GM Toothy's Wrath of the Righteous (Inactive)

Game Master Sir Longears

Current Map | Ruined Kenabres Map | Overland Locations | Loot!

Party Conditions:

Arrika [68/68 - grazed]
Brevon [61/61 - healthy]
Elriel [55/55 - healthy]
Hedda [63/63 - healthy]
Kelumarion [50/50 - healthy]
Rukzha [46/46 - healthy]

NPC:
Aron Kir
Nurah Dendiwhar
Sosiel Vaenic

Party Exp: 23920/35000
Units of Food/Water: 32 (army's consumption/day: 5)
Additional Resources: 5 Goods


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Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Next level of summoner:
+6 HP
+1 BAB
+1 CON
+Shield Ally (At 4th level, whenever a summoner is within his eidolon’s reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.)
+1 2nd level spell slot/day
+2 2nd level spells known (glitterdust, create pit)


M Leonal agathion Eidolon 1

Next level of eidolon:
+1 STR

...really? That's it? Ok...


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Arrika, not sure if you are still working on your level up but you are missing a couple skills:

Adventure skills: 4*(2 class, +1 human) = 12 ranks. You have only 8. Even if you did not distribute the 4th level points, you are still missing one... taking a look at your numbers, I also noticed that your diplomacy should be 1 higher (or 2 if the missing skill point went there).

Background skills: 4*2 = 8 ranks. You only have 6.

And regarding Kelumarion, I believe next level he receives much more stuff than just a strength bonus (unless I misunderstood your post).

@Everyone: I'm just waiting to see what is your decision regarding the brazen head before moving on. It seems that you already decided to go back to the Defender's Heart.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

You're right - I spaced filling in the skill ranks this level, and must have missed one last level too. My bad.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Bah, I can't seem to settle on what spells I want :(. I really could use some input as I keep wasting time going back and forth. Which would be most fun? Most useful? Cover weaknesses or areas we haven't covered already? I've narrowed it down to the following:

False Life Great for action economy and suitability with the long duration. Though it's unlikely to have as big impact on a battle as the spells as those I have already, but once 2nd level slots become less valuable this should be pretty good.
symbol of mirroring Amazing as a pre-buff (if we manage to make use of the short duration after leaving) or if we somehow manage to manipulate things so we are inside while the enemy is outside. In a pinch could be quite good against enemies with few but powerful attacks, though it would hurt us as well. The real drawback is the spell component cost though.
europhic cloud A fort targeting mass cc to go with the will and reflex ones I got already. This is harder to use as targeting the enemies in the cloud could be difficult. Also an annoying component cost.
perceptive cues Perception and Sense Motive are useful skills that see a lot of use, boosting them could give us greater chance of success in certain situations, for example if we suspect traps or falsehood. I would have liked it a LOT more if it lasted hour level though, for these skills you often won't know when you need them. This choice would give us something more than combat effectiveness and could give mileage out of 2nd level slots once they become less useful.
Investigative Mind This gives a decent boost to quite a lot of skills. Very similar to perceptive cues, but it boosts more skills, even if the skills are less useful and the bonus is less. I would have liked it a LOT more if it lasted hour level though, for these skills you often won't know when you need them. This choice would give us something more than combat effectiveness and could give mileage out of 2nd level slots once they become less useful.
shadowmind A mass crowd control spell that avoids friendly fire draws my attention. It would be a lot more useful if we didn't rely on light so much though. 20% miss chance is decent even if it isn't as good as the blindness true darkness grants, but I have a feeling it's just going to be worse than glitterdust most of the time, and those times it's better, it won't be incredibly much so...


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Elriel mentioned that he would be interested in see the arts presented in the AP so HERE is a link to the presented artworks of the NPCs so far.


HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)

Thanks! Thats nice artwork! Even if Brevon didn't meet half of them :). I especially like Chaleb.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
GM Toothy wrote:
Elriel mentioned that he would be interested in see the arts presented in the AP so HERE is a link to the presented artworks of the NPCs so far.

Thanks!


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Rukzha Kerzuk wrote:

Bah, I can't seem to settle on what spells I want :(. I really could use some input as I keep wasting time going back and forth. Which would be most fun? Most useful? Cover weaknesses or areas we haven't covered already? I've narrowed it down to the following:

False Life Great for action economy and suitability with the long duration. Though it's unlikely to have as big impact on a battle as the spells as those I have already, but once 2nd level slots become less valuable this should be pretty good.
symbol of mirroring Amazing as a pre-buff (if we manage to make use of the short duration after leaving) or if we somehow manage to manipulate things so we are inside while the enemy is outside. In a pinch could be quite good against enemies with few but powerful attacks, though it would hurt us as well. The real drawback is the spell component cost though.
europhic cloud A fort targeting mass cc to go with the will and reflex ones I got already. This is harder to use as targeting the enemies in the cloud could be difficult. Also an annoying component cost.
perceptive cues Perception and Sense Motive are useful skills that see a lot of use, boosting them could give us greater chance of success in certain situations, for example if we suspect traps or falsehood. I would have liked it a LOT more if it lasted hour level though, for these skills you often won't know when you need them. This choice would give us something more than combat effectiveness and could give mileage out of 2nd level slots once they become less useful.
Investigative Mind This gives a decent boost to quite a lot of skills. Very similar to perceptive cues, but it boosts more skills, even if the skills...

I like shadowmind, euphoric cloud, and false life but it's your PC...


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Destroying the brazen head with a hammer could take a while is actually pretty easy... it weights 10 lbs which would translate in about 90hp (taking the brass density in consideration and the rough shape of a cube to make it easier). Brass has 9 hardness.

With Brevon's average damage using power attack (17 damage) with his hammer, it would take him ~11 strikes = over a minute of hammering action.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Being magic would increase that time though, right? I think enchantment adds to hardness, at least for weapons.

Ooh, another question: would casting protection from evil or chucking a dose of holy water on it negate any bonus it might get to hardness from its enchantment, or weaken it some to make it easier?

And thanks for the NPC art - paging through the art in Paizo books is my favorite thing. I prefer the close-up face portraits of Anevia and Irabeth a little more, but the full ones are good too.


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As far as I know, the only magic items that get increased hardness are magic weapons and armor, since this increase is only tied to "+1" bonuses, and not to the caster level. Let's make it simple and just hammer it to pieces!


Current Map | Loot | Critical-Fumble Generator

I've sent a message to Rukzha just to make sure he is ok. Oyzar is a very active member in this game and on these boards but it looks like his last post was on july 21st. I hope everything is ok.

Besides your current equipment, you now also have access to all the loot left behind in the Blackwing. On top of that, you also received a 4.000gp reward for clearing the two safe houses and also retrieving the papers from the Tower of Estrod! Feel free to prepare yourselves before we enter the last part of the first book!

EDIT: It looks like we all forgot about the unconscious and gagged cultist on the first floor of the tower! Has Elriel killed him or you brought him as a prisoner? In the end it doesn't matter, just curious!


HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)

Sabrina's potions of CLW, CMW and remove fear will definitely come in handy.

I'm also thinking to purchase:

a cloak of resistance +1 (1,000gp)
a ring of protection +1 (2,000gp)
mwk full plate armor (1,850gp)

That would leave me with 115gp left over.

Thoughts?


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
GM Toothy wrote:

I've sent a message to Rukzha just to make sure he is ok. Oyzar is a very active member in this game and on these boards but it looks like his last post was on july 21st. I hope everything is ok.

Besides your current equipment, you now also have access to all the loot left behind in the Blackwing. On top of that, you also received a 4.000gp reward for clearing the two safe houses and also retrieving the papers from the Tower of Estrod! Feel free to prepare yourselves before we enter the last part of the first book!

EDIT: It looks like we all forgot about the unconscious and gagged cultist on the first floor of the tower! Has Elriel killed him or you brought him as a prisoner? In the end it doesn't matter, just curious!

Elriel takes no prisoners! :)

I'll look at the loot and let you know. So if nothing is claimed, do we sell it and distribute?

Weren't you going to have something 'happen' between Sabrina's sword and Brevon's scimitar? This may be a good time...


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

I'd like to have a +1 cold iron shortsword or actually 'enchant' one of the twin blades I have since I hate throwaway items.
However, this costs 2,000, which I don't have.

MW thieves tools would also benefit Elriel (and the group).

A MW composite short bow (+1 STR) would be helpful as well.

There's nothing in particular that Elriel wants from the loot pile but there are things that shouldn't be 'given up', like the CMW potion and wand.

Thoughts?


HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)

Oh, I fear I've misread the loot shoot. The 4,000+gp represents the total value of all my items, not my cash on hand. It appears my shopping list is much reduced. I'll have to sit down later tonight and re-think my immediate purchases.

And Yes, I'm worried about Oyzar. It's unusual for him to be inactive! He's a good role player and also keeps us all on track! I hope he comes back soon.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

I'm still alive, and physically I'm well at least. I'm sorry for dissapearing like that... A mix of factors, including vacation and problems with the family. I still want to continue this game, though there is a lot to read up on... I'll do so shortly.

Upgrading Elriel's weapon would cost 4k, which is all our money, though any significant buy for the rest of us would cost pretty much just as much (headband for Arrika and Rukzha). As before I'm kinda hesitant to buy cloaks of resistance, we already got 2 and we are bound to get more tossed after us. Two cheap items that could be good would be a scabbard of vigor and full plate. Do we have anything to trade in? The items from the library and what we found in the safe houses.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Rukzha Kerzuk wrote:

I'm still alive, and physically I'm well at least. I'm sorry for dissapearing like that... A mix of factors, including vacation and problems with the family. I still want to continue this game, though there is a lot to read up on... I'll do so shortly.

Upgrading Elriel's weapon would cost 4k, which is all our money, though any significant buy for the rest of us would cost pretty much just as much (headband for Arrika and Rukzha). As before I'm kinda hesitant to buy cloaks of resistance, we already got 2 and we are bound to get more tossed after us. Two cheap items that could be good would be a scabbard of vigor and full plate. Do we have anything to trade in? The items from the library and what we found in the safe houses.

Glad to hear that you're well enough to join us.

Why would upgrading Elriel shortsword (only one) be 4K and not 2K? I'm not sure we have 2K anyway so the above was a wish list.

Better armor for the tankers is always good.


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Rukzha Kerzuk wrote:

I'm still alive, and physically I'm well at least. I'm sorry for dissapearing like that... A mix of factors, including vacation and problems with the family. I still want to continue this game, though there is a lot to read up on... I'll do so shortly.

Upgrading Elriel's weapon would cost 4k, which is all our money, though any significant buy for the rest of us would cost pretty much just as much (headband for Arrika and Rukzha). As before I'm kinda hesitant to buy cloaks of resistance, we already got 2 and we are bound to get more tossed after us. Two cheap items that could be good would be a scabbard of vigor and full plate. Do we have anything to trade in? The items from the library and what we found in the safe houses.

Glad to hear you are back! I hope everything ends up well for you.

Regarding the loot, you can always sell or trade much of the loot you have acquired.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

It cost 2k extra to enchant a cold iron weapon. 4K for only +1 damage and making the weapon magical is kinda expensive... What do you think of the scabbard of vigor? Note that you can draw it as part of the move action from the shirt.

I'll come up with a plan for buying stuff later.

@Toothy: I assume we won't be able to find any items we didn't find the first time around? Namely a paladin made wand of restoration. I don't remember if there was a full plate available or not though.

I'm almost done reading up.


Current Map | Loot | Critical-Fumble Generator

Click HERE for a quick reference of the items you've already looked for.

If you had spend a couple more time away (not even a day past since the last time) it would make more sense for someone to have found something new... so I think you'll have to do without the wand for now.


male
Rukzha Kerzuk wrote:
It cost 2k extra to enchant a cold iron weapon. 4K for only +1 damage and making the weapon magical is kinda expensive... What do you think of the scabbard of vigor? Note that you can draw it as part of the move action from the shirt.

So a +1 cold iron weapon costs 4K?

Scabbard of vigor is nice but fades away after a while.

I have to learn how to use the runner's shirt and use more acrobatics to get into flanking positions.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

That's correct on the cost.

You could have used the shirt last battle to get two attacks against the tiefling for example. Luckily he decided to use vampiric touch instead of blindness, that could have been permanently crippling. Spellcasters are dangerous, but usually quite squishy.

I'll get up a post detailing the response to what happened before long now that I'm caught up... I want to describe what happened to the scorpion, a response to Irabeth and some words with Elriel before bedtime...


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Fabian Benavente wrote:
I have to learn how to use the runner's shirt ...
PRD wrote:
Once per day as a swift action, the wearer can take an additional move action to move and then immediately end his turn, losing any unspent actions.

I thought I could move and then have my full round action to be able to use TWF but I don't think I can do that with this.

So how exactly does this benefit me?


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

We are using the pre-errata version, that doesn't have the end turn clause.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Rukzha Kerzuk wrote:
We are using the pre-errata version, that doesn't have the end turn clause.

Ok but isn't there a clause somewhere that precludes you from moving (other than taking a 5' step) when using full round actions?

If that the case then this gives me: move+move+standard (1/day), which is Ok but not worth 1,000 gp.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

You can either take a full round or a move and a standard action in addition to the swift for the shirt. There is nothing preventing you from full attacking after moving as far as I'm aware.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Rukzha Kerzuk wrote:
You can either take a full round or a move and a standard action in addition to the swift for the shirt. There is nothing preventing you from full attacking after moving as far as I'm aware.

Yes, you are right because the shirt's 'move action' is actually the PC's 'swift action', which translates into a move action.

Ok, I'm good. Thanks.

See? We needed you back. :)


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Finally got a post up. I edited it a bit, so if you read it earlier (especially Elriel), you might want to reread it.

Is everything listed under loot current, that is we can sell it? What value do we sell gems for? I know some operate with 100% while others count them at 50%.

I suggest we keep:
healer's kit (6 uses remaining)
mw glaive
Teredelev's scale, disguise
cloak of resistance +1
12 bolts +1
wand of cure moderate wounds (9 charges)
mw scimitar
wand of bless weapon (18 charges)

@Arrika: Do you want to keep the bracers for Kelumarion, or rely solely on Mage Armor?

@Brevon: I'm guessing you want to keep the glaive in addition to your other weapons? If something is to happen magically with Brevon's scimitar then we won't need the scimitar either.

@Elriel: It sounds like we'll pick up weapons from the secret stash, so maybe we won't need to buy further weapons yet?

@Toothy: Why are you listing potions as weighing 1 lb? I thought they were supposed to weigh next to nothing, same for wands. Though I guess you aren't penalizing us for weight?

@All: It looks like we have a bit over 8K to spend (more if we sell more healing potions now that we got a wand). That's 2K per person, or we could pool things differently to get better items. For example I really want a headband of intelligence for Rukzha, but don't really have any worthwhile buys for 2K...


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Keeping the bracers of armor for Kelumarion might not be a terrible idea - I'll go ahead and take those as my share this time around, and you guys can divide the rest among you. There's nothing Arrika really needs.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

It looks like we have enough money for a headband. Is there a headband of vast intelligence to be found? Or is that an item too expensive to find here? If we do, what skill does it have and will you allow retraining the ranks already put into it? If not I guess a skill with few or no ranks would be best (fly perhaps...).

Can we find an amulet of mighty fist for Kelumarion? With the new price it's much more reasonable to afford. While Arrika might not need items, Kelumarion could benefit from some :).

Since we are buying armor for Brevon anyway and we have the money, is a +1 full plate possible to find? The first enchatment is quite cheap.

Daredevil softpaws are nice for Elriel, especially if used together with the shirt to get the bonus on a full attack. Other options could be the very flavorful boots and cloak of elvenkind (though he's fullblooded daredevil and only half elf, so maybe the softpaws are more fitting). Eyes of the eagle is another nice option to avoid traps and other surprises. Are any of these to be found Toothy? And which do you like best Elriel?

If we can't find that I guess we'll have to buy stuff like rings of protection, cloak of resistance and amulet of natural armor (assuming those can be found). I don't like buying those as they are often found and at least for the AC items I feel they are too expensive for what they give, but it's better to buy them than to buy nothing (buying nothing would make a lot of sense from a metagame perspective, to save for better items like the headband if we can't find it, but I don't think that would make much sense RP-wise).

It would be nice to find a cleric to cast make whole on the phylactery before we sell it. Unless Brevon wants to keep it?


Current Map | Loot | Critical-Fumble Generator

Unfortunately the upper limit for items found here are 2500 gp...

headband of vast intelligence no (4000gp)
amulet of mighty fists no (5000gp)
+1 full plate: 1d100 ⇒ 63 yes
daredevil softpaws: 1d100 ⇒ 83 no
boots of elvenkind: 1d100 ⇒ 68 yes
cloack of elvenkind: 1d100 ⇒ 56 yes
eyes of the eagle: 1d100 ⇒ 13 yes
ring of protection +1: 1d100 ⇒ 56 yes
cloack of resistance +1: 1d100 ⇒ 60 yes
amulet of natural armor +1: 1d100 ⇒ 29 yes


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

The softpaws would be nice as I intend to do more of that but I think +1 full plate makes more sense if Brevon wants it.

More AC is always good but we can wait on amulets and ring of protection.

Besides, the GM said he was going to stock up an armory for us. :)


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

I guess that means no item for Rukzha:/. Amulet of mighty fists was FAQed/errataed down to 4K a long time ago, but I guess it's still too expensive. We did get every item we wanted except the most interesting of the bunch, the softpaws.

@Toothy: Did you overlook Rukzha's question to Irabeth about what sort of weapons there are in the secret armory? A bit late to answer now though. I'm wondering if it's worth buying a bow for Elriel when we might just find a better one there.

We have nearly 8k to spend, we can afford several items. I'm thinking to get the following:
Full plate +1
Eyes of the eagle
Either cloak of resistance or ring of protection
Masterwork composite (+1) short bow
Masterwork thieves tools

The cloak of elvenkind makes sorta sense for this mission. However scouting in pbp can be a bit boring for the non-scouts (not to mention risky for the scout). Elriel is the most active of us so I could see it working though.

The enemies we've faced so far have mostly not been targeting Rukzha (nor Arrika for that matter). That's probably largely because of the intelligence levels of the enemies though. I'm thinking to start using mage armor more. The cultists might be smart enough to target the unarmored casters first... 2 casts of it should last most of the day.


HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)

+1 full plate would be great with me. As to the phylactery, it might prove valuable if we run into any more moral dilemmas, since it's an actual moral compass. Losing my paladin powers would be rough. It's only CL 1 so a simple mending would bring it up to code. I hate to be a loot hog, though.

Honestly, I don't mind allowing Elriel to scout ahead. Rogues are built for that, and I'm all for allowing a character to shine, even if it means waiting a day or two to post.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Weird, for some reason I thought mending wouldn't work, thinking that it could only repair cheap items. Seems like the restriction is on heavy items, not on value. I can prepare mending on the morrow.

And don't worry about being a loot hog. Right now there is really nothing all that interesting for neither Rukzha nor Arrika, but later we'll probably have more things we want than you do. Seems like the loot distribution so far have been quite uneven. 8K of weapons that only Brevon can use, but very little for neither Rukzha nor Arrika (or even Elriel). We would only get half the value back by selling the pendant, so it's kinda "cheap" to keep it around.

If Elriel would like to scout it might be best to get both the cloak and the eyes. Would suck to get our scout eaten by a trap...

Elriel is our most squishy frontliner, so if we got a ring of protection, it would likely go to him. Especially since Brevon is getting such good armor now. @Elriel: Out of all the options above, which items do you like the sound of the best? You might end up with two items since neither Rukzha nor Arrika can use much atm.

As a sidenote I just noticed that Elriel's AC is wrong, his armor gives +5, so it should be 18. Same for Arrika, her armor is also +5.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Rukzha Kerzuk wrote:

Weird, for some reason I thought mending wouldn't work, thinking that it could only repair cheap items. Seems like the restriction is on heavy items, not on value. I can prepare mending on the morrow.

And don't worry about being a loot hog. Right now there is really nothing all that interesting for neither Rukzha nor Arrika, but later we'll probably have more things we want than you do. Seems like the loot distribution so far have been quite uneven. 8K of weapons that only Brevon can use, but very little for neither Rukzha nor Arrika (or even Elriel). We would only get half the value back by selling the pendant, so it's kinda "cheap" to keep it around.

If Elriel would like to scout it might be best to get both the cloak and the eyes. Would suck to get our scout eaten by a trap...

Elriel is our most squishy frontliner, so if we got a ring of protection, it would likely go to him. Especially since Brevon is getting such good armor now. @Elriel: Out of all the options above, which items do you like the sound of the best? You might end up with two items since neither Rukzha nor Arrika can use much atm.

As a sidenote I just noticed that Elriel's AC is wrong, his armor gives +5, so it should be 18. Same for Arrika, her armor is also +5.

I would go for higher AC so ring of protection and/or amulet of natural armor.

Elriel has MW chainshirt which gives +4, no?


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

So you rather want ring of protection and amulet of natural armor instead of for example eyes of the eagle? I think having the extra protection against traps/ambushes etc will help us a lot. In the long run we'll probably sell the +1 ring/amulet and only get half the value back since we'll probably get some higher level ones at some point, so the skill items are going to give us more worth for the money as well since we are more likely to keep it longer. The eyes gives a 25% higher chance of spotting a trap (or other thing we are using perception for), while the ring/amulet only gives 5% less chance of getting hit. In the end it's your character though, so I don't want to force you to buy items that you don't want.

What's your opinion on scouting? We haven't done much of it so far, but if you got some items for stealth and perception it might be more viable.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

I hear you but the problem is that there may be 3-4 traps per 'book' and a whole lot more enemies taking multiple swings at me so the AC improvement is better.

If we later get more rings and amulets then we'll distribute them as better AC is good for everyone. And you're right in that they'll start targeting you and Arrika as the NPCs get smarter.

In any case, my trapfinding/perception is pretty good for a 4th level PC anyway.

We have done some scouting before. I'm Ok but, unlike Brevon, I don't like putting other players 'on hold' because of one person even if that one person is me so I tend to minimize those actions.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

First off, I'll say that I hope I don't offend anyone with my discussion/reasoning about mechanics. I'm just trying to be helpful, but I know that someone can interpret what I say wrongly (like Sabrina)...

I agree that there are a lot more attacks than there are traps. I almost included that in my post. However the traps are a lot more devastating to fail to find than being hit once.

Your perception for traps is ok for this level, but I wouldn't call it good.

The DC for CR 4 traps will often be 25 or higher, which you would need a 14 or higher (35% chance) to find. Decreasing that to 9 or higher (60% chance) would make me a lot more comfortable. We can also meet higher level traps.

Anyway, enough discussion, it seems like I can't convince you so I'll come up with a suggestion based on your preferences.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Who have I healed so far today? What HPs are correct? The ones in the header are completely different from what people have in their tagline.


Current Map | Loot | Critical-Fumble Generator

@Rukzha: Sorry, I indeed missed your post about the armory... in any case, Irabeth doesn't know which weapons there are in there.

I believe the HPs in the header of the campaign are the correct ones. I'll take a look in previous posts to see which one of them Rukzha already healed but I believe none of them... you were really lucky last day.

EDIT: Rukzha already healed Elriel in the fight against the crazed crusaders that intended to sacrifice the virgin! It was a 'long time ago' but still in the same day.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Yeah, I remember Elriel, but I was unsure about if I healed Brevon. His HP under his Alias is lower than the header, so I figured he was healed somehow.

Between Brevon's channeling and Rukzha's healing hex it should be no problem to bring everyone back up to full.


HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)

I didn't adjust any HP after leveling. Should I have "healed" myself for 8hp? No matter, I'll adjust to Toothy's header.


Current Map | Loot | Critical-Fumble Generator

Yes, when you level up, I usually raise both your total and current HP... if not you'd be in disadvantage thanks to the wound threshold system and also require more potions/healing and both of these situations go against the 'good stuff' of leveling.


HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)

Could rukzha tickle me with healing hex before bed and still be eligible to heal me again tomorrow ? That plus a nights rest would top me off. I can laso use lay on hands for anyone else who wants it before bed.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Yeah, he changed it to work that way thankfully. It's probably more efficient to channel with 3 people wounded, but it doesn't matter much as long as we'll bring everyone to full. Elriel will be 1 off with just a night's rest.

Healing hex Brevon: 1d8 + 4 ⇒ (3) + 4 = 7
Healing hex Kelumarion: 1d8 + 4 ⇒ (8) + 4 = 12

I just noticed we have some unappraised fine house wares. I'm sure at some point Rukzha would look them over to determine the value.
Appraise with guidance: 1d20 + 5 ⇒ (16) + 5 = 21

With the magical scimitar, the ranseur and the lucene hammer I don't think Brevon needs another weapon. We would get a great rate on getting rid of the glaives now since we are acquiring armor anyway. Is it ok if I calculate getting rid of all the glaives Brevon, or do you want you want to keep one?


HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)

Go ahead and get rid of them.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

I decided to post about the shopping so the characters can come to a conclusion on what to buy IC rather than doing it ooc... It might not be as realistic as a merchant presenting his wares, but it'll let people reply right away.

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