GMTrex's PFS [Normal Mode] 1-40 Hall of Drunken Heroes (Inactive)

Game Master Andrew Trexler

COMBAT MAP!
Mission: investigate Cayden's Hall for demon activity


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Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
GMTrex wrote:

Oops -- looks like I'm still missing background for Val. Just a quick note is fine.

Thanks!

Sorry, completely missed this request!!

Dor'heana Carva'hal (Val) is a human, found as an infant by elves and raised in their woodland culture. He was struck early on with wanderlust in the hope of finding his birth parents, but quickly gave that up for a bad job and simply followed the path of Desna as his goal. He has followed the path of Freedom and Liberation ever since.

Val actually *did* die once. Early on in his career in an attempt of a Rescue at Azlant Ridge, he was killed by the Aspis Consortium, who revived him then tortured him for 2 weeks before contemptuously dumping him on an Azlant ship, where he returned to the Society to recover.

That was the only scenario that I ever heard of where, if the goal was achieved but someone died, they got a "free" Raise Dead--but still got hit with 2 negative levels plus a point of con drain from the torture...S (as Castimir, I believe) made it out alive but Val did not!

hey, munchkin question: i'm thinking it's not worth prepping Flame Strike, as this party's damage output is plenty high without a non-specialist like me trying to contribute. Other suggestions for 5th level spell?

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

If I recall Castamir was the ONLY survivor.

Yeah, if we're facing demons, we need magic circles Against Evil. I'll look at the 5th level list and reply later

-Posted with Wayfinder

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Angelic Aspect
Break enchantment
Burst of glory
Ghost bane dirge, communal would have been HUGE in the last fight
Pillar of life is a great choice for ranged parties
Summon monster V
Wall of stone

-Posted with Wayfinder

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

I'll switch out my other 3rd level spell for another Instant Enemy.

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Going with the classic Dispel Evil :-)

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

3rd:
Instant Enemy
Instant Enemy

2nd:
Aspect of the Bear
Hunter's Eye

1st:
Magic Fang
Delay Poison
Unbreakable Heart

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

I figure here is as good a place as any, but Bishop needs ONE more XP after this before retirement. I have Eyes of the Ten GM credit to apply. I'm happy to run or play, but once this wraps up think we could get this party to stay together for one more?

I'm happy to run and apply to Bishop...

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

I could certainly play in another scenario with this gang after this, I don't have any cons on the horizon for this year, which is the only thing I'd try to keep Terrill free for.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Trex do you want to run another? If you need a break I'll gladly run. (I still need to schedule 26 to make 5 stars.)

-Posted with Wayfinder

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

I'm in. :-)


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Let's see where I'm at when we finish. We've still got a ways to go. But happy to play if not run. Bishop and Hal aren't that different anyhow.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4
Faeron wrote:
I'm only at 21/91, thank you Bonekeep.

Don't know the mechanics here but I trust that you do.

Silver Crusade

Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

Nexus crystal, the reward from Bonekeep, gives me resist 10 vs negative energy damage.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Ah, that's cool! Thanks.

Edit: I'll have to remember that for subsequent rounds, lol.

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
Faeron - PFS wrote:
Nexus crystal, the reward from Bonekeep, gives me resist 10 vs negative energy damage.

Val's got one of those too!!

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Sooooo..... Val and Faeron are both scheduled o play Siege of Serpents. Think we'll be done by then?

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Val, Faeron, when you have a moment:

Discussion thread and then on the Gameplay thread


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Trying to make that happen. I think we can swing it with some room to spare. I'm pretty free this weekend so I'm hoping to post often.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

If I don't already have it:

PFS #
Day Job Roll
Faction
(Faction Journal entries you'd like to check off)

Liberty's Edge

Dwarf Cleric 14

Skybek Odeon
PFS#76576-2
Day Job: 1d20 + 10 ⇒ (6) + 10 = 16
Liberty's Edge

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Terrill Mayern
PFS#: 80015-1
No day job
Liberty's Edge

Thanks for running this, Trex! And great to get to know another bunch of good, fun players!

Silver Crusade

Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

Faeron
PFS# 21024-2
Day Job: 1d20 + 10 ⇒ (12) + 10 = 22
Silver Crusade

Faction Journal:
- Defeat an outsider that has the evil subtype or an undead creature whose Challenge Rating is at least equal to your
character level.

- Rescue a named NPC who is a divine spellcaster with a good-aligned deity or a named outsider with the good subtype.
Alternatively, collaborate with the NPC to overcome an obstacle directly related to the PCs’ success conditions, such as
defeating a foe; summoned outsiders do not contribute to this goal, but called ones do if not coerced into service. (If Dunnamast counts here)

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Great time, pleasure to meet you Terrill

PFS # 1824-2
Faction: Liberty's Edge
Day Job: Hunting Lodge Survival: 1d20 + 17 ⇒ (16) + 17 = 33
Faction Card: Liberate a captive.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Faeron: good news and bad news. Good news: both qualify. Bad news: you can only pick one per scenario. Just let me know which.

Silver Crusade

Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

I'll do the rescue the divine caster, then.

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Player Handle: Mike
Character Name: Val
PFS #: 2296-1
Faction: LE (no, not Lawful Evil)
Email: michael.susalka@gmail.com

day job Sailor: 1d20 + 15 ⇒ (12) + 15 = 27

"Liberate a slave"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Thanks!

I apologize but I'm going to need until tomorrow at least to get chronicles out. You all did get the second prestige point though! (Kill the advanced primordial demon in the dream.)

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

That's a tough Prestige Point!

-Posted with Wayfinder

Liberty's Edge

Dwarf Cleric 14

Thanks for a great game, Trex! I had a blast!

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

I'll update the tracker (for people I know in real life.) Whats' Faeron's final XP total after this?

Silver Crusade

Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

29? I'll double check tonight.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Chronicles are HERE!

Thanks for your patience. I've got a super important work meeting Monday that I've been prepping for. Sorry it took so long. Still, a few days to spare before Phase 2!

And before I forget, boon rolls!

Boon Rolls:
GM: 1d20 ⇒ 7
Bishop: 1d20 ⇒ 1
Faeron: 1d20 ⇒ 10
Skybek: 1d20 ⇒ 19
Terrill: 1d20 ⇒ 16
Val: 1d20 ⇒ 20
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

TWO boons! Huzzah!

Bishop and Val, your choice of the following:

Player Option 1:

Psychic Dilettante: Although most psychic techniques remain a mystery to you, you have become proficient in a single psychic skill through experimentation, poring over occult literature, or learning by observing a master at work. Choose one psychic skill unlock (Pathfinder RPG Occult Adventures 194) and record it below; you can now use that skill unlock as though you had the Psychic Sensitivity feat.

Player Option 2:

Prophetic Dream: Powerful dreams have visited you every night, sometimes terrible and other times exhilarating. You’ve come to understand that these nocturnal visions sometimes portend the events of the coming day, manifesting as supernatural phenomena when trouble strikes. When you begin an adventure or wake up from a full night’s sleep, you can check one of the boxes above this boon and roll 1d4 to determine what kind of dream you experienced. You can activate the dream’s benefit once. If you do not use the ability by the end of the adventure, its benefit is lost. When you check the third box, cross the entire boon off your Chronicle sheet.

1—Dream of Etheric Flight: Your dream was liberating, allowing you to soar over the clouds. As a free action, you gain the benefits of air walk for 1 round. During this time, you grant all of the weapons you wield the ghost touch weapon special ability.

2—Nightmare of Fearful Retreat: In your dream, you were fleeing some ferocious bogeyman that you dare only face in the waking world. You gain a +10 enhancement bonus to your base speed for 3 rounds. If you are frightened or panicked when you use this ability, you may attempt a new saving throw at the same DC as the fear effect; if you succeed, you are instead shaken for the duration of this ability. If the effect did not allow a saving throw, you must instead succeed at a Will save with a DC of 11 plus your character level.

3—Nightmare of Terrible Trauma: Your dream was painful, whether you dreamed of torment, watching as your teeth fell out, or being eaten by beasts, or something worse. When you would take bludgeoning, piercing, or slashing damage, you take 5 less damage (minimum 1) and gain a +2 bonus on any saving throw against additional effects associated with the attack, such as poison or disease. If your character level is 7 or higher, you instead take 10 less damage (minimum 1).

4—Vision of Utter Lucidity: This time you were able to control your dreams, traveling wherever you wished before waking refreshed. If you would fall asleep or become confused as a result of a spell, special ability, or similar effect, you instead gain the dazzled condition for 1d4+2 rounds. The original effect resumes immediately afterward, though any time spent dazzled counts against that effect’s duration.

Player Option 3:

Soothsayer: There are countless traditions of folk divination on Golarion, and you have recruited a reliable soothsayer into your service. Once per adventure, this mystic can predict imminent events and grant you a +4 insight bonus on one skill check, a +2 insight bonus to your Armor Class against one attack, or a +2 insight bonus on one attack roll or saving throw. You must use this ability before you roll the attack, check, or save or before you hear the final result of the attack against you. Dreadful portents accompany the soothsayer’s insights, and you are shaken for 1 round after using this ability. This does not cause you to become frightened or panicked if you were already shaken. The soothsayer otherwise follows all of the rules for follower vanities on pages 60–61 of the Pathfinder Society Field Guide.

Player Option 4:

Aspis Slayer: Your desire for vengeance against the Aspis Consortium goes beyond the typical enmity that Pathfinders feel for that merchant organization. Choose one of the following boons and cross the other off your Chronicle sheet.
Favored Enemy: If you have the favored enemy class feature, you may swap one of your favored enemies for favored enemy (Aspis). This ability functions against agents of the Aspis Consortium and creatures directly employed by the Consortium.
Smite Aspis: As a swift action, you may smite an agent of the Aspis Consortium or a creature directly employed by the Consortium. You must be able to see the Aspis associate to use this ability, and you must know about that individual’s connection to the Consortium. For one minute, add your character level to the damage roll of your first successful attack each round against the target of your smite. After using this ability, cross this boon off your Chronicle sheet.

Player Option 5:

Against the Consortium: Once per scenario, when you defeat a named Aspis agent in battle or thwart the agent’s plans, record the agent’s name below.

Once you have defeated four agents, you have distinguished yourself as one of the Society’s experienced operatives in countering the Aspis Consortium’s machinations. Select one of the following boons, crossing the other boons off of your Chronicle Sheet.

• Your very presence makes members of the Aspis Consortium uneasy. You gain a +2 bonus on Intimidate checks against members of the Aspis Consortium and their direct associates, and they take a –1 penalty on saving throws against all of your spells and abilities with the fear descriptor.

• You are skilled at detecting weaknesses in agents of the Aspis Consortium. You gain a +2 competence bonus on attack rolls to confirm critical hits against members of the Aspis Consortium and their direct associates.

• You gain DR 1/— against attacks made by members of the Aspis Consortium and their direct associates.

Player Option 6:

Niche Specialist: You are exceptionally talented at overcoming an uncommon type of challenge. Choose one of the following benefits, and cross the other two off your Chronicle sheet.

Chase Specialist: You gain a +2 bonus on all checks made to overcome obstacles during a chase (Pathfinder RPG Gamemastery Guide 232) as if your speed were 10 feet faster. You may cross this boon off the Chronicle sheet to reroll a failed check to overcome an obstacle with an additional +2 bonus.

Darkness Specialist: You gain a +2 bonus on Acrobatics checks made to move at your full speed while blind. You also reduce the miss chance due to concealment imposed by dim light to 15%, and you reduce the miss chance due to total concealment imposed by darkness to 40%. You may cross this boon off the Chronicle sheet to gain darkvision 10 feet for 1 round; if you already have darkvision, you instead gain the see in darkness ability (Pathfinder RPG Bestiary 2 301) for 1 round, though you can only use it to see 5 feet.

Haunt Specialist: You gain a +2 bonus on all saving throws to resist effects created by a haunt. You also gain a +2 bonus on skill checks made to notice a haunt and on initiative checks made to act in the surprise round when a haunt manifests. You may cross this boon off your Chronicle sheet to reroll such a initiative check, saving throw, or skill check with an additional +2 bonus.

Player Option 7:

Psychic Awakening: You can infuse one of your items with psychic energy, granting it more power and significance over time. Choose one weapon or armor of at least masterwork quality, one wand, or one wondrous item that can be upgraded, such as a cloak of resistance +1. To infuse the item with psychic energy, perform one of the following tasks, as appropriate for the item type. Once per adventure after performing this task, you may check off one of the 10 boxes on this Chronicle sheet.

Armor: Wear the armor during at least one combat encounter.

Wand: Activate the wand, using at least one charge.

Weapon: Make at least one successful attack roll against an opponent during an encounter.

Other Item: Proclaim the item’s greatness or significance before attempting a skill check or attack roll. Alternatively, use the item as an additional focus when casting a spell. You must be wearing the item prominently or holding it in your hand in order to infuse it with psychic energy.

Once you check off the 10th box on this Chronicle sheet, you have fully infused your item with psychic energy. If the item is not a wand, you may expend this psychic energy to reduce the cost of one future upgrade to the item by 20%. This discount does not stack with other discounts, and it can provide a maximum price reduction of 200 gp per character level. The discount reduces the price you pay for the item, but it does not reduce the market price of the item for the purpose of having enough Fame to qualify for the purchase.

If the psychically infused item is a wand, you may expend the psychic energy between scenarios to recharge the wand. You may restore up 5 charges of to a wand of a 4th-level spell, up to 10 charges to a wand of a 3rd-level spell, up to 25 charges to wand of a 2nd-level spell, and up to 50 charges to a wand of a 1st-level spell. A wand cannot hold more than 50 charges, and the number of charges you restore to the wand cannot increase its effective market price by more that 200 gp per character level. Once you recharge the wand once, the remaining psychic energy dissipates.

A character can only benefit from this boon once, even if multiple copies are applied to the same PC.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Let me know what your choice is so that I can include it in the reporting. You'll receive your boon from the event organizers shortly.

Everyone, thank you for playing! I had a lot of fun running it. I hope to get this group together again soon!

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Option 3: Soothsayer, if you please.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Oops, I failed to tell you that Terrill is on slow track! I usually say it early on, and then the DM forgets and I have to ask for a new chronicle. This time I forgot to say anything, and I have to ask for a new chronicle.

Sorry about that.

I really enjoyed playing with you, and I'm definitely in if another game comes together.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

No problem, I've played with Terrill enough that I should have remembered. Updated chronicle at the link!

Thanks again, everyone!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Game is reported. I'll shut down this thread tomorrow.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18
GMTrex wrote:
Updated chronicle at the link!

Got it, thanks.

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