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About Quinten GladwellDefenses:
HP: 58/58 (8 for first, second, third, fourth and fifth level under a house rule that gives us max health until 5th level, then the choice between rolling or taking the average for subsequent levels. I'm taking the average.) AC: 10
CMD: 15 Fort: 6
Weapon attacks:
Hanbo: 1d20+6; 1d6+0 bludgeoning Sling: 1d20+6; 1d4+0 bludgeoning Traits:
Forbidden Knowledge ["I love studying battles, especially the ones that involve calling forces from planes beyond ours."] Indomitable Faith ["I've seen the changes my work can create in people. It takes more than a few minor setbacks for me to give up."] Feats:
Spell Focus (conjuration) Augment Summoning ["I have a particularly strong connection to my conjuration implement, for it was a gift from my father."] Extra Mental Focus ["I've been around object readers my entire life."] Cunning [“I’ve always loved to learn.”] As a Variant Multiclass Bard, in place of his third level feat, Quinten gains Bardic Knowledge. In place of his seventh level feat, Quinten gains the ability to Inspire Courage and Inspire Competence as a bard of his level - 4 for 11 rounds a day. Inspire Courage gives everyone a +2 competence bonus to attack and weapon damage rolls, while Inspire Competence gives a single ally a +2 competence bonus to checks with a specific skill.
Skills:
Note: In total, I should have 128 ranks: 13 from my Expert level, 96 from my Occultist levels, 1 free Knowledge skill, 9 free ranks in a Profession, and 9 from Forbidden Knowledge allowing me to substitute Knowledge (History) for Knowledge (Planes). To reflect my knowledge of history:
To reflect my father's stories and the glasses' guidance:
To reflect the time I've put into mastering the art of teaching:
To reflect my interest in theater and time spent courting Sally:
Because students often ask awkward questions:
Because creating illusions requires an eye for detail:
If I touch an object long enough, I see glimpses of the people who used or made it. Therefore:
Because spells play such a large part in history:
My father taught me to tell real historical artifacts from fakes, so:
To communicate with the creatures I call:
Spells:
Knacks Create Water Ghost Sound Daze Detect Poison Level 1 Spells (0/6 per day)
Level 2 Spells (3/5 per day)
Level 3 Spells (2/3 per day)
Mental Focus:
Occultists also get a pool of mental focus that they can invest in their implements to unlock thematically-appropriate abilities. The pool is equal to the character's occultist level + his intelligence modifier, so normally, Quinten would have 13 points. The Extra Mental Focus feat brings the total to 15. Conjuration Implement: 3/4
Resonance Powers:
Each implement has a "resonance power" that gains strength based on the number of focus points invested in that item at the start of the day. An item with zero focus remaining loses its resonance power. Conjuration power: Casting Focus (Su)
Illusion power: Distortion (Sp)
Enchantment power: Glorious Presence (Su)
Divination power: Third Eye (Su)
Focus Powers:
The Occultist can spend mental focus points to activate focus powers tied to his implements. Each implement comes with a base power and a list of powers the occultist can select as he levels. In most cases, the focus powers resemble spells.
Conjuration Power: Servitor (Sp)
Illusion Power: Minor Figment (Sp)
Illusion Power: Cloak Image (Sp)
Illusion Power: Mirage (Sp)
Enchantment Power: Cloud Mind (Su)
Enchantment Power: Obey (Sp)
Enchantment Power: Binding Pattern (Sp)
Divination Power: Sudden Insight (Sp)
Backstory:
When I tell people I teach history, most of them shake their heads, say "That's nice," and continue focusing on their current problems. The politer ones might say, "That's good. It'll help us avoid the mistakes of the past." That's a nice theory, but I don't know if I agree with it. History rarely resonates with people enough for them to ignore the impulses that lead us to make mistakes. But I still love looking at the past. It might not be able to offer a guide to day to day life, but it's full of proof that an individual with grit and vision can change the world. From half-starving guerrilla warriors who huddled in tunnels to push invaders away to famous orators who abandoned political expediency to advocate racial equality, to farmers who risked death to grow the forbidden crops that would earn them enough to feed their family, history is full of people who triumphed over adversity. Give your child enough time in my classroom, and I will get them as excited about history as I am–or at least as excited as you can expect a teen to be. By using every trick in the orator's toolbox, I can make the Wheat Debate of 1126 as exciting as the Civil War of 1743. But there are many great orators, you say, and you would be right. Fortunately, I have other tricks up my sleeve. The first is a museum full of historical artifacts, which my father gathered for the wizard who oversees this lovely section of the city. Seeing an ancient blade swing through the air brings history to life! When props seem insufficient, I can fall back on illusions. With images of monsters long dead, I can keep even the sleepiest and laziest noble's son awake and enthralled. Or so I would have told you a few weeks ago. While my father and I were giving a free lesson in one of the slums, as he loves to do, someone broke into the museum and stole most of the paintings and artifacts my father and his associates worked so hard to gather. Given the security our patron provided, I'm certain the Yellow Scorpions were behind the theft, for they are the only organization with enough resources to pull it off. I have never thrown a punch or raised a staff in anger, but I intend to now. I will make the Scorpions pay for what they have done, or die trying. The Five Questions:
1. My mentor is my father, Davin Gladwell, who once traveled the world to see everything from the ruins of ancient cities to the sites of recent battles. He is too old for that now, but his passion for history remains. Today, he spends most of his time teaching or translating ancient books. 2. I belong to the Society for the Preservation and Study of Historical Artifacts. Most of the members are archaeologists, historians, linguists and explorers, but a few focus on teaching, like me. For now, I oppose the Yellow Scorpions. In the long term, I would like to turn the city against The Copperhead Conglomerate, a merchant's guild that treats everything from ancient paintings to not-yet-illegal but deadly drugs as goods to be sold. 3. Teaching has made me a few enemies, but it also has given me friends, including some in unusual places. Take the halfling Tam Smallfellow, a baker in the Burrows. When he sent his son to me, the kid was only one botched job away from a decade in prison. Today, he's an accountant for a modest but successful merchant. He's advanced far beyond what I can teach, but his father Tam enjoys my company and will often send students my way. He's also a great person to talk to when I want to know what goes on in the city's seedier side. 4. Although most of my students like or at least tolerate me, I've had a few bad apples. The worst is "Sir" Talon Valashan, a young noble who has never forgiven me for telling his father I considered him lazy and morally bankrupt. I should have stepped more lightly, for Talon has since used his father's position to become a constable on the west side of the city, where bribes flow freely. I have no doubt he'd love to arrest me. 5. I have no illusions that I will be able to recover everything the Yellow Scorpions stole, but I intend to find what I can, or at least fill my father's museum with wonders from other locations.
Equipment:
A hanbo for pointing at chalkboards, maps or props (1d6 bludgeoning) A wooden dog (worn around his neck) His grandfather's wedding ring (worn on his left ring finger) A bronze circlet given to him by Sally, his former lover (worn on his head) A pair of glasses found by his father outside an old keep (worn; grants Detect Magic) Risnel, a storm bow of wind made of two gems connected by a metal chain (tied to the same string that holds the wooden dog) Backpack --Book of Letters (Fifth Port) --Five-minute hour glass --A journal with notes from his reading --Jerram's journal --Ink and 10-ounce vial of glowing ink (in a separate pocket) --An ink pen --A chalkboard --Chalk A belt Pouch --Sling (50 feet range; 1d4 bludgeoning; 20x2) --10 sling bullets --15 gold coins (deliberately separated from the other bag in case it's stolen --A pouch with a tigeeye, a hematite, and a small minorly flawed emerald A second belt pouch --166 gold --Soap --The metal flies A waterskin (hanging from his belt) Wand of Cure Moderate Wounds (13 charges) (strapped to outside of backpack) 1 Potion of Invisibility (hanging from belt) The Little Bishop (3 doses of remove paralysis) (in his left pocket) Feather tokens (book, silver raven, anchor) At Herk's request:
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