GM Endless Forms' Core PFS The Life and History of Grandmaster Torch (Inactive)

Game Master Mike Tuholski

A 1-5 Core scenario played at the 3-4 subtier.

Combat Map


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The Flaxseed Pathfinder Lodge

Your boots squash with fetid water as you plod through the Puddles. A thick fog hangs in the air, seeming almost to caress the flesh with an unnatural chill. As you stand outside the Soggy Piper in a foot and a half of brackish brine, you try to recall what was so damned important to demand your presence in the half-flooded slum during Absalom’s rainy season. You remember your meeting at the Lodge just a few hours earlier with your Venture-Captain, Adril Hestram.

A bear of a man with only a few teeth remaining in his head, he motioned you into the meeting hall with a casual wave of his grizzled hand. The human captain outweighs most of Absalom’s half-orcs, and though a layer of beefy blubber coats his frame, those of you who have tangled with him in the Lodge sparring ring know that beneath this thin veneer of fat lies nothing but solid, steely sinew. Adril’s wild beard wags to the ponderous shake of his massive head as he examines a scrap of ancient parchment on the table before raising his eyes to greet your gaze and speaking:

“Come in then, friends, and thank you for answering my summons so swiftly. The society is in need. An old and quite penniless historian, a bespectacled wag-beard by the name of Yargos Gill has recently made a discovery in an old archive that we have a great interest in obtaining: an ancient codebook, left behind in the wake of one of Taldor’s many failed attempts at invasion. This several-hundred-year-old text would prove an excellent addition to our collection, and must be preserved.

“Yargos makes his home in ‘The Puddles,’ Absalom’s poorest district, suffering from a well-known reputation as a haven for lowlifes. Following an earthquake ten years ago, parts of the Puddles now rest below sea level, resulting in frequent and untimely flooding. Those who can afford not to live there—don’t.

“The district is the stomping ground of pimps, harlots, addicts, knifers, and hoards of unseemly derelicts. It’s never been a kind place, but recent reports reveal some new nameless terror on her waterlogged streets. Several persons claim to have seen cloaked, skeletal-like figures marching through an unnatural fog. Ill tidings indeed. Tracking down Yargos is now a priority—--lest some yellow-toothed thug cut him down, or one of these strange wraiths carry him beyond the pale. Find him, fellow Pathfinders, and find the codebook. Your exploits will be recorded in the Chronicles if you succeed.”

The memory fades as a fresh deluge of cold seawater rounds a bend in the lane and assaults your knees. After searching for Yargos at his favorite eatery, the Soggy Piper, you learned you just missed him. According to the Piper’s staff, a gang of dangerous young tattooed toughs arrived ahead of you. They grabbed Yargos and several of his friends from their dinner table and dragged them to a nearby cliff at the edge of the Puddle District. The watch was called, but they will arrive too late, as they often do in the Puddles, when they bother to venture there at all.

It is early evening, the first Wealday of the month of Desnus, an old man is about to face some awful fate at the sea cliff known as Torsen’s Maw, and you are no closer to finding the codebook Adril sent you for.


Dot

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

dashing

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

In walks a half-orc, various animals hides stitched together strapped to his muscular frame. A spike gauntlet on his right hand, with a myriad of weapons in strategic places secured to his body.

He looks around, while wringing out his armor as best he can.

Fine, I will go get the old geeezer, but he better be useful, or I may throw his ass over the cliff myself

Liberty's Edge

"I have arrived."

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Sounds like my kinda place. Maybe I'll look for a new place to live while there."

Once it sinks in that time is of the essence, Brak looks to his new companions and heads off in Umaga's wake.

"We'll be makin' our introductions once we Yargos out of chains."


The Flaxseed Pathfinder Lodge

I hate the way some of these old scenarios start with flashbacks and have weird time jumps. I could have rewritten it but I guess this jumps you into the action right away.

Following the lead provided by the wait staff at the Soggy Piper, you race to the edge of Torsen’s Maw, a short stubby sea cliff, to intercept the War Hounders who earlier grabbed Yargos and everyone he was talking to, taking them down to the sea to drown.

Six brash young toughs covered with tattoos of vicious, snarling dogs are prodding four terrified older men off the edge of a cliff into the sea. The prisoners are shackled together in a line with heavy chains, which shall surely drag them to the sea floor in short order should they tumble from the cliff’s edge into the churning waters below!

Waiting for everyone to check in and get settled before I roll initiative.

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Ready to go.

A gnome clad in the latest fashions, clearly excited to be joining such stalwart adventurers, joins in. Periodically, the party sees a silver-black weasel poking its head out of the gnome's silvery stack of hair. Wait! Wait up! he calls out as he scurries along behind. My legs aren't as long as yours!

Upon seeing the prisoners in chains, his eyes narrow as he seemingly forgets everything else. We must free those men at once!

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Indeed, little gnome. No one deserves a fate such as this.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre, a tall northern man, looks up from sharpening his sickle as they walk. "These men would bind the elderly and drown them?!" He takes a deep drag on his cigarette before flicking it from his spiked gauntlet into the dirt at his feet. "I shall cut them down as if they were the Gardeners themselves!"

He brandishes his sickle and tosses the sharpening stone on the ground before stomping out the lit tobacco. The sickle has an odd grey piece of cloth that has been sliced several times over hanging from the handle.


The Flaxseed Pathfinder Lodge

The War Hounder gang doesn't look kindly upon the intruders!

gm rolls:

baddies: 1d20 + 0 ⇒ (9) + 0 = 9
Umaga: 1d20 + 2 ⇒ (7) + 2 = 9
Hingle: 1d20 + 6 ⇒ (16) + 6 = 22
Rhyfelwr: 1d20 + 4 ⇒ (7) + 4 = 11
Brak: 1d20 + 1 ⇒ (7) + 1 = 8
Zax: 1d20 + 2 ⇒ (16) + 2 = 18
Pierre: 1d20 + 5 ⇒ (16) + 5 = 21

Initiative:

1. Hingle, Pierre, Zax, Rhyflwrtghbmnvc, and Umaga
2. War Hounders
3. Brak

Hingle, Pierre, Zax, rhyfelwr, and Umaga are up!

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

"If you toss them into the sea, then I shall slay you to the man!" Pierre remarks.

To make his point, he draws his dagger and brandishes it with his sickle. "Afraid to fight someone who can fight back?"

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle moves forward with purpose, determined to rescue the imprisoned men. He casts color spray to catch Red, Yellow, and Green in the area of effect. (DC 14 Will)

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zak, eager to prove his worth and save the men, charges one of the men but misses due to his overzealous effort!

Attack Blue: 1d20 + 5 ⇒ (2) + 5 = 7 for Cold Iron Longsword: 1d8 + 2 ⇒ (2) + 2 = 4

Concede now and let some righteous god that would be appropriate here that I haven't the faintest idea what would fit this character judge you! or something

Liberty's Edge

Rhyfelwr moves into the ray and takes aim at the fellow wearing a purple scarf. His aim leaves alot to be desired.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6, Damage: 1d8 + 3 ⇒ (5) + 3 = 8


The Flaxseed Pathfinder Lodge

Will: 1d20 - 1 ⇒ (9) - 1 = 8
Will: 1d20 - 1 ⇒ (16) - 1 = 15
Will: 1d20 - 1 ⇒ (4) - 1 = 3

Hingle knocks three of them out before they can act! Pierre shows off his skills but Zax and Rhyfelwr are not as impressive, missing their targets!

Initiative:

1. Hingle, Pierre, Zax, Rhyflwrtghbmnvc, and Umaga
2. War Hounders
3. Brak

Umaga is up!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Hingle that was AWESOME!" Brak's beard grows a smile in the middle. Sadly his mouth is faster than his feet or axe this day...

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Didn't one of them make their save, EF?

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |
Pierre Bouthillier wrote:
Didn't one of them make their save, EF?

The 15 should save, yep.

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaga, seeing his allies all block paths to the enemy, moves forward, grabbing a javelin as he does so. He throws it at the nearest enemy.

javelin dark blue?: 1d20 + 3 ⇒ (4) + 3 = 7 for damage: 1d6 + 3 ⇒ (4) + 3 = 7


The Flaxseed Pathfinder Lodge

Ah, yes, one of them made it. Thanks.

Umaga hurls a javelin but it flies off the cliff! One of the thugs gives the scholar to the east a kick and he starts falling off the cliff, dragging the other four scholars with him! Yargos, on the end of the line, screams and wails for help!

One of the men steps up to Umaga and swings a sap at the half-orc!

sap: 1d20 + 2 ⇒ (20) + 2 = 22
nonlethal damage: 1d6 + 1 ⇒ (1) + 1 = 2

The other two swing at Zax!

sap: 1d20 + 2 ⇒ (7) + 2 = 9
nonlethal damage: 1d6 + 1 ⇒ (2) + 1 = 3

sap: 1d20 + 2 ⇒ (17) + 2 = 19
nonlethal damage: 1d6 + 1 ⇒ (5) + 1 = 6

Confirm on Umaga:
sap: 1d20 + 2 ⇒ (4) + 2 = 6
nonlethal damage: 1d6 + 1 ⇒ (1) + 1 = 2

Initiative:

1. Hingle, Pierre, Zax, Rhyflwrtghbmnvc, and Umaga
2. War Hounders
3. Brak

You guys are up!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Round 1

Brak decides quickly that his friends can take care of the baddies. He rushes over to grab the closest prisoner and keep the whole thing from going to pot.

I can double move to get there without drawing an AoO

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

No! NO! Hingle is clearly distressed by the turn of events. One of you strong types needs to grab them and not let them fall!

And to aid in that endeavor... Hingle five-foots due east and casts another color spray, this time letting it wash over Purple and Blue! (DC 14 Will)

Liberty's Edge

Rhyfelwr assesses his bow before firing another shot...the man's aura appears to be fushia!

Attack: 1d20 + 5 ⇒ (2) + 5 = 7, Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre scowls as his teammates move in front him. "Bloody hell."

He throws his dagger into the ground. It pierces the hard-packed dirt with a thud.

He circles the dazzled thug warily, slowly approaching the armored dwarf. He extends his hand, grabbing the stout man's collar to help anchor him and the captives.

Pierre keeps his eyes on the thug, keeping the point of his sickle between him and the War Hounder.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak shouts a quick acknowledgement to Hingle, and then to the group, "Cover me lads and I'll hoist him up!"

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

The Inheritor will protect me as I deliver justice! Zax yells as the thug whacks him in the head with his sap. The paladin then attacks! Mr. Purple if he's up, if not I'll move around to get Mr. Pink.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25 for Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Confirm?: 1d20 + 5 ⇒ (11) + 5 = 16 for Damage: 1d8 + 2 ⇒ (8) + 2 = 10


The Flaxseed Pathfinder Lodge

Will: 1d20 - 1 ⇒ (11) - 1 = 10
Will: 1d20 - 1 ⇒ (19) - 1 = 18

Brak grabs ahold of Yargos and the chain of scholars. Strength checks to keep ahold of them and not let them fall. Pierre can try to aid.

Meanwhile Hingle puts another thug to sleep as Rhythgythr misses his mark! Zax knocks down another!

Initiative:

1. Hingle, Pierre, Zax, Rhyflwrtghbmnvc, and Umaga
2. War Hounders
3. Brak

Umaga is up!

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Strength: 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Heh, that tickled a little, as he gets struck with the blunt wooden sap. Let me return the favor

He grabs his shortspear as he steps up to one of the few thugs still standing.

PA shortspear: 1d20 + 3 ⇒ (11) + 3 = 14 for damage: 1d6 + 5 ⇒ (6) + 5 = 11

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

STR: 1d20 + 4 ⇒ (8) + 4 = 12 Doh, should have been me assisting. Oh well, I hope it's enough.


The Flaxseed Pathfinder Lodge

Brak and Pierre hold on but another scholar slips off the edge, leaving three men dangling below! Meanwhile Umaga knocks another down as the last man left flees for his life!

You'll need to continue making strength checks to pull them back up. DC 15 pulls one person back up over the ledge. There are three men dangling over the edge currently.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

I'm coming! Please hold on! Zax will try to assist someone (unless everyone needs to make independent rolls).

Strength: 1d20 + 2 ⇒ (9) + 2 = 11


The Flaxseed Pathfinder Lodge

Nope, you can assist. Since Brak was the first one to grab them it makes most sense for him to lead though.

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Hmph, I will deal with the rest of you later

Umaga, will go assist the mighty dwarf trying to pull the shackled fools back up over the cliff.

assist: 1d20 + 4 ⇒ (20) + 4 = 24

A wasted 20 lol

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Strength Assist: 1d20 + 2 ⇒ (5) + 2 = 7

Pierre's muscles fatigue as he has not hit the gym recently and his CNS response is a bit lacking. "I need to do more rows at Irori's Gym if this is the kind of work Pathfinders do." he mutters to himself while pulling uselessly on the chains.


The Flaxseed Pathfinder Lodge

Brak Str: 1d20 + 4 ⇒ (15) + 4 = 19

Brak is able to haul one of the men back up to the solid ground and with the party's help you quickly have all four of the shackled scholars back to the safety of the cliff top!

You recognize Yargos Gill, the scholar that you sought, who is bedraggled but seems in decent health. "Oh, thank you! Thank you! I know just why I was taken prisoner! It's the incoming Silent Tide!"

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

The Silent Tide? Zax will help the men to their feet and assist with freeing them from their bonds. What is this Silent Tide?

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre shrugs at Zax. "No clue, holy man."

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"I think that's when you drink too much on the beach and you don't notice it coming in and then you wake up cuz you're underwater! HAR HAR HAR" Brak doesn't seem to notice that no one else is laughing. His HARs turn to "heh"s before he lets it go. "Speak old one. What's the hub bub?"

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

The gnome ponders Brak's explanation as the dwarf guffaws.

I'm not sure that would be it, Brak, Hingle says thoughtfully. I mean, listen to the ocean right now — it's clearly not "silent". And when you drink to much — well, I don't actually know about when YOU drink too much, understand; but when I drink too much, anyway — there's a hum in my ears, and that's none too "silent" either. After a bit, he shakes his head with finality. No, no, I'm certain that, whatever it truly is, this "silent tide" has absolutely nothing to to with over-imbibing.


The Flaxseed Pathfinder Lodge

Yargos breathes heavily for a few seconds to catch his breath. "Well, that'll take some explaining...."

The historian straightens himself up and enters lecture mode! "You see, eight hundred years ago, a hidden armada of ships from Taldor floated off the coast of the Isle of Kortos like a thousand locusts, waiting for the signal to invade Absalom. The plan was simple, but deadly: When the misty weather of Desnus (May) took hold, a fifth column of infiltrators known as Black Echelon would weaken strategic defense points and destroy Absalom’s warning system from within. Once their bloody mayhem was complete, the hidden saboteurs planned to signal the fleet, welcoming them to lay siege to a city now brought to its knees.

"Prearranged signal lights were prepared for each phase of the offensive. A red flashing light was the sign for Black Echelon to poison Absalom’s granary. A violet light with three pulses was the signal for a prearranged team to destroy the city’s bell towers, and so on. But when the mists of Desnus descended, the prearranged signal lights never appeared. Unbeknownst to the hidden strike teams, the leaders of the Black Echelon infiltration cell were discovered and assassinated by brave heroes of Absalom. The signal lanterns lay dark, and the rest of Black Echelon sat idle. Several hours later, the fleet’s hiding place was discovered. A quick counterattack by Absalom’s navy ambushed the would-be invasion force and Taldor’s armada was destroyed to the last mast. In the coming weeks, Absalom’s constabulary rooted out the remaining hidden members of Black Echelon and put every last one to the sword.

Yargos shakes his head in embarrassment. "And here is where I enter the tale. I recently acquired a copy of the ancient codebook detailing the signals for the Silent Tide, and replicated them on a lark for my own amuse-er-studies. I then watched in horror as Black Echelon operatives rose from the grave and started carrying out their planned tasks. They must have made some oath that still holds from beyond the grave!"

"Of course I tried to alert the city and avert disaster. But before I could hurl the codebook into the sea to abort the Silent Tide once and for all, a young crime lord named Nessian intervened. Nessian has a better plan for the codebook. He intends to manipulate the undead operatives and take advantage of the disruption their sabotage wreaks. As the bearer of the codebook, Nessian alone knows the lantern signal to abort. The codebook is his chance to blackmail the populace as he wishes and finally secure his place in Absalom’s underworld."

Yargos shakes his head again and puts his hand to his head. "Oh what have I done!"

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"seems to me that we should find this Nessian feller and send his head on a permanent vacation. Where might we find him?"

Meanwhile Brak checks the Dead thugs for booty

-Posted with Wayfinder

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax shakes his head in astonishment. The undead! This can not be permitted! Indeed, we must find this villain!


The Flaxseed Pathfinder Lodge
Brak Thunderstriker wrote:
"seems to me that we should find this Nessian feller and send his head on a permanent vacation. Where might we find him?"

"Yes! Exactly! Finding him will be a bit tricky though. My suggestion might be to go visit a local information broker. He's quite notorious. Have you heard of Grandmaster Torch? He's had some business with the Society in the past, I'm sure you've heard the stories."

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

"We should head to Absalom to find this man. Does anyone know any shady people?" Pierre asks the group.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"aren't WE shady people?"

-Posted with Wayfinder

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Indeed NOT! Hmph! Zax is obviously offended by the remark.

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

No Kn (local) here, so Hingle doesn't "know a guy." Can make Diplo rolls if we want to ask about, though.


The Flaxseed Pathfinder Lodge

Before Yargos can speak up again, you spot a red light flashing in a distinctive pattern from the top of a distant building, deep in the city.

“Nessian!” shouts Yargos. “He’s signaling Black Echelon—the undead! Six flashes of red—I remember that signal… By the gods! That’s the granary! Nessian has sent those monsters to poison the granary! C’mon! I don’t know how, but we’ve got to stop them—we’re the only ones who know what’s happening. We can see Grandmaster Torch later!”

Yargos explains that Black Echelon intends to lace the city’s reserve grain supply with a foul and forgotten poison called Gut Wither. In the event of a siege, Absalom would be left without its granary and the city could face the threat of mass starvation in the coming months.

As you approach, you find an eerie cold fog has suddenly descended on the adjoining streets and alley ways. When you arrive at the massive granary, you find the three guards posted to protect the food depot are already dead.

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