Legendary Planet - Goblins in Spaaaace!!! (Inactive)

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 1, 'To Worlds Unknown'

...in which, our unlikely heroes find themselves on the unknown world of Argosa...

Party Health
Ravboom: 11/36HP, 3 Hero Points
Palomia Kasic: 24/24HP, 3 Hero Points
Relas: 10/26HP
Vael Dahl: 6/22HP, 3 Hero Points
Blekk: 22/35HP, 3 Hero Points

Maps
Lomrick's Laboratories
Zel-Argose


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Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Wait, did I get smashed by Mr. Roboto, or did Rav?


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Whoops! My mistake. The map shows you up front and I misread that :)
Speaking of, I think that me and Blekk should be shoulder to shoulder instead of me being way in the back, but eh... ;)


Blekk wrote:
Wait, did I get smashed by Mr. Roboto, or did Rav?

Oh man... all you goblins look the same!!! A Cut and Paste error from the Sorceress' attempt to disarm Ravboom - it was Blekk who got smashed by the Iron-Armed man... Apologies for the confusion.

Blekk, brutally smashed by the man with whirring arms, fights back... a savage tornado of claw and teeth - yet, for all of his ferocity, only one of his blows gets past the man's trained defenses...

GM Only:
Veelan Iron-Armed = 45/52

...whilst CL4P-TP, rather expertly, demonstrates that lightning doesn't strike twice.

Veelan Iron-Armed, Will Save vs Murderous Command DC15: 1d20 + 4 ⇒ (16) + 4 = 20, Saved

Waiting on actions from Vael, Ravboom and Palomia / Relas


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Sweet! Got some Meta-Knowledge!
Hey guys! Check it out, that chick's a Sorcerer!

#justkidding >_>


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk's gleeful smile starts to fade as his assault doesn't seem to make much of a dent at all. It turns into a frown when Claptrap fails to make him kill his friend. "Okay, soooo...this is gonna suck. Maybe we should invest in healing wand if we make it out of here alive."

He sucks in his gut and braces for the impact as he looks at Veelan in front of him. "Well? Come on Sally, don't got all day here."

I have 3 CLW potions in my bag, and I'm pretty sure my HP in the top is wrong because if I calculated that right, I'm at 7 right now. This is going to hurt.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

I think I need to take a step back to channel and not get the bad guy. Someone check my square counting skills! It is 30ft. If I need to move to do this Vael will do so.

Filching when Vael hears the so called forest gnomes being beaten on at the front of the line. Moving so that she hopefully only heals her allies. Please let me position this right!

Channel: 2d6 ⇒ (4, 5) = 9


GM Zed wrote:
I have 3 CLW potions in my bag, and I'm pretty sure my HP in the top is wrong because if I calculated that right, I'm at 7 right now. This is going to hurt.

Well, maybe I missed some damage you took... 7HP... 16HP after Vael's channelling it is!!!

Moving backwards, trying to position herself such that only her strange 'forest gnomes' receive the benefit of her healing, Vael draws upon her powers...

Waiting on actions from Palomia / Relas and Ravboom.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Hey Ugly, coming through!" Relas bellows as he races past Blekk and Ravboom, clearly aiming to duck past the man and his whirring arms.

Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27
______

Woohoo! Relas (hopefully) moves to the space between the man and the strange woman. Please adjust him on the map :)


Inactive

As Relas pushes forward, Palo steps up to fill the space he'd just vacated. "Here, make it count!" she says as she gives Rav an encouraging(?) slap on the back.
______

Palo moves to the spot Relas was in and casts Guidance on Ravboom.


Relas wrote:
Woohoo! Relas (hopefully) moves to the space between the man and the strange woman. Please adjust him on the map :)

Well Relas doesn't quite get past '5+CMD' however there was a 20 rolled there and I think Rule of Cool applies here.

Once more, Ravboom feels unseen hands trying to wrench the BoomRav from his grip... and, for a second time, the goblin is quick to react - holding tight and then letting loose with a glancing shot.

Laystra, Pilfering Hands - Disarm vs Ravboom: 1d20 + 8 ⇒ (5) + 8 = 13

GMPC for Ravboom

Ravboom, Pistol vs Veelan Iron-Armed (Ranged Touch) :1d20 + 11 ⇒ (8) + 11 = 19, hitting for 1d6 + 1 ⇒ (1) + 1 = 2

GM Only:
Veelan Iron-Armed = 43/52

Whilst, cursing as Relas barges his way through, the multi-armed man is now fighting his war on two fronts... the smell of heated grease filling the passageway as he smashes at Relas and Blekk...

Veelan Iron-Arms, Slam vs Blekk: 1d20 + 10 ⇒ (14) + 10 = 24, hitting for 1d8 + 7 ⇒ (3) + 7 = 10

Veelan Iron-Arms, Slam vs Relas: 1d20 + 10 ⇒ (9) + 10 = 19, hitting for 1d8 + 7 ⇒ (3) + 7 = 10

Everyone may act now


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk grins weakly at Relas as he passes by. "Make this one count, not feeling good at all..."

He launches himself back into the fray, biting and scratching as if his life depends on it. Which it kind of does.

Pretty sure this is the first time this whole campaign that I can use the Vivisectionist part of my build, thank you Relas! Let's SNEAK ATTACK!!!! Also, Relas-remember that when you flank and attack with melee you get a +2 to hit.

Bite: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d6 + 2d6 + 5 ⇒ (4) + (1, 4) + 5 = 14

Claw 1: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d4 + 2d6 + 9 ⇒ (1) + (2, 2) + 9 = 14

Claw 2: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d4 + 2d6 + 9 ⇒ (4) + (3, 3) + 9 = 19
Confirm?: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d4 + 2d6 + 9 ⇒ (1) + (1, 3) + 9 = 14


Blekk, quite badly injured now, draws on an inner strength... or savagery... as he takes advantage of the distraction provided by Relas. Snapping forwards with teeth bared he gets naught but metal... so, surely more by instinct than refined skill, he repositions and swipes twice at the man's midriff. His claws sing deep through flesh and muscle, partially eviscerating the man as he pulls them out... yet, it is not enough to stop his attacker... not yet.

GM Only:
Veelan Iron-Armed = 10/52

Waiting on actions from Vael, Palomia / Relas, Ravboom and the ever vocal CL4P-TP


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear
GM Zed wrote:
Waiting on actions from Vael, Palomia / Relas, Ravboom and the ever vocal CL4P-TP

Hey! I can be quiet sometimes. Why I am usually silent for at least a few nanoseconds inbetween my ever-so-witty quips!

SNNERRRRKKK! Ahhhh!!! I love the smell of heated grease in the morning! That said, lets make it burn >:)

Silence...

Claptrap looks around for a moment..
But I have nothing to burn him with... Hmm.
Instead, Claptrap raises his arm, an integrated crossbow springing forth, next moment he unleashes a bolt!
Twaanng!: 1d20 + 5 ⇒ (11) + 5 = 16
Thwock!: 1d6 ⇒ 4
If mind effecting does not work then I realize I built myself into a corner ^_^ fallback crossbow it is!


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk's jaw drops in astonishment. "Holy CRAP, you have crossbow in your ARM?! HOW DO I GET ONE OF THOSE? WANT!"

And now I gotta figure out if getting a prosthetic arm with a weapon attachment is worth losing a claw attack.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Sorry, can't let you hurt our friends," Relas hisses at the man as he unleashes a flurry of teeth and claws.

Bite; Flanking: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Claw #1; Flanking: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Claw #2; Flanking: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
______

Wow, really? -_-


Inactive

Realizing that she can't do much to affect the battle from her current position, Palo sighs and utters a few arcane words before pointing at the woman at the back.

"That should keep you busy for a little bit," she smiles as a puddle of grease suddenly forms underneath the woman's feet. She then steps to the left, making room for CT or Vael to move up.
______

Palo casts Grease to hopefully affect just the woman, then steps into the room to the left; please adjust her on the map!


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Frowning, How am I supposed to help from this spot!


Zipping forward and knocking Vael in her temple lightly, "Focus on striking that woman."


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female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Not turning her head but glaring at Knick Knack, "Fine." Delusional pile of rocks. Ignoring the noise around her feeling a heavy weight in her hand. The weight never leaves but there is a pull on it, solidifying the weapon near the woman battling Relas.

Spiritual Warhammer: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 2 ⇒ (2) + 2 = 4

Casting Spiritual weapon.


GMPC for Ravboom

The bolt fired from CL4P-TP's appendage is momentarily surprising, and relatively accurate too... but, striking a plate of implanted metal on the four-armed man's chest, it does no damage. It turns out to prove little distraction either, Relas' repeated attacks upon the man being easily deflected... and even Ravboom's shot achieving no more than a glancing blow...

Ravboom, Pistol vs Veelan Iron-Armed (Ranged Touch): 1d20 + 11 ⇒ (8) + 11 = 19, hitting for 1d6 + 1 ⇒ (1) + 1 = 2

Laystra, Reflex Save vs Grease: 1d20 + 2 ⇒ (8) + 2 = 10, Save Failed - Laysra falls prone

GM Only:
Veelan Iron-Armed = 8/52, Laystra = 24/28

...and as the sorceress falls - tentatively staggering to her feet - the four-armed man, bleeding badly now, smashes into Blekk and Relas...

Veelan Iron-Arms, Slam vs Blekk: 1d20 + 10 ⇒ (11) + 10 = 21, hitting for 1d8 + 7 ⇒ (8) + 7 = 15
Veelan Iron-Arms, Slam vs Relas: 1d20 + 10 ⇒ (11) + 10 = 21, hitting for 1d8 + 7 ⇒ (3) + 7 = 10

Blekk is now at -9HP, unconscious and dying - he needs to make a DC10 CON Check with a -9 penalty to stabilise

Everyone may take their turn now


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

"Ah, shi-"

Blekk sinks to the floor in a crumpled heap.

Don't I not need to make CON checks? Mythic tier 1 gives me Hard to Kill.


Blekk D'spessmun wrote:

"Ah, shi-"

Blekk sinks to the floor in a crumpled heap.

Don't I not need to make CON checks? Mythic tier 1 gives me Hard to Kill.

And I keep on forgetting that!!! No CON Checks then... just a nice rest :)


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HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

And here I was going to cast Stabilize on you :) Remember, we do have hero points!
STINKY!! Claptrap calls out to the fallen goblin.
He then bullies his way through his allies through the narrow hallway until he is right on top of Blekk (literally on top, I think his wheel is resting on Blekk's hand)
Pick on someone your own type, you bucket of rust bolts, or better yet, Pick on someone on your own side!
His voice goes all funny and arcaney as he casts black, murderous magic at the 4-armed lesser construct.
I got ya buddy. I'll protect you!

Mechanically I cast Cast Murderous Command first then move, visually I move to protect Blekk then cast while standing over him, but if its an issue I cast then move. Once again, the stupid thing will EVENTUALLY stick >_>


The four-armed man, ready to crush Blekk's skull, looks up at CL4P-TP... and then, murder in his eyes, turns towards the woman in the room behind him.

His fists, drenched in blood already, clench...

Veelan Iron-Armed, Will Save vs Murderous Command DC15: 1d20 + 4 ⇒ (10) + 4 = 14, Save Failed

Waiting on actions from Vael, Palomia / Relas and Ravboom


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk turns over, oblivious to his surroundings. He starts snoring.

Claptrap, you're my hero :D


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

:D ya, the Spellcasting Oracle just went toe-to-wheel With the meat grinder in order to cover you ;)
And I am providing flanking bonuses for Relas!

CL4-TP you sauve robot, time to get a shiny new dent...
Remember; youdontfeelpain. youdontfeelpain. youdontfeelpain.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

The warhammer strikes at the woman again.

spiritual warhammer: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 2 ⇒ (5) + 2 = 7

Frowning at CT's yells. Moving so that she can send out a burst of energy out without healing their foes.

Channel: 2d6 ⇒ (4, 1) = 5


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Sensing that whatever CT did earlier has happened again, Relas obligingly steps out of the way of the four-armed man even though he remains quite wounded himself. Hoping that the lady caster will determine she has bigger fish to fry than himself, he adopts a defensive stance and waits to see what happens.
______

Relas takes a 5 foot step away from the four-armed man and goes Total Defense.


Inactive

Sensing that both Relas and Blekk are in trouble, Palomia steps back into the hallway to take stock of the situation. A strange look comes over her face for a moment as she lifts a hand and points - not at their foes and not at Relas but at Blekk. Suddenly, a small ray of white light shoots from her fingertip and zaps the goblin...filling him with a small burst of healing energy.

Heavenly Fire (Blekk): 1d4 + 1 ⇒ (3) + 1 = 4
______

Palomia uses her Heavenly Fire sorcerer power to heal Blekk for a small amount. That should put him back to 0 HP and staggered when combined with Vael's channel!


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Oh hes staggered alright! I'm sitting right on top of him and this bucket O' bolts ain't light you know!


Ravboom delays

Vael's weapon, floating in the air smashes into the woman at the rear of the room... sending her reeling mere moments before her 'ally' - CL4P-TP's craziness ringing in his ears - crashes into her twice with his brutal arms. She barely registers her surprise before she crashes to the floor...

Veelan Iron-Arms, Slam vs Laystra: 1d20 + 10 ⇒ (9) + 10 = 19, hitting for 1d8 + 7 ⇒ (4) + 7 = 11
Veelan Iron-Arms, Slam vs Laystra: 1d20 + 10 ⇒ (16) + 10 = 26, hitting for 1d8 + 7 ⇒ (3) + 7 = 10

GM Only:
Veelan Iron-Armed = 8/52, Laystra = -7/28

Everyone may take their turn now


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk groggily opens his eyes. "What happened? We win? Claptrap, why are you standing on me? Personal space, dude."

He looks at the four-armed man just as he smashes his partner to the floor. "Oh. You worked your mojo on him, Clap? Great job."

He staggers up to his feet drunkenly, fishing out an extract as he does so and quickly drinking it.

Using my action to stand up, with another swift + mythic power to Cure Light Wounds to put me up to a whopping 6 HP!.

CLW: 1d8 + 4 ⇒ (2) + 4 = 6

"Right, thanks guys-who brought me back? Was worried he was gonna smash me again. Speaking of smashing, what do we do about this guy?"


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Well that was easy...
Claptrap remarks as his Mind Muckery finally sticks.

And yes Blekk, I AM in your personal space. Isnt it awesome?!?
You could almost swear you heard a quiet giggle...
What else are we going to do? KEEP SMASHING!

Now that Blekk is up and not about to be dead, Claptrap backs out of his "Personal Space" then reloads his crossbow and fires it at the lesser construct once more.
5-ft step backwards, if I can, then move action reload, standard action shoot. If I cannot 5-ft step away then I provoke 2 AoOs
Twanng!: 1d20 + 5 ⇒ (12) + 5 = 17
Thwock!: 1d6 ⇒ 5

I need a knife...


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Sorry everyone

Rav levels the gun at the woman, instead of the man this time, and pulls the trigger!

RTA: 1d20 + 11 ⇒ (2) + 11 = 13 Blech

Damage: 1d8 + 1 ⇒ (7) + 1 = 8

"Hmm, Blekk prettier with insides on outside. Should look that way all time, scare less people."


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk cocks his head at Rav. "Huh. Thanks for the input. Claptrap, make a mental note for me-'To do: get mechanical arm with gun inside it, turn myself inside out.' Maybe not in that order though. Think metal arm would start itching if it was inside me."


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Waiting to see how the others want to finish off their battle with the four-armed man, Relas continues to maintain a defensive position as he takes another step back from their foe.
______

Relas takes a 5 foot step to his current position and maintains Total Defense!


Inactive

"Well, that was super effective," Palo remarks as the man's female companion drops like a stone under his onslaught. With a shrug, she draws her crossbow and levels it at the injured man. "Guess all that's left is to put this one to bed, right?" she asks as she loads a bolt.
______

Keep forgetting that loading a crossbow is supposed to take a move action! So all Palo can do is draw and load it for the next round.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Missed the part about the woman going down, so change my shot to the four armed guy


The man, looking down at the woman on the floor, turns to face CL4P-TP, "You made me do this!!!! This is your fault!!! You will..."

With all four arms raised to crash down against the machine, he charges... and, as a crashing explosion from Ravboom's gun rings around the tight confines of the corridor, he jolts backwards... and collapses.

Combat Over, Actions?


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Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk goes over to the two fallen figures to see if they're still alive. "We should have maybe tried better to keep one of them alive...even though big guy over there did do his best to kill me."

Heal (Sorceress): 1d20 + 8 ⇒ (14) + 8 = 22
Heal (Four-Arms): 1d20 + 8 ⇒ (18) + 8 = 26

"Anyone got rope? Or handcuffs? No judging if you do have handcuffs, we all have our weird quirks."


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Claptrap sees the 4-armed Lesser Construct charge at him and a little bit of oil leaks out before Claptrap goes full lockdown mode (basically total-defense combined with dropping prone-ish for story purposes) and braces for impact...
...But it never comes. Looking outward and seeing the fallen man, Claptrap jumps up with sudden animation Ahaa! I knew we would easily emerge victorious! Go Team! Go CL4-TP! Go Team!
He then sees Blekk attend to the people he just helped put in the dirt, so he goes over to help him.
Good idea, why I have an excelent idea I want to try on one of these hapless falf-wits
Aid-Another Heal Check: 1d20 + 3 ⇒ (5) + 3 = 8
I... I actually failed an Aid-Another check :,(
But apparently Claptrap is a little too forceful and vindictive with his "help" to actually achieve anything...
Thankfully you got this buddy! Now watch this...
[Ooc]Claptrap casts Brain Drain on the unconscious female (DC 16 Will negates)[/dice]. Failing the save inflicts 4d4 damage and I Eatz your Knowledge >:)

Brain Drain:
Brain Drain (Su): You can take a standard action to violently probe the mind of a single intelligent enemy within 100 feet. The target receives a Will save to negate the effect and immediately knows the source of this harmful mental prying. Those who fail this save are wracked with pain, taking 1d4 points of damage per oracle level. After successfully attacking with this ability, you may use a fullround action to sort through the jumble of stolen thoughts and memories to make a single Knowledge check using the victim’s skill bonus. The randomly stolen thoughts remain in your mind for a number of rounds equal to your Charisma modifier. Treat the knowledge gained as if you used detect thoughts. This is a mind-affecting effect. You can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels beyond 5th.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav reloads the BoomGar. "After finish 'helping' them, let us know what you found while stealing everything they had. May need later."


Working quickly, Blekk stems the blood flowing from the sorceress' wounds... her breathing, shallow and rapid, slows and becomes more regular...

...a cue then for CL4P-TP to trundle over and attempt to gather knowledge from a helpless 'informant'.

Laystra, Will Save vs Brain Drain: 1d20 + 5 ⇒ (8) + 5 = 13, Save Failed - 4d4 ⇒ (2, 2, 2, 4) = 10 damage

Images of street scenes from Zel-Argose fill CL4P-TP's sensors, of cloaked figures moving in the shadows, of a gate opening and a man stepping through... and then, moments later, the cloaked figure (revealed to be the four-armed man as the cloak slips free) attacking him... a final image, fading into darkness, appears - the four-armed man handing a parcel to a figure that CL4P-TP registers as a 'jagladine'.

...and then, choking and coughing on the blood that trickles from her mouth, the woman becomes still.

The sorceress has gone below negative CON and is dead


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

I melted someones brain XD
Also, OOC I could use a little help sorting that out

Claptrap calls out for the benefit of the party, and any 'onlookers' who might be listening in...
MUHAHAHAHA! I have siphoned off her thoughts and memories. Sadly, her brain did not survive the trama and has turned to mush... Unfortunate!
But alas! Her final memories! A street in Zel-Argose... Cloaked figures, its a conspiracy! A crime! The cloaked figures, including these two, attack a man! Then, a parcel, exchanged hands from Mr. Four-Arm and, GASP! A Jagladine!...

Claptrap intimidates a swoon for (more) dramatic effect.

What could it all mean?

Did I learn their names by chance? It would be helpful in describing them :P


Inactive

"Wh...good job Twinkle Toes, she's dead," Palomia scowls as whatever CT just did forces the sorceress to give up the ghost. "I know we were given a little more free reign on how to put these guys in their place but I'd rather we not get a reputation for leaving a pile of bodies and a s***-ton of property damage in our wake every time we're hired to do a job!"


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk stares at Palomia like she'd just said something incredibly stupid. "Wha-Palo, do you hear yourself? That's EXACTLY the reputation we want! And think about it this way-most of that "pile of bodies" wasn't even left by us! We're so good, we get the bad guys to kill each other! Or at least do most of the heavy lifting."

He nudges Four-Arms with his foot, trying to see if he's still alive. "Clap, if this guy's still kicking, wanna melt his brain too? I wonder if we could get it to leak out of his ears."

The crazy vivisectionist part of Blekk is absolutely adoring Claptrap's brain-melting, foe-turning murderhobo ways.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav slams the butt of his gun into the back of Claptrap's frame, where he usually just back hands the machine. "Do that again I disassemble you with prejudice, use parts to line pig sty. That evil, killing helpless person."

Not trying to go PVP, just that from Rav's perspective, he made Claptrap, and he's gone and done something evil. Rav may be a 'means justify ends' but he's still CG, and that crossed a major line with him.

Sense Motive, DC 10:

Rav is absolutely furious and seems ready to disassemble the robot right now. Mainly only held back by it being a PC, if it was an NPC, he'd be blowing big holes in him right now


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Sense Motive: 1d20 + 1 ⇒ (3) + 1 = 4

Blekk, blissfully unaware that Rav is actually MAD at Claptrap, also smacks Clap on the back. "Yeah, evil evil Clap! Come on man, do it again!"

He has a huge, almost crazed, grin on his face.


Inactive

Sense Motive (DC 10): 1d20 ⇒ 14

Holy hell, I don't think I've ever seen Rav this p*****.

"NO, we're not doing that again!" Palo exclaims at Blekk. "We've already left enough of a mess here as it is since we didn't even have to kill anyone, just slap them around a little and take those papers."

She turns to the errant robot. "CT, you've got about as much impulse control as most of the goblins I've met besides Rav but you're useful to have around and I've actually gotten halfway used to your nonstop chatter," she begins, her expression deadly serious. "So listen to Rav on this - because he absolutely means what he says."


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Yeah...I'm all for defending ourselves but there's no call to be cruel," Relas agrees, looking troubled. "Maybe CT didn't really mean to kill her though?"

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