Monster Mashup - Table 1 (Inactive)

Game Master CaveToad

Spreadsheet link
Goatling Battle Map
Location Map
Turtle Island Map
Beach Shipwreck
Ship Combat
Egg Chamber

Party XP Total: 9000 / 10000 ( 4th level )
Champawat: 7860 / 10000 ( 4th level )

Party Meals Remaining: 0
Party Meals User/Day: 5.25
(4 medium, 1 large(Tavros only counts as .25 now), 1 small)
Fed through day 20


1 to 50 of 1,183 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

post


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim
Mlinzi Nwosu wrote:

Woohoo! We've got our own table! So, lets see what resources we've got here.

Mlinzi is a high-DR front-line fighter with reach and a relatively high damage output. He's fast (40 walking speed), and can move through the trees as fast as a normal person can walk. He's got high stealth, perception, sense motive, and acrobatics. He's also putting points into Knowledge (Nature), with a decent skill number, so he can identify some monsters. Though low-charisma, he's got a rank in UMD because that's extremely important. As a sorcerer, he's got pretty much perpetual Detect Magic and Read Magic, and his Spellcraft is decent, so he should be good for finding and identifying magic items.

Who are our survivalists? Mlinzi has +6 from high wisdom, but since he doesn't have a rank in it, he has to roll in order to keep track of which direction north is. On a good roll, he'd be able to feed the whole group. I don't know if taking 10 is allowed for the daily survival roll (as a DC 10 task, that might be a little odd), but if it is, Mlinzi can feed four people every day consistently. That leaves only one other person. Assuming someone else has a decent survival skill, especially if they have ranks in it, we should be fine.

With three bards, I imagine we're pretty strong on social skills for the group. This is Mlinzi's weak point, being obviously nonhuman and untrained in the social graces. Others will have to do the talking for him, and in return he'll take some hits for them.

Copy pasta!

Miyu Michi is sporting a +12 survival, so he'll be able to freely feed at least one person on even his worst days. :)

Maks, on the other hand, while capable of combat, is not as adventure-ready as nearly anyone else. She has a very easy time of keeping people not-dead, and isn't innately a pushover in combat, but her skill set is more along the lines of identification and support.

Later, she'll be sporting plenty of auras, buffs, and healing, focusing on bringing allies up, rather than taking enemies down.

Interestingly, she is able to always get at least a 21 on her disguise check to appear as anyone she's ever met. As such, she'll be quite capable of being a face amongst the humanfolk.

Later, I may pick up the 'scar' hex. This will allow me to use my buff hexes with effectively limitless range (if she has any business knowing what's up, she can probably use a hex.) That is, assuming you guys don't mind being branded. :)

I also intend to take at least some of the crafting feats, though I'm happy to share or even double up with others.

Also, if you deleted your post in response to me telling others they could delete without undotting that may have been the problem. :(


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

I saw in the original thread that some people seemed to have already answered this, but I haven't read all of what was posted since I need to walk out the door in a minute. But here's my initial post.

Ok, so here are my main questions for the group

1) What do you intend to be doing in combat?
2) What are you focusing on outside of combat?
3) Would anybody benefit from/likely want Enlarge/Reduce person? I didn't realize they wouldn't work on me, so if nobody wants them, I'll probably put something else in my spellbook (unless this is one of the things we shouldn't modify for the trial?)
4) What else do you think the group should know about your character?

For Tavros

1:
He's going to be trying to deal tons of damage through magus shocking grasp shenanagans and pummeling charge/gore stuff. Also sneak attack, which will probably eventually have debuffs. With his reach and what will eventually probably be a lot of AoO, he'll also be able to do some controlling of enemies. He might also pick up bodyguard if he has a melee buddy who might benefit from it (sadly, if he has a flanking buddy, I don't think it'd help them).

2:
Out of combat he's probably going to be aiming for lots of knowledge skills. I'd be happy to coordinate if other people also want to do knowledge, so we can make sure to have all our bases covered on that front. If no one else wants to do trap stuff, he can also pick that up. Between his high Int and being a rogue, he has a ton of skills, so he could probably pick up several others as needed.

4:
A little bit about future!Tavros crunch:
- Right now leaning towards the Guardian mythic path, but I'm open to changing that
- Not sure what I'm going to do with cheese dips. I was thinking maybe something with buffs or healing to be more group friendly, but if we have people who already plan to do this, I may not. One person suggested Warpriest for the Liberation and Travel blessings (I assume to help with charging when I normally couldn't), which would provide some basic buffs/probably more heals.

A little bit about Tavros fluff:
- I've mentioned it a few times, but he's a recovering alcoholic/drug addict. So obviously don't offer him either of those. The disc around his neck is actually a sobriety chip.
- He's traditionally had anger managment problems, so I've been having him deal with that by trying to be super non-aggressive and somewhat oblivious. I hope to have him evolve into a happy medium where he can get angry without trying to destroy everything around him (and also drink things other than water).
- Due to above facts, I'm probably going to try to avoid classes with Rage or that drink potions/extracts until I feel Tavros has evolved somewhat.
- His theme is Independence/Self-Sufficiency/Freedom. Both because of his addictions and because I frankly wind up trying to do the whole "self-sufficient" thing with basically every monk I play (I mean, they don't need weapons or armor, so...).


Tavros wrote:

put something else in my spellbook (unless this is one of the things we shouldn't modify for the trial?)

You can change that now. There may be others that do not realize this, some of the races are also fey or abberations which also don't qualify as targets. Personally, its a bit silly to me, but whatever.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Okay, assets.

Mlinzi - good at scouting with high Perception, Stealth, good senses, and mobility. Knowledge (Nature) 7. UMD is weak, but not useless. Good Sense Motive, but lousy at all other social skills. Outrageous AC and high damage output with reach. Spells of note are Detect Magic, Read Magic, Resistance, Mage Armor, and Enlarge Person.

EDIT: Now that I see other people have reposted my old post and also added some things, I guess I'll do my best to contribute as requested.

1:
In combat, Mlinzi will be a front-line melee fighter. His defense and mobility are phenomenal, and he's got a reach weapon for high-damage AoO's. His style will be a lot like Tavros's, though since they'll both have great reach they probably won't be spending a lot of time close to each other. If he needs to up his damage, Mlinzi can go Enlarge Person and/or enter Rage. When Enlarged, he'll have a reach of 20 feet and be able to hit anything within that radius. I plan to be doing some control stuff in addition to damage, like tripping at reach, so if Tavros and Mlinzi can catch someone between them, they're as good as dead.

2:
Out of Combat, Mlinzi is a great scout. With his fast movement, excellent vision, and high stealth, he can cover a lot of ground without being seen. His mobility will also come in handy for overcoming obstacles like cliffs, and his ability to climb high trees can help with navigation. He's got a decent Knowledge (Nature) and Survival (though it's untrained), and so should be able to help in that sort of area, too.

3:
I've got Enlarge Person already, and plan to cast it on myself. I wouldn't complain about getting to use it more often, especially at early levels, but I can definitely get along without anyone else having it.
[spoiler=4]
Crunch:
Future Mythic Path: Unknown. Some combination of Guardian, Champion, and Archmage, depending on how the character develops.
Cheese Dips: Probably at least one level of Cleric for Crusader's Flurry. High Wisdom will really help here.
Future Abilities: Mlinzi will be Rage Cycling at level 5 when he becomes immune to fatigue. He'll be getting DR at level 2, and picking up immunities to status effects and energy types as time goes on. Though he can self-buff, it hurts his action economy, so it would be nice if someone else could do that for him.

Fluff:
-Mlinzi is a former slave and gladiator, and has nightmares about his past. When he rages, he draws on that pain.
-As such, Mlinzi has a deep hatred for slavery and will do what he can to free any slaves he finds.
-Mlinzi's face is not always great at expressing emotions, and so sometimes when he smiles, it looks like he's baring his fangs threateningly.
-Mlinzi's theme is Agile Protector, and his goal is to keep everybody safe. He may do some "mother hen-ing" or the like.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

1:
Maks is more likely to be helpful in combat than harmful. She'll be a bastion next level, with very high saving throws, and probably the most healing options (for level 2) of anyone out there. By level 4 or 5 she should be quite solidly capable of filling rounds with healing as needed and bard song (when Dalang isn't maintaining his!) She also has full BAB, so she's not going to be terrible at combat by any means, when her friends are not endangered directly.

2:
Crafts and Social options, primarily. She's also a knowledge junky currently. Someone else will likely be better at acknowledges than her in short order (especially specific ones). Her level one choices were basically all about combining her heritage with the idea of her literally being spirit blessed, while doing her best to learn about all of the beauty in the world that she could. Important note, there: Beauty to Makoto is more about being unique and individual than being attractive. Though she's still likely to suggest updated wardrobes. :)

Down the line, she'll become a little more tricky by gaining Aegis and Kitsune Trickster. I need to look at the rules for cheesedip 8/16, but she may want to grab shadowdancer there.

3:
Enlarge and Reduce will be interesting for Maks. They're not unwelcome in their own ways. Offhand, can alter self and E/R person be used in conjunction? I'll look it up, soon. Polymorphism don't stack. :)

4:
Maks effectively enslaved an entire tribe of people to do her bidding through a combination of stealing their faces and magic. She got better, though :p. She's likely to be more spontaneous and take more of a leadership role than most of my other characters. She'll likely leap before she looks if she starts to get bored.

She also feels very strongly that using her change shape isn't any more deceptive than wearing the right clothes to a party. You dress for the occasion to set others at ease. And besides... it's still her face. :p

Sora is a figment familiar, and Miyu is an Agathion Eidolon. He'll wind up neat, but he's crazy amounts weaker than a standard eidolon at level 1. He's also going to help act as a moral and literal compass for Maks.

I'm sure there's more... but it isn't coming immediately to mind.

Edit: My path... I'm not entirely certain of. Maks is a little 'all over' on that front. Archmage would ironically give her more spells toe heal with (and access to powerful healing options without having to select them outright (breath of life, restoration). Heirophant will make what healing she does -better-. Trickster supports her skill set, while Marshal, like her, is all about supporting... ugh!

Finally, Maks is all about beauty, and is currently sporting three aspects: Her own body, Her figment represents mind, and her Eidolon represents soul. I'd thought of having a mount, and having that as body, but I'm not a fan of horse companions. :)

Finally, I'm kind of on the fence for names for her weapon.

Kyo Kankaku or just Kankaku are both fitting. On that same line: Synaesthesia and Sensation and the untranslated version. Grace and Aurora get special mention. I'm also open to suggestions.


Female Changeling Unchained Rogue/Sorcerer/Brawler 4 (Perception: +9) (AC/Touch/FF: 24/16/18) (HP: 42/42) (Initiative: +6 ) (Fort/Refl/Will: +6/+8/+5)

Lucina likely falls somewhere between damage/tank scaling towards damage later, i also have a progression plan in her profile.

1: Damage/buffs both scaling with level
2: Decent social/knowledge skills
3: Enlarge person would grant her reach and up her unarmed damage but other spells are likely better
4: Crunch, pretty much all of Lucina's sorc levels will go toward her dream theme

Fluff, Even in Goodwins domain she would be 'disguised' as an elf but all her siblings would know she isn't


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Anybody seen Teniel lately? He hasn't posted IC since page 1...


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I haven't seen him today, but he posted a few times yesterday :)


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Just heard from Teniel. :)


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Well, I really screwed up and dotted with the wrong profile (wish there was a way to make a profile default only for a particular game). Hopefully Cave Toad can fix this problem.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

It's as simple as a couple clicks for him on the campaign tab. :)


I unchecked the box for your player profile in the characters section. I assume that is what Makoto meant.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

:) Pretty much that, yeah. :)


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

That did it. Moved Andrian into the Previous Characters box, at least, so my mistake is... less important.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I do it a -lot-. I think I have maybe one-two pages that aren't marked with one of my secondary profiles that they shouldn't be marked with. It's not a big deal (I know it's gonna happen eventually, but I also beat myself up over it :p).


I see the group as approaching a decision about where to travel. Once you have all decided when and where to move, let me know, I will move things ahead.

I will be working up some maps of the general area as you explore.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

1) What do you intend to be doing in combat?

Defensive utility, and backup healing. Teniel can mostly match the rest of the party for damage output, but he lacks Mlinzi's reach, has fewer attacks than Lucina/Tavros, and will be pulling the lowest AC.

At this level, mostly enchantments and illusions. Hideous Laughter is amazing. Silent Image can be creepy. I went Daredevil Bard, which means my performance gives defensive buffs instead of offensive ones. Eventually, with Signature Skill: Intimidate, he'll also be able to significantly debuff enemies. Around level 5-6, Shadow spells + Veiled Illusionist Oracle + Bard will allow me to cast almost any buff spell I can think of spontaneously, while also summoning shadow creatures as a standard action.

2) What are you focusing on outside of combat?

Social support. I usually go for flavor over power with level 1 skills... and Teniel is currently a puppeteer who likes to read. He'll probably generally focus on creating distractions, using extremely powerful illusion or enchantment spells without being noticed, and, when necessary, putting on puppet shows. I gave him high int, not just for mechanical benefit, but more so that he'll be able to think of smart strategies in general.

Also, I'll be sporting insane Stealth, Perception, Linguistics and Bluff.

3) Would anybody benefit from/likely want Enlarge/Reduce person? I didn't realize they wouldn't work on me, so if nobody wants them, I'll probably put something else in my spellbook (unless this is one of the things we shouldn't modify for the trial?)

I'm a good size, though Enlarge might be useful once I hit level 7 and get a proper-sized tiger mount (though by then I'll be able to cast it as a bloodrager spell). The most useful buffs for Teniel will probably be Silence and Darkness, but he can cast them both at level 4.

4) What else do you think the group should know about your character?

"Dalang" literally means "puppetmaster," but is a title given to anyone who has mastered wayang puppetry enough to perform solo shows.

Teniel is also extremely slow — 15' movement — which hopefully won't be an issue with his mount, but is something to keep in mind.

Also, this character should change dramatically around level 8-10. Cavalier or Hunter cheese dips means he'll start spreading around Teamwork Feats, and eventually Coordinated Charge will double his number of attacks/round. Greater Arcane Bloodrage + Bloodrider will turn him and his mount into incredibly defensive tanks. Mythic Champion (possibly with Dual-Path) + Mounted Maniac will let him intimidate the entire battlefield, which with Signature Skill means he should be able to send whole hordes fleeing. At this point, he'll also have ways to use his performance/spells as swift actions, letting him still cast some buffs while cutting things up.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

As for hunting tactics, I think Mlinzi actually has a shot at taking down a deer, despite its ability to run away. Assuming he can get in above it while stealthing (his climb speed and stealth should work reliably), and he drops in beside it, he should be able to trip it before it can escape (this is the hard part, because level 1 to-hit is awful... might have to burn Rage, but I should get at least one, maybe three shots at it, depending on how the initiatives work out).

The trick will be getting in close and delivering the trip. +12 Stealth and +12 Acrobatics are formidable for level 1, but a lousy die roll would be enough to ruin the best-laid plans. +6 or +7 to hit, while almost as good as you can get at level 1 (could have done a little better with Weapon Focus), is akin to trying to hit a baseball with your eyes closed. Once I drop in with my surprise round, even if the deer beats my initiative and uses a full withdrawal, it will provoke an attack of opportunity as it leaves my second row of thereatened squares, and I'm pretty sure you can substitute a combat maneuver for an AoO. If I beat it for initiative, I'll flurry to sweep its legs out from under it, then hit it for damage. Once it's down, trying to rise or escape will provoke an AoO, which should allow me to keep it down until it dies.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim
Scoundrel’s Fortune (Ex) wrote:

At 5th level, once per day a daredevil can choose to roll two dice instead of one for any skill check, keeping the best result. She can use this ability one additional time per day for every three levels she possesses beyond 5th, to a maximum of eight times per day at 20th level.

Paizo is good at math. :P

I don't intend to keep boosting all of the skills that I am currently invested in. I will most assuredly continue to level in Religion, and probably Engineering/Architecture. I'll also invest in Spellcraft and Stealth.

@Cavetoad: James Jacobs has suggested that when you use a 'this skill takes the place of this other skill' benefit, that the bonuses to the secondary skill supercede the new skill. Effectively, if you are a level 2 bard with Dance, you gain ranks in Acrobatics and change your Acrobatics mod to Charisma, but your masterwork dancing shoes have no impact on your acrobatics skill, while your pole of vaulting still does. It's not RAW but simply a suggestion from James Jacobs for how he runs it.

Do you stick with 'all perform bonuses affect the versatile version' or do you focus on the bonuses the replaced skill receives are received instead?

For example, If I take versatile performance: Dance, I will gain skill in acrobatics. Will my +2 from my race and +2 from my weapon affect the acrobatics bonus?


Makoto 'Maks' Kasumi wrote:


@Cavetoad: James Jacobs has suggested that when you use a 'this skill takes the place of this other skill' benefit, that the bonuses to the secondary skill supercede the new skill. Effectively, if you are a level 2 bard with Dance, you gain ranks in Acrobatics and change your Acrobatics mod to Charisma, but your masterwork dancing shoes have no impact on your acrobatics skill, while your pole of vaulting still does. It's not RAW but simply a suggestion from James Jacobs for how he runs it.

Do you stick with 'all perform bonuses affect the versatile version' or do you focus on the bonuses the replaced skill receives are received instead?

For example, If I take versatile performance: Dance, I will gain skill in acrobatics. Will my +2 from my race and +2 from my weapon affect the acrobatics bonus?

I will take a look and see what I think.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

So... I had previously discounted the Shadow Puppeteer Bard archetype as thematically appropriate but mechanically useless. But I was reading it wrong, and didn't realize it would let me summon (admittedly less powerful) monsters as a move action at level 7. We've now got a very defensive team, making Daredevil's boosts less interesting; so I'm considering changing archetypes. What do people think?

(Also, would Versatile Performance, if I got it back, let me overcome the -4 intimidate bonus for being small? I'm not sure, but it's probably a similar question to Makoto's)

I could also cross Shadow Puppeteer with either Arcane Duelist or Duettist, though we've already got a Duettist... but it's so sweet. I could get my familiar to be the one summoning things. Though if the familiar's performance uses its own stats to calculate DCs instead of mine, that's less impressive.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

I always assumed you used your perform ranks and charisma, but everything else was based on the skill you were taking, but I can see where the confusion would lie.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Well, Familiars use your ranks with their stats, yeah? So in the case of countersong, you still have the obvious way of looking at it.

As for the ones that don't rely on skills/set numbers... it's just DM fiat, looks like.

@Mlinzi: Yeah, like I went Chirurgeon and Vivisectionist together, and my DM let me use my Skill Focus(Heal) from Chirurgeon to apply to heal checks made with K(Nature), because... that's what I was using the feat for. Pretty much based on the James Jacob post, but also on common sense. Masterwork Platform Shoes don't make you any better at falling off of a four story building (probably), even if they do make you the most stylish disco dancer. :P (I may or may not be trying to inspire our minotaur)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I'm talking like the Shadow Puppets alternate performance, since it's specifically an SLA.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

So it looks like we have either 3-4 melee people depending on what Makoto does?

For survival, Tavros has 1 skill point in to it, but I sacrificed Wis for higher Str and Dex (the latter mainly for early level AoO), so it's only about +6. Also, I have absolutely no plans to invest in face skills; I see Tavros as being rather guile-less on that front. Not to mention it's not needed in this group. :-)

And after seeing the post in the other thread about Agile Dancer, I was definitely thinking about getting that. Mechanical benefit for pure fluff? Yes please. Although I'm not actually a big fan of hustle/disco (I mean, really, why would you dance in 3/4 to music that's in 4/4 time?).

It looks like there's enough interest for Reduce/Enlarge person that I'll probably keep it. I mean, with how few spells I get as a kensai, I won't regularly be preparing it, but there also aren't any other spells I especially want instead.

@Teniel: As I mentioned, Tavros is totally fine with being used as a mount. :-) His ideal future includes being used as a jungle gym by small children.

@Makoto: If you want help with craft stuff, I can pick up some feats, especially since I know crafting can be feat taxing if you don't go Archmage for that one ability. Otherwise I might just leave it alone except for a point or two in Profession (Blacksmith), so I can make my own shoes.

@Lucina: How do you feel about traps? We're both rogues, so either of us could invest in it or possible both of us (although unlike knowledge skills, I think doubling up may be a bit less useful).

@Mlinzi: (for some reason in my head, I keep trying to make you "Mimzi") We can probably team up for hunting. Tavros definitely isn't as stealthy as you and he's not quite as fast, but he could maybe drive a deer in your direction. And we both have reach, so that's good.

@All: How do we feel about coordinating knowledge skills/what if anything do we want to double up on? We're all high enough Int that if we don't double up, it probably doesn't really matter too much who focuses on what, but I definitely think we should eventually have all of them covered, which shouldn't be too hard.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Mmhmm. That's what I was referring to. I don't think they had -other- performances in mind, since most give up one or more of the options. :)

Maks, at least for now is better off not up front. She's not exactly low AC, but she's amongst the lowest that we have. Further, if she's going to use her channel ability, she needs to not be near the enemy until she can finally take selective channel.

@3/4 v. 4/4: Because asynchronicity can be its own reward.

@Crafting: Making beautiful things is just as important to her as maintaining beautiful things is just as important to her as improving beautiful things. :P If we get mythic soon enough, you've definitely helped to sell me on taking archmage as one of my options (I mean, come on. It makes her a better healer!)

@Survival: Miyu Michi is also capable of aiding in finding the creatures for us to hunt, if not so much hunting them; Makoto is dead weight until she gets some stealth, and a bit of an anchor due to the distances imposed on eidolons.

@Knowledges: Currently, Makoto has all of the 'what's this?' knowledges, save for knowledge(local). She was very focused on -not- learning about people while she was in Goodwin's care. (Thus no Nobility or History as well. I wish I had more points and she'd have taken Geography.)

She's going to be sticking with religion, so she'll be focusing on that. She'll likely be interested in learning about the world (so she can find places she wants to visit) as well (so Geography). Beyond that... I don't really have plans. Knowledge (Planes) fits on her as well, though. As a bard (that will cheese dip rogue), she'll have a few skillpoints lying around when all is said and done. I'll also be needing to replace versatile performance related skills when I get my second set of them, down the line.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh man, I got super excited about School Familiar for a bit. But it looks like it requires a feat, and that feat might require a wizard school. Dangs. (An Illusionist familiar can take control of an illusion from its master).


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

School familiar actually requires a school, and that's it. The higher tier school power requires the feat. So it's kinda like improved familiar. :)


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

With a 16 survival check, you should be able to feed yourself and three others. Mlinzi has gotten enough for himself and one other person, for a total of 6 people fed.

If Teniel has stealth and illusions, we could really use him for help in hunting. A deer is unlikely to run toward something that looks like a large carnivore, for example, allowing us to direct its path toward an ambush point. As for knowledge, Mlinzi has nature and that's it, though I'll probably spend a point in religion at some point since I get a bonus to it.

I think crafting simple garments might be something you can do untrained. It wouldn't be fashionable, but it might be good enough to get the job done. We should also think about crafting tools for ourselves. Flint daggers would come in handy, as would bone needles and fish hooks. Remember that we'll be taking penalties to craft without proper tools. Once we can kill some small animals, we can use guts and sinew for string and the like.

What ranged abilities do we have? Mlinzi has acid splash, but that's a terribly weak, short-range spell for use against flying creatures.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

My illusions have a DC high enough to trick most deer (18/19 for silent image, 17/18 for ghost sound).

Crafting clothing requires craft (clothing) and sewing tools/materials—I don't really want to walk into a town wearing clothing made of bark and leaves.

My ranged ability is "tiger that can charge 100 feet." Also, hideous laughter, but that requires closeness.

And School Familiar requires the School Familiar feat; it's just not on d20pfsrd for some reason. Still leaning towards Duettist, but I'm not sure what my familiar would actually do other than being a peacock who sits around.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Well, you can use Trained Only skills for tasks whose DC is 10 or below, which is why I was thinking it might be possible to make ourselves some basic clothing from skins. I imagine that such garments, not treated to be used as armor or made with any kind of finery, would count as either very simple items for DC 5 or typical items for DC 10. I know it would take us a long time in-game to do it untrained with improvised tools, but we could probably manage it.

It seems like the best we could do for knives by RAW would be tools that would count as improvised slashing weapons - not even weapons in their own right, since weapons are impossible to craft untrained. Still, assuming the GM allows it, we could make such items as simple cutting tools for basic utility purposes. Craft (Bows) might be a worthwhile feat for someone to take if we haven't found civilization (or a stash of bows) by the time we reach level 2.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Sure, but... with improvised tools, the best we can do is DC 8. And it's DC 15 leatherworking to skin and tan a piece of hide (they have some expanded mundane crafting tables in Unchained).. So if you guys want to drape some cut pieces of fur over your shoulders for warmth, we can probably do that... but nothing approaching post-caveman clothing.

And I assume we're already wearing something.


Female Changeling Unchained Rogue/Sorcerer/Brawler 4 (Perception: +9) (AC/Touch/FF: 24/16/18) (HP: 42/42) (Initiative: +6 ) (Fort/Refl/Will: +6/+8/+5)

I've never used traps but if you want I could try

I have know arcana and know planes that fit the character pretty well but she could retrain if needed


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I believe you're forgetting your own int bonus, Teniel :P With a take 10 and poor tools, you'll eek out a 13. :P Craft is also (as always, and as it definitely should be!) available to be done untrained. We can also try to aid to make that even better. (A human being doesn't need carpentry skills to make a bird house; that's how you learn carpentry skills. You make bad bird houses :P)

As for already wearing: I'm wearing bed clothes.

I'm in the same spot as you for ranged. Acid Splash.

I believe Tavros was also talking about 'dealing with discovering traps', Miss Lucina :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I was interpreting that as unable to craft anything with a DC greater than 8. But more practically, we don't have needles, thread, hide scrapers, cloth, pins, small knives, markers, or anything else used to make very basic clothing.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Oh wow, I guess Craft is Usable Untrained. I really thought it wasn't for some reason. That makes our lives a LOT easier! Mlinzi has a +3 Int, which means he'll be hitting DC 10 about 50% of the time with improvised tools. As for tools, we'll have to improvise them. We're going to be living like cave men, but the goal is to not starve or freeze to death, and that's what we need. The basic tunic design is a long strip of cloth folded in half with a hole cut at the fold and the sides sewn up partway. It's not that hard, and that kind of clothing will be much more useful.

As for hitting DC's the penalty from improvised tools is a -2 to the check itself, not a +2 to the DC. You can still attempt a DC 10 check if you've got the odds stacked against you. Aid Another is a wonderful way to improve our chances of success, though it does cut down on our multitasking abilities.

Looks like we've got two more people fed with that newest Survival roll, though. How many people do we need to feed daily?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Sora, as a figment, has no need for food. Miyu, as an outsider, has no need for food. Which makes several of the Agathions being hunters... strange.

That leaves a Tiger, Maks, Teniel, Lucina, Mlinzi and Tavros. So 6 people. :) Unless someone else has something sneaky going on...


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

I've got no more mouths to feed. Still, the thought occurs to me that it might have been fun to play a Vanaran with a monkey familiar and a gorilla animal companion.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Yeah, I'd thought about having a fox animal companion, foxy eidolon, and fox familiar, with the concept of 'Beauty'. Because it was hilarious to me :p 'Everything is beautiful... as long as it is a fox.'

Would have made selecting Makoto's domains and purviews a lot easier if she ever gets around to being a deity... but alas. :P


Makoto 'Maks' Kasumi wrote:

Sora, as a figment, has no need for food. Miyu, as an outsider, has no need for food. Which makes several of the Agathions being hunters... strange.

That leaves a Tiger, Maks, Teniel, Lucina, Mlinzi and Tavros. So 6 people. :) Unless someone else has something sneaky going on...

Keep in mind different sized people require more or less food. Tavros consumes twice as much being large. The smaller creatures/people use half as much.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

So, we need 6.5 meals. :)

I was mislead by Tavros's 'M' in his statblock into thinking you'd modded minotaurs into Medium creatures. And half a meal is as draining to survival as a full meal, yeah? So make it 7. :)


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Let's see... the tiger, Maks, Lucina, and Mlinzi are all medium creatures. Teniel is small, using half as much food as a medium creature, and Tavros is large, using twice as much as a medium creature. Overall, that means we're consuming as much food as 6.25 medium creatures right now. Though, because of the rules for how Survival works, does that mean Tavros collects twice as much food when he scavenges, or does he have to succeed on a DC 12 or higher to feed himself?


Mlinzi Nwosu wrote:
Let's see... the tiger, Maks, Lucina, and Mlinzi are all medium creatures. Teniel is small, using half as much food as a medium creature, and Tavros is large, using twice as much as a medium creature. Overall, that means we're consuming as much food as 6.25 medium creatures right now. Though, because of the rules for how Survival works, does that mean Tavros collects twice as much food when he scavenges, or does he have to succeed on a DC 12 or higher to feed himself?

I think logic dictates that he would need a higher DC. The wilderness doesn't become more plentiful just because he is large. However, RAW and some other part of logic dictate that survival for large creatures means using methods that will sustain themselves, perhaps not wasting time on smaller targets and only going for larger value game etc. This doesn't even take into account diets and nutrition etc and deeming who is carnivorous, omnivorous, and dealing with high calorie activities like mountain hiking, versus sitting in the library scribing scrolls.

Without getting too crazy, and since the rules were probably written with medium people in mind, I will go with each 2 survival result is a medium meal. So Tavros would need a 12 to self feed. He can't help it he is big boned. Dancing burns a lot of calories ;)


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Totally fair and reasonable :). Thanks for the clarification Cave Toad!

So, looks like we need to feed 7 people in total every day, then. I think there might be a familiar to feed, too, but with some leftovers (I miscalculated, it's 6.5 medium meals we need per day) from Teniel, it shouldn't be a problem. For a single person to manage that, we need to hit a DC 22 - not impossible (Mlinzi can do it on a roll of 16, and the eidolon will be able to do that regularly), but unlikely. Alternatively, we can split it up the work and hit lower individual DC's.

Assuming somebody's got Prestidigitation, we could actually devise some rather ingenious meals. We can cook eggs in their shells by hovering them over the fire, for example. I imagine the result would be somewhere between a fried egg and a hard-boiled one.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12
Makoto 'Maks' Kasumi wrote:

So, we need 6.5 meals. :)

I was mislead by Tavros's 'M' in his statblock into thinking you'd modded minotaurs into Medium creatures. And half a meal is as draining to survival as a full meal, yeah? So make it 7. :)

Oops, sorry. The "M" is for "Male". I'll spell that out to make it a bit more obvious though.

And Makoto is right that I meant dealing with finding traps and not making traps.

Also, Tavros has prestidigitation prepared.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

I forget, do we still have someone with Create Water?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Our favorite oracle has it as an option. :)

I tend to, as a DM, only allow one player to hunt/forage during a trip, then allow everyone else to aid them. It kind of removes the 'too many hands' component. You can likewise take 10 on this check, so everyone gathers a little something as they go. I also use modifiers for this, though; if you're in a cave setting you may have a harder time knowing what's safe and what isn't. If you're in a desert, on a mountain, and so on. So I also modify the check. As you reach significant numbers you also start to reach a point where raw numbers of people simply can't feed themselves unless they spread out. (So... a caravan of 200 people can't subsist off the land, while a group of 10-15 would have less trouble, and a group of 3 in the desert are still likely to have trouble without a dedicated survivalist). When the group is camped, they can all fly outwards on their own hunting trips, though. :)

In short, it handwaves the concept of 'finding food' when you have the time of day, are lacking injuries, and the like. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Alas, no Abstemiousness/Goodberry in this party. I think I'll also be picking up a familiar, but it would be a figment (like Makoto's), which wouldn't need to eat. Rebuilding now.

"Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). "


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Oh, right, figment. Forgot about that.

1 to 50 of 1,183 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Monster Mashup - Table 1 Discussion All Messageboards

Want to post a reply? Sign in.