Legendary Planet - Goblins in Spaaaace!!! (Inactive)

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 1, 'To Worlds Unknown'

...in which, our unlikely heroes find themselves on the unknown world of Argosa...

Party Health
Ravboom: 11/36HP, 3 Hero Points
Palomia Kasic: 24/24HP, 3 Hero Points
Relas: 10/26HP
Vael Dahl: 6/22HP, 3 Hero Points
Blekk: 22/35HP, 3 Hero Points

Maps
Lomrick's Laboratories
Zel-Argose


2,201 to 2,250 of 2,843 << first < prev | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | next > last >>

Sneaking up, even though the time for stealth has long since passed, Blekk gets close to a peephole when suddenly the secret doors, both of them, crash open... amidst cries of "Daytaar!!!" and "Get 'em boys!!!", a woman standing behind two onrushing men demands the friends go back the way that they came... and the men, blackened daggers in their hands, emphasise the message with brutal force...

Initiative for Party / Enemy

Ravboom, Initiative: 1d20 + 8 ⇒ (15) + 8 = 23
Palomia / Relas, Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Blekk, Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
CL4P-TP, Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Vael, Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Daytaar Gang, Initiative: 1d20 + 3 ⇒ (17) + 3 = 20

Initiative Order
Ravboom then
Daytaar Gang then
Palomia / Relas, Vael, CL4P-TP and Blekk

Ravboom may act now


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Claptrap sits there, staring for a moment. He had extended his grasper outwards to the handle and it had vanished... Where did it go? And where did the door go for that matter... Whats that noise?
I cant go yet, so just a filler post.


Inactive

"This is my complete lack of surprise..." Palo sighs as the Daytaar make themselves known, readying herself for the inevitable.
_______

Check-in/filler post as well :)


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

"Um, excuse me, I was being stealthy over here. It's definitely your fault, Palo."

He looks at the Daytaar. "Right guys? You had no idea I was here?"


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Glancing over at Palo, "Are all goblins like this?"


GMPC for Ravboom

Ravboom's eyes narrow and his aim is steady... with a cataclysmic bang, the room fills with the smell of gunpowder and one of the thugs staggers backwards with blood pouring from a savage wound.

Ravboom, BoomRav vs Daytaar thug (Touch): 1d20 + 9 ⇒ (20) + 9 = 29, Critical Threat
Confirming Critical: 1d20 + 9 ⇒ (13) + 9 = 22, confirming critical for 4d6 ⇒ (3, 3, 5, 4) = 15

...the wound is enough to set the thug off-balance, his thrown dagger bouncing harmlessly off the ceiling. The second of the men is far more accurate with his weapon... there is a flash of silver and, looking down, Blekk sees a cruel dagger sticking out of his stomach.

GM Only:
Daytaar Thug 1 = 1/16

Daytaar Thug 1, Dagger (Thrown) vs Ravboom: 1d20 + 4 ⇒ (4) + 4 = 8, missing

Daytaar Thug 2, Dagger (Thrown) vs Blekk: 1d20 + 4 ⇒ (19) + 4 = 23, Critical Threat
Confirming Critical: 1d20 + 4 ⇒ (20) + 4 = 24, Critical Confirmed for 2d4 + 6 ⇒ (4, 1) + 6 = 11 plus 1d6 ⇒ 4 sneak damage

Everyone may act now


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

GM you have cruel rolls :(

Now... I can either run back scared or I can get one goon to murder the other...1d2 ⇒ 2

Claptrap wheels a few feet backwards (out of AoO range) and points to the unwounded goon
Now! Do it now like we planned. NOW!
Bluff Check: 1d20 + 4 ⇒ (18) + 4 = 22
Claptrap casts Murderous Command (DC 15 Will negates) on the full health Thug coupled with a Bluff check to convince everyone that he is actually our secret ally ,')
Guys! Make sure you dont hit our informant!

Murderous Command:
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.

Ill show you how one gets information, just you watch XD


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk staggers with the force of the impact. He wipes blood from his mouth, and snarls at the wounded thug. "Why you little..."

He grabs an extract from his belt, and his hands seem to blur as he uncorks the bottle and drinks it. He snorts deeply, as if trying to dislodge something from his nose. Blekk then spits an enormous loogie at the wounded thug, hoping to stick him to the floor to make him an easier target for the party's new friend.

Burning a mythic power point to drink an extract of Adhesive Spittle, standard to spit at the thug. It automatically hits him, so now he's entangled (-2 on attack rolls, -4 DEX) and he's gotta make a DC 14 reflex save or be glued to the floor. The spittle goes away naturally in 2d4 ⇒ (4, 2) = 6 rounds.

Extracts/Mutagen for day:

2x Cure Light Wounds
1x Enlarge Person
1x Adhesive Spittle
1x Vomit Swarm
1x Create Pit
1 Strength Mutagen


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Hey hey hey, enough with the knife-throwing!" Relas cries as he advances on the wounded thug, swiping at him with a mighty paw.

Attack (Claw): 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Inactive

"Pretty much..." Palo responds to Vael as she steps up behind Ravboom and taps him on the shoulder. "Nice shot...now do it again, alright?"
_______

Palo moves up and hits Rav with Guidance!


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom's gun is now +1, so it does 4d6+4 crit damage, meaning his crit did 19, not 15.


Apologies, Bank Holiday Weekend got in the way of posting - Mad Max (Shiny and Chrome edition) at an independent cinema and then enjoying American Gods yesterday evening!!!

Ravboom wrote:
Ravboom's gun is now +1, so it does 4d6+4 crit damage, meaning his crit did 19, not 15.

Cool - noted for future (and thought it was probably higher these days) but not going retcon previous rolls.

Between them CL4P-TP and Blekk change the dynamics of the fight drastically... what was five vs two quickly, and decisively, turns to six vs one.

Daytaar Thug 1, Will Save vs Murderous Command: 1d20 ⇒ 8, Save Failed - you folks just got a best friend ever!!!

Daytaar Thug 2, Reflex Save vs Adhesive Spittle: 1d20 + 4 ⇒ (8) + 4 = 12, Save Failed - and his 'colleague' is now stuck to the floor

...and Relas, taking advantage, pounces!!!

GM Only:
Daytaar Thug 1 = 1/16, Daytaar Thug = 13/16

Waiting on actions from Vael and from Ravboom.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Sorry, I thought you botted me, didn't realize I was up again

Ravboom fires at Thug 2 again!

RTA, Pistol: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

There is a woman mentioned in one post. What is she doing?

Moving up to Blekk and touching his shoulder, "Do that again."

Cast guidance on Blekk.


Vael Dahl wrote:
There is a woman mentioned in one post. What is she doing?

Fled backwards out of sight... or, peeking behind the curtain, I forgot to add her to the map when I kicked off combat!!!

...and, as Ravboom's gun expertly throws one of the thugs backwards, the ensorcelled man strides forwards and stabs at his ally!!!!

Daytaar Thug 1, Dagger vs Daytaar Thug 2: 1d20 + 4 ⇒ (18) + 4 = 22, hitting for 1d4 + 3 ⇒ (4) + 3 = 7 plus 1d6 ⇒ 6

The blade sinks deep into the unsuspecting man's neck and, blood pouring from the savage wound, he falls backwards... whilst his friend, bloodied blade in his hand, can only look on in horror.

GM Only:
Daytaar Thug 1 = 1/16, Daytaar Thug = -5/16

Everyone may act now


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Right.
Claptrap trundles forward until he is directly in front of the still-alive thug. Melee range
EVERYONE STOP! So heres the deal. You just assaulted and killed your comrade in front of one of your other allies who has now fled off down the hall, and who will no doubt begin spreading stories of how you turned traitor and how you were our informant all along. Now the way I see it, you have 3 choices, and really only 1 at that. You can run away down that hall, where your previous friends will tear you to shreds. OR you can tell us what you know, and we will see about "relocating" you safely to our home base. OR we could just kill you. Ask someone else. You see Palioma over there? Shes REALLY SCARY.
diplomacy Check: 1d20 + 13 ⇒ (19) + 13 = 32
If this fails then I am basically standing in melee range, and Palomia, you ARE scary, right? Its kinda hard for a Claptrap to tell ,')


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Oh she's scary alright, especially when someone wakes her up in the middle of the night! Or so I've been told, anyway..." Relas agrees, missing the fact that a giant talking panther might actually be scarier.
______

Relas holds his action, to see how this remaining guy reacts.


1 person marked this as a favorite.
Inactive

"I'm not scary, dammit! Quit saying that!" Palo shrieks. "You'll think 'scary' when I cram you up this guy's @ss!" she continues, pointing at the poor remaining Daytaar thug. "WHAT!? What are you looking at!?"

Intimidate: 1d20 + 3 ⇒ (8) + 3 = 11
_______

And so Palo inadvertently plays 'Bad Cop' to CT's uh...'Good? Cop'...


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk facepalms and shakes his head. "Palo...your voice cracked and you have booger hanging off of nose..."he whispers to Palomia.

He grabs his morningstar with his tail and passes it to his hand. "Seriously though Mr. Thug, just like...go home or something. Might not think it, but your day can't get any worse.

Aid Diplomacy: 1d20 - 1 ⇒ (1) - 1 = 0 Pretty sure I just said that in another language accidentally...oops.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Wow, just wow. Walking over to the last thug, "What my companions are trying to say is that we understand your change of heart. And we understand it much better than your former companions will. Thank you for your help by the way. In exchange for more of your willing help we will make sure you are safe from your former allies since no one likes a traitor. Please tell us who else is here."

aid diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28


The man, standing above his dying friend, looks at the talking machine... and then to Relas and Palomia... and at the utterly unconvincing Blekk... and finally to Vael, "I... I don't know what I did? What happened?" ...and swiftly coming to his senses, "I'm outta here... nothing's worth this... whatever problems you fella's got, you can take 'em up with old Iron-Arms" - and, pushing past the group, he flees...


Inactive

"I...can't believe that worked," Palo responds with an incredulous shake of her head. "Well, come on, there was a woman that took off through that other door, right? We'd better go introduce ourselves to the Welcome Committee..."

The summoner strides forward but then stops and kneels next to the bleeding thug on the ground. Although it appears that she intends to search him, she actually tries to see if she can at least stop the bleeding...and surreptitiously check herself for boogers.

Heal (Untrained): 1d20 ⇒ 4

"Ugh...this one's a free bleeder!"


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk nods at the guy as he leaves, then goes up behind Claptrap and pats him on the back. "Thanks for helping me. Think we really turned his life around." He sighs contentedly. "Makes me happy to help people like that."

He absentmindedly pokes the thug on the ground with his morningstar. "Huh, looks like he's still breathing. Just give me a sec..." He then smacks the unconscious thug in the head with the morningstar.

Coup de Grace damage: 4d6 + 6 ⇒ (3, 4, 1, 1) + 6 = 15

"Oops, sorry Palo-you've got red on you now. Didn't think he'd splat so much."

Sorry Palo, looks like we posted at the same time-didn't realize you wanted to heal the guy.


Brilliant!!! Looks like Daytaar are getting a message they aren't about to forget!!!

Pushing on through the doors that were opened when the Daytaar thugs launched their doomed ambush, the group find themselves in a simple bedroom - a single cot with a mattress and blanket sits against the wall, along with empty wine cups and dirty plates with the remains of recently consumed meals. A wooden door painted grey to match the adjacent stonework leads south, while a small hole drilled through it sits at eye level... these are the doors that the thugs came through... whilst another more traditional wooden door opposite the bed provides a different exit.

...these second doors, from both of the secret rooms, lead into a corridor. And, from here, there are doors to the north, the north-east and the north-west - the sound of multiple voices is coming from the northern door at the end of the corridor.

Actions?


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Palomia! What do you mean that worked??? we got no information at all from that useless Fleshbag!
all that effort...
Claptrap seems dejected for a bit, well, as dejected as a robot can seem to get... then Blekk pats him on the back and offers encouraging words.
Hmmmm. Ya, you are right. I am glad we were able to enrich his life, why I dont think he will forget us. Hes probably thanking us right now!
Claptrap then puts his grasper over the shoulder of Blekk.
Come, pal. Lets go and enrich the life of another person!

And so, shoulder to shoulder, arm around each other, Blekk and Claptrap proceed through the door and down the hallway
THUNK!
The sound of Claptrap rolling over the dead corpse along the way >_>


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Also, I dont have an icon on the map, and I dont know how to get on on there. (I would be sharing space with Blekk right now)

Claptrap perks up at the sound of voices.
Ooh! Voices! Do you want to go meet them? I know! We could enrich their lives!
Oh, right. Stealth. Do you guys want to hide in one of these side rooms?


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Claptrap and Blekk would make the best buddy cop movie ever. We're BOTH the bad cop!

Blekk fishes around in his pocket for an extract and swigs it quickly, feeling much better as he does so. He nods at Claptrap.
Cure Light Wounds: 1d8 + 4 ⇒ (4) + 4 = 8

"Yeah, might be good idea. We should start bein sneaky now, I suppose. More people over there whose days we gotta brighten a bit."

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13

Blekk calls back to the others. "Guys, we're gonna start being sneaky again. Might wanna cover Palo's mouth or something so she doesn't blow our cover again."

Sorry Palo, I can't help it. The jokes just write themselves :P I'll lay off a little though if it's getting to be a bit too much.

Extracts/Mutagen for Day:

2x Cure Light Wounds 1 remaining
1x Enlarge Person
1x Adhesive Spittle
1x Vomit Swarm
1x Create Pit
1 Strength Mutagen


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom shakes his head at everything going on, and grins. It's almost like going to town with his sister to buy things for their 'Pop', except with less blood and screams.

Stealth: 1d20 + 10 ⇒ (20) + 10 = 30

As everyone else bickers, Rav uses their noise for cover and sneaks into the shadows letting them be cats paws. Which is something Relas should be excellent at, all things considered.


Inactive

"I hate you all so much right now...except Vael," Palo mutters as she wipes the blood off her face and moves to follow the others. Realizing that they've deemed it pertinent to try a stealthy approach, she hangs back a little from Blekk and the others to allow them to do their thing - though she still tries to move as quietly as she can as well.

Stealth: 1d20 + 1 ⇒ (6) + 1 = 7
______

The streak continues! :P


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Um...maybe you should stand way at the back Palo," Relas winces as she immediately stumbles over the dead body on the floor. "Don't worry, the rest of us will take care of whatever's at the front!"

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Stealth: 1d20 + 1 ⇒ (17) + 1 = 18

Sighing when Blekk crushed the man's head, "Nimsharu grant me the strength to weather this."

Flinching at Palo's stumble over the corpse and moving to help her. "Don't rush. Patience is what matters in silence."


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk almost says something when Palo stumbles, but wisely thinks better of it. He sighs faintly and continues on. Lords of goblins, grant me strength to get through this..."


The voices, only slightly muted, continue - it appears that whoever is talking (one male and one female, so far as it can be determined) are having some form of disagreement - the overall gist, relatively easy to follow through the closed door, being that 'they' should never have gone up against one of the 'big boys'...

...the conversation stops suddenly when Palomia trips - and a gruff voice calls out, "Trusk'rr? Is that you"?


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Oh, right! I have magic! And a curse! I forgot that I had a curse... (checks back) nope, dont think I broke my word... all good :)
1: cast Guidance on Blekk, 2: cast Enhanced Diplomacy on Blekk.

Weal or Woe?: 1d2 ⇒ 2
Claptrap, his grasper still wrapped around Blekks shoulder lets the magic flow through him into the goblin.
Pssst! Hey Blekk its your time to shine! Now Go! Brighten her day with your Sauve words. I'll back you up!
Claptrap casts Enhanced Diplomacy on Blekk then readies an action to Aid him on the roll. (+2 ED, +4 Aid).
Readied action Aid Another: 1d20 + 13 ⇒ (13) + 13 = 26


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk chugs his mutagen and smiles at Claptrap as his body changes. He chuckles darkly and speaks in a much lower, more eloquent tone of voice than usual.

"Trusk'rr? Now, which one was that? The one we made kill his best friend? Or maybe the one who got to watch helplessly, glued to the floor, as said friend carved him up into little bits? Either way...one of those guys is dead. The other one's probably drinking himself into oblivion as we speak, trying to forget. And before this night's out, you guys'll be joining them one way or another."

Intimidate: 1d20 + 9 ⇒ (13) + 9 = 22

Enhanced Diplomacy, despite the name, actually works on intimidate, too. Who knew?


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

I think that Trusk'rr was the one on the ground that cracked under pressure. >_>
Yup. Pretty sure we applied enough pressure.
The other one was mostly useless sosend out ol' Iron-Arms so that we can talk. Or, if you prefer, come on out, pretty sure that Blekk here wants to "Brighten your Day!"

Aid another for Blekks Intimidate check, using the roll above.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Relas stops and shivers as Blekk suddenly proves himself to be more articulate and...terrifying...than usual.

"Um, okay...I've got my own claws and fangs and I think even I'd poop myself a little if I were on the other side of that door," he whispers to Ravboom, Vael, and Palo.


Inactive

Despite also being rather intimidated by Blekk's change in demeanor, Palo can't help but nod with approval as well.

"About time...hopefully these fools up ahead have enough sense to know when to bug out," she whispers.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Can always set off charges and blow place to horizon too. Always fun watch things blow up!"


Blekk and CL4P-TP continue to shout their 'observations' at the closed door... their efforts, sadly, doing little for any future relations between this impromptu goblin / machine delegation and the Daytaar coterie... It is only after Ravboom muses aloud about simply blowing the place up that the door swings open revealing a spacious chamber containing a heavily-padded bed in the northwest corner and a punching bag hanging from the ceiling directly south of it.

A strange mélange of body odor and machine oil permeates the air... and there, standing at the door ahead of the woman that the group briefly saw, is a four-armed figure - muscles rippling around pistons and metallic rods within its upper arms. He fixes the goblins with an icy stare, "So this is what Zomskane sends against us? They have underestimated us!!!"

Initiative for Party / Enemy

Ravboom, Initiative: 1d20 + 8 ⇒ (2) + 8 = 10
Palomia / Relas, Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Blekk, Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
CL4P-TP, Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Vael, Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Daytaar Gang, Initiative: 1d20 + 4 ⇒ (4) + 4 = 8

Initiative Order
Vael, Ravboom, Palomia / Relas then
Daytaar Gang (Female and Four-Armed man) then
CL4P-TP and Blekk

Vael, Ravboom and Palomia / Relas may act now

Map update to follow this evening.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk quietly whispers to Rav. "Think we need more explosives. This dude looks like he means business"


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Pffffff!
Claptrap lets out a derisive snort.
Hes not even full machine! This will be easy guys!
However, he is Pfffff-ing a little to long and the 4-armed cyborg moves before he does.
Pffffff!


Inactive

"You think so?" Palo's voice rings out from the back of the group. "Underestimate this!" With a few quick words and a snap of her fingers, the area around the woman and the four-year man suddenly explodes in a dazzling burst of light and sparkles!
______

Palo will cast Glitterdust on our two friends, DC 15 Will save!


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Understandably wary of fighting anything with four arms, Relas advances forward to offer some cover for his friends but doesn't engage the man directly - not yet. He adopts a defensive position and waits for the others to back him up.
______

Relas advances a bit and goes Total Defense; his AC is now 23.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Pointing a finger at the four armed individual, "Stay there."

Hold person DC15 will save.


Apologies, busy couple of days - including all of the fun of a hospital visit. Moving on!!!

An explosion of the arcane, sparkling and effervescent dust followed by the binding words of Vael, rips through the Daytaar rooms... but neither of the groups' targets are affected by their efforts.

Laystra, Will Save vs Glitterdust (DC15):1d20 + 5 ⇒ (18) + 5 = 23, Saved
Veelan Iron-Arms, Will Save vs Glitterdust (DC15):1d20 + 4 ⇒ (19) + 4 = 23, Saved

Veelan Iron-Arms, Will Save vs Hold Person (DC15):1d20 + 4 ⇒ (11) + 4 = 15, Saved

Waiting for an action from Ravboom.


Inactive

Nerts, even Palo's spells don't work worth a darn :P


Ravboom delays

As Ravboom starts to level his gun, drawing an imaginary line in his mind between the barrel of the weapon and the man's head, he starts to feel it slip from his grip... strengthening his hold, he manages to stop it flying towards the woman beckoning towards him - but, in doing so, loses his concentration...

Meanwhile, accompanied by a flurry of whirrs and clanks, the man steps into the corridor with Blekk... and smashes a metallic arm down upon the stricken goblin.

Laystra, Pilfering Hands - Disarm vs Ravboom: 1d20 + 8 ⇒ (9) + 8 = 17, Failure

Veelan Iron-Arms, Slam vs Ravboom: 1d20 + 12 ⇒ (20) + 12 = 32, Critical Threat
Confirming Critical: 1d20 + 12 ⇒ (6) + 12 = 18, Critical Confirmed for 2d8 + 14 ⇒ (6, 1) + 14 = 21

Everyone may act now

Map updated with Vael and CL4P-TP now present and ship-shape!!!


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk looks at the metal man in front of him. "Huh. Thanks for coming to me, appreciate that. People don't normally volunteer for this." He then launches himself at the guy.

Bite: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Claw 1: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Claw 1 Confirm: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Claw 2: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d4 + 5 ⇒ (3) + 5 = 8


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Pffffff!...
...Oh Copper!
Claptrap swears as he watches the 4-armed 'sub-machine-man" nearly cleave Blekk in half.
Oi! Blekk! Hold it together! Your spilling on the carpet! Bad Gobo. Bad...

Not one to usually cast a trick twice, but I feel I don't have many options, and if I have a chance of shutting down that 4-armed creature then I need to take that chance :(
Claptrap points once more to the 4-armed sub-machine with a Pffffff! Oi! Screwloose! That Woman behind you was laughing when you wernt watching! Kindly get her for me, Please?
...
PLEASE?

DC 15 Murderous Command, fail and you must attack your nearest ally, and not Blekk :p

1 to 50 of 2,843 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Legendary Planet - Goblins in Spaaaace!!! - Gameplay All Messageboards

Want to post a reply? Sign in.