GM Rat Sass's Age of Worms

Game Master Governayle

Roll20 Link
Treasure Log
The Road So Far...
Map of Alhaster
Ascaria's Pub
Map of Kongen Thulnir


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Male Human Brawler (17), Rogue (0)

Round 8, Init 16-

Status:

Hits: 95/95 [-18,+5, +4][+40]
Damage: 2d8 (Monk’s robe)
AC: 33 (buckler,Magic Vestment, Barkskin)

Slots:
Martial Flexibility: 5 / 9
Shirt: 10 / 10
KO: 1 / 2
StunningFists: 11 / 14

Saves:
Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+16 (BoF, Prayer, PoE)
Will +15 (Feast, PfE, +Prayer), +4 vs Fear/Poison, +2 vs sleep, paralysis and stun

Magic Vestment +3
Barkskin +4
Air Walk Communal (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))
Protection from Evil, communal (everyone)

Spoiler:
[
--------------------------------------------------------------------
(Innate: Weapon Focus (Unarmed Strike), Dodge, Mobility, Improved Grapple, Power Attack, Combat Reflexes, Combat Expertise, Additional Traits (Bruising Intellect, Spirit Sense), Stunning Fist, Improved Critical, Dragon Style, Dragon Ferocity)

AC 25(26, Buckler), 30(31, Buckler) on AoO, 19 (+4 Mobility) Touch; 88/88 HP
BAB = +13/+8/+3 (level 10)
ToHit = 1d20+18+1+1 (Weapon Focus, Amulet)
RHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
LHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
THit = 1d20+15-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
FHit = 1d20+10-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 acid)
Throw = 1d20+16

Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+15
Will +7 (Cloak +3)

Max Flexlo Slots 9
Initiative +4
CMB = 18
CMD = (BAB + STR + 10 + DEX + AC CLASS FEATURE + Ring o' Protection + Dodge) => (13 + 5 + 10 + 4 + 2 + 2 + 1 == 37)
CMD (Grapple) = 37 + (Maneuver Training Grapple + Armbands + Improved Grapple) => (37+3+1+2 == 43)
CMD (Grapple) = 37 + (Maneuver Training Disarm) => (37+2 == 39)
CMD (Grapple) = 37 + (Maneuver Training Overrun) => (37+1 == 38)

+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT

"WOoaaha!" Mortimer grunts, suddenly feeling the "ground" pull out from under him. "I'll get you for this!"

Hrm, this seems strangely familiar...

Mortimer tries to slow/stop his fall into the vapors, ideally to grab onto something so that he can haul himself back out.

Acro: 1d20 + 19 - 4 + 2 + 1 + 1 ⇒ (20) + 19 - 4 + 2 + 1 + 1 = 39 -HATE,+PfE,+Prayer,+Feast

Damn, that Ascaria makes good breakfasts!

In the event the fall doesn't kill him, he'll use BoF to stand up as a swift action without provoking an attack of opportunity.


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 8, Init 16 AC: 21 (BoF)

BoF:Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

Kn. Arcana DC20: 1d20 + 17 + 1 - 4 ⇒ (8) + 17 + 1 - 4 = 22
spellcraftDC21: 1d20 + 17 + 1 - 4 ⇒ (7) + 17 + 1 - 4 = 21

Eri watches as he begins to fade away and flails around trying to remain whole. He begins to panic and it seems his frantic flailing seems to be working and he gets a wild look in his eye. As he re-appears his flailing becomes the casting of feather fall on Mort.

HP 64/ 64(base hp) AC 15, 19 (19 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +13

Defensive casting concentration check = +21 (@11th, with headband)
Spell Penetration= +15 (@11th) [feats: spell pen and greater spell pen]
Dispel magic level check= +13 (@11th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:16(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:17 (5/7 per day 2/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:18 (5/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:19 (3/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:20 (2/7 per day) (Detect Scrying, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:21 (3/4 per day) (Parchment Swarm, Sonic Thrust)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+15 or +13/+13 (fight+1, sorc +3, ER +5, WF +1 dex +3 bow +2 )
PB: +16 or +14/+14 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]


Male Human Brawler (17), Rogue (0)

"Thank yooooo!" Mortimer calls up from the pit.


|Roll20 Link- Age of Worms|

Eri manages to bestow a Feather's Falling rate on the giant, as Mortimer no longer plummets to the bottom of the Pit.

Mortimer:

The hole itself is impressively deep—a noxious pit of rancid vapor that descends, semmingly without end. This round, and you've fallen 60 feet, courtesy of Eri. The length of this shaft is pocked by dozens of 10-foot-wide cave openings—these openings lead to a complex labyrinth of 10-foot-wide tunnels that wind in a tangled maze through the surrounding stone.

Your bellowing has drawn the attention of several creatures. The vile, bloated worms have a thick green body nearly ten feet long. The vaguely human heads are covered in stringy green hair. The creatures' mouths, a round sucker-like orifice ringed with rows of tiny teeth is perhaps their most horrid feature. They draw towards the center of the Pit, and watch you slowly descend, all by your lonesome... You count at least three of them by the time you pass by the cave openings.

The Pit's diameter appears to narrow subtly, for what little falling you've already done.

The maiden's sword clips an angel's wing, but the Archon presses on. Crit failed to confirm

The Archon turns its gaze downwards. It proceeds to soar past Mortimer, mid-air, striking the giant as it Flies By. Provokes AoO from Solrisa as it departs. Its Reach will deny Mortimer his own AoO as the Archon flies by.

Flyby Attack, M: 1d20 + 24 + 2 ⇒ (11) + 24 + 2 = 37 for 1d8 + 9 + 1d6 + 2d6 ⇒ (8) + 9 + (3) + (3, 6) = 29 damage, including Fire and Unholy

It waits below, for Mortimer to continue falling...

Eidi and Ascaria are up!


Male, Gnome

Round: 8, Initiative: 5, 5’ up

Status:
HP: 71/81 | AC: 27 (F23/T14) (+3 magic vestment & +2 BoF included)(+2 vs evil not included)
Equipped = Dagger
Conditions = Heroes’ Feast (1/12h), Magic Vestment (+3, 1/13h), Status (1/13h, Eidi, Eri, Mort, Sol), Air Walk Communal (15/20m), Brightest Light (1/13h), Hate -4 attacks/saves/skills, Protection from evil (8/20r), Blessings of Fervor (7/13r), Prayer (6/13r)
Life Link (12)(100’) = Eidi, Eri, Mort, Sol
Channel Energy (3/10)(8/8) (DC: 25)(Avoid 8, 35’r, 1/1 swift) (7d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Spellguard Bracers (3/3) (Roll concentration twice and take the best result)
Physician’s Spectacles (1/1) (Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (3/3) (swift +10’ movement)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 13, Concentration +22)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (4/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (2/8) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (20): (2/7) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Speak with Haunt*, Terrible Remorse
Fifth (21): (6/7) Air Walk Communal, Breath of Life, Cleanse, Burst of Glory, Cure Light Wounds Mass
Sixth (22): (4/5) Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
* Caster Level +2

Air Walk Dispelling and falling…:
Air walk has its own built in Feather Fall, though slightly more limited than Eri’s. I think Eri probably would have cast his spell anyway as it lasts longer and we don’t know the depth of the pit - but for next time (and Ascaria and Sol landed gently not jarringly for what that’s worth).

Air Walk wrote:
Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the air walk spell is dispelled, but not if it is negated by an antimagic field.

- - -

Ascaria briefly feels Mort’s pain.*

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Ascaria casts Terrible Remorse (Will DC 20) on the remaining local combatant, drawing his dagger and moving to help Sol flank after he does so.

Group effects
Air Walk Communal (Eidi, Eri)
Blessing of Fervor (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))(everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Evil, communal (everyone)

* Mort heals 5hp of damage thanks to Ascaria.


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Bald male Half-Elf elder

Eidi grits his teeth as Mortimer starts to fall, holding his breath as Eri manages to make him descend slowly.

Without hesitation the half-elf embraces Ascaria's blessing to walk faster and starts to walk down the pit "Hold on!". Unable to reach him Eidi determines himself to stop the fall. He produces a piece of quartz and casts wall of ice five feet below Mortimer, giving solid ground to the giant and effectively trapping the fallen angel into the pit.
Move 60' thanks to BoF, then cast 120 square feet wall, 12 inches thick


|Roll20 Link- Age of Worms|

Solrisa injures the angel instead of the Ghaele Eladrin this time. Eri barely manages to summon a protective magical casting of his own, allowing the giant a graceful descent. Mortimer falls. Eidi intervenes with a thick slab of ice, preventing the giant from falling into the armblades of the awaiting angel. Ascaria engages the Ghaele Eladrin both with divine magic and flank. Alas, Cayden's blight can not insinuate itself into Kelvos's being.

Spell Penetration: 1d20 + 13 ⇒ (5) + 13 = 18 Fails to overcome SR

Kelvos regards Eidi. "That was inspired. A barrier thrown up to isolate your enemies. It may prolong your life a little while longer."

The Ghaele Eladrin places a hand on the gnome's head in an act of his own blessing. Ascaria, please make a Will Save DC 19. Success, and you take 70hp of damage. Failure, you're reduced to 1 hp.

Spellcraft DC 21:

Kelvos has cast Harm for a second time.

Round 9
Solrisa- 20
Eri- 16
Mortimer- 16- (-24hp)
SA- 15 (-97hp)
Wormswarm- 15 (-71hp)
Eidi- 5
Ascaria- 5 (-5hp)
GE- 4 (-59hp, -4 Levels)

Solrisa, Mortimer, and Eri are up!

Roll20 Map has been updated.

Remember- those in the Area of Effect from the Pit's Hate suffer penalties to their rolls- -2 to Attack Rolls, Saving Throws, and Skill Checks for Neutral characters, while Good characters may enjoy a -4 to the same rolls.

Party Buffs
Protection from Evil (+2 to Saves Resistance bonus)
Heroes' Feast (+1 to Will Saves, +4 to Fortitude Saves v Poison Morale bonus)
Blessing of Fervor (Potential 2+ bump to Reflex Saves Dodge bonus)
Prayer (+1 to Saves Luck bonus)


Male, Gnome

Will: 1d20 + 9 + 0 ⇒ (19) + 9 + 0 = 28 (feast, prayer, prot evil, hate)

Ahhh, yes, the difference between 6hp and 1hp. :)


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 9, Init 16 AC: 21 (BoF)

BoF:Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

Eri checks his hand one last time for shadows before moving up and conjuring an acid arrow for our friend. He uses empower spell to boost the damage. no save, no SR

ranged touch att: 1d20 + 13 + 0 + 1 ⇒ (4) + 13 + 0 + 1 = 18 hate, BoF, Prayer, Feast, and point blank shot!

damage: 3d4 ⇒ (2, 3, 2) = 7

HP 64/ 64(base hp) AC 15, 19 (19 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +13

Defensive casting concentration check = +21 (@11th, with headband)
Spell Penetration= +15 (@11th) [feats: spell pen and greater spell pen]
Dispel magic level check= +13 (@11th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:16(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:17 (5/7 per day 2/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:18 (5/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:19 (3/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:20 (1/7 per day) (Detect Scrying, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:21 (3/4 per day) (Parchment Swarm, Sonic Thrust)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+15 or +13/+13 (fight+1, sorc +3, ER +5, WF +1 dex +3 bow +2 )
PB: +16 or +14/+14 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]


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Male Human Brawler (17), Rogue (0)

Nice work on the avatar shrinkage for Mort and the Archon on the map as they plummet into the pit, GM Rat Sass!

Mortimer gasps.

GM:
Holy -- what -- of all the -- we've hit the mother lode of worms! [...] Egads! That one looks like Neff! I can't wait to tell the others about this.

Mortimer tries unsuccessfully to defend himself from the incoming Archon attack, but is relieved to see a block of ice suddenly appear to break his feather like decent. He smiles, then sees his reflection in the ice.

...Maybe the beard does suit me.

BoF: Increase its speed by 30 feet.
Pummeling Style, Pummeling Charge, and Secret of Steel-Shattering Spirit

He pulls out the Lightning Short sword and activates the Fly Feature.

If he can move this round at all he'll fly 30' up.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 9, Init 20

Solrisa 5' steps and tries to end the Eladrin, lunging out.

Power attack. One hand
1d20 + 21 - 4 - 4 + 1 + 3 ⇒ (5) + 21 - 4 - 4 + 1 + 3 = 22 to hit; (-PA,-hate,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (5) + 7 + 8 + (2) + 3 = 25 magic w/electrical damage

Power attack. One hand, BOF.
1d20 + 21 - 4 - 4 + 1 + 3 ⇒ (8) + 21 - 4 - 4 + 1 + 3 = 25 to hit; (-PA,-hate,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (1) + 7 + 8 + (5) + 3 = 24 magic w/electrical damage

Power attack. One hand
1d20 + 16 - 4 - 4 + 1 + 3 ⇒ (19) + 16 - 4 - 4 + 1 + 3 = 31 to hit; (-PA,-hate,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (10) + 7 + 8 + (2) + 3 = 30 magic w/electrical damage

Power attack. One hand
1d20 + 11 - 4 - 4 + 1 + 3 ⇒ (2) + 11 - 4 - 4 + 1 + 3 = 9 to hit; (-PA,-hate,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (9) + 7 + 8 + (2) + 3 = 29 magic w/electrical damage

Pot Crit:
Power attack. One hand
1d20 + 16 - 4 - 4 + 1 + 3 ⇒ (19) + 16 - 4 - 4 + 1 + 3 = 31 to hit; (-PA,-hate,+HF,+DF)
1d10 + 7 + 8 + 1d10 + 3 ⇒ (7) + 7 + 8 + (6) + 3 = 31 magic w/electrical damage

Sol Stats:

AC=33 [26 (+11 armor +1 dex +1 NA +2 def + 1 dodge) + 5 shield +2 Barkskin]

HP=108/108
Right hand = long sword
Left hand = shiny shield
LoH 1/10 used (6d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (34/50 left) 3/6/2018
The Dragon Invoked 1/6 used (+4 to hit/AC,+17 damage)
Breath of the Dragon 0/3 used (+3 weapon, holy&+1)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used

Power attack. One hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+12[/dice] magic damage.


|Roll20 Link- Age of Worms|

The Pit comes to life, as the giant touches down on ice, and prepares himself for an ascension, sword in hand. Move action to draw the weapon, Standard Action to activate the Fly

The Archon swiftly appears above the ice, hovering above the giant like Retribution Incarnate, though it cannot take any further action immediately.

Those who can look down through the noxious vapors to see the ice, and the giant, and the angel, also see new creatures emerging from cave openings in the side of the Pit. The vile, bloated worms have a thick green body nearly ten feet long. The vaguely human heads are covered in stringy green hair. The creatures' mouths, a round sucker-like orifice ringed with rows of tiny teeth is perhaps their most horrid feature.

Knowledge(Dungeoneering) DC 21:

These foul creatures are known as Worm Nagas, Neutral Evil Large Aberrations. 1 question for every 5 above 21

Both bloatworms target Mortimer.

Ranged Touch Attack, M: 1d20 + 9 ⇒ (16) + 9 = 25 for 1d4 ⇒ 1 negative levels
Ranged Touch Attack, M: 1d20 + 9 ⇒ (9) + 9 = 18 for 1d4 ⇒ 1 negative levels

Spellcraft DC 19:

The bloatworms are employing Enervation Rays...

Eidi and Ascaria are up!

Roll20 Map has been updated.


Male, Gnome

Round: 9, Initiative: 5, 5’ up

Status:
HP: 81/81 | AC: 27 (F23/T14) (+3 magic vestment & +2 BoF included)(+2 vs evil not included)
Equipped = Dagger
Conditions = Heroes’ Feast (1/12h), Magic Vestment (+3, 1/13h), Status (1/13h, Eidi, Eri, Mort, Sol), Air Walk Communal (15/20m), Brightest Light (1/13h), Hate -4 attacks/saves/skills, Protection from evil (9/20r), Blessings of Fervor (8/13r), Prayer (7/13r)
Life Link (12)(100’) = Eidi, Eri, Mort, Sol
Channel Energy (3/10)(8/8) (DC: 25)(Avoid 8, 35’r, 1/1 swift) (7d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Spellguard Bracers (2/3) (Roll concentration twice and take the best result)
Physician’s Spectacles (1/1) (Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (3/3) (swift +10’ movement)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 13, Concentration +22)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (4/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (2/8) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (20): (2/7) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Speak with Haunt*, Terrible Remorse
Fifth (21): (6/7) Air Walk Communal, Breath of Life, Cleanse, Burst of Glory, Cure Light Wounds Mass
Sixth (22): (3/5) Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
* Caster Level +2

Ascaria feels Mort’s pain yet again.*

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

He then casts Heal (cures 120hp), defensively, using his bracers to roll twice and take the better result…

Concentration: 1d20 + 22 ⇒ (11) + 22 = 33 vs DC 27
Concentration: 1d20 + 22 ⇒ (9) + 22 = 31 vs DC 27

He'll then take a 5' step in Mort's direction.

Group effects
Air Walk Communal (Eidi, Eri)
Blessing of Fervor (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))(everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Evil, communal (everyone)

* Mort heals 5hp of damage thanks to Ascaria.


Bald male Half-Elf elder

K. dungeoning+HR+prayer-Pit Hate DC 21: 1d20 + 12 + 2 + 1 - 2 ⇒ (5) + 12 + 2 + 1 - 2 = 18
Spellcraft+HR+prayer-Pit Hate DC 19: 1d20 + 12 + 2 + 1 - 2 ⇒ (17) + 12 + 2 + 1 - 2 = 30
"Hmmm, interesting, that pit has produced some new kind of worm monstrosity" Eidi points to the worms just behind "They are using some king of negative energy beams"

With a single magic word, Eidi attempts to blind the rightmost creature.
SR?: 1d20 + 12 ⇒ (12) + 12 = 24
Fort DC 18 negates. -2 hp damage if undead because of healing grace


|Roll20 Link- Age of Worms|

Solrisa attempts to end the Ghaele Eladrin's existence, but her blade buffets about his armor, failing to penetrate even once. Eri does a little better, touching Kelvos with acid again. Mortimer prepares from his place in the Pit. Eidi strikes at one of the bloatworms, hoping to impair its sight.

Fortitude Save v DC 18: 1d20 + 12 ⇒ (16) + 12 = 28

The creature doesn't seem to be affected by either aspect of the half-elf's casting. Ascaria pulls himself back from the brink of death, allowing a small forward pull from the giant's wounds, before fully restoring his health.

Kelvos rises into the air, no longer willing to be so close to the vermin. His hands wrest further magic, as he desperately seeks to shirk the damage of the acid. And he succeeds.

Concentration Check v DC 20: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22

Spellcraft DC 18:

Kelvos has cast Protection from Energy(Acid)

"Surely you must see this is madness. You are heathens in the Eyes of Kyuss, and will be purged. Leave already."

Round 10
Solrisa- 20
Eri- 16
Mortimer- 16- (-19hp)
SA- 15 (-97hp)
Bloatworms- 15
Eidi- 5
Ascaria- 5
GE- 4 (-66hp, -4 Levels, Protection from Energy(Acid))

Solrisa, Mortimer, and Eri are up!

Roll20 Map has been updated.

Remember- those in the Area of Effect from the Pit's Hate suffer penalties to their rolls- -2 to Attack Rolls, Saving Throws, and Skill Checks for Neutral characters, while Good characters may enjoy a -4 to the same rolls.

Party Buffs
Protection from Evil (+2 to Saves Resistance bonus)
Heroes' Feast (+1 to Will Saves, +4 to Fortitude Saves v Poison Morale bonus)
Blessing of Fervor (Potential 2+ bump to Reflex Saves Dodge bonus)
Prayer (+1 to Saves Luck bonus)


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 10 Init 16 AC: 21 (BoF)

BoF:Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

knowledge dungeoneering DC:21: 1d20 + 11 + 1 - 4 ⇒ (10) + 11 + 1 - 4 = 18
prayer, hate

spellcraft DC:18: 1d20 + 17 + 1 - 4 ⇒ (10) + 17 + 1 - 4 = 24
prayer, hate

Kelvos wrote:
"Surely you must see this is madness. You are heathens in the Eyes of Kyuss, and will be purged. Leave already.”

”I have heard all I care to from you.”

Eri casts admonishing ray at Kelvos.no save

ranged touch att: 1d20 + 13 + 2 + 1 + 1 + 1 - 4 ⇒ (19) + 13 + 2 + 1 + 1 + 1 - 4 = 33 BoF, feast, prayer, point blank, hate
damage: 4d6 ⇒ (1, 3, 6, 6) = 16
SR: 1d20 + 13 ⇒ (15) + 13 = 28

ranged touch att: 1d20 + 13 + 2 + 1 + 1 + 1 - 4 ⇒ (14) + 13 + 2 + 1 + 1 + 1 - 4 = 28 BoF, feast, prayer, point blank, hate
damage: 4d6 ⇒ (6, 1, 2, 1) = 10
SR: 1d20 + 13 ⇒ (19) + 13 = 32

ranged touch att: 1d20 + 13 + 2 + 1 + 1 + 1 - 4 ⇒ (6) + 13 + 2 + 1 + 1 + 1 - 4 = 20 BoF, feast, prayer, point blank, hate
damage: 4d6 ⇒ (5, 2, 2, 1) = 10
SR: 1d20 + 13 ⇒ (10) + 13 = 23

HP 64/ 64(base hp) AC 15, 19 (19 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +13

Defensive casting concentration check = +21 (@11th, with headband)
Spell Penetration= +15 (@11th) [feats: spell pen and greater spell pen]
Dispel magic level check= +13 (@11th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:16(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:17 (5/7 per day 2/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:18 (4/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:19 (3/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:20 (1/7 per day) (Detect Scrying, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:21 (3/4 per day) (Parchment Swarm, Sonic Thrust)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+15 or +13/+13 (fight+1, sorc +3, ER +5, WF +1 dex +3 bow +2 )
PB: +16 or +14/+14 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 10, Init 20

Solrisa clicks her nice booties together, activating their flying abilities and moves up 30' to chase the Eladrin.

Sol Stats:

AC=33 [26 (+11 armor +1 dex +1 NA +2 def + 1 dodge) + 5 shield +2 Barkskin]

HP=60/108
Right hand = long sword
Left hand = shiny shield
LoH 1/10 used (6d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (34/50 left) 3/6/2018
The Dragon Invoked 1/6 used (+4 to hit/AC,+17 damage)
Breath of the Dragon 0/3 used (+3 weapon, holy&+1)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used

Power attack. One hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+12[/dice] magic damage.


Male Human Brawler (17), Rogue (0)

Round 10, Init 16-

Status:

Hits: 95/95 [-18,+5, +4][+40][-24]
Damage: 2d8 (Monk’s robe)
AC: 33 (buckler,Magic Vestment, Barkskin)
Minus 1 level

Slots:
Martial Flexibility: 5 / 9
Shirt: 10 / 10
KO: 1 / 2
StunningFists: 11 / 14

Saves:
Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+16 (BoF, Prayer, PoE)
Will +15 (Feast, PfE, +Prayer), +4 vs Fear/Poison, +2 vs sleep, paralysis and stun

Magic Vestment +3
Barkskin +4
Air Walk Communal (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))
Protection from Evil, communal (everyone)

Spoiler:
[
--------------------------------------------------------------------
(Innate: Weapon Focus (Unarmed Strike), Dodge, Mobility, Improved Grapple, Power Attack, Combat Reflexes, Combat Expertise, Additional Traits (Bruising Intellect, Spirit Sense), Stunning Fist, Improved Critical, Dragon Style, Dragon Ferocity)

AC 25(26, Buckler), 30(31, Buckler) on AoO, 19 (+4 Mobility) Touch; 88/88 HP
BAB = +13/+8/+3 (level 10)
ToHit = 1d20+18+1+1 (Weapon Focus, Amulet)
RHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
LHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
THit = 1d20+15-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
FHit = 1d20+10-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 acid)
Throw = 1d20+16

Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+15
Will +7 (Cloak +3)

Max Flexlo Slots 9
Initiative +4
CMB = 18
CMD = (BAB + STR + 10 + DEX + AC CLASS FEATURE + Ring o' Protection + Dodge) => (13 + 5 + 10 + 4 + 2 + 2 + 1 == 37)
CMD (Grapple) = 37 + (Maneuver Training Grapple + Armbands + Improved Grapple) => (37+3+1+2 == 43)
CMD (Grapple) = 37 + (Maneuver Training Disarm) => (37+2 == 39)
CMD (Grapple) = 37 + (Maneuver Training Overrun) => (37+1 == 38)

+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT

BoF: Move the extra 30'.

Twirling the Lightning sword like a helicopter propeller, Mortimer charges past the Archon out of the pit.


|Roll20 Link- Age of Worms|

The lone Archon takes advantage of his armblades' reach to swing at the ascending giant, though he doesn't find purchase. AoO

Armblade, M: 1d20 + 24 ⇒ (2) + 24 = 26 for 1d8 + 9 + 1d6 + 2d6 ⇒ (4) + 9 + (5) + (3, 4) = 25 damage, including Fire and Unholy

The bloatworms recede into the walls of the Pit, becoming lost to sight.

The Archon ascends, but rather than pursue the newly-bladed brute, it swings on the elder half-elf, instead, as it passes Eidi on the way up. Flyby Attack

Armblade, Ei: 1d20 + 24 ⇒ (17) + 24 = 41 for 1d8 + 9 + 1d6 + 2d6 ⇒ (3) + 9 + (4) + (3, 6) = 25 damage, including Fire and Unholy

The Archon comes to cohabitate the same airspace height as Eri.

Eidi and Ascaria are up!


Bald male Half-Elf elder

Eidi rears when the Archon hits him opening a gash on his front with his arm-sword.

The half-elf points then at the Archon and casts magic missile.
Magic missiles: 5d4 + 5 ⇒ (3, 4, 1, 2, 4) + 5 = 19

HP 95/120
AC 21 (including BoF +2)


Male, Gnome

Round: 10, Initiative: 5

Status:
HP: 71/81 | AC: 27 (F23/T14) (+3 magic vestment & +2 BoF included)(+2 vs evil not included)
Equipped = Dagger
Conditions = Heroes’ Feast (1/12h), Magic Vestment (+3, 1/13h), Status (1/13h, Eidi, Eri, Mort, Sol), Air Walk Communal (15/20m), Brightest Light (1/13h), Hate -4 attacks/saves/skills, Protection from evil (10/20r), Blessings of Fervor (9/13r), Prayer (8/13r)
Life Link (12)(100’) = Eidi, Eri, Mort, Sol
Channel Energy (3/10)(8/8) (DC: 25)(Avoid 8, 35’r, 1/1 swift) (7d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Spellguard Bracers (2/3) (Roll concentration twice and take the best result)
Physician’s Spectacles (1/1) (Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (3/3) (swift +10’ movement)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 13, Concentration +22)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (4/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (2/8) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (20): (1/7) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Speak with Haunt*, Terrible Remorse
Fifth (21): (6/7) Air Walk Communal, Breath of Life, Cleanse, Burst of Glory, Cure Light Wounds Mass
Sixth (22): (3/5) Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
* Caster Level +2

Ascaria absorbs a little from Mort and Eidi.*

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Ascaria tries another Terrible Remorse against Kelvos, if for no other reason than to try and silence him.
SR: 1d20 + 13 ⇒ (16) + 13 = 29

He then moves a little closer to Mort. In theory, he's centering himself for a channel, but he likes the protection of Mort's presence as well...

Group effects
Air Walk Communal (Eidi, Eri)
Blessing of Fervor (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))(everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Evil, communal (everyone)

* Mort and Eidi each heal 5hp of damage thanks to Ascaria.


|Roll20 Link- Age of Worms|

Solrisa takes to the air once more, this time lifted by the magic of her booties. Eri manages to strike Kelvos twice, admonishing him soundly. Mortimer rises from the depths, a slightly less powerful man, though baring a sword that bares him upwards. Eidi returns injury from the angel, preferring the forceful effects of missiles to slashes from sword arms. Ascaria attempts to inflict the Ghaele Eladrin with profound remorse. His magic pierces the veil this time.

Will Save v DC 20: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23

Kelvos is Staggered. He circles the Chamber, whisking his way downwards into the Pit, where he comes to alight upon the icy surface of the half-elf's Wall. He wails loudly, but no intelligible words come forth, his voice diminishing in the descent.

Round 11
Solrisa- 20
Eri- 16
Mortimer- 16- (-19hp)
SA- 15 (-116hp)
Bloatworms- 15
Eidi- 5
Ascaria- 5
GE- 4 (-66hp, -26hpNL, -4 Levels, Protection from Energy(Acid))

Solrisa, Mortimer, and Eri are up!

Roll20 Map has been updated.

Remember- those in the Area of Effect from the Pit's Hate suffer penalties to their rolls- -2 to Attack Rolls, Saving Throws, and Skill Checks for Neutral characters, while Good characters may enjoy a -4 to the same rolls.

Party Buffs
Protection from Evil (+2 to Saves Resistance bonus)
Heroes' Feast (+1 to Will Saves, +4 to Fortitude Saves v Poison Morale bonus)
Blessing of Fervor (Potential 2+ bump to Reflex Saves Dodge bonus)
Prayer (+1 to Saves Luck bonus)


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 11 Init 16 AC: 21 (BoF)

Eri uses Blessings of Fervor to cast a single spell of 2nd level or lower as if it were enlarged.

DM_SASS:
I’m using a spell slot higher from my spell lists per metamagic rules , although I’m not sure that’s correct. What do you think?

Eri admonishes Kelvos again at Kelvos.no save He casts on the defensive using enlarge spell

Defensive cast=auto success even casting at 3rd

”Stop being evil here. Stop running in the hall!”

ranged touch att: 1d20 + 13 + 2 + 1 + 1 + 1 - 4 ⇒ (2) + 13 + 2 + 1 + 1 + 1 - 4 = 16 BoF, feast, prayer, point blank, hate
damage: 4d6 ⇒ (5, 5, 5, 5) = 20
SR: 1d20 + 13 ⇒ (14) + 13 = 27

ranged touch att: 1d20 + 13 + 2 + 1 + 1 + 1 - 4 ⇒ (9) + 13 + 2 + 1 + 1 + 1 - 4 = 23 BoF, feast, prayer, point blank, hate
damage: 4d6 ⇒ (6, 1, 1, 3) = 11
SR: 1d20 + 13 ⇒ (3) + 13 = 16

ranged touch att: 1d20 + 13 + 2 + 1 + 1 + 1 - 4 ⇒ (17) + 13 + 2 + 1 + 1 + 1 - 4 = 31 BoF, feast, prayer, point blank, hate
damage: 4d6 ⇒ (2, 4, 4, 4) = 14
SR: 1d20 + 13 ⇒ (14) + 13 = 27

HP 64/ 64(base hp) AC 15, 19 (19 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +13

Defensive casting concentration check = +21 (@11th, with headband)
Spell Penetration= +15 (@11th) [feats: spell pen and greater spell pen]
Dispel magic level check= +13 (@11th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:16(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:17 (5/7 per day 2/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:18 (4/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:19 (2/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:20 (1/7 per day) (Detect Scrying, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:21 (3/4 per day) (Parchment Swarm, Sonic Thrust)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+15 or +13/+13 (fight+1, sorc +3, ER +5, WF +1 dex +3 bow +2 )
PB: +16 or +14/+14 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa takes her AoO on the non-withdrawing Eladrin.

Power attack. One hand
1d20 + 21 - 4 + 1 + 3 ⇒ (11) + 21 - 4 + 1 + 3 = 32 to hit; (-hate,+HF,+DF)
1d10 + 7 + 1d6 + 3 ⇒ (10) + 7 + (2) + 3 = 22 magic w/electrical damage


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 11, Init 20

Solrisa flies to attack the 'angel'.

Power attack. One hand
1d20 + 21 - 4 + 1 + 3 ⇒ (13) + 21 - 4 + 1 + 3 = 34 to hit; (-hate,+HF,+DF)
1d10 + 7 + 1d6 + 3 ⇒ (7) + 7 + (3) + 3 = 20 magic w/electrical damage

Sol Stats:

AC=33 [26 (+11 armor +1 dex +1 NA +2 def + 1 dodge) + 5 shield +2 Barkskin]

HP=108/108
Right hand = long sword
Left hand = shiny shield
LoH 1/10 used (6d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (34/50 left) 3/6/2018
The Dragon Invoked 1/6 used (+4 to hit/AC,+17 damage)
Breath of the Dragon 0/3 used (+3 weapon, holy&+1)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used

Power attack. One hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+12[/dice] magic damage.


|Roll20 Link- Age of Worms|

Eri:

Praise Cayden and His vessel, Ascaria, as his Blessing of Fervor allows you to cast a regular Second Level Spell as if it were higher level for purposes of the Enlarged Metamagic. No need to burn a higher slot for your casting.

Kelvos indeed Withdraws, albeit in a Restricted manner.

The maiden ends the Angel's life, with a singular stroke of her blade.

Mortimer is up!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
GM Rat Sass wrote:
Kelvos indeed Withdraws, albeit in a Restricted manner.

My mistake. I thought Kelvos was staggered and unable to take full round actions. Carry on!


|Roll20 Link- Age of Worms|

Yes, Solrisa. Kelvos was staggered, unable to take full round actions. Withdraw is not necessarily a Full Round Action.


Male Human Brawler (17), Rogue (0)

Mortimer sighs at the yo-yoing Kevlos, and twirls the Sword of Lightning charging/flying back into the pit.

Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

"C'mon Sol! Oopsy-topsy -- no power attack and no punchbacks!"

LeftKnee: 1d20 + 18 - 4 + 2 + 1 + 1 + 2 ⇒ (9) + 18 - 4 + 2 + 1 + 1 + 2 = 29 -HATE,+BoF,+Feast,+Prayer
for Damage: 2d8 + 1 + 1d6 + 1d6 + 1 + 10 ⇒ (6, 4) + 1 + (3) + (2) + 1 + 10 = 27 +Prayer, +Cold, +Acid, +Amulet, Good, Adamantine, Magic, Silver and Cold Iron, +Dragon, +Charge

LSideKick: 1d20 + 18 - 4 + 2 + 1 + 1 + 2 ⇒ (9) + 18 - 4 + 2 + 1 + 1 + 2 = 29 -HATE,+BoF,+Feast,+Prayer
for Damage: 2d8 + 1 + 1d6 + 1d6 + 1 + 7 ⇒ (3, 8) + 1 + (5) + (5) + 1 + 7 = 30 +Prayer, +Cold, +Acid, +Amulet, Good, Adamantine, Magic, Silver and Cold Iron,+Dragon, +Charge

TornadoKick: 1d20 + 13 - 4 + 2 + 1 + 1 + 2 ⇒ (12) + 13 - 4 + 2 + 1 + 1 + 2 = 27 -HATE,+BoF,+Feast,+Prayer
for Damage: 2d8 + 1 + 1d6 + 1d6 + 1 + 5 ⇒ (3, 6) + 1 + (5) + (6) + 1 + 5 = 27 +Prayer, +Cold, +Acid, +Amulet, Good, Adamantine, Magic, Silver and Cold Iron, +Charge

RKick: 1d20 + 8 - 4 + 2 + 1 + 1 + 2 ⇒ (18) + 8 - 4 + 2 + 1 + 1 + 2 = 28 -HATE,+BoF,+Feast,+Prayer
for Damage: 2d8 + 1 + 1d6 + 1d6 + 1 + 5 ⇒ (6, 2) + 1 + (4) + (3) + 1 + 5 = 22 +Prayer, +Cold, +Acid, +Amulet, Good, Adamantine, Magic, Silver and Cold Iron, +Charge


|Roll20 Link- Age of Worms|

Both dead Archon and giant sail downwards to join Kelvos, at the icy barrier within the Pit's depths. The new activity calls the bloatworms to the center of the Pit, once again. Mortimer is targeted once again, black rays emanating from the cave openings from both worms.

Ranged Touch Attack, M: 1d20 + 9 ⇒ (19) + 9 = 28 for 1d4 ⇒ 4 negative levels
Ranged Touch Attack, M: 1d20 + 9 ⇒ (9) + 9 = 18 for 1d4 ⇒ 4 negative levels

Kelvos's expression turns from deep sorrow to elation, as he watches his allies engage the sword wielder suddenly before him.

"I'll take you with me, then. Yes. We will both die here, but only one of the deaths will be revered by our Lord Kyuss. Come. Die with me."

Eidi and Ascaria are up!


2 people marked this as a favorite.
Bald male Half-Elf elder

"They are making a raisin of you Mortimer" Eidi casts death ward then descends the pit far from the worms and lunges to touch Mortimer while standing in the air 10' over his head.
Mortimer all negative levels disappear for 10 minutes and he becomes immune to energy drain.
Mortimer heals +4 hp thanks to Healing Grace

HP 100/120 (105 on Ascaria's turn)
AC 19 (including BoF +2, and lunge spell -2)


Male, Gnome

Round: 11, Initiative: 5

Status:
HP: 61/81 | AC: 27 (F23/T14) (+3 magic vestment & +2 BoF included)(+2 vs evil not included)
Equipped = Dagger
Conditions = Heroes’ Feast (1/12h), Magic Vestment (+3, 1/13h), Status (1/13h, Eidi, Eri, Mort, Sol), Air Walk Communal (15/20m Eidi/Eri, 1/130m Ascaria), Brightest Light (1/13h), Hate -4 attacks/saves/skills, Protection from evil (11/20r), Blessings of Fervor (10/13r), Prayer (9/13r)
Life Link (12)(100’) = Eidi, Eri, Mort, Sol
Channel Energy (3/10)(8/8) (DC: 25)(Avoid 8, 35’r, 1/1 swift) (7d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Spellguard Bracers (2/3) (Roll concentration twice and take the best result)
Physician’s Spectacles (1/1) (Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (2/3) (swift +10’ movement)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 13, Concentration +22)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (4/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (2/8) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (20): (1/7) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Speak with Haunt*, Terrible Remorse
Fifth (21): (5/7) Air Walk Communal, Breath of Life, Cleanse, Burst of Glory, Cure Light Wounds Mass
Sixth (22): (3/5) Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
* Caster Level +2

Ascaria absorbs a little more from Mort and Eidi.*

He gains +20’ movement from Blessing of Fervor.

Ascaira steps up to the edge and looks around, up top he sees Eri, himself, and Sol. Sol? He can’t believe it. ”Sol, what are you doing up here? Get down there at the front like you’re supposed to! We could have handled the archon - that’s the bad guy down there. And those worms.” he shudders a little, glad he’s not at the front.

He casts Air Walk Communal (130 minutes) on himself only and quickly begins to climb down into the pit. He even uses his Expeditious armor to gain an extra 10' of movement as a swift action.

Sorry for covering your avatar there Eidi.

Group effects
Air Walk Communal (Ascaria, Eidi, Eri)
Blessing of Fervor (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))(everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Evil, communal (everyone)

* Mort and Eidi each heal 5hp of damage thanks to Ascaria.


|Roll20 Link- Age of Worms|

Solrisa ends the life of the second Angel. Eri attempts to admonish once more, but fails to penetrate the Ghaele Eladrin's magical resistance each time. Mortimer descends swiftly, much like a mighty angelic warrior, engaging Kelvos in melee, blade in hand, though he misses in his barrage of pummeling.

The giant incurs an opportunistic attack from the bloatworm lurking nearby.

Bite Attack, M: 1d20 + 14 ⇒ (20) + 14 = 34 for 2d6 + 9 ⇒ (6, 3) + 9 = 18 damage, plus Poison.
Confirm Critical?: 1d20 + 14 ⇒ (11) + 14 = 25 for 2d6 + 9 ⇒ (6, 5) + 9 = 20 damage, plus Poison.

Mortimer, please make a Fortitude Save DC 22. Failure, and you are Paralyzed for 1 minute.

Eidi supports the giant's precarious position among the worms. Ascaria regains his mastery over walking upon the air.

Kelvos takes a step away from Mortimer, before lashing out from his side of the Pit... at Eidi. His words mix with distilled fury and spite, and his magic seems tainted with it by the time it erupts from his hands. An arc of lightning strikes at the half-elf first, then leaps to both giant and gnome, for their proximity.

Eidi, please make a Reflex Save DC 19, while Mortimer and Ascaria, please make a Reflex Save DC 17. Failure, and you take 12d6 ⇒ (2, 5, 4, 1, 5, 5, 1, 3, 4, 3, 4, 6) = 43 electricity damage. Success, and you take half.

Spellcraft DC 21:

Kelvos has cast Chain Lightning.

Round 12
Solrisa- 20
Eri- 16
Mortimer- 16- (-37hp, Fortitude Save DC 22)
SA- 15 (-116hp)
Bloatworms- 15
Eidi- 5 (-15hp)
Ascaria- 5
GE- 4 (-66hp, -26hpNL, -4 Levels, Protection from Energy(Acid))

Solrisa, Mortimer, and Eri are up!

Roll20 Map has been updated.

Remember- those in the Area of Effect from the Pit's Hate suffer penalties to their rolls- -2 to Attack Rolls, Saving Throws, and Skill Checks for Neutral characters, while Good characters may enjoy a -4 to the same rolls.

Party Buffs
Protection from Evil (+2 to Saves Resistance bonus)
Heroes' Feast (+1 to Will Saves, +4 to Fortitude Saves v Poison Morale bonus)
Blessing of Fervor (Potential 2+ bump to Reflex Saves Dodge bonus)
Prayer (+1 to Saves Luck bonus)


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 12 Init 16 AC: 21 (BoF)

Using Blessings to improve AC, reflex saves and to hit by 2

Eri uses Selective spell to protect the party from his fireball It is centered 60 feet down in the middle of the pit of unknown depth.

Eri aims a harmless mote that turns into a viscous fireball

reflex DC 18
SR: 1d20 + 15 ⇒ (13) + 15 = 28]
damage: 10d6 ⇒ (1, 6, 3, 5, 6, 5, 3, 5, 1, 1) = 36

”Worms love fire!"

HP 64/ 64(base hp) AC 15, 19 (19 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +13

Defensive casting concentration check = +21 (@11th, with headband)
Spell Penetration= +15 (@11th) [feats: spell pen and greater spell pen]
Dispel magic level check= +13 (@11th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:16(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:17 (5/7 per day 2/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:18 (3/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:19 (3/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:20 (0/7 per day) (Detect Scrying, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:21 (3/4 per day) (Parchment Swarm, Sonic Thrust)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+15 or +13/+13 (fight+1, sorc +3, ER +5, WF +1 dex +3 bow +2 )
PB: +16 or +14/+14 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]


|Roll20 Link- Age of Worms|

Reflex Save v DC 18: 1d20 + 5 ⇒ (19) + 5 = 24
Reflex Save v DC 18: 1d20 + 5 ⇒ (3) + 5 = 8

One bloatworm seems to anticipate the blast, moving just in time, while the second bloatworm takes the full brunt of Eri's Fireball.

Kelvos, saddled by intense draining of life, admonition, and injury, succumbs to the sorcerer's flames. He collapses upon the thick ice, alongside the second angel.

The Fireball also destroys the central 10' of the half-elf's sheet of ice, leaving a hole of frigid air to hover in the newly-created space. Passing through it will inflict 1d6 + 12 ⇒ (1) + 12 = 13 cold damage.

Solrisa and Mortimer are up! It is apparent from the bloatworms' behavior that they are likely about to retreat back into their cave openings. Worms love fire...

Roll20 Map has been updated.


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Male Human Brawler (17), Rogue (0)

Round 11, Init 16-

Status:

Hits: 95/95 [-9][-18],Poisoned,[-26]
Damage: 2d8 (Monk’s robe)
AC: 33 (buckler,Magic Vestment, Barkskin)

Slots:
Martial Flexibility: 5 / 9
Shirt: 10 / 10
KO: 1 / 2
StunningFists: 11 / 14
Lighning Sword Fly: 2/3

Saves:
Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+16 (BoF, Prayer, PoE)
Will +15 (Feast, PfE, +Prayer), +4 vs Fear/Poison, +2 vs sleep, paralysis and stun

Magic Vestment +3
Barkskin +4
Air Walk Communal (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))
Protection from Evil, communal (everyone)

Spoiler:
[
--------------------------------------------------------------------
(Innate: Weapon Focus (Unarmed Strike), Dodge, Mobility, Improved Grapple, Power Attack, Combat Reflexes, Combat Expertise, Additional Traits (Bruising Intellect, Spirit Sense), Stunning Fist, Improved Critical, Dragon Style, Dragon Ferocity)

AC 25(26, Buckler), 30(31, Buckler) on AoO, 19 (+4 Mobility) Touch; 88/88 HP
BAB = +13/+8/+3 (level 10)
ToHit = 1d20+18+1+1 (Weapon Focus, Amulet)
RHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
LHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
THit = 1d20+15-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
FHit = 1d20+10-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 acid)
Throw = 1d20+16

Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+15
Will +7 (Cloak +3)

Max Flexlo Slots 9
Initiative +4
CMB = 18
CMD = (BAB + STR + 10 + DEX + AC CLASS FEATURE + Ring o' Protection + Dodge) => (13 + 5 + 10 + 4 + 2 + 2 + 1 == 37)
CMD (Grapple) = 37 + (Maneuver Training Grapple + Armbands + Improved Grapple) => (37+3+1+2 == 43)
CMD (Grapple) = 37 + (Maneuver Training Disarm) => (37+2 == 39)
CMD (Grapple) = 37 + (Maneuver Training Overrun) => (37+1 == 38)

+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT

Mortimer staggers slightly when hit by two enervation spells.

Ugh, why can't I move properly?! Why isn't my body working?!

Kelvos wrote:
"I'll take you with me, then. Yes. We will both die here, but only one of the deaths will be revered by our Lord Kyuss. Come. Die with me."

"If I am to die ridding this world of your Hatred and filth Velcros, than it will be an honorable death!" Mortimer growls back.

Eidi wrote:
"They are making a raisin of you Mortimer"

A raisin? Is this what a raisin feels like? Mortimer pants. Slightly more than dehydrated. I wish I had some raisins right about now, I could use the energy.

Eidi wrote:
Eidi casts death ward.

Mortimer feels instantly refreshed. Whaa.. what was -- was that elderflower tonic?! Mmmmm! My favorite! How'd did he know I ?! -- Distracted by bloatworms and falling Archons and the evil Kelvos he easily resists the urge to look up at Eidi.

FortDC22: 1d20 + 12 + 2 + 2 + 1 ⇒ (11) + 12 + 2 + 2 + 1 = 28 +PfE, +Dragon, +Prayer
ReflexDC17: 1d20 + 15 + 2 + 2 + 1 ⇒ (6) + 15 + 2 + 2 + 1 = 26 +PfE, +BoF, +Prayer

He thwarts the efforts of his enemies and cocks his knee in preparation of maiming Kelvos.

"Prepare to die, Adipose --" He is cut off from action by a magnificent fireball, and is forced to step back away from the gaping ice where once stood Kelvos.

"Thank yoooo!" He calls up from the pit.

He quickly ties a rope to the Archon's body, and grabs Kelvos' body.

"Whatever that was, thanks! It was tasty," he says to Eidi.
"No sense in hanging around down here now," he says to Ascaria and Eidi on his way up out of the pit.

He drops Kelvos' body on the solid ground within the radius of hate, and starts pulling up the dead Archon.

"I worry if we take them out of the radius of this hatred, they'll burn up like vampires in sunlight or something, which might leave behind the valubles, but maybe not."


|Roll20 Link- Age of Worms|

With both sides retreating, the Chamber grows quiet, although the constant weight of the Hate remains...

The ruins of the room waver and fade, replaced by a well-equipped torture chamber. Wailing victims strapped to horrific devices hang in the background from chains. In the foreground stand two figures. One is a handsome man dressed in flowing robes. Facing him is a strange, sixarmed creature that looks as much insect as it does humanoid. The insect creature’s eyes are hollow sockets containing a pinpoint of light deep within. Its flesh is rotting and festering, and the green robes it wears are old and moth-eaten. The creature wields a long green crystal rod in one hand, a cruel hooked rod in another. In two other hands it holds a jeweled gold box that it presents to the man, who takes it and sets it upon a table. He opens it and, using a pair of iron tongs, withdraws a writhing green worm. The man’s expression changes to one of exaltation as he looks upon the worm… and then the vision fades.

The man in this new Vision is the same man seen in the previous Vision.

The worm is doubtlessly a Kyuss Worm.

Knowledge(Nature) DC 20:

The strange humanoid is likely a Spell Weaver, Neutral Monstrous Humanoids with preternatural control of magic, though its form appears to be undead in this depiction.

Unless you engage the bloatworms below, Combat is Over.


Male, Gnome

Status:
HP: 81/81 | AC: 25 (F23/T12) (+3 magic vestment included)
Equipped = None
Conditions = Heroes’ Feast (1/12h), Magic Vestment (+3, 1/13h), Status (1/13h, Eidi, Eri, Mort, Sol), Air Walk Communal (1/130m Ascaria), Brightest Light (1/13h), Hate -4 attacks/saves/skills
Life Link (12)(100’) = Eidi, Eri, Mort, Sol
Channel Energy (1/10)(8/8) (DC: 25)(Avoid 8, 35’r, 1/1 swift) (7d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Spellguard Bracers (2/3) (Roll concentration twice and take the best result)
Physician’s Spectacles (1/1) (Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (2/3) (swift +10’ movement)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 13, Concentration +22)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (4/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (2/8) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (20): (0/7) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Speak with Haunt*, Terrible Remorse
Fifth (21): (5/7) Air Walk Communal, Breath of Life, Cleanse, Burst of Glory, Cure Light Wounds Mass
Sixth (22): (3/5) Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
* Caster Level +2

Ascaria immediately climbs back out of the pit and takes a moment or two to heal the party, and himself.
Channel Energy (healing): 9d6 + 1 ⇒ (2, 2, 4, 1, 1, 5, 5, 3, 2) + 1 = 26
Channel Energy (healing): 9d6 + 1 ⇒ (3, 5, 1, 2, 2, 2, 3, 6, 3) + 1 = 28

He then tends to Mort's level loss, before Eidi's magics fade, casting a full Restoration (removed the 100gp in diamond dust). Mort, that should remove all your negative levels.

Knowledge Nature: 1d20 + 5 ⇒ (5) + 5 = 10 vs DC 20

”So what’s next? I’m not keen to head down into that pit, especially as I’m out of Restorations, and very nearly out of other things too, like Blessings of Fervor. I’m not saying it’s time to stop necessarily, but I don’t like the look of that pit. I fear it…”

He thinks a moment as he looks around. ”Let’s check these other doors. I’m sure they’ll lead to fights as well, but let’s deal with them outside this circle of hate. Then maybe see about resting somewhere in the jungle, away from all the writhing.” he shudders a little.

Group effects
Air Walk Communal (Ascaria)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))(everyone)


Bald male Half-Elf elder

Ref+HR+prayer-Pit DC 19: 1d20 + 8 + 2 + 1 - 2 ⇒ (14) + 8 + 2 + 1 - 2 = 23
Spellcraft+HR+prayer-Pit DC 21: 1d20 + 21 + 2 + 1 - 2 ⇒ (7) + 21 + 2 + 1 - 2 = 29
Eidi rears back trying to avoid Kelvos' chain lighting.

HP 84/120

K. nature+HR+prayer-Pit DC 21: 1d20 + 12 + 2 + 1 - 2 ⇒ (16) + 12 + 2 + 1 - 2 = 29
"Hmmm... that human of the vision. It seems a Spell Weaver to me... and ancient magical race" the elder enjoys Ascaria's healings.

"Unless Mortimer wants to press it against the worms while he is protected, yes, I think checking the other rooms would be a good way to go about this" Eidi points to the southern one "The Eladrin came from there, didn't he?"

HP 120/120
Buffs:
Air walk
Heroe's Feast
Mage armor
Endure elements
See invisibility 2 h
Heroism 2 h


Male, Gnome

Status:
HP: 81/81 | AC: 25 (F23/T12) (+3 magic vestment included)
Equipped = None
Conditions = Heroes’ Feast (1/12h), Magic Vestment (+3, 1/13h), Status (1/13h, Eidi, Eri, Mort, Sol), Air Walk Communal (1/130m Ascaria), Brightest Light (1/13h), Hate -4 attacks/saves/skills
Life Link (12)(100’) = Eidi, Eri, Mort, Sol
Channel Energy (0/10)(8/8) (DC: 25)(Avoid 8, 35’r, 1/1 swift) (7d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Spellguard Bracers (2/3) (Roll concentration twice and take the best result)
Physician’s Spectacles (1/1) (Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (2/3) (swift +10’ movement)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 13, Concentration +22)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (4/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (2/8) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (20): (0/7) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Speak with Haunt*, Terrible Remorse
Fifth (21): (5/7) Air Walk Communal, Breath of Life, Cleanse, Burst of Glory, Cure Light Wounds Mass
Sixth (22): (3/5) Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
* Caster Level +2

Reflex: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13

Forgot the chain lightning sorry. He'll channel one more time...
Channel Energy (healing): 9d6 + 1 ⇒ (4, 6, 3, 4, 6, 6, 2, 3, 3) + 1 = 38

Note, Air Walk is expiring - there were only a few minutes left prior to the end of the fight.


Male Human Brawler (17), Rogue (0)

"We need to stop these -- what IS that?!" Mortimer shrieks at the decaying insect in the vision. "Who is showing this to us?!"

Eidi wrote:
"Unless Mortimer wants to press it against the worms while he is protected, yes ..."

Much of the discussion is lost on Mortimer as he tries to sort out what he just saw, though he wakes from his preoccupation when hehears his name.

"Huh? What? Who, I mean -- me? Down in the pit?" he glances down the pit and shudders. I wonder how far down it goes? He looks at the others.

"I -- I think Sol and I could take them out -- right Sol? I mean, I definitely want to because one of them looks like Neff, but maybe after a nap. Ascaria looks a little ragged, I don't know that Eri's fireballs would be more effective... Do you have any left, Eri? Yea, we should nap first before pressing on."


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7
Mort wrote:
”Do you have any left, Eri? Yea, we should nap first before pressing on.”/

”Yeh, I have a few left. I’m ok with a little light dusting behind a door or two, followed by some rest.”

kn. nature DC:20: 1d20 + 5 ⇒ (5) + 5 = 10


Male, Gnome

Ascaria peers down into the pit. He'd try to gauge its depth, but with his vision there was no point. He's glad the worms don't climb out though - that gives them some time and space to decide what's next.

"Yeah, I'm a little ragged, but still have a fight or two left I think. Eidi, what about you? Do you have some spells left? Sol, you ready for some more?"

He looks down into the pit again. "If we can, let's check these doors before we head back down there. I think the pit should wait until tomorrow, but maybe we can check a room or two here before we leave. I mean geeze, they might be empty, right?" he adds uncertainly.

He'll cast Detect Magic while the group chats, and examines the gear of the slain for valuables.


Bald male Half-Elf elder

Eidi grins happily "I certainly have power back up to unleash" he leans his staff over the floor, then starts walking towards south "Is that the door we wanted to check?" if no one stops him, the mind-bloated elder just opens the next door without really noticing the possible implications.


Male Human Brawler (17), Rogue (0)

Mortimer looks down into the pit again, and shudders again.
Dunno which is worse. The height, the hate or the stench.

"Yah, let's wait on the pit." He looks at Ascaria. "You looked like you took a real beating, there. But if you say you're alright, I'm good to go."

Eidi wrote:
"Is that the door we wanted to check?"

"Why not? It's just an ordinary door. Hang on a second -- " He stops the Elder Half Elf from touching the door.

Once valuables are checked for and everyone is ready...
He pulls out his +3 clay Otic Ability Enhancer, and listens at the door.

Perception: 1d20 + 20 ⇒ (16) + 20 = 36 +2 more Spirit Sense


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|Roll20 Link- Age of Worms|

Ascaria spends his entire detecting time studying Kelvos, both his armor and his greatsword. The angels' arms revert to their true anatomies in death.

Spoils:

Kelvos the Wormtouched
+3 Breastplate
+4 Unholy Greatsword

Mortimer hears nothing through the southern door. When the others are ready, Eidi throws open the door, revealing the room behind it.

This long chamber obviously served as a library, as dozens of bookshelves line the walls and stand back-to-back amid the chamber. In addition to the surprisingly well-preserved tomes, twelve clear jars sit on various shelves, each filled with a thin gray liquid and containing a single writhing green worm.

Standing perfectly still are three figures, knights, while another sits at the table before you, slowly turning a page.

Baroque armor covers every inch of these skeletal figures, every inch save for two gaping eye sockets. The ornate steel and silver plate carries a sickening green sheen, and from one of the armor’s many well-crafted joints a small green worm wriggles to be free. Similar worms writhe and slide between many of the armor’s plates, yet the creatures' grips on their massive greatsword remains firm and hints at deadly skill.

The singular, stooped creature at the table is sheathed in full plate armor, over which lies the tattered remains of ancient robes of state. The creature’s shriveled and tortured limbs teem with writhing hordes of green worms. These worms move over the creature’s decayed body, crawling between the plates of its armor.

This reader allows its hand to rest on the page, and its face turns upwards to see who is at the door.

"เงียบ. ปิดประตู."

Abyssal:

"Keep quiet. Close the door."


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa doesn't want to go down into the pit just yet either. It gives her a knot in her stomach, like Rae used to do when Rae would punch Sol in the stomach because it was her turn to do something first: like all the time. And that's how she feels about going into the pit.

Solrisa, fully healed by Ascaria, waits by the door with Mort for him to open it.

"What did they say?" Solrisa asks Eidi.


Bald male Half-Elf elder

Eidi's hand trembles at the sight of the ancient library.

"เรามาหาคำตอบเราไม่สามารถออกจาก" answers Eidi while placing a hand to calm down Solrisa "They want us to shut up and close their door"

Abyssal:

"We came seeking answers. We cannot leave"


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7
Eidi wrote:
""They want us to shut up and close their door"

Hmm, that sounds like a good idea.

Eri's mouth opens slightly and he tenses up.


Male, Gnome

Ascaria manages, just, to not say “Watcha doin’”. Instead he waits to see what Eidi’s simple discussion will reveal. He suspects combat is imminent, but he tries to remain outwardly calm. He moves up behind Eidi to peer into the chamber.

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