GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Will save: 1d20 + 9 ⇒ (8) + 9 = 17

That was close


Kitsune Game Master

Grergof's flail again bounces off the giant without effect.

The giant changes tactics and uses the big club on Grergof instead of magic tricks that don't seem to work anyway.
Club: 1d20 + 17 ⇒ (18) + 17 = 352d8 + 15 ⇒ (3, 5) + 15 = 23

Your smite works.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Grergofs attacks don't seem to be getting through. What is this thing!?"

darius slings his crossbos over his shoulder and draws his sword, then holds the palm of his hand out and tries something else as a blast of light flies from his palm.

Casts Searing Light:
School evocation; Level cleric/oracle 3, inquisitor 3; Domain glory 3, sun 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes

DESCRIPTION

Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target.

A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8).

An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8).

A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 4d8 ⇒ (7, 1, 7, 1) = 16


Kitsune Game Master

This beam of light burns the creature. But it becomes clear that this is but a minor scratch to the giantess.

Stam?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Posting ahead for round 3 as i’ll Be busy for the next 6 hours.
Ouch! Oh a tough guy hmmm?

Grergof closes his eyes to refresh himself then tries to lay lays another layer of blessing on himself.

LoH: 5d6 ⇒ (6, 2, 3, 4, 4) = 19
Concentration cast Duvine Favor Defensivly: 1d20 + 10 ⇒ (6) + 10 = 16


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

stam pulls his hand back and throws magical force darts at the Giant.

Magic Missile: 5d4 + 5 ⇒ (3, 4, 1, 4, 4) + 5 = 21 All the while staying out of the giants reach


Kitsune Game Master

Grergof fumbles his casting, as the giant swings it's club around. But Stam manages to add another scratch to the giant with the good old magic missile spell.

Yib Thoolp lets her club come down on Grergof again.
Club: 1d20 + 17 ⇒ (16) + 17 = 332d8 + 15 ⇒ (5, 1) + 15 = 21

All but Grergof now.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Battle stats:
HP 68/68
AC 17/12/15 (21/14/17 with mutagen)
Saves F10/R10/W796 fear) (+6 vs. Poison)
Weapon in hand:Mace+1
Special effects:
Bombs:12/14

Spugnoir beans the giants with two frost bombs
Frost Bomb,PBS,PS,Touch: 1d20 + 12 ⇒ (19) + 12 = 315d6 + 6 ⇒ (2, 5, 4, 6, 5) + 6 = 28
Frost Bomb,PBS,PS,Touch: 1d20 + 7 ⇒ (18) + 7 = 255d6 + 6 ⇒ (3, 6, 6, 2, 1) + 6 = 24
Discovery:Frost Bomb:When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save. DC 19


Kitsune Game Master

To hit the giantess with bombs is pretty easy. And Spugnoir makes good use of that, adding some frostbite to her.
She is already staggered from the slow spell
Spugnoir, Grergof
Yib Thoolp(89)
Stam, Darius <--


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius traces a shield in front of him. and Hefts his sword.

Casts Shield of Faith. +3 to AC for 9 minutes


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

spells:

Arcanist Spells Prepared (CL 9th; concentration +14)
4th (4/day)— black tentacles , ice storm
3rd (4/5)— displacement, lightning bolt (DC 18), slow (DC 18)
2nd (4/5)— glitterdust (DC 17), hideous laughter (DC 17), summon monster II , web (DC 17)
1st (4/6)— detect charm , hypnotism (DC 16), mage armor , magic missile , protection from evil
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , prestidigitation,
read magic

Stam looks at the Giant and at his companions. "I heard about a hill giant who thought his toe was a sheep because it was so fuzzy, he smashed it with his hammer only to crush his own foot." [ooc]Hideous Laughter DC 17 Will"[/b]


Kitsune Game Master

Will Save: 1d20 + 10 ⇒ (3) + 10 = 13
The giantess starts laughing uncontrollably and falls on her behind while doing so.

Spugnoir, Grergof <--
Yib Thoolp(89)
Stam, Darius


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Now that brings a smile to my face!

Grergof follows up with a series of slams at the prone Giant:
Heavy Adamintium Flail + 1 - Power Attack + Furious Focus + Smite Evil: 1d20 + 15 - 3 + 3 + 4 ⇒ (1) + 15 - 3 + 3 + 4 = 20
Damage + Power Attack + Smite Evil: 1d10 + 6 + 9 + 9 ⇒ (8) + 6 + 9 + 9 = 32
Heavy Adamintium Flail + 1 - Power Attack + Smite Evil: 1d20 + 10 - 3 + 4 ⇒ (3) + 10 - 3 + 4 = 14
Damage + Power Attack + Smite Evil: 1d10 + 6 + 9 + 9 ⇒ (3) + 6 + 9 + 9 = 27

But the giant is clearly squirming too much to be hit.

The dice gods just hate me this fight


Kitsune Game Master

Beating that giantess is really frustrating. Even when she lies on the floor laughing the flail just bounces off her.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"What is that thing?? I've never seen anything stand up to Grergof's attacks like this."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir shoots with his crossbow
Crossbow: 1d20 + 9 ⇒ (13) + 9 = 221d8 ⇒ 6


Kitsune Game Master

Will Save: 1d20 + 10 ⇒ (3) + 10 = 13
The giantess keeps rolling on the floor with laughter. No one notices the bolt from Spugnoir.

another round for all.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius takes a moment to try figure out whats going on.

Just gonna make some rolls to notice why we're not hurting this giant or if something else is at play here.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Know Religion: 1d20 + 12 ⇒ (19) + 12 = 31

Spellcraft: 1d20 + 9 ⇒ (12) + 9 = 21


Kitsune Game Master

You are doing damage pretty well. If you manage to hit. Which you don't with your crappy rolls and mediocre to hit boni. Spugs bombed her half way home with his double attack.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir shoots again
Crossbow: 1d20 + 9 ⇒ (18) + 9 = 271d8 ⇒ 3


Kitsune Game Master

Spugnoir makes a bolt stick.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Not everything can just be beaten down Mr. Redgrave.

Grergof tries to hit the prone giant again.
Heavy Adamintium Flail +1 - Power Attack + Furious Focus: 1d20 + 15 - 3 + 3 ⇒ (7) + 15 - 3 + 3 = 22
Damage + Power Attack: 1d10 + 6 + 9 ⇒ (7) + 6 + 9 = 22
Heavy Adamintium Flail + 1 - Power Attack: 1d20 + 10 - 3 ⇒ (15) + 10 - 3 = 22
Damage + Power Attack: 1d10 + 6 + 9 ⇒ (9) + 6 + 9 = 24


Kitsune Game Master

Finally Grergof manages to drive home some hits and ends the life of the giantess. The circumstances suggests she laughed herself to death.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof lowers his flail and looks at the others..

Well we found our giant. The question is why it was here and why the rider came here.

Grergof starts checking the giants to see if there is anything useful on the creature.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"We did, I am sorry Darius that I doubted you that the giant would be in the house. So what was it doing in here?" Stam looks around the room allowing his vision to slip into the magical spectrum.

Reception: 1d20 + 7 ⇒ (18) + 7 = 25


Kitsune Game Master

The giantess has a greatclub, some rocks and a fishgold armband engraved with eels entwined around humanoid figures on her.

The menhir in the northeast detcets as magic.

Knowledge(arcana) DC27:
A permanent phase door spell is put on that stone


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

K. Arcana: 1d20 + 16 ⇒ (14) + 16 = 30

Stam walks up to the Mehir, "A phase door spell, interesting, it will certainly lead somewhere we wanted to go."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Let's look around the closed up portion of the house before we step through any magic gates. I'd hate for the rider to slip away while we explore who knows where.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam looks for a door out, seeing the door to the North he moves towards it looking for anything magical on it.

"Through here first?"


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Know-Arcana: 1d20 + 17 ⇒ (16) + 17 = 33 Spugnoir tries to see if he can figure out where it goes.


Kitsune Game Master

That information is not included in the magic.

The group leaves the large round room to secure the environment before anything else. There is the foyer, with the large and representative double door leading out. And a long corridor to the western wing of the building.

To the right side is a door that leads to a privy (F8).

The next door opens into a former bedroom. But nothing but the empty bed frame is left there (F7).

One door further a chamber holds old crates and sacks of food stores, largely disintegrated over the years (F6).

Survival DC18:
You see signs of a recent fight in this room
Perception DC14:
You find a saddlebag hidden among the discarded rubbish in this room. Within is a small wooden crate packed with straw that retains an impression of the object once stored within.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Survival: 1d20 + 7 ⇒ (1) + 7 = 8
Perception: 1d20 + 14 ⇒ (8) + 14 = 22

There is a saddlebag there Spugnoir rummages around in it. Small wood crate with impression of an object that used to be stored inside. Hmm.. This no doubt was something we wanted.


Kitsune Game Master

You remember having seen that chest in the vision when the ghost in Feldgrau read Vroods memories. The item in the chest was the green figurine.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius nods to the western most door. The one that leads to a room with no windows.

"We haven't been able to see in there, and whoever's there must have heard the commotion so be ready. Grergof, can you tell if there's any evil in there?" he whispers.


Kitsune Game Master

Detect Evil:
Nope


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

All set here


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Clear

Then Grergof opens the door to see what's in the room.


Kitsune Game Master

Aaaand, nothing. At least nothing dangerous. Two sets of double doors open into this wide chamber from outside the house, large enough for a carriage to parked inside. Spare wheels and the rusted remains of a small forge show that one was once housed here. Two horse stalls occupy the far end of the room. One of the stalls holds a piebald mare, apparently left here in haste some days ago. Its ribs are clearly visible and it stamps and shuffles in agitation. Its saddle and tack lie on the floor of the next stall.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"This poor creature. It's been here for some time without food. Quick, find something for it to eat and drink."

"Maybe we can lead it outside to some grass." Darius says and walks to open the large doors and looks for something to pour water from his waterskin into as well.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


Kitsune Game Master

The horse moves out to drink from the pond and graze.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius smiles. "That a boy."

The goes down on his haunches and watches the horse for a moment making sure he's okay then goes to the group.

"Empty. Where to now?"


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Daris you now have a friend in that horse, We should keep it." There was another door to the north, shoud we go back in a check that one out?"[/b]

The one that looked like it lead to a building outside


Kitsune Game Master

You move back to the large round room and use the exit to check on the outside. Just as you move outside you hear a baby screaming to the right through the wall. But only short, before the noise gets muffled. (Noise from F9)


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I guess that decides our next move." Stam says quietly


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

The horse could team up with Ned and fight crime. Spugnoir hears the crying baby. Watch out, considering all we have gone through, that might be a baby ghost or something that wants to make us its daddies forever.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

By the horse "I think you're right Stam. I'll have to give him a name, bit for now lets let him gather his strength."

After hearing the baby scream."

"Oh Nine Hell's NO!" Just as a spell escapes his lips and his muscles and power seem to grow in strength.

Casts Divine Power:
School evocation; Level cleric/oracle 4, inquisitor 4, shaman 4; Domain war 4

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range personal
Target you
Duration 1 round/level

DESCRIPTION

Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. You gain a +1 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks for every three caster levels you have (maximum +6). You also gain 1 temporary hit point per caster level. Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus, plus any appropriate modifiers. This additional attack is not cumulative with similar effects, such as haste or weapons with the speed special ability.

And then also draws a Shield in front of him that glows slightly before it fades. Also casts Shield of Faith again

New Combat Stats:
Darius Redgrave
Male human (Chelaxian) cleric of Iomedae 5/exalted 4 (Pathfinder Campaign Setting: Inner Sea Gods 200)
LG Medium humanoid (human)
Init +3; Senses Perception +8
--------------------
Defense
--------------------
AC 22, touch 14, flat-footed 21 (+7 armor, +3 deflection, +1 Dex, +1 natural; +2 deflection vs. evil)
hp 63 (9d8+15)
Fort +9, Ref +4, Will +12; +2 resistance vs. evil
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 bane keen longsword +10/+10/+5 (1d8+4/17-20 plus 2d6 vs. ) or
. . +1 silver longsword +10/+10/+5 (1d8+3/19-20) or
. . masterwork silver dagger +10/+10/+5 (1d4+2/19-20)
Ranged mwk light crossbow +9/+9 (1d8+1/19-20)
Cleric Spells Prepared (CL 9th; concentration +14)
. . 5th—breath of life (DC 20), righteous might[D], slay living (DC 20)
. . 4th—divine power (2), holy smite[D] (DC 19), restoration
. . 3rd—free swim, remove blindness/deafness, remove curse, searing light[D], water breathing
. . 2nd—aboleth's lung[ARG] (DC 17), bless weapon[D], communal protection from evil[UC], silence (DC 17), spiritual weapon, communal water walk[UC]
. . 1st—air bubble[UC] (3), liberating command[UC], marid's mastery[ARG], remove fear, shield of faith[D]
. . 0 (at will)—detect magic, light, purify food and drink (DC 15), spark[APG] (DC 15)
. . D Domain spell; Domains Glory, Sun
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 12, Int 13, Wis 20, Cha 14
Base Atk +6; CMB +9; CMD 22

You say to the right by the wall? I'm struggling to figure out where we are standing. But if there's a way through, Darius immediantly looks for it.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Kitsune Game Master

You're standing on the path to F4 and the baby is inside F9 according to the noise.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Well in that case...

"A baby is in danger, we have no time to waste!" Darius says almost in a panic, and holds out his fist towards the door at his right. The fist that has a ring on it...

A ring with a Ram.

Expending 3 charges to open the door. I want it turned to splinters and to give whoever's behind the door a shock of their lives. Not sure if I have to make a roll or not. Act as a character opening a door with a Str of 29.


Kitsune Game Master

Darius reduces the door to splinters. Which produces a priceless look on the faces of the two men within. One wears the garb of a vicar of the Recondite Order, a deep green chasuble over an elaborate sea green robe and an ornate silver tiara. His face is narrow and pockmarked, with one lazy eye that always seems to be looking behind whomever he is addressing. And one cultist, who looks just like the guys in the temple. On the bench lies the baby.

Whatever furnishings were once in this room have been used as fuel in the old fireplace, which contains a fairly fresh collection of ash. Only a plain wooden bench now remains beneath the western window. A single lit lantern, hooded so that its light does not shine beyond this chamber, has been set upon the hearth.

The two men immediately attack.

Initiative:
Initiative Darius: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Spugnoir: 1d20 + 6 ⇒ (14) + 6 = 20
Initiative Stam: 1d20 + 6 ⇒ (1) + 6 = 7
Initiative Grergof: 1d20 + 3 ⇒ (8) + 3 = 11

Initiative Cultist: 1d20 + 7 ⇒ (8) + 7 = 15
Initiative Vicar: 1d20 - 1 ⇒ (5) - 1 = 4

Spugnoir <--
Cultist
Darius, Stam, Grergof
Vicar


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof uses the brief view through the door to try to get a sense what the men are doing with the baby.
Sense Motive: 1d20 + 6 ⇒ (13) + 6 = 19

Im just trying to see if I have a clue if the look like they are caring for the baby or have it here for more melevalent purposes like as a sacrifice.

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