GM Helio's Ballad of the Stolen Lands

Game Master Helio

Map of the Stolen Lands
Loot Sheet


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Ranger 2 | AC (16), T (11), FF (15) | HP: 8/22 | F(6), R(4), W(1) | Init(+1), P(7) Cmb +5|CMD (16). RES Acid 5 / Cold 5 / Elec 5

I've only known for you such a short time, Karina!

I hope all is well. When timing is better for you, maybe we'll see you again?


Male Aasimar Sorcerer 2

Life comes first, good luck to you. Things will calm down in time or so we all hope. ;)

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Life happens. Take care, and if things calm down you're always welcome back!


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Hey all. I am back from my family trop and catching up.

Sorry to see Karina go as well. I liked her and her class. Replace or do without?


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Hoping replace.


Ranger 2 | AC (16), T (11), FF (15) | HP: 8/22 | F(6), R(4), W(1) | Init(+1), P(7) Cmb +5|CMD (16). RES Acid 5 / Cold 5 / Elec 5

Replacement would be nice however, I feel that we shouldn't delay our game.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

There is in recruitment a small thread for already created characters for nearly each Pathfinder AP
here's the link for KM: Kingmaker

Maybe you'll find something useful.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Interesting. Hadin, can you send me the link for the list of APs?

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They're at the bottom in the tabs. I had no idea this existed, but it's awesome!

I'm going to check with a guy or two I know to see if they want in (and if there's anyone you guys know who wants in, ask them!) before sending out PMs to people on the waitlist.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

it's here: Sticky recruitement for all AP.

The link is on the first page.(19 March 2015, GM Moghrasir post)


Ranger 2 | AC (16), T (11), FF (15) | HP: 8/22 | F(6), R(4), W(1) | Init(+1), P(7) Cmb +5|CMD (16). RES Acid 5 / Cold 5 / Elec 5

Impressive...I didn't know such a thing existed!

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Map update soon(TM). Replacement player soon(TM).

On a related note, you're all going to be level 2 after this night of not-so-restful slumber. Finally! Let's keep the ball rolling and try to get to level 3 before another 6 months fly by...


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

And much rejoicing was to be had. :)


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

what is it with the critters and us at night.
Looks around for the steak sause that someone has been dipping us into. :)


Ranger 2 | AC (16), T (11), FF (15) | HP: 8/22 | F(6), R(4), W(1) | Init(+1), P(7) Cmb +5|CMD (16). RES Acid 5 / Cold 5 / Elec 5

I blame Happs. Maybe he wanted us out of the colony so that our group would be a buffer against creatures of the night. It's either that or Dendarial's eating something that the monsters like kekekekekeke.

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I blame the dice. Clearly this random number generator is weighted poorly!

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Oh, and yes. You're all now level 2!


Ranger 2 | AC (16), T (11), FF (15) | HP: 8/22 | F(6), R(4), W(1) | Init(+1), P(7) Cmb +5|CMD (16). RES Acid 5 / Cold 5 / Elec 5

But Korea is NUNBAH WON!!!


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

Level up:

Divine grace:Cha bonus to all saves (+3)
Lay on hands: 4/day, 1d6

+1 on Fort/Will saves
+1 bab

Skills (+5)
New:Ride (+5),Survival (+9), Know-Engineering (non class, +1)
augmented: Diplomacy (+8), Craft Carpenter (+6)

Hp:+7 (median+Con) or HP: 1d10 + 2 ⇒ (6) + 2 = 8

don't remember if we should roll or take median HP


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

before I do anything, waiting on the answer to the HP thing. :)


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

From the recruitment thread:

Character creation:

- 20 point buy.
- Core Races preferred, but any race is accepted. Just make sure you have a backstory to justify that half-tiefling half-tengu half-cat half-brick character!
- Any class except summoner is allowed (sorry, guys, I hate summoners). While I'd prefer not to have gunslingers, they are welcome.
- 2 Traits, one of which must be a KM campaign trait. I'm willing to reflavor a campaign trait if one doesn't fit your concept perfectly. 1 Drawback is allowed.
- Non-evil alignments please. If you really and truly believe you can play an evil character without being a jerk, I'll consider it.
- Average starting wealth.
- Max HP at first, Average+1 on subsequent levels.
- 3rd Party Content can be considered on a case by case basis. No psions, though.
- Backstories are appreciated, but don't feel compelled to write a novel. Unless you really want to.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Leveling

Dendarial takes a second level of ranger.

He gains 7 hit points and his BAB increases to +2.

Both Fort and Reflex saves increase by 1.

He takes the Archery Combat Style and Precise Shot as a bonus feat.

He gains 6 skill points and allocates them thusly:

Climb +1
Perception +1
Ride +1
Spellcraft +1
Stealth +1
Survival +1

Acio gains 6 more hit points and a feat. She Takes Weapon Focus Talon.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Forgot about that.

But Level up.
Wizard 1 (Universalist)
HP 4
FCB +1 Spell
Skills +1 Spellcraft, Perception +7 (+1 Rank, +2 Race, +2 Stat, +1 Trait), Know (Arcane) +6 (Class, Rank, Stat), Heal +7 (Class, Rank, Stat)
Bonded Object (Staff)
Look out Gandalf, here we come. :)
Feat Scribe Scroll (Bonus Wizard)

Will figure out my spells, but until we get back to Olegs, and I get the spellbook that I ordered, I cannot prepare any of them.


Male Aasimar Sorcerer 2

I'll have my guy up dated tonight.

Going Mystic Theurge Thomas?


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

yes I am.

RPG Superstar 2015 Top 32

Map updated, NPC list updated with Happs and his crew marked as neutral (until further incident, at least). New post up and our replacement player stepping in within 24 hours to say his hellos.


Ranger 2 | AC (16), T (11), FF (15) | HP: 8/22 | F(6), R(4), W(1) | Init(+1), P(7) Cmb +5|CMD (16). RES Acid 5 / Cold 5 / Elec 5

Dmitri Levels up: Ranger 2(Divine Tracker)

+9 HP (Average [6] + 1 Favored Class +2 Con)
+1 BaB
+1 Fort / Reflex Saves

Combat Style Feat (2-Handed Weapon) Power Attack

+6 Skill Points allocated as such:
+1 Bluff
+1 Diplomacy
+1 Heal
+1 Knowledge Dungeoneering
+1 Survival
+1 Swim


Male Aasimar Sorcerer 2

@DM
Would you considering implementing the background skills system from pathfinder unchained. If you don't know what I am talking about then let me know and I will post the pfsrd link up for you to look it over. Personally I like the system and thought it would be good for this game.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Brysen, can you put your vitals under a spoiler or on a tag line like the rest of us ?

This makes it easier for people trying to keep people alive. :)


Ranger 2 | AC (16), T (11), FF (15) | HP: 8/22 | F(6), R(4), W(1) | Init(+1), P(7) Cmb +5|CMD (16). RES Acid 5 / Cold 5 / Elec 5

Brysen's probably a disguised agent of Norgorber who wishes to extract precious knowledge from the party!


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Say it isn't so. :)

RPG Superstar 2015 Top 32

Doing some traveling in the next few days, will try to get a post in but expect delays! Sorry for the inconvenience!


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Turns out, I had misread the FCB. I cannot take a spell yet, due to it having to be 1 level below the max that I can cast.

In that case, I will be changing it to the +1 hp/+1 sp of the fast learner.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Skill point went into Craft (Bows). May take me a while, but I can now make all sorts of things. :)

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Posting from phones is so hard!!

Normal posting resuming soon (tm)


Male Aasimar Sorcerer 2

Yep hate those tiny phones, my fingers tend to miss a good bit.

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So that's one vote for keep exploring and one for return.

Hadin, Brycen?


Ranger 2 | AC (16), T (11), FF (15) | HP: 8/22 | F(6), R(4), W(1) | Init(+1), P(7) Cmb +5|CMD (16). RES Acid 5 / Cold 5 / Elec 5

I thought I took down the beast? Qq


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)
Helio wrote:


... but before it can even begin to crush the life from the man, Dendarial puts a precisely aimed arrow into the back of its skull. It slumps forward, dragging Tyanos into the dirt with it. It lay motionless, its blood spilling onto Tyanos' once-clean garments.

As quickly as it all started, silence falls over the encampment in the dim glow of the Greenbelt's night sky.

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Down, but not out. Dendarial staunched its wounds and then there was a disagreement over what to do with it. Now, however, it seems consensus is to put it down, so...

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Confession time. Did anyone order anything other than Thomas' spellbook? And if not, would the two newcomers who didn't really get a chance to order anything care to retcon in a purchase?


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

Here's what i would like to buy&sell, if possible:

Scale mail (50 GP)
Light steel shield (9 gp)
Msw Bakcpack (50gp)

Selling my studded leather and light wood shield at half rate (25+3=28/2=14GP)

Total 109-14=95 GP


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

I have totally lost track of any wealth we may or may not have. Dendarial wants a strength bow to match his strength. He would like to have a masterwork one, but would settle for a simple strength bow.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

click on the loot sheet, Dendarial . We have each in cash

106 GP
52 SP
11 CP


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

And is that updated for our most recent rewards and wyrm find? I need at least 300 for the bow and 600 to make it masterwork so I guess I am saving my pennies for now. Thanks!


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

it is not updated for the worm find.

Dendarial.
If you take up the craft bow skill, it will only cost you 100 and time to make. :)

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On another note, I totally did not forget about Tyanos and the background skill question. (Okay, I mostly forgot about it. My bad, again.)

After looking it over, I wouldn't have any problem allowing the system. This seems like the right campaign for them to really play out nicely as well, especially since Hadin's character is already quite well built around his humble beginnings. The only change I'm going to make to the system is removing Handle Animal from the background skills. Given the frequency with which animals are going to come up in a wilderness adventure like this, I think having an active investment into the skill rather than a background training in it is more suitable.

So the tl;dr for people who don't have Unchained or haven't read it on the PRD or d20pfsrd:

All characters now gain an additional 2 skill points per level, but these points must be spent on background skills. Background skills include the following: Appraise, Artistry, Craft, Knowledge (engineering), Knowledge (geography), Knowledge (history), Knowledge (nobility), Linguistics, Lore, Perform, Profession, Sleight of Hand.

You'll still get your normal skill advancement plus Int and human bonuses, as normal, and can spend those on background skills if you still want to. But you get an extra two skill points to play with and flesh out your characters' backgrounds with, which is pretty great IMO. Obviously this means you can rebuild your characters' skills to accommodate the extra 4 points you'll now have!


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

I am expecting to get it today, so what does that mean for my crafting skills that I have already invested in ?

Edit, never mind, you answered it. :)

Edit 2:
First level skills changing background to craft weapons and armour, giving me 2 skill points going into ride and handle animal.

Second level skills changing background to craft alchemy, and bows.
2 skill points going into ride and appraise.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Well it suddenly seems time to put some skill points into Craft Bows. :) That and maybe spend a little money on some masterwork tools.

Den will put two points into Craft Bows and one point each into Linguistics and Knowledge Geography. That lets him reallocate a point to his Heal skill.

So, can crafting be done in the wilderness while sitting around the fire, or does it have to be dedicated full days?


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Looking at armour, would I be able to get an armoured kilt ?

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