Shadara Windless |
I am ok with that as well. It may also give Graagh a chance to come back as well. I am assuming that Quintens "no" is a no I do not have any objections.
--Kharn-- |
Herk, there's a hero lab plugin for gestalt that you could play around with so you can see what it does.
The short version of gestalt is that it lets you combine the best aspects of two classes, like for instance if you combine wizard and barbarian you get D12 HP dice, full BAB, and you keep the class abilities from both classes. It's a pretty good power boost, but I feel like we would need it if we are only a 3 man game.
Quinten Gladwell |
If we switch to gestalt, what will everyone play?
My initial thought was to play an Investigator with the Psychic Detective archetype for two extra skill points, the ability to add a d6 or d8 to skill checks and saves, and a few spells. However, when I built Quinten as an Occultist//Psychic Detective, the Psychic Detective's spells felt redundant. I like the inspiration die, but Occultist has bonuses to skills and saves through implement powers. Since writing out what happens generally ends up being more fun than relying on skill checks, I don't want to invest too much in optimizing my checks.
I could play a Psychic, Sorcerer or Arcanist, but I've enjoyed Quinten's status as a versatile but not particularly powerful caster. The only other option that appeals to me is a pet class. I love the tactical side of the game and enjoy combat maneuvers, so controlling a battlefield control-oriented pet sounds fun to me.
Unfortunately, the only psychic pet class I know of with pets is the Spiritualist, and its spell list feels too dark for Quinten. Summoner could work if I say Quinten studied arcane magic, like his father, but Quinten lacks the Charisma to take advantage of the class's battlefield control spells. Nor would it make sense for the teacher for a man who has never left Fifth Port to take any of the nature-oriented classes that gain an animal companion.
Right now, I'm thinking I'd go with Eldritch Guardian, a Fighter archetype that gains a familiar capable of using its master's combat feats. Thematically, the familiar would be Quinten's imaginary childhood friend Brown Dog, emerging from his mind to fight the evils of the adult world.
Mechanically, the familiar would be a tiny dog who uses the Trip, Grapple, and Dirty Trick combat maneuvers to harass or disable enemies so the rest of the party has an easier time beating them up. Since Brown Dog comes from Quinten's mind, he'd have the Figment familiar archetype, which would give him access to the Reach evolution so he can flank and allow him to come back if he's killed but halve his hit points and force him to stay within 100 feet of Quinten. Since we already have a flying animal companion and a scout, that seems like a good idea to me.
Eldritch Guardian would also give Quinten a few extra hit points and access to extra skills through the Advanced Armory Mastery options that let Fighters substitute their BAB for ranks in specific skills. He might also gain the ability to demoralize a foe as a move action, which would make his save-or-suck abilities more reliable.
I'm not sure if Eldritch Guardian is the strongest option, and it wouldn't add to Quinten's survivability to the degree a Psychic Detective would, but it sounds fun. I get a chuckle out of picturing Brown Dog coming into this world and saying something to the effect of, "Come on, Quinten. Couldn't you give me a form more impressive than a lap dog's?"
Herkymr the Silly |
here's the deal with gestalt... I dont persnally like it if it isn't started at level one. It would be hard to go back and readjust everything and not very effective i think to get it going where we are at.
However if we get a unanimous vote from the group to do then yes. But it has to be unanimous.
I feel we do fine without the gestalt and that we will continue to do fine. WIth that note.. the next two weeks will likely see no post from me as it is mid term and finals in two classes.
thats where my focus has to be.
Quinten Gladwell |
Mang, have you looked at the Nature Fang Druid archetype? It trades Wild Shape, which you've never used, and several flavorful but forgettable abilities for access to the Slayer's Studied Combat, which gives a scaling bonus to attack rolls, damage rolls and skill checks against a specific enemy in exchange for a move or swift action. Studied Combat should bring your attack bonus in line with full BAB.
The archetype also grants Slayer talents at every even level beyond 2nd. Many of the Slayer talents seem like a poor fit for Mang, but several grant feats. For example, you could take Ranger Combat Style at 4th, 6th, and 10th level to gain three feats from the Natural Attack Combat Style or Iori's, which focuses on unarmed strikes. Slayer talents also grant access to three Rogue talents that give feats: Combat Trick, which provides a combat feat; Weapon Training, which grants Weapon Focus; and the Advanced Talent Feat, which gives any feat.
Other Slayer talents deal with stealth, tracking, and moving through the wilderness.
Shadara, do you have any thoughts on gestalt?
Quinten Gladwell |
Thanks for the heads up. I look forward to seeing what Shadara has to say. Personally, I could go either way. I like gestalt and have had a lot of fun thinking of secondary classes that would go well with Quinten, but it would add some complexity to the game that I don't think is necessary.
Shadara Windless |
Hey guys. I am now in Orlando Florida until Friday and then I will be back in Oregon and not travelling for a few weeks. On the Topic of Gestalt. I think that it sounds like something that would be fun to try, but not in this established game. My main concern is that I do not fully understand it and am not sure I would be doing it correctly. At this point I have not considered what else I would do with the character. This is the only game I play in this realm due to the other demands in my life. I am fairly ignorant when it comes to the finer points of how to build and branch characters. I think that our characters are adequate for the place we are at in the story. The larger issue is consistency and leveling.
These go hand in hand. For the length of time we have been playing we are at a low level and I can't remember the last time we leveled. Part of that is the open game-play architecture that is setup and part of it is getting good storytelling players that can consistently post. I know I have been part of the problem a few times. While I do feel that our characters could be stronger based on the amount of time we have been playing, I am not sure that gestalt-ing them is the right answer. Maybe we could gain two levels after the current battle and see where that takes us.
Quinten Gladwell |
Leveling sounds good to me. It's been a long time.
For what it's worth, I suspect our posts will be faster with a smaller group. In a larger one, there are days I think, "Someone else will post, so I don't need to post right now." In a smaller one, I feel more responsible for keeping the game moving.
Herkymr the Silly |
Still in midterms. I just needed a break and had a moment thus you all got an important post. Graggh said he has been reading some of the posts just hasn't felt he has been needed yet so has stayed quiet. life has been hectic fo him as well and he usually only has a chance to post on weekends due to work schedule. He will post shortly though he said and hopes to keep playing with us. I talked with him in person when they cam up sunday.
Shadara Windless |
I have leveled up and updated the information listed in my character. Do you want me to send you the updated herolab file?
Graghhh |
I read and scanned most of the posts since I last posted. Thanks for the understanding. I'm dealing with many 10-12+ hour days 5-6 days/week. I want to be more involved in game. I'm doing my best. I'll try to at least do short posts more often. More to come...Oh, and to answer the question posed a loooong time back:
I'm working at a company that builds and ships houses. I didn't know exactly what I would be doing. I'm on the floor crew. I do the plumbing right now, but with the opportunity to learn how to do other things as well.
Quinten Gladwell |
Yes. It's good to have you back. That sounds like a demanding but rewarding job. I'm told the cost savings from modular homes can go a long way, especially in areas where labor is expensive or bad weather is common.
Herkymr the Silly |
Hey Herk, not sure if you noticed but I asked in character what it is that Stone and Flame are able to do, what kind of powers they have, but haven't gotten a response. Did you miss that question? Just busy maybe and haven't been able to respond?
Glad you're still with us Graghhh
missed it get to it later today hopefully
Graghhh |
Okay, where I am probably the least experienced in pathfinder of the group and it has been a while since I've dealt with this, what do I need to do to level up? I know I get points to use in a few areas, but I don't recall where. Do I get another class level? Abilities? And then how do I go in and add those? I just need an example and then I think I can make the specific choices. Thanks ahead of time.
Graghhh |
Oh, and I expect to make some more short, simple posts during the week. They should only take about a minute to type - after the 10 to get in to my computer. lol.
Quinten Gladwell |
Cool.
You get another class level. Assuming you chose Rogue:
1. Your base attack bonus would increase from 4 to 5.
2. Your sneak attack damage would increase from 3d6 to 4d6.
3. You'd gain 8 skill points, and the maximum number of ranks you can have in each skill would increase to 8.
4. You'd gain 1d8 hit points (or 4.5 hit points if you prefer to take the average).
5. You'd get a free tank in Profession (miner).
6. You can select a Favored Class Bonus: an additional skill point, an extra hit point, or the Fetching-specific Rogue FCB, +1/2 to Stealth and Sleight of Hand checks made in dim light or darkness.
In addition, because this will be your eighth character level, regardless of the class you choose, you can increase one of your attributes by 1. You'll get your next attribute increase at level 12, then another at 16 and the final one at 20.
By the way, I think the AC in your post header is incorrect. Your dexterity is 18, so your modifier for Dexterity is 4. Since AC and Touch AC start at 10 and add your dexterity modifier, they should at least be 14. Your flat-footed AC would be 10, but since you have Uncanny Dodge, you can't be caught flat-footed.
--Kharn-- |
Sure do, and a lot of the thinking I was doing was in relation to something you had said about the game with how it's sort of like a collaborative DM with all of us writing our own events and outcomes to them. I was originally planning on taking a few levels in monk because of the mechanical synergy it offers. But we aren't playing a strictly by the numbers game so it sort of makes it not really needed so much when I can just write how I want things to turn out most of the time. So! Cool stuff! Druids at level 7 get an upgrade to their animal companion so Strong Talon moves from medium to large size, and I can boost that to huge with a class feature and the enlarge person spell. A pretty nice gain!
Quinten Gladwell |
Remind me not to anger Strong Talon. I wouldn't want to be picked up and carted off.
Quinten got Level 3 spells. Since Occultists learn a spell from each implement at every spell level, he starts with four: Phantom Steed (a "horse that is not a horse," which will let him link to an earlier prophecy if we'd like), Invisibility Sphere (in case we all need to sneak), Suggestion (because the other options are less appealing), and Clairaudience/Clairvoyance (in case we want to see beyond a closed door).
More importantly, he got a new focus power called Binding Pattern that can paralyze an enemy within 30 feet for three rounds. They get a save to negate it at the end of each round, but even if they make it, they're still staggered, so they won't be able to make full attacks.
Shadara Windless |
I got my character updated and just sent the file off to Herk. Should be interesting. This will be an interesting week for me. Today is my birthday (july 2nd), tomorrow I head up to Washington to talk about the plan for july 4th where I will be helping build and launch a professional fireworks show. Then I will be traveling back from Washington on Thursday. I might not post for a few days. I didn't figure it would be a big deal since I am guessing that most have plans this week.
Graghhh |
Leveled up, but I want to send it to you, Herk, and I don't recall how to. A few small changes for Graghhh, but they could make a difference. I will check in during the week and try to at least add a short post.
Shadara Windless |
Happy birthday. Have fun running the fireworks show.
I had alot of fun. It ended up being a 350 shot show. Everything went well. I was even able to bring the kids to the barge and from a safe distance show them what I had done to build it. I then watched with them from the a great researved spot on the shore with them. They loved the show. The tech behind the shoot is not difficult but there are a lot of nuances that need to be observed. Cant wait for the next show I get to help with.
Quinten Gladwell |
I'm glad it was fun and you were able to show your kids what you do. Is building fireworks shows something you do as a hobby or as a job?