GM Lari's Black Waters (Inactive)

Game Master Dhenn

Tri-Towers Yard
Beneath the Drownyard

Init:

dice=Two Tall]1d20+4[/dice]
dice=ABL]1d20+4[/dice]
dice=Kastarr]1d20+2[/dice]
dice=Fatham]1d20+4[/dice]
dice=Lilyth]1d20+6[/dice]
dice=Mila]1d20+5[/dice]


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Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

Knowledge ( religion ) : 1d20 + 9 ⇒ (9) + 9 = 18

-Posted with Wayfinder

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"Liberty's Beacon." Kastarr utters the command word that causes his wayfinder to glow. Ug. What a hideous statue.

Silver Crusade

Sorry, map is fixed. This is a bugbear Zombie. These creatures are vulnerable to slashing weapons, and permanently staggered. Deris is just going to cower in the corner for this fight, Any action for Akhenethys?

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

Whoa, whoa, why am I in front? Squishy caster goes in the middle or the back!

Akhenethys finds himself in front of his strong friends, instead of the other way around, and hurriedly casts a spell that, if successful, should stop the creature from attacking this round.

Grease, DC 17 Reflex or fall prone, on the square marked on the map. If it works and the Zombie goes prone, Akhenethys will walk into the room, making room for the fighters. If not, he will run for the safety of the tunnel behind them. There's more than 30ft before an empty space, but since the combat rules say that if your movement ends in an illegal space, you have to move to the closest legal space, I think that would let me make it to the square next to Two Tall as a move action.

"It's a zombie! Hack it to bits with your swords!"

Silver Crusade

Reflex: 1d20 + 2 ⇒ (8) + 2 = 10

The zombie falls to the ground with a loud thump. It pries itself off the slippery ground on its turn.

Two Tall, Lilyth, Kastarr, and Fatham are up, followed by Milarandei and Akhenethys again.

Silver Crusade

Cleric 1 | AC 16 T 12 F 14 | HP 10/10 | F +3 R +2 W +4 | Init +6 | Perc +3

Lilyth moved into the room and set herself, brandishing her spear and warning the others.

"Remeber, do not move past me until the creature attacks. We can all benefit from that."

That said, she turned back to the zombie and prepared herself.

AoO: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 + 4 ⇒ (7) + 4 = 11

combat status round 1:

HP 10/10. Current AC: 16/12/14
Active conditions:
Active spell effects:
Channels remaining: 2/3
Spells remaining: 1st 2/3

Scarab Sages

Human Bloodrager 1 | HP 16/16 | AC 16; Tch 11; FF 15 | F +4; R +1; W +1 | CMB+5; CMD 16 | Speed 20 ft | Init +5 | Bardiche: +5 (1d10+6/19-20) | Perc+6

Fatham and Splittooth move into the room behind Lilyth's set spear.

double move

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr moves into position, staying well clear of the undead. He already has his handaxe ready.

Double move.

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

Akhenethys fires a beam of positive energy at it. Disrupt Undead: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d6 ⇒ 3 He then moves behind the others.

Silver Crusade

Akhenethys hits!

Two Tall and Milarandei botting both move into the room. The bard maintains her performance.

The zombie tries to move out of the grease. Instead, it falls back onto the ground.
Acro: 1d20 ⇒ 5

The party is back up.

Dam: 3

Scarab Sages

F Half-Elf 182235-5 Bard 1 HP 10/10 | AC 18/13/15 | F +1, R +5, W+2

I thought by your wording I had to wait on Two-Tall. No contest here, something tells me if the cleric is so willing to try to put herself out there, I'd oblige her.

Silver Crusade

Cleric 1 | AC 16 T 12 F 14 | HP 10/10 | F +3 R +2 W +4 | Init +6 | Perc +3

"Move in and take it while it's down!" Lilyth put deed to words and stepped forward, lancing her spear down at the prone zombie.

attack: 1d20 + 4 ⇒ (9) + 4 = 13
1d8 + 6 ⇒ (7) + 6 = 13

aoo: 1d20 + 4 ⇒ (5) + 4 = 9
1d8 + 6 ⇒ (5) + 6 = 11

Edit: *groan*

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr moves into axe range and chops at the zombie.

"Hah!!"

Handaxe: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Scarab Sages

F Half-Elf 182235-5 Bard 1 HP 10/10 | AC 18/13/15 | F +1, R +5, W+2

Milarandei crosses in front of Lilyth to hack at the downed zombie, singing all the while.

Attack against Prone AC: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Scarab Sages

Human Bloodrager 1 | HP 16/16 | AC 16; Tch 11; FF 15 | F +4; R +1; W +1 | CMB+5; CMD 16 | Speed 20 ft | Init +5 | Bardiche: +5 (1d10+6/19-20) | Perc+6

Fatham moves in and brings his scimitar down without mercy on the head of the undead creature, muttering something about abominations.

Splittooth snaps at the air, unable to find a way to attack.

Scimitar attack: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 4 ⇒ (6) + 4 = 10

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

Hold action for now, to see how the attacks of the other players do against it.

Silver Crusade

Lilyth, Kastarr, and Fatham and Milarandei all hit. The zombie retaliates unsuccessfully at Fatham.

Morningstar: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8

The party is back up again.

31

Silver Crusade

Cleric 1 | AC 16 T 12 F 14 | HP 10/10 | F +3 R +2 W +4 | Init +6 | Perc +3

attack: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d8 + 6 ⇒ (2) + 6 = 8

aoo: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d8 + 6 ⇒ (4) + 6 = 10

"Keep at it! This abomination must be destroyed." Lilyth continued to stab at the downed zombie.

Rolling for the AoO in case the thing tries to stand

Scarab Sages

Human Bloodrager 1 | HP 16/16 | AC 16; Tch 11; FF 15 | F +4; R +1; W +1 | CMB+5; CMD 16 | Speed 20 ft | Init +5 | Bardiche: +5 (1d10+6/19-20) | Perc+6

Fatham brings his scimitar down again, but this time can't penetrate the creature's tough hide.

Scimitar attack: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr lets his axe blade rip through the zombie's dead hide. using the momentum from his strike, the ranger brings the axe around in a tight arc to cut at the zombie again.

Two-ya!

Handaxe: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d6 + 4 ⇒ (6) + 4 = 10

bard song included.

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

So, if I try to hit him with a ranged attack, even a touch, I'll be at an effective -12, due to in melee, soft cover, and prone.

Akhenethys assumes his comrades have the foe well in hand and begins examining the room.

Silver Crusade

Fatham can in fact penetrate the creature's hide. His scimitar cuts into the decaying flesh, though the creature.

Milarandei attacks, 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20 Dam: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

The creature stops moving.

Akhenethys examines the other side of the room. In that recess, he finds the perfectly preserved body of a young boy lying in a puddle. It stares silently upward. You notice an striking resemblance to Colson Maldris, leader of the Liberty's Edge faction.

A KL: 1d20 + 9 ⇒ (20) + 9 = 29
P: 1d20 + 5 ⇒ (6) + 5 = 11

Out of combat. I've revealed the next couple rooms, so you can move yourselves at will. Perception checks here would be good.

Scarab Sages

F Half-Elf 182235-5 Bard 1 HP 10/10 | AC 18/13/15 | F +1, R +5, W+2

Sorry for absence. At a con.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Not sure if Akhenethys is going to reveal that to the rest of us, so...
Two Tall suggests moving further in, but being alert to more of the undead. He begins moving deeper into the tunnels, alert for trouble.
Perception: 1d20 ⇒ 11
But not that alert...

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

"This unfortunate looks a lot like Maldris -- did he mention having a relative who went here?"

further perception checks: 1d20 + 5 ⇒ (18) + 5 = 23

Scarab Sages

Human Bloodrager 1 | HP 16/16 | AC 16; Tch 11; FF 15 | F +4; R +1; W +1 | CMB+5; CMD 16 | Speed 20 ft | Init +5 | Bardiche: +5 (1d10+6/19-20) | Perc+6

After searching the corpse of the undead and ensuring it's dead by cutting off its head, Fatham moves down the stairway and joins Two Tall.

He looks around into the next rooms.

perception: 1d20 + 7 ⇒ (15) + 7 = 22

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"I believe he had a younger brother who attended the school. Since Lilyth, Kastarr and I work closely with him, perhaps we should see if the three of us can find an appropriate token of his brother's to return to Maldris. A notebook or something perhaps. We'll look on our way out."

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

"I assume that Maldris would want to give his brother a proper funeral. Our job was to make sure that there is no incriminating evidence on his body."

Kastarr rolls the young boy's corpse while Fatham tends to the zombie.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Then, axe in hand he follows after the druid. He keeps an eye out for danger.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Silver Crusade

Cleric 1 | AC 16 T 12 F 14 | HP 10/10 | F +3 R +2 W +4 | Init +6 | Perc +3

Lilyth stepped back while the others decapitated, then searched the body. Instead, she wandered the room, peering into doorways and generally trying to see if anything was headed their way.

perception: 1d20 + 3 ⇒ (8) + 3 = 11

Silver Crusade

Who has light sources again?

Lilyth enters a room where water drips from the double-vaulted ceiling and trickles down the walls to pool on the floor. Bone shards of a hundred skulls litter the room like shattered seashells. Wide stairs climb to the west. Narrow stairs dive to the north. On the south wall, an open doorway gapes, a carved relief depicting a massive battle filling the archway over the door. The rest of the walls are filled floor to ceiling with nooks that house ancient, but drenched, skeletal remains. In the center of the room sit twelve spectral school children in a circle on the floor. One child seems to be silently telling a story, her arms moving rapidly as she makes scary faces.

Deris rushes forward.

"See! Alive! I knew it!" he screams, pointing at her. Fatham begins to hear the sound of movement from the north corridor.

GM Dice:

Two Tall: 1d20 + 4 ⇒ (11) + 4 = 15 *
ABL: 1d20 + 4 ⇒ (20) + 4 = 24 *
Kastarr: 1d20 + 2 ⇒ (8) + 2 = 10
Fatham: 1d20 + 4 ⇒ (19) + 4 = 23 *
Lilyth: 1d20 + 6 ⇒ (15) + 6 = 21 *
Mila: 1d20 + 5 ⇒ (3) + 5 = 8
Deris: 1d20 + 2 ⇒ (12) + 2 = 14*
1: 1d20 + 2 ⇒ (12) + 2 = 14*
2: 1d20 + 2 ⇒ (14) + 2 = 16*
3: 1d20 + 2 ⇒ (2) + 2 = 4
1d20 ⇒ 3*
1d20 ⇒ 15*

  • Fatham, Akhenethys, Lilyth We are here
  • 2
  • Two Tall
  • Deris, 1
  • Kastarr, Milarandei
  • 3

  • Scarab Sages

    Human Bloodrager 1 | HP 16/16 | AC 16; Tch 11; FF 15 | F +4; R +1; W +1 | CMB+5; CMD 16 | Speed 20 ft | Init +5 | Bardiche: +5 (1d10+6/19-20) | Perc+6

    Fatham has light as a spell he'll use whenever he can't see.

    Fatham growls like a wild animal as he hears movement from the north.

    "Something is wrong here...something is coming!" he snarls as he moves to north corridor to guard the way.

    readied Scimitar attack: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (1) + 4 = 5

    Silver Crusade

    Cleric 1 | AC 16 T 12 F 14 | HP 10/10 | F +3 R +2 W +4 | Init +6 | Perc +3

    As does Lilyth

    "Deris, wait! Don't rush out ahead!" But it was too late. The man had run on ahead, with Fatham quickly following behind. Lilyth passed up both and set her spear to receive anything coming down the hallway that looked even mildly dangerous

    AoO: 1d20 + 4 ⇒ (14) + 4 = 18
    1d8 + 6 ⇒ (6) + 6 = 12

    Liberty's Edge

    Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

    Kastarr has a Wayfinder. It allows the casting of the light spell at will. I would assume that the Wayfinder is what actually lights however. Kastarr also has 3 torches and 10 tindertwigs. They are more for burning things, than light, though. So he would be using the Wayfinder as needed.

    Kastarr notices that Deris is doing something crazy again, and hurries to catch up. Who invited this 'fine gentleman' to come along, again?

    Scarab Sages

    F Half-Elf 182235-5 Bard 1 HP 10/10 | AC 18/13/15 | F +1, R +5, W+2

    Milarandei's stocking the light cantrip. SOP would be to have it always cast on a javelin and throw it if we need hostiles illuminated.

    Silver Crusade

    Ok, just double checking, as we're in windowless underground. Fast forwarding a bit if you're leaving Deris alone.

    The sound of the footsteps increases until Lilyth sees three humanlike creatures with mouths full of pointed teeth approaching. The first one, rushing up the stairs towards her, fails to notice her spear until too late, and he stops moving as it impales him. Using that AOO roll as a surprise round action, more or less.

    Two Tall: 1d20 + 4 ⇒ (6) + 4 = 10
    ABL: 1d20 + 4 ⇒ (5) + 4 = 9
    Kastarr: 1d20 + 2 ⇒ (2) + 2 = 4
    Fatham: 1d20 + 4 ⇒ (1) + 4 = 5
    Lilyth: 1d20 + 6 ⇒ (1) + 6 = 7
    Mila: 1d20 + 5 ⇒ (6) + 5 = 11
    Gr: 1d20 + 2 ⇒ (17) + 2 = 19
    Bl: 1d20 + 2 ⇒ (18) + 2 = 20

    It's effectively them vs. you. Religion to identify.

    Bite: 1d20 + 3 ⇒ (19) + 3 = 22
    Damage: 1d6 + 1 ⇒ (2) + 1 = 3
    Disease: 1d20 + 3 ⇒ (6) + 3 = 9
    Paralysis: 1d20 + 3 ⇒ (11) + 3 = 14
    Three points of damage, and a rather nasty disease we'll have to deal with later.

    The final one is unable to make it through the crowded hallway. The party is up.

    Lilyth:
    I can't believe I just noticed it now, but where did you get your character sheet from? I use a very similar one (though several revisions away) shared by a local player.

    Scarab Sages

    Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

    Akhenethys has a wayfinder, as well.

    The wizard sees the creatures attacking Lilyth, and calls out, "Watch out, I think those are ghouls, just like we faced in the museum!"

    Knowledge(religion): 1d20 + 9 ⇒ (11) + 9 = 20

    He starts casting a spell to summon a creature of the upper planes to aid them.

    Liberty's Edge

    Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

    Kastarr moves into the middle of the room. "Move back man!" He orders Deris.

    Scarab Sages

    F Half-Elf 182235-5 Bard 1 HP 10/10 | AC 18/13/15 | F +1, R +5, W+2

    I'm a bit confused. Are those two sets of initiative rolls? Which are we using?

    Silver Crusade

    Cleric 1 | AC 16 T 12 F 14 | HP 10/10 | F +3 R +2 W +4 | Init +6 | Perc +3

    k.religion: 1d20 + 4 ⇒ (3) + 4 = 7

    Lilyth was glad Akhenethys knew what these things were, because she didn't have a clue. The fact that one impaled itself on her spear showed they weren't very smart, or very tough. Still, that bite on her arm hurt, and the wound itched madly.

    Thinking that her longspear made it difficult to attack, now that she had gotten in the first strike, she withdrew, letting the others take the fight to the ghouls.

    Withdraw

    GM:

    I got it from someone who applied to one of my APs long ago. I've been adapting it and updating it to add new classes and such. If you want the latest version, I have one newer than this.

    Scarab Sages

    Human Bloodrager 1 | HP 16/16 | AC 16; Tch 11; FF 15 | F +4; R +1; W +1 | CMB+5; CMD 16 | Speed 20 ft | Init +5 | Bardiche: +5 (1d10+6/19-20) | Perc+6

    To allow more of his companions the opportunity to strike the enemy, Fatham steps back behind the others.

    Looks like we're in a good spot to flank and destroy these guys if I move back...


    Tyrannosaurus | HP 15/15 | AC 19; Tch 13; FF 16 | F +3; R +3; W +1 | CMB+4; CMD 17 | Speed 40 ft | Init +3 | Bite: +4 (2d6+4) | Perc+6

    Splittooth bites any enemies he sees. If any come around the corner, this will be his action.

    bite, flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d6 + 2 ⇒ (6) + 2 = 8

    Silver Crusade

    My bad. Posting so late at night. We'll go with original rolls.

    Akhenethys recognizes these as ghouls, undead who feast on human(oid) flesh. Their bite carries a deadly disease, that turns its victims into ghouls, while its bite and both its claws can paralyze, though elves (including half-elves) are immune to that effect.

    The ghoul arrives at the top of the stairs, and is promptly mauled by the dinosaur. The undead bites right back, but misses.
    Bite: 1d20 + 3 ⇒ (2) + 3 = 5

    G: 8 damage

  • Fatham, Akhenethys, Lilyth
  • Green
  • Two Tall We are here
  • Deris
  • Kastarr, Milarandei Can also Act
  • Blue

  • Liberty's Edge

    Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

    Kastarr swings his axe, chopping at the ghoul. "Ha!"

    Handaxe: 1d20 + 4 ⇒ (10) + 4 = 14
    damage: 1d6 + 3 ⇒ (2) + 3 = 5

    Scarab Sages

    Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

    "They carry a disease, and can paralyze you! Elves and half-elves are immune to the paralysis, but not to the disease."

    Silver Crusade

    It's a holiday weekend for many, so I'll advance things Sunday night if Two Tall and Milarandei haven't acted.

    Kastarr cuts the ghoul down, leaving one more charging up the stairs.

    Scarab Sages

    F Half-Elf 182235-5 Bard 1 HP 10/10 | AC 18/13/15 | F +1, R +5, W+2

    Milarandei steps back, draws her sword, and begins to sing of the myriad ways her comrades are greater than ghouls.

    Bard song up

    Liberty's Edge

    Stats:
    AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

    Two Tall waits until after Milarandei begins singing, then moves over next to Kastarr and gets ready to attack should the creature get within range of a swing of his axe.
    Readied Attack: 1d20 + 7 ⇒ (7) + 7 = 14
    Damage: 1d8 + 7 ⇒ (7) + 7 = 14

    Silver Crusade

    The last ghoul rushes up the stairs, right in time for Two Tall's perfectly timed axe stroke.

    Investigating the room they came from reveals a room where a lone body lies on a platform, dressed in ornate bronze full plate armor.

    From the main chamber, stairs descend, ending in a narrow doorway. The crash of waves can be clearly heard through the stone.

    Deris remains sitting, talking to his spectral daughter. She continues to appear to talk to the other translucent children, seemingly ignoring him.

    Who wants to be first through the door, and is there anything you'd like to do first?

    Liberty's Edge

    Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

    "I'm gonna need a bigger axe." Kastarr grins at Two Tall.

    As he looks at the body in the ghoul's room: "A dead hero in bronze armor... That sounds familiar."

    Does the figure in the bronze full plate have an inscribed shield, per chance, GM Lari?

    Liberty's Edge

    Stats:
    AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

    "Just a lucky shot." grins Two Tall. He joins Kastarr by the room. "Sure does sound familiar. Should we just go in or see what Lilyth can do with it?"
    Willing to be the first one in, but thinking a channel might be appropriate here.

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