GM Valmoon |
Hello Everyone!
I Have been on the player side of Pathfinder for a little over a year know and as time went on my desire to GM only grew. So with out further delay here is what I am looking for.
As the title states this is a Skulls & Shackles campaign.
Character Creation Guidelines
1st Level Characters
Race: Core, APG, UC, UM, ARG (no custom races)
Class: Core, APG, UC, UM, UE
Archetypes: Core, APG, UC, UM, ARG, UE
Abilities: 20-pt Buy
Alignment: No Lawful Good, all else is allowed (but, your character needs to "play" well with others)
Wealth: 150gp
Character Traits: Two traits, One Must be a Campaign Trait from the Players Guide. (no rich parents)
What I'm Looking For
1. minimum of 1-2 posts per weekday
2. creative and interesting backgrounds
3. optimized character's are welcome as long as #2 is fallowed
4. Again, play well with others
You don't need a full character sheet for the application - just the background and character idea.
Recruitment will be open until August 31st.
Those picked will be posted September 1st around 2:30pm - 3:00pm CST.
Ender_rpm |
Put me down as very interested. Been a while since I played, but I'm thinking Halfling gunslinger, lots of sailing skills, escaped slave turned buccaneer, but too hot headed for command, yer basic bosun or first mate type. I imagine a great deal of swinging from ropes and shouting ill advised comments about an adversaries choice of mate :)
GM Valmoon |
wow. no lawful good but all evils allowed. that's new.
also does this mean all Pathfinder Companion and Chronicles archetypes are out of the question?
I can be convinced to allow a Lawful Good character in, if I feel the class can play well with evil types.
As for Pathfinder Companion and Chronicles archetypes, (I forgot about those.) as long as I get a link showing me what to expect and it can play well with others. I will give it a equal chance of acceptance.
(After all I'm just the Story teller so to speak. Player enjoyment is one of my main goals. )
GM Valmoon |
Liking the character backgrounds so far.
If you have any questions comments of concerns feel free to ask.
characters:
Lucia Rhitu - Human - Summoner (Synthesist)
Afzara - Undine - Summoner (Synthesist)
Embrianna - Half-Orc - Fighter (Cad)
Henk2 - Human - Fighter
Willis Cana Dhum - ? - gunslinger
showed interest.
Hoogie - Paladin?
Henk2 |
Submitting Henk the whaler/pirate. Son of a pirate who has been sent out on his own by his father to make his own way.
Boy, ya can't be riden my coattails yer entire life. You are a man now and it is time to make yer own way. COme back to the Shackles when ya have a new life, and git yerself a wife. This creaky knee needs a babe to bounce on it.
Bob Evil |
I'd like to throw my hat in the ring. Background and sheet are in my profile.
Hrm...If I can avoid it I'd rather not try to elbow anyone out of a spot based on having the same class or role, so since a sorcerer has already been fully submitted I'm going to try for something else instead.
Either going with a cleric of Besmara or a wizard this time around.
Samael "Sam" Adroushan |
Sam I am!
Speed 30 ft.
Init: +4
DEFENSE
HP: 8
AC 14, Touch 14 Flat Footed 10
Sav: Fort +1, Ref +4, Will +0
CMD: +14
STATISTICS
Str 11, Dex 18, Con 13, Int 16, Wis 7, Cha 10
Feats: Weapon Finesse, Exotic Weapon Prof - Elven Curved Blade
Traits: Magical Knack, Touched by the Sea
Skills:
Appraise +7
Know (Arcana) +7
Know (Geography) +7
Linguistics +7
Spellcraft +7
Swim +4
Spells:
Level 0 (3 prep/day)- Message, Mend, Light
Level 1 (3 cast/day)- Burning Hands, Mage Armor, Shield
Equipment
Spellbook, Traveling
Spell Component Pouch
Elven Curved Blade
Dagger
Fire School
The fire elementalist sees a world around him that is made to burn, and he can bring that fire to consume his foes. He has also learned that fire can purify and protect, if properly controlled.
Fire Supremacy (Su): You gain resistance 5 to fire. At 10th level, this resistance increases to 10. At 20th level, you gain immunity to fire damage. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). Weapons with reach avoid this damage.
Fire Jet (Su): As a standard action, you can send forth a 20-foot line of fire. Anyone in this line takes 1d6 points of fire damage + 1 point for every two wizard levels you possess. A successful Reflex save halves this damage. The DC of this save is equal to 10 + 1/2 your wizard level + your Intelligence modifier. Creatures that fail their saving throw catch fire and take 1d6 points of fire damage on the following round. Creatures that catch fire can avoid this damage by taking a full-round action to extinguish the flames by making a DC 15 Reflex save. Rolling on the ground gives a +2 circumstance bonus on the save. Dousing the creature with water automatically extinguishes the flame. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Background (just last night):
Honeymooning in the region seemed like a good idea at the time. A love for romance, travel and the natural wonders of the world, be they volcano or open sea... brought Sam and his bride-to-be to Port Peril.
Samael Adroushan woke up in the shackles. He doesn't know the fate of his fiancee. But, he can imagine what would happen to a beauty like her all alone, with no one to fend for her... Inwardly he damns himself, while at the same time swearing to stay (voluntarily or otherwise) until he found out her fate... and either found her, or avenged her.
An Wizard of the School of Flame, has no place on the deck of a ship... or does he? This is the story of Samael Adroushan, or Sam... "The Accidental Pirate".
A classically trained mage, steeped in elven tradition... Sam grew fond of the Elven Curved Blade as it complimented his his graceful physique and fluid movements.
Progression - with the help of Magical Knack, will borrow from/dip into Ranger (Freebooter) for 2 levels at some point. 2-Handed fighting style, "Shield of Swings".
Sam may be a threat to a ship, but his value is in the tremendous weapon /ally he can be against other pirates.
This lends itself to becoming a mercenary of sorts. Easily filling the position of first mate.
Alivia, the Sapphire Sorceress |
@henk - the DM was gone for nearly a week, then a week ago, he posted, "sorry, I was gone without notice, I won't do that again, I promise." That was 7 days ago. -.-
Two of the players never even checked in, he was going to contact a few others that had applied, but I don't think that happened.
I doubt it will ever get off the ground - you're lucky you didn't stick around.
So, I'm looking for another SNS - I have this perfectly good character all made up for it. :)
Alivia, the Sapphire Sorceress |
Yes, it was that one - he'd temporarily taken over the other one, while recruiting for his own, then passed the other one over to his friend so that he could do his own that we all applied for.
He posted a handful of times, disappeared, then disappeared even longer. The bit that got me was that 2 players never even showed up.
Meditation |
I'd like to submit Malack the accursed. He's a man of most certainly ignoble birth that has made his way across Golarion several times as a mercenary and all around low life. He may have once been a great warrior but his love of ale has robbed him of any experience he once had attained. He's quick with a ribald tale that more than often is a true story and one not to be told in the company of ladies. He fights dirty and above all else is a survivor. He's missing his left eye but he's not sure who or what took it anymore. Even though he will start the campaign as a drunk and loud mouth he's the type of low life that just lacks focus. While something holds his attention he's a more than capable warrior and all around thug. He hasn't been a pirate before, or doesn't recall being one, but a pirate's should suit him just fine. He is easily distracted by women.
In terms of the numbers, Malack could be a fighter/rogue, pure fighter, ranger, barbarian or barbarian/rogue. He'll almost certainly take endurance and diehard as feats. Let me know what you think.
GM Valmoon |
Sweet, I've been waiting for a Skulls & Shackles game to open up.
Looks like you're good for physical characters, so how about a sorcerer? Human, half-elf, or gillman, bloodline to be determined, probably taking the Ilizmagorti Native campaign trait.
Any of the 3 listed works for me.
GM Valmoon |
Liking the character backgrounds so far.
If you have any questions comments of concerns feel free to ask.
(The bold is just lets me spot names on the list easier.)
characters:
Lucia Rhitu - Human - Summoner (Synthesist)
^ What you have is fine for fluff but, if you feel inspired to post more, I will not stop you.
Afzara - Undine - Summoner (Synthesist)
^ If you like the current concept the most then stick with it. happy players = happy game.
Alivia Granuaile - The Sapphire Sorceress - Half-Elf - Sorcerer
^ very nice background.
Samuel "Sam" Adroushan - Human - Wizard
Embrianna - Half-Orc - Fighter (Cad)
Henk2 - Human - Fighter
Sharice - Half-Elf - Barbarian
Evil bob - ? - cleric
wolfman1911 - Undine? - Witch
Willis Cana Dhum - ? - gunslinger
showed interest.
Hoogie - ? - ?
Meditation - ? - melee type?
If I missed some one let me know.
Afzara |
Thanks for that, GM Valmoon. I got a couple of games at the moment. One is great and fast. Was a replacement player that made what the DM was looking for. I wasn't asking for that but just applied to enough other games that I don't mind changing if it gives me better shot is why I asked and Skull & Shackles games seem pretty intense for tryouts.
Gruff Redneck Jones |
Gruff (Redneck) Jones
Human rouge (Priate)
Background Trait: Eye for Plunder
Trait: Killer
STR:13
Dex: 16 (+2 for human)
Con: 11
Int: 14
Wis: 13
Cha:13
Alignment: TN
Dual wielding Daggers
Redneck has been on several ships before. I lived in the Shackles all my life. Both on ships and off ships. I learned his skills on the streets as a young boy, after taking a dagger from a body that I "happened" found. I then jumped aboard a priate ship because the guard thought that the I killed the person. I stowed away on a shiped called "Lost Barnicales" and I when I was finally found I was put to work for 5 years aboard. Finally I was on leave and now I find myself in this Tavern after a night of Drinking and Spicy food. Listening to a Horrible minstrial.
More to come on myself here. I will post my stats later tonight.