about 100' away. The web obscures most of what is going on over there, but you hear another thundrous BOOM.

BIG BOOM: 1d20 + 6 ⇒ (14) + 6 = 20 - hit

There is a crash in your ship a second after, and you hear wood splintering and shattering below the upper deck.

Round 10 go!


Inactive

Champawat begins cutting mostly all the way through some ropes, but stopping before cutting the ropes completely. She wants them to remain in place, but snap if they start to move or receive more pressure.

Stealth, invisibility: 1d20 + 12 + 20 ⇒ (2) + 12 + 20 = 34
Disable Device: 1d20 + 10 ⇒ (19) + 10 = 29
Climb, if needed: 1d20 + 12 ⇒ (17) + 12 = 29


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Hmm... Tavros could definitely grab Teniel and jump overboard, but I'd rather cripple this ship before we ditch it... are there rules for snapping a mast in half, or would we just treat it like destroying a tree, damage-wise?


It would be like destroying a tree probably. Probably some hardness and over all hit points like any object.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

"Prepare to leave! I'll carry us back to our own ship!"

Tavros then snaps his fingers a few time, as though attempting to get a lighter to catch. On his third try, a small flame seems to spring up from his thumb. With a pleased grin, he makes a throwing motion towards the sails.

Casting spark somewhere in the middle of the sails, as far away from any and all sailors as he can. He's not doing it defensively, so he just provoked from those three sailors next to him.

He then follows up with a solid punch to the mast (or if there's anything else nearby that looks like damaging it might hurt the ship's ability to move).
PA, bless, inspire, spell combat. Also, just realized all my other attacks should have been 1 higher
In case I need to roll to hit: 1d20 + 8 - 1 + 1 + 1 - 2 ⇒ (12) + 8 - 1 + 1 + 1 - 2 = 19
Damage (B; fist): 1d8 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11

I guess this is the upside of us having trouble lighting a fire at the very beginning: Tavros always prepares spark.

Next round, once Teniel's grabbed his sword and headed over, Tavros is going to try to grab everyone and run back to our ship.

AC is currently 31
Shield: 9/30 rounds used, Magic horns 8/10 rounds used

Weight info:
Male Wayangs: 37-43 lbs
Female Elves: 96-126

Full grown tiger (large): 400-600 lbs / 8 = 50-75 lbs
Leopard: 120 lbs
Cheetah: 140 lbs
Mountain lion: 125 lbs

Doesn't specify
Snow Leopard
Jaguar

Tavros' carrying capacity: 346/692/1040
So there's a pretty good chance that even while carrying everybody, he'll be in his light load. Worst case, it'll be a medium load. Although I would imagine it might be slightly awkward to carry everyone, so Alree An may need to hold on.


Female Changeling Unchained Rogue/Sorcerer/Brawler 4 (Perception: +9) (AC/Touch/FF: 24/16/18) (HP: 42/42) (Initiative: +6 ) (Fort/Refl/Will: +6/+8/+5)

Lucina stays at the edge of the ice ready to defend the ship from anyone trying to advance beyond the enchanted ground.

Ready To-Hit 1: 1d20 + 8 ⇒ (17) + 8 = 25
Ready Damage 1: 1d6 + 1d4 + 5 + 1 + 1 ⇒ (4) + (3) + 5 + 1 + 1 = 14

Ready To-Hit 2: 1d20 + 8 ⇒ (20) + 8 = 28
Ready Damage 2: 1d6 + 1d4 + 5 + 1 + 1 ⇒ (3) + (2) + 5 + 1 + 1 = 12

Crit?: 1d20 + 8 ⇒ (18) + 8 = 26
Damage Crit: 1d6 + 1d4 + 5 + 1 + 1 ⇒ (5) + (3) + 5 + 1 + 1 = 15


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Nice rolls, Lucina!


Round 10

Initiative:

Lucina=19
Tavros=18
Champawat=16
Enemy Ship #1=14
Makoto=13
Teniel=10
Alree An=10
Miar=10
Crew=8
Enemy Ship #2=5
Enemy Ship #3=1

Lucina prepares for the attackers, now only feet away as they come piling across the boarding planks, burning their way through the webs.

Tavros casts his spell, trying to ignite the sails. He has serious doubt about its efficacy however.

sailor AOO vs Tavros: 1d20 + 1 - 1 ⇒ (15) + 1 - 1 = 15 - miss
sailor AOO vs Tavros: 1d20 + 1 - 1 ⇒ (20) + 1 - 1 = 20 - natural 20, autohit,possible crit
sailor AOOm, crit confirm vs Tavros: 1d20 + 1 - 1 ⇒ (13) + 1 - 1 = 13 - no crit
sailor AOO vs Tavros: 1d20 + 1 - 1 ⇒ (20) + 1 - 1 = 20 - nataural 20, autohit, possible crit
sailor AOOm, crit confirm vs Tavros: 1d20 + 1 - 1 ⇒ (9) + 1 - 1 = 9 - no crit

Against all odds, two of the sailors strike past Tavros' stalwart defenses, to gash him with their cutlasses.

cutlass damage to Tavros: 1d6 + 1 - 1 ⇒ (1) + 1 - 1 = 1
cutlass damage to Tavros: 1d6 + 1 - 1 ⇒ (2) + 1 - 1 = 2

It also causes his spell to fail. Note, Spark can only start a fine sized object on fire, the sails do not qualify. In fact it's doubtful if they would have even started webs on fire, but I guess, they're webs, meh.

Champawat, up in the rigging invisibly begins to slice away at the ropes, just enough to cause strain. She works quickly trying to slice through and disable several. After a few seconds, she notes that the ropes are about ninety percent cut and the strain of the wind in the sails, starts to unravel them further. In seconds they will snap and something is likely to come crashing down. She looks up into the mass of ropes, sails and rigging, trying to figure out exactly what is connected to what, hoping some spar doesn't swing down and clonk her on the head. Purring contently, at her mayhem, there is much more work to be done.

Emboldened by their luck in striking Tavros while he was casting, the sailors rally and slice at him further.

sailor attack Tavros: 1d20 + 1 - 1 ⇒ (11) + 1 - 1 = 11 - miss
sailor attack Tavros: 1d20 + 1 - 1 ⇒ (3) + 1 - 1 = 3 - miss
sailor attack Tavros: 1d20 + 1 - 1 ⇒ (20) + 1 - 1 = 20 - natural 20, autohit, possible crit
sailor attack,crit confirm Tavros: 1d20 + 1 - 1 ⇒ (12) + 1 - 1 = 12 - no crit
sailor attack Tavros: 1d20 + 1 - 1 ⇒ (11) + 1 - 1 = 11 - miss

Against the odds, one of the sailors gets a lucky strike through Tavros' defenses.

cutlass damage to Tavros: 1d6 + 1 - 1 ⇒ (4) + 1 - 1 = 4

They are accompanied by their crossbowmen.

sailor attack Tavros: 1d20 + 2 - 1 ⇒ (10) + 2 - 1 = 11 - miss
sailor attack Tavros: 1d20 + 2 - 1 ⇒ (3) + 2 - 1 = 4 - miss

Tavros weathers the attacks as he prepares to abandon ship with his allies.

Rest of the group go!


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

It's a move action to pick up most items; I believe Pamburu can pick up the sword as a move action, then Teniel grab it from him as a move action. If it's also an action to pass it, then negate Pamburu's prepared attack.

Pamburu moves to a square adjacent to the fallen sword, picks it up, and Teniel grabs the sword from his mouth. Pamburu also prepares to bite any enemy who comes adjacent, while Teniel casts another healing spell on himself.

CLW: 1d8 + 3 ⇒ (5) + 3 = 8

Readied attack: 1d20 + 4 - 1 + 1 + 1 ⇒ (13) + 4 - 1 + 1 + 1 = 18
Damage: 1d6 + 2 + 2 + 1 + 1 ⇒ (3) + 2 + 2 + 1 + 1 = 9


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Round 10

Miyu CMB: 1d20 ⇒ 1 Autofail

Makoto takes a moment within her spinning, to focus on her magic once more, sharing the same spell she had cast upon herself with Lucina, to keep her mobile. Casting Feather Step.

Miyu hops forward, with an amazing amount of agility! Unfortunately, he hops directly into a rather large strand of webbing, and then grumbles unhappily.

"Captain, tell me how to say 'Surrender yourself and you will come to no harm.' in these pirate's language, please?"


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I love how Makoto has no idea how many times these pirates have refused to surrender to Teniel, even on the brink of death.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I love how Teniel doesn't have the Suggestion spell. :>


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I always get it confused with Command, which is basically worthless after level 2. Also, though, I get semi-mass Suggestion through Bard at level 6, so...

EDIT: Also, it wears off super easily...


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

Tavros gives the sailors a lecturing look, barely noticing their tiny scratches. "You know, if you're so weak, you really shouldn't be fighting."

Oh well, guess I should have lit a torch then. :/


Round 10 - Continued

Makoto casts the feather step on Lucina as Miyu gets caught up in the webs.

Teniel recovers his sword and applies some healing.

Alree An, casts a spell. "Here hold on." applies the spell to herself, and Tavros and takes a 5' step to touch Pamburu and Teniel.

Communal water walking on her, Tavros, Teniel, Pamburu.

Captain Miar respons to Makoto, giving her the translated command for surrender. "These dogs are unlikely to surrender any time soon however."

Captain Miar CMB vs Webs DC 16: 1d20 + 12 ⇒ (16) + 12 = 28 - success
crewman CMB vs Webs DC 16: 1d20 + 1 ⇒ (10) + 1 = 11 - fail

"Har! Finally!" she cuts and hacks her way slowly through the webs to join her crewmate as he lights a torch.

Most of the enemy crew spends their time slowly burning away the webs on the deck. Some of the sails and rigging above are failing and crashing to the deck now, there is a lot of smoke and burning canvas pieces falling.

The mage off the stern of the ship rolls his frigid ball of death towards another crewmember. The mage seems to cast some spell as well without visible effect. He is about 20' higher than the rear of the sterncastle, and about 40' above the sea level.

sailor reflex save DC 16: 1d20 + 1 ⇒ (10) + 1 = 11 - fail

cold damage: 3d6 ⇒ (6, 4, 3) = 13

The crewman frosts over and crumbles to the deck, frozen, his breath barely escaping his blue lips.

fire damage to sails: 14d6 ⇒ (2, 1, 5, 2, 4, 3, 3, 1, 5, 6, 5, 2, 1, 3) = 43

The remainder of the sails burn away as the special fire bolts the enemy crew used take their toll. The crossbowman move towards your ship to board as well.

Their captain and crew however, sees their own sails start to have problems as the invisible Champawat begins her campaign of sabotage.

The ships stopped, he leaves a man at the helm as he stomps down from the sterncastle to look up towards the rigging, shouting orders at the crew to get more rope. He yells at some other crew to wake the sleeping crewmates.

The third ship, having slowed down and and circled around come at your starboard side from the rear after having launched some sort of weapon at your own ship. Added this ship to the map.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Maks (Move Freely): 1d20 + 8 ⇒ (20) + 8 = 28
Miyu (Free Self): 1d20 + 7 ⇒ (14) + 7 = 21

Miyu wriggles free of the webbing, losing still more fur, and looking to the men with torches with annoyance. Luckily, he was mostly unafraid of their flames.

Maks, meanwhile moves up the stairs and across the bridge, after slipping easily past the webbing, she keeps her movement free and flowing thanks to featherstep.

Once she reaches the edge of the ship, she looks up to the mage, a red ball of light rising off to her left and behind her. "
अपने आप को आत्मसमर्पण और आपको कोई नुकसान के लिए आ जाएगा !"
she calls up to the flying mage. Casting Suggestion, DC 19.

Vudrani?:
"Surrender yourself and you will come to no harm!"

"If this doesn't work, I'll need to know how to say 'Defend us, and we will share our spoils'." she says, twitching her nose a bit, looking slightly irritated.


Inactive

I'm assuming the boarding planks are made out of wood. How think are they?


Champawat wrote:
I'm assuming the boarding planks are made out of wood. How think are they?

Couple of inches thick. Its a few planks nailed together so the span doesn't wobble or bend too much when a few guys are on it.

Round 11 can go. Lucina you have a clear path now to the attackers.


Inactive

Seeing the captain vacate the steering wheel, Champawat moves toward the stern of the boat, careful to quickly move out of the way of the enemy sailors. She takes a moment to glance back at the ship Maks is on and begins to grow nervous. They're greatly outnumbered. I'll have to hurry.

Stealth, full speed, invisibility: 1d20 + 12 - 5 + 20 ⇒ (15) + 12 - 5 + 20 = 42


Female Changeling Unchained Rogue/Sorcerer/Brawler 4 (Perception: +9) (AC/Touch/FF: 24/16/18) (HP: 42/42) (Initiative: +6 ) (Fort/Refl/Will: +6/+8/+5)

Lucina carefully steps forward finally able to touch the enemies, she swings a power leg out to the nearest attacker.

To hit: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 1d4 + 5 + 1 + 1 ⇒ (2) + (4) + 5 + 1 + 1 = 13

5-ft step then unarmed attack


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

Not wanting to leave his rather injured brother or their new friend, Tavros tries to pick up Alree An and the Pamburu/Teniel bundle and jump overboard with them, running as far as he can before dropping them and letting them run on their own.

Acrobatics/Dance to avoid AoO: 1d20 + 9 ⇒ (14) + 9 = 23

If I can't do that, I'll just attack more sailors while Alree and Teniel retreat.

Attacks if necessary:
Still non-lethal and everything else, just consolidating some numbers
Gore 1: 1d20 + 8 + 3 ⇒ (6) + 8 + 3 = 17
P: 1d8 + 12 + 2 ⇒ (3) + 12 + 2 = 17

Gore 2: 1d20 + 8 + 3 ⇒ (2) + 8 + 3 = 13
P: 1d8 + 12 + 2 ⇒ (4) + 12 + 2 = 18

AC is currently 31
Shield: 10/30 rounds used, Magic horns 9/10 rounds used

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