Amiri

Sharice's page

128 posts. Alias of shadur.


Full Name

Sharice

Race

Half-elf

Classes/Levels

Urban Barbarian 1 / AC 15, touch 13, flat-footed 12 / hp 14 / Fort +4, Ref +3, Will +1 / Perception +8

Gender

Female

Size

5' 7"

Age

19

Alignment

Chaotic Neutral

Deity

Besmara

Location

The Shackles

Languages

Common, Skald, Varisian

Occupation

Wants to be a pirate queen.

Strength 11
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 12
Charisma 14

About Sharice

SHARICE CR 1/2
Female Half-Elf Barbarian (Urban Barbarian) 1
CN Medium Humanoid (Elf, Human)
Init +3; Senses Low-Light Vision; Perception +8
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DEFENSE
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AC 13, touch 13, flat-footed 10. . (+3 Dex)
hp 14 (1d12+2)
Fort +4, Ref +3, Will +1
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Curve Blade, Elven +0 (1d10/18-20/x2) and
. . Unarmed Strike +4 (1d3/20/x2)
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STATISTICS
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Str 11, Dex 16, Con 14, Int 12, Wis 12, Cha 14
Base Atk +1; CMB +1; CMD 14
Feats Weapon Finesse
Traits Besmara's Blessing (1/week), Deck Fighter
Skills Acrobatics +7, Escape Artist +4, Intimidate +6, Perception +8, Profession (Sailor) +6, Swim +8 Modifiers Water Child
Languages Aquan, Common, Elven
SQ Controlled Rage (Ex), Controlled Rage: Constitution, Controlled Rage: Dexterity, Crowd Control (Ex), Elf Blood, Rage (6 rounds/day) (Ex)
Combat Gear Curve Blade, Elven, Leather; Other Gear Bedroll, Blanket, Mug/Tankard, clay, Pouch, belt (empty), Sack (empty)
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SPECIAL ABILITIES
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Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Deck Fighter Your long experience in compensating for the pitch and yaw of ocean-going ships grants you a +1 trait bonus on attacks of opportunity when fighting aboard a ship.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Ancestral Arms: Elven Curve Blade

Background:

Sharice.

Just... Sharice. Her mother didn't have a last name worth owning, and her father wasn't married to her mother, and probably doesn't even know she exists; dashing rogue pirate captains aren't generally inclined to spend much time thinking about easily impressed and more than slightly naive barmaids after they've set sail.

Her mother did remember, though, and she told her young daughter all sorts of stories about the man who'd captured her heart, his adventures and the great reputation he had. Sharice even believed them. Unfortunately for her, the other kids in that area of Drenchport were less than impressed when she shared her stories -- but they found Sharice's easily roused temper downright hilarious, especially when they discovered that even enraged she wasn't strong enough to win a fight if they ganged up on her.

Sharice *was* intelligent, however, and as she endured she learned to harness that rage; hold it back until it would do the most good, and keep it under control even when she did unleash it, instead of letting it control her; to leave no insult unrepaid, but to arrange repayment on her /own/ schedule.

It took a while, but eventually the bullies learned to leave her alone and find safer people to torment.

Growing up brought its own problems; Sharice had /no/ intention of following in her mother's footsteps, but there weren't all that many legitimate jobs available for women, even in Quent. The House of Stolen Kisses would probably have welcomed her, and Cailistria's philosophy of indulging the finer points of life without concerning one's self too much with what other people thought of it did have its appeals, but despite having sworn off her mother's stories Sharice couldn't deny that something in her soul just would not rest easy without the smell of salt water in the air and an open horizon before her.

Most of the seafaring jobs she was offered either suggested the position of ship's cook or... 'entertainment', neither of which she was even remotely interested in. However, one middle-aged captain noticed the smoldering rage in her eyes as she turned his suggestion down and saw something he could respect, so he set her a challenge: He'd hire her on as a sailor on the _Shark's Fin_ for at least three journeys; if she proved herself capable on the first journey, she'd be accepted as a full and equal member of the crew. If she proved herself a liability... She'd spend the next two journeys as 'entertainment'.

Sharice accepted.

To everyone's surprise, including her own, she did turn out to have an aptitude for the job; her natural talent, combined with the stubborn determination to keep going in spite of everything the sea and the crew threw in her way won her the respect and acceptance of her crewmates two weeks into the first journey.

Which was probably a good thing, as the second journey ended in disaster; a boarding action going suddenly awry when their target turned out to have a mage among their passengers, killing the captain and causing severe damage to the ship before they'd ever closed the range.

The Shark's Fin limped into Port Peril with near-empty holds and severe damage. The First Mate, now Captain, didn't have enough money to repair her to the point she'd be seaworthy again, let alone pay the crew; so he did the only thing that could save him from being lynched, sold the _Fin_ and distributed what little money he could get for her among the crew. Sharice took her share -- and the former Captain's curved blade -- and made her way to the nearest tavern.

Food, lodging, and something to drink; she'd start looking for another ship to sail on tomorrow...

Personality:

If you had to describe Sharice's personality in one word, the first choice would probably be "driven", although "selfish" would come a close second. Just because she has a grip on her temper doesn't mean it doesn't fire up easily, and she has some trouble(will save, average DC) declining a reasonable challenge regardless of what she stands to gain or lose ("Jump overboard and see if you can keep up with the ship for ten minutes" isn't reasonable; "Arm wrestle that Ogre" would be.)

She wants a ship of her own and a crew to lead; she wants to roam the seas and be beholden to nobody; she want wealth and fame and luxury... And she wants to earn all of it, to prove to everyone beyond a doubt that these things are hers by right of conquest.

A last name?

Pfeh.

She'll make one.