Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath looks around for other "scarecrows" in the fields, and turns to his friends, "It is time to go hunt survivors, or ghouls." He looks at the farmer with sorrow, "Brandark, how fast can Abacus race you to Sandpoint and back? To get the Father?" The large man sighs slightly fearing that it won't be in time, and feeling the dread at knowing what he would have to do if that is the case.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I that case Stone will cast lesser rest to keep the man alive. I can try to heal him again but that would be it for the day?


Stone's Lesser Restoration Con: 1d4 ⇒ 3

Stone restores 3 points of Con damage on the man.

The man feebly stands, "They are in the barn. Please, please find my wife."


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

It will not take me long to ride to Sandpoint, but let us try to find all survivors first.


Kelvin keeps his eyes open to the surrounding area. "Let us head to the barn and check it out."


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Aye, let us check the barn, and then move any survivors into there, so that they can be looked after in one spot.

By the grace of the dawnflower, I hope that we can save his wife.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath nods and starts to head to the barn.


Do you bring this fellow with you?

The road will fork soon after you head toward the barn. As you head up the road to the left you see the barn and a farmhouse. You will notice another scarecrow off the road directly to the right or north.

The barn is the larger of the two structures, an L-shaped building constructed around a unique feature—a 12-foot-high stone head, canted slightly to the left, depicting a helmed warrior, his face a stern model of determination. Moss has grown over much of the weathered figure, making his features hard to discern.

Knowledge Local DC20:
Locals call the head "The Stone Warrior." It is a part of a once large ancient Thassilonian statue.

Barn map is a part of this profile. What do you do?


Knowledge (local): 1d20 + 11 ⇒ (13) + 11 = 24
Everyone read the spoiler above... heheh

"Part of a Thassilonian statue. Elektra, do you know anything about this?"


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

If he is stable stone, I suggest that we leave him here until we have checked the barn, and then we can move him there.

Brandark then rides in the direction of the barn, and then dismounts outside it.

GM, assume I don't have the shield on. I will advise when I do. Both sets of AC are up on my tag line.


@Brandark - Cool. Thanks for the heads up.

The barn doors are closed. The smell coming from the place makes the smell of cow pies appealing.

What do you do next?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark walks up to the door, and with a firm grasp on his axe, decides that he wants to kick open the door.

Mechanically, just opening the door. :)


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Checking the statue for quite a moment Elektra joins the others.
Khist: 1d20 + 15 ⇒ (10) + 15 = 25


Elektra does not know anything more about the head of the statue.

When Brandark opens the barn door, he sees a macabre tangle of bones and partially eaten carcasses from livestock to humans. To no surprise, he also sees a Ghoul.

Garrath's Initiative: 1d20 + 9 ⇒ (13) + 9 = 22
Elektra's Initiative: 1d20 + 7 ⇒ (14) + 7 = 21
Kelvin's Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Stone's Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Brandark's Initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Ghoul's Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Round One

Garrath 22 goes first.
Elektra 21
Kelvin 19
Stone 14
Brandark 13
Ghoul 7

The party starts outside the barn.

When you step into the barn:
The stench is so overwhelming that you must make a DC 15 Fort Check or be sickened for 1d6+4 minutes. Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath roars in rage at the creature, seeing the pile of bones, "Not one more! You feast on nothing else but your own entrails."

Garrath charges the creature and swings his greatsword at it.

fort save: 1d20 + 13 ⇒ (14) + 13 = 27
attack: 1d20 + 15 ⇒ (9) + 15 = 24
damage: 2d6 + 13 ⇒ (4, 1) + 13 = 18

Adjustments wrote:


Fort Save: +4 barb + 4 con + 1 resistance + 4 superstitious
Attack: +5 bab + 5 str + 2 Reckless Abandon + 2 charge + 2 furious focus -2 Power Attack
Damage: +5str + 6 power attack + 2 2hand bonus for str
AC currently 11


+1 Dogslicer: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 2 ⇒ (4) + 2 = 6
Fort save: 1d20 + 2 ⇒ (18) + 2 = 20

Kelvin follows Garrath into the barn, "oh the stench" and briefly thinks of getting rid of breakfast, but then attacks the nearest zombie.

If Garrath did not kill the one with his swing, Kelvin will attack that one, otherwise the closest non-dead undead.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

fort: 1d20 + 7 ⇒ (6) + 7 = 13
typical.
duration: 1d6 + 4 ⇒ (1) + 4 = 5
Brandark walks in, and then promply steps back out to the left to lose breakfast.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Wait, is this a poison affect, if so, I made it. :)


Ironically, it is an extraordinary ability to stink this bad. Almost like a baby.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Oh well, seems logical that I would be affected. :( after all it is the story of my bad dice isn't it. :)


I will admit you have about the worst RNG luck I have seen to date. :(


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Wait, you have seen someone with worse RNG luck. .. Yay, there is hope for me yet. :)


Nope! Yours is the worst. :D


As Garrath runs by, a second particularly stinky Ghoul takes a swipe with its claws at the Big Barbarian.

Ghoul 2 AoO Claw attack: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 3 ⇒ (2) + 3 = 5

Garrath needs to make a DC15 Fort Save or be paralyzed for 1d4+1 rounds. He takes 5 less his DR in damage.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will move to E7 the call upon the power of Sarenrae.
channel energy: 3d6 ⇒ (2, 2, 5) = 9 DC14
By the power of the Dawnflower let this place be cleansed


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Moving forward Elektra prepares to cast another spell, if the holy power of Stone does not clear the unliving pestilence.


Round One recap

Garrath charges in to attack the first Ghoul he sees. But as he passes a stinkier Ghoul, hiding in the first stall to the left, swipes at the big Barbarian.

Garrath's Fort Save: 1d20 + 11 ⇒ (18) + 11 = 29

But Garrath is unaffected by the attack and continues on to slaughter a Ghoul.

Elektra prepares to cast a spell.

Kelvin comes in seeing the stinky Ghoul in the left stall and hits the undead creature.

Stone moves in and calls forth divine power to rid the undead. The Ghouls scream in pain from the effects but do not fall.

Brandark becomes sickened by the putrid smell emanating in this place.

The second particularly stinky Ghoul steps out from the stall and attacks Kelvin. One of the claws strikes the Elf.

Ghoul 2 Bite: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 3 ⇒ (5) + 3 = 8
Ghoul 2 Claw 1: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 3 ⇒ (2) + 3 = 5
Ghoul 2 Claw 2: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 3 ⇒ (5) + 3 = 8

Kelvin takes 5 points of damage and from this stinkier Ghoul, he will need to make a Fort Save or be Paralyzed.

A stall door opens to the right and a third Ghoul attacks Garrath, hitting with all of its attacks.

Ghoul 3 Bite: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (6) + 1 = 7
Ghoul 3 Claw 1: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (1) + 1 = 2
Ghoul 3 Claw 2: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 1 ⇒ (3) + 1 = 4

In addition to the damage taken, Garrath must make 2 DC 13 Saves from the bite and one each from the claws.

As a fourth Ghoul comes out a further stall to the left, it must negotiate another fallen Ghoul. Garrath will find an opportunity to strike this Ghoul before it can strike him.

If the Ghoul survives Garrath's AoO, then Garrath takes more damage and will have more bite Saving Throws:

Ghoul 4 Bite: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 1 ⇒ (4) + 1 = 5
Ghoul 4 Bite Confirm Crit: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 1 ⇒ (5) + 1 = 6

A fifth Ghoul from the other barn section moves up and bites at Stone, sinking its teeth into the Cleric.

Ghoul 5 Bite: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (5) + 1 = 6

In addition to the damage, Stone will need to make two DC 13 Saving Throws.

A sixth Ghoul comes up to bite Stone.

Ghoul 6 Bite: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (2) + 1 = 3

Stone takes even more damage and will need to make even more saving throws.

And yet a seventh Ghoul from around the corner moves up and tries to bite Stone, but misses sinking its teeth into the offending Cleric.

Ghoul 7 Bite: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (3) + 1 = 4

Stone sees an eighth Ghoul.

Round Two

Garrath 22 goes first.
Elektra 21
Kelvin 19
Stone 14
Brandark 13
Ghoul 7

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

save Disease: 1d20 + 5 ⇒ (9) + 5 = 14
save Paralyze: 1d20 + 5 ⇒ (12) + 5 = 17
save Disease: 1d20 + 5 ⇒ (9) + 5 = 14
save Paralyze: 1d20 + 5 ⇒ (11) + 5 = 16
29/38
Stone will will step back BE GONE
Channel Energy: 3d6 ⇒ (2, 3, 5) = 10 DC14


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Elves are immune to a ghouls paralysis.

I am shocked, I get to go before a bad guy ?? :)

Brandark grips his trusty axe in a two handed grip as he staggers into the fray trying to keep the walking dead away from the others.

In the name of the dawnflower, lets put these things down.

attack 5: 1d20 + 5 + 4 + 1 - 4 ⇒ (15) + 5 + 4 + 1 - 4 = 21
Mods:BAB,STR, MWK, Power, Sick
damage: 1d10 + 6 + 4 - 2 ⇒ (2) + 6 + 4 - 2 = 10


But not from a stinkier one, a Ghast. Note difference in attacks and saving throws. It is a DC 15 Fort save for the one that hit Kelvin. You can't tell the difference between a Ghoul and Ghast except their Extraordinary stinkiness.


GM Screen from Round One:

Ghoul 2 Will Save: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Ghoul 3 Will Save: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Ghoul 4 Will Save: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Ghoul 5 Will Save: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Ghoul 6 Will Save: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Ghoul 7 Will Save: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Ghoul 8 Will Save: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24

GM Screen from Round Two:

Ghoul 2 Will Save: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Ghoul 3 Will Save: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Ghoul 4 Will Save: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Ghoul 5 Will Save: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Ghoul 6 Will Save: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Ghoul 7 Will Save: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Ghoul 8 Will Save: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27

GM Screen:
{GD,KD,4,D,BD,D,4,4}


Fort Save: 1d20 + 2 ⇒ (12) + 2 = 14
HP: 28/33


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Ah. You had wrote it as a ghoul, so that is why I was a bit confused, and put out that reminder. :)


I sometimes don't like to reveal all my cards. Anyway, all Ghasts are Ghouls. But not all Ghouls are Ghast. ;)


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

No worries, just thought I would remind about the elven immunity to ghouls, as it seems we are up to our necks in them. :)


Brandark Plainswalker wrote:

No worries, just thought I would remind about the elven immunity to ghouls, as it seems we are up to our necks in them. :)

Keep reminding me, please. The next time may be a GM mistake. For instance, Brandark was not affected by the Ghast's Stench. I just read in another location other than the PFSRD, that you would get your poison bonus, so you saved.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

in that case, my attack numbers and damage numbers are 2 better. :)


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

aoo from above: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 2d6 + 13 ⇒ (1, 5) + 13 = 19

As the ghoul steps forward to try to attack, Garrath slices into the creature and then turns to the Ghoul that attacked him.

fort save: 1d20 + 13 ⇒ (15) + 13 = 28
fort save: 1d20 + 13 ⇒ (2) + 13 = 15

"You had your turn, abomination, now I have MINE! Garrath wheels and strikes the ghoul that attacked him.

attack ghoul: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 2d6 + 13 ⇒ (3, 6) + 13 = 22


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Seeing another mob of ghouls attack Elektra casts her second haste.


Round Two recap

Garrath takes an opportunity to make dead an undead.

Then he resist the effects of a third Ghoul's attacks, then turning to make dead this undead.

Elektra cast Haste. She must know what is about to come?

Kelvin was struck by the more powerful Ghast. He becomes paralyzed.

Stone steps back and channels more divine energy. Ghoul after ghoul begins to drop, including the Ghast.

Brandark moves in and attacks one of the remaining Ghouls standing, taking the "un" out of the undead.

The final Ghoul in the barn claws over the fallen Ghouls to get to Brandark. Brandark sees an opportunity to strike it.

If Brandark's AoO misses hitting an AC 13, the Ghoul will strike, but miss.

A wave of more Ghouls come out of the fields and engages the horses.

Ghoul 8 bite: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 1 ⇒ (4) + 1 = 5

Round Three

Garrath 22 goes first.
Elektra 21
Kelvin 19
Stone 14
Brandark 13
Ghoul 7


Kelvin thinks to himself am I going out this way? as he struggles to move.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Round 2.5

Brandark attempts to drive his axe into the oncoming undead.
AOO: 1d20 + 5 + 4 + 1 - 2 ⇒ (10) + 5 + 4 + 1 - 2 = 18
damage: 1d10 + 10 ⇒ (5) + 10 = 15

And removes it from its unlife.

Still running without a shield equipped.

Round 3
Seeing the ghoul go down, and hearing a commotion from outside, Brandark moves outside.
HO Abacus Guard
Stone, Elektra, guide the horses into the barn.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Kelvin why so stiff. You have got to learn to relax a little.
remove paralysis


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath is enraged so has to make a save vs spell against Elektra's spell.

Fort Save: 1d20 + 17 ⇒ (20) + 17 = 37 Normal will save +4 vs spell for superstitious

Round 3

Elektra's haste spell fails to take root in Garrath's enraged state. He still moves to the only live ghoul (ghast?) in the barn and tries to take it down.

attack: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 2d6 + 13 ⇒ (2, 2) + 13 = 17

Adjustments wrote:


Attack= 5BAB + 5 Str + 1 MWK + 2 furious focus + 2 Reckless Abandon - 2 power attack
Damage = 7 str + 4 Power Attack, +2

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
Garrath Tricks the Giants wrote:

Garrath is enraged so has to make a save vs spell against Elektra's spell.

[dice=Fort Save]1d20+17 Normal will save +4 vs spell for superstitious

Round 3

Elektra's haste spell fails to take root in Garrath's enraged state. He still moves to the only live ghoul (ghast?) in the barn and tries to take it down.

[dice=attack]1d20+13
[dice=damage]2d6+13

Adjustments wrote:


Attack= 5BAB + 5 Str + 1 MWK + 2 furious focus + 2 Reckless Abandon - 2 power attack
Damage = 7 str + 4 Power Attack, +2

I do believe that ghoul is already died.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp
Stone wrote:
I do believe that ghoul is already died.

Okay, with 40' movement, I can reach the adjacent square to the ghoul at the north of the line ;)


@Elektra and Stone - Do you follow Brandark's request concerning the horses?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

being tired and at work i forgot abacuses attack on the first ghoul to get close. Will do that up when i get home in an hour.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

didnt quite make it home in time to edit my last.
Abacus rears up and attempts to drive his forehoofs into the nearest ghoul.
hoof1: 1d20 + 6 ⇒ (16) + 6 = 22
hoof2: 1d20 + 6 ⇒ (18) + 6 = 24
bite: 1d20 + 6 ⇒ (5) + 6 = 11

damage hoof1: 1d6 + 4 ⇒ (5) + 4 = 9
damage hoof2: 1d6 + 4 ⇒ (4) + 4 = 8
bite: 1d4 + 4 ⇒ (3) + 4 = 7

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
GM Mazra wrote:
@Elektra and Stone - Do you follow Brandark's request concerning the horses?

[ooc] I believe the ghouls would get aoo if we did. So I think I will try killing the ghouls.

Round 4
Channel Energy DC14: 3d6 ⇒ (2, 5, 4) = 11

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