Helikon´s Core Iron Gods (Inactive)

Game Master Helikon

Map of Torch
Picture of Torch
Khonnir Baine
Val Baine
Dolga Freddert


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Like a ghost Dinali moves forward and can see a metallic shape in the next room.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan will wait behind, never being one to be overly stealthy. He is waiting for a signal to move forward.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan whispers, as quietly as he can for a Dwarf

"what do ye see in there?"

The Exchange

female Halfling Bard 2

"Something metallic. But I can´t see in dark!"


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort hums along still, peering into the dark. "Can't dwarves see in the dark?"


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

"Aye we can, but we tried that already, I am not sneaky enough and you others need the light. We will just follow the wee lass and wait for her report."


As Dinali checks again she can see that the shape seems familiar. Like the one encountered in Khonnirs Home. But it does not move.

The Exchange

female Halfling Bard 2

It moves? If not she enters to check what it does?


It does not move at all. What now?


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan will follow Dinali into the room, moving over to the motionless object and inspecting it.

perception: 1d20 + 4 ⇒ (19) + 4 = 23


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort follows Derlan into the room and stares at the thing. "Is it alive?"


Derlan is of opinion that this metal man is very, very much the same as the one in Khonnir´s house. With one major difference. This one seems to be in pristine condition. But although you think he watches you... he seems to be ignoring you. Is he daydreaming? Does he dream of electric sheep?


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort rages and kills the electric sheep.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan will look around the room a bit further, not looking for anything specific just to note what is in the room.

other entrances, and items just sitting out.

"Where to from here? Deeper in me guess?"

The Exchange

female Halfling Bard 2

Dinali moves forward and touches the metal man very carefully.


Nothing happens. Suddenly it speaks."gafsd gfsafadfghho sf gfdsgsdg"


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Is it just mixed up? I do speak Androffan

"Ye seem to have awoken it, lets hope it can't move"


Derlan:

You understand the robot."Damages to the structure will be punished!"


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

"This must be some kinda repair bot er somethin'. It said Damages to the structure will be punished."

To Robot in Androffan:
"We didn't damage the structure, it was like that when we got here. Can ye tell me what happened?"


Derlan:
"Damage occured 18 medium time units ago. Energy is taken to repair. Show identification for issuing more orders!"


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

"so not that long ago someone came through here eh?"

Derlan then looks around, "Er right, the machine said someone caused the damage 18 minutes ago or I'm guessin' Medium unit is minutes"

to robot:
I don't have any extra energy for ye, nor identification.


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort stares back and forth from the odd squawking robot to the dwarf, both speaking the strange tongue. "You speak this thing's language?"


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

"Dun enough research here laddy to learn it, I can teach ya sometime if ye want."

To Robot:
"what can ye tell me about what came through here and did this damage?"


@Derlan You get repeated answers of please identify for future commands.
Maybe you find something to give it orders deeper inside.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

"It cannot tell me any more right now, we might have to go further in, anyone see another door?"


Yes you see one open.. streight ahead.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan will head to the open door, slowly looking in to the next room.
Looking around: 1d20 + 4 ⇒ (7) + 4 = 11


The northern wall of this otherwise empty metal room is a tangle of what look to have once been strange cages of some sort. Tangled amid the metal ribs of these cages are ribs of a more organic nature—the ancient bones of some sort of alien creature. Smaller mounds of rubble lie against the opposite wall.
Does Derlan disturb the debris?


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan will approach to with in 10' of the cages and bones, awaiting everyone else to follow him into the room. He will do his best to see what could be there without touching or disturbing the debris.

perception: 1d20 + 4 ⇒ (19) + 4 = 23


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort will follow Derlan in, looking around. "What sort of beast makes bones like these?" He will prod the debris, trying to see what else is in here.


@Delan you find a few things without digging to deep. A set of claws, a long metal probe and 2 glowing silverdisks
@Mort those bones are very unknown to you, it makes no clear picture.
But the next door is open.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan will pick up the 2 glowing disks, looking over them cautiously he will place the in the bag with the others.

He will then continue to move forward to the next door, waiting for the rest to have a look around.


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort shrugs and looks over toward Derlan. "Find anything interesting?"


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

"Just a bunch of junk really, might find more farther in."

Derlan will also grab the Metal probe.


Silverdisks are worth 10gp. And silverdisks don´t glow!


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

would there be an appropriate knowledge to roll for them?


Knowledge local, appraise or know engeneering


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Appraise: 1d20 + 3 ⇒ (1) + 3 = 4 I assumed they are non magical

Derlan rolls the 2 new silver disks over in his hands looking at them and wondering why they are glowing.


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Eriethiel looks at one of the coins, considering its worth.

Appraise (Take 10): 10 + 9 = 19


Correctly absoltely nonmagical. Well they don´t react to detect magic
@Eriethiel those items can be worth many a penny to the right person. You have heard of working silverdisks... spoken awe.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan will leave the disks with Eriethiel, then head through the door into the next room.
"Keep it lass, I have another bag of them already. We should find a buyer once we return and split the reward"


As you go on you find another room
Two strange machines sit to the north and south against the walls here, their faces appear similar to coils of metal tubes with several nozzle-like protrusions pointing into the room itself.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan will slowly move into the room, never seen the likes o' these efore."

"Anyone have a clue what these could be?"


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort moves after, shaking his head. "This whole place has me a bit confused, actually."


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Eriethiel nods in agreement. "I've no idea, myself."


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan will look around the room, looking for anything that may be out of place or help with the machine in the other room and giving up more information.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Now this will be the first test for you. You will need DC 20 in knowledge Arcana or Craft Alchemy, knowledge engeneering 10 and a wis 10 and a Int 10 check to solve the machine´s purpose.
This is also a wake-up call for one of you to get Craft alchemy for the future.


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Knowledge (Arcana, Take 10): 10 + 10 = 20

Eriethiel takes a moment and studies the machine.


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Wis/Int check: 1d20 + 1 ⇒ (10) + 1 = 11


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Wisdom: 1d20 + 3 ⇒ (1) + 3 = 4

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