GM Endless Forms' Core PFS The Life and History of Grandmaster Torch (Inactive)

Game Master Mike Tuholski

A 1-5 Core scenario played at the 3-4 subtier.

Combat Map


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The Flaxseed Pathfinder Lodge

AoO on Zax: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Zax moves in to the room but his weapon is deflected by the man's armor.

Initiative:

1. Umaga and Pierre
2. Mercenary (16 dmg)
3. Hingle, Brak, Zax, and Rhyfelwr

Hingle, Umaga, and Pierre are up!

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre moves into the room, provoking an attack from the mercenary, but hoping that he is too busy dealing with Zax's movement. He swings his sickle at the man.

Sickle: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 ⇒ 2

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

I delay as there is no room for me.


The Flaxseed Pathfinder Lodge

Hingle is up!

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle moves up. No, definitely not devils, he thinks. Still slippery though. He shoots the baddie with a magic missile from his wand!

1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

I'll be out and about today through most of the day, so I'll post now. Brak will follow up with another swing to the other half of the enemy's torso.

AXE: 1d20 + 7 ⇒ (4) + 7 = 11 (If a 5' can get me to flank I will. DMG if hit: 1d12 + 4 ⇒ (12) + 4 = 16


The Flaxseed Pathfinder Lodge

Hingle's missile takes down the mercenary!

Out of combat!

gear (x2):
chain shirt, short sword

On a nearby table you find two doses of oil of bless weapon. The other room where some of the party retreated used to be a bedroom, but has clearly been used as a storage room for quite some time. Boxes and barrels fill most of the room. A trapdoor leading down currently stands open.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"oi. We've got plenty of us who could use those oils, but I wouldn't mind being one to take one."

Brak awaits word from the scout.

-Posted with Wayfinder

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Very well, feel free to take one. Zax retrieves his wand and searches the room.


The Flaxseed Pathfinder Lodge

You find nothing else up here on the ground floor and seems the only way is down:

This small, stuffy square room was cut from the building’s stone foundation. The room’s east wall features a large stone mosaic of stone that shows several faceless people worshipping at the top, and others being condemned at the bottom, with no figures in the middle pattern. The mosaic contains a set of three identical circular indentations: one set within the top section, one in the empty center, and another set within the bottom section. Illuminating the room are two lit torches in sconces on the north and south walls.

DC 10 Perception:
You notice three circular stone disks stacked neatly against the east wall by the door. The stones represent a happy looking female child, a grandiose city, and a brooding devil.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

"Hmm... What do you think we need to do here? I think I saw this in a play once..." Pierre moves up to the torches and begins to pull on them, trying to get them to turn.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Taking 10 on perception.

"it appears we have a sort of keyed entry here."

I remember this room well. I'll back off to let others work it.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

I'm not sure if everyone has played it or not but if everyone has played this before, go ahead and just give the answer.

Liberty's Edge

Taking 10 on Perception

If everyone has played before...:
"I've seen the likes of these puzzles before..." Rhyfelwr says as he sets the disks in order, top to bottom, child, city, devil.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Works for me!

Pierre lets the elf deal with the motif.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Do it. Do it.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Rhy is an expert at such things and solves the puzzle, allowing you to open the door without fear of any blasts of fire.

Below, the room is split by a long, ten-foot-wide stone walkway, extending sixty feet east to west between two spiral staircases. Two ladders rest on the north side of the walkway and two more on the south, leading down into a fifteen-foot-wide trench twenty feet below. These sub-rooms are filled with objects ranging from decrepit suits of rusted armor, to piles of rotting furs, and to various over-stuffed footlockers.

DC 14 Perception:
There is a lever to the northwest, obscured by a dusty set of rugs draped over it.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

I assume we're officially "underground" now?

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

"Lads looks like a storage area. Let's check it for hidden enemies, treasure, and secrets. In that order."

Brak will stride forth with axe in hand.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre moves to the northwest on Brak's information and pulls the lever.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Hidden enemies, could be plenty of them here. Zax will go with Pierre.

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle stays back as the three move toward the lever, knowing full well he's not as hardy as they are. He draws his wand and holds his breath as Pierre pulls the lever.


The Flaxseed Pathfinder Lodge

Yep. Very much underground.

Pierre moves across the room and pulls the lever but nothing happens. In searching the room, you discover that there is a lever in each of the four corners of the room.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Ach, you sure you pulled hard enough? There are a bunch more levers. Let's pull'em all. I'll stand here and try to either bend bars or lift gates."

(Waiting for others to pull levers Brak will try the gate itself.) Bend Bars/Lift gates: 1d20 + 3 ⇒ (17) + 3 = 20

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre goes and pulls the other levers too!


The Flaxseed Pathfinder Lodge

Pierre pulls another lever but it seems all four need to be pulled at once for the mechanism to work. However, Pierre's movement about the room seems to have attracted the attention of something else hiding behind some of the crates and barrels: two rolling waves of flesh wriggling forward on half-formed limbs!

Forgot these guys aren't invisible like the ones at the 3-4 tier.

DC 11 KN (planes):
These are demons known as lemures. They have DR/good or silver and are immune to fire, poison, and mind-affecting effects.

DC 16 KN (planes):
They resist acid and cold damage.

gm rolls:

lem: 1d20 + 0 ⇒ (4) + 0 = 4
Umaga: 1d20 + 2 ⇒ (16) + 2 = 18
Hingle: 1d20 + 6 ⇒ (5) + 6 = 11
Rhyfelwr: 1d20 + 4 ⇒ (20) + 4 = 24
Brak: 1d20 + 1 ⇒ (20) + 1 = 21 (+3 when underground)
Zax: 1d20 + 2 ⇒ (20) + 2 = 22
Pierre: 1d20 + 9 ⇒ (8) + 9 = 17

Initiative:

1. Rhyfelwr, Brack, Zax, Umaga, Pierre, and Hingle
2. Baddies

You guys are up!

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

I seem to be on the map in two places. In any case, I'll move down to take on the southern enemy. I assume they are down the ladder so I'll probably need to double move to get there.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Round 1

Double move.

Liberty's Edge

1d20 + 5 ⇒ (10) + 5 = 15, 1d8 + 3 ⇒ (7) + 3 = 10

Rhyfelwr takes a shot at the blue bordred creature.

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Kn (planes): 1d20 + 6 ⇒ (19) + 6 = 25

Oh my! Hingle exclaims as the beasts come into view. Lemures! Er, I should say, demons! You'll need silver or good weapons to effectively hurt them! Well, not "need" as such, but they're resistant to non-silver or non-good weaponry, so... he trails off before finding his train of thought again. Oh! No fire or poison — they're immune, and by immune I mean no effect at all — while acid or cold don't do much to them! They're not immune, though; just resistant.

Hingle uses his wand on Blue!
1d4 + 1 ⇒ (2) + 1 = 3


The Flaxseed Pathfinder Lodge

Huh. When I moved you guys last night it seems it copied some of you for no apparent reason. Fixed!

Rhy's arrow doesn't have full effect against the blob creature but it still hurts the lemure nonetheless! Hingle follows this with a force missile that leaves the devil even more wounded!

Initiative:

1. Rhyfelwr, Brak, Zax, Umaga, Pierre, and Hingle
2. Baddies

blue: 8 dmg

Zax, Umaga, and Pierre are up!

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Double move down the ladder to the creature to the south!

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre doesn't want to be the frontliner, so he draws his sickle and hammer and waits in the corner, hoping for a flank with his mithril sickle.


The Flaxseed Pathfinder Lodge

Umaga is up!

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Now those are disgusting!

Image moves up and tries to stab the northern enemy (red)

power: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 5 ⇒ (6) + 5 = 11


The Flaxseed Pathfinder Lodge

Umaga stabs the devil! The devils fight back weakly!

claw on Umaga: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d4 ⇒ 1

claw on Umaga: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d4 ⇒ 3

claw on Zax: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d4 ⇒ 4

claw on Zax: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d4 ⇒ 3

Lol! Confirms:

claw on Umaga: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 ⇒ 4

claw on Zax: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 ⇒ 1

You then quickly destroy the weakling devils.

Out of combat!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Ha! That was easy. I'm glad I didn't waste this little flask on those mounds of filth. Let's get back to those levels. I got an itchin' to pull'em"

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax ignores the wound the devil was lucky enough to score on him. Yes, we need to proceed with the task at hand.


The Flaxseed Pathfinder Lodge

You are able to pull all of the levers simultaneously and open the gate to the next set of stairs heading down.

Single file going down! Please let me know the order. There definitely aren't baddies waiting below.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

If Zax's code requires him to go first no problem. Otherwise I'm behind a scout.

-Posted with Wayfinder

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax would request going first, yes.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre will follow behind the dwarf. "Easier to see over your than the rest of them." he comments to Brak offhandedly.

He keeps his sickle at the ready, but leaves his other hand open, clad in his spiked gauntlet. "Oi! Let's be quick about it! I have a nice brie and cheese plate to get to!" he yells to Zax.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Zax, Brak, Pierre, ....

Brak takes the comment with an understanding harrumph but then cracks the slightest of smiles.

-Posted with Wayfinder

Liberty's Edge

.. and Rhyfelwr


The Flaxseed Pathfinder Lodge

Zax and Brak just make it down the stairs when a crossbow fires from down the hall at the paladin!

mwk heavy crossbow: 1d20 + 5 ⇒ (7) + 5 = 12
damage with sneak: 1d10 + 1 + 1d6 ⇒ (7) + 1 + (2) = 10

"Well, come and get me, f$+*ers."

The long hallway ahead stretches between two spiral staircases at either end. The walls contain deep notches and cuts at five-foot-intervals. Skeletal remains litter the floor, and among them rests the recently slain corpse of an elf, his arms torn off and several feet from his body.

The man down the hall reloads his crossbow and pulls it back up to his shoulder.

gm rolls:

st: 1d20 + 5 ⇒ (13) + 5 = 18
Brak: 1d20 + 6 ⇒ (7) + 6 = 13
Zax: 1d20 + 2 ⇒ (15) + 2 = 17

janks: 1d20 + 7 ⇒ (17) + 7 = 24
Umaga: 1d20 + 2 ⇒ (8) + 2 = 10
Hingle: 1d20 + 6 ⇒ (3) + 6 = 9
Rhyfelwr: 1d20 + 4 ⇒ (1) + 4 = 5
Brak: 1d20 + 1 ⇒ (20) + 1 = 21 (+3 when underground)
Zax: 1d20 + 2 ⇒ (20) + 2 = 22
Pierre: 1d20 + 9 ⇒ (2) + 9 = 11

Initiative:

1. Janks
2. Brak, Zax, Pierre, Umaga, Hingle, and Rhyfelwr

You guys are up!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

With Zax blocking the path, there isn't much I can do...

Brak gives a warcry and tries to bowl through Zax for a charging power attack. (I'll delay for the opening or if you'll let me charge in I'll do that. Either way, here it is:)

1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22 DMG if hit: 1d12 + 7 ⇒ (2) + 7 = 9


The Flaxseed Pathfinder Lodge

You could double-move, I don't think you could charge.

As Brak pushes past Zax to get at the mercenary, an axe swings down from the ceiling to catch the dwarf!

attack: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d8 + 1 ⇒ (8) + 1 = 9

Want to finish up your second move or stay there? ;)

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

As the stubborn paladin is proe to do, he moves forward to engage his foe!

Double move.


The Flaxseed Pathfinder Lodge

As Zax passes Brak, another axe swings down from the ceiling!

attack on Zax: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

As a swift action Zax will Lay on Hands: 1d6 ⇒ 3 and heal himself a little from the trap.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

I JUST ran this and totally forgot about that. :-)

I'll finish the double move.

-Posted with Wayfinder

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