GM Bret’s PbP GD VII Solstice Scar C (Inactive)

Game Master BretI

Play by Post Gameday VII
Solstice Scar C, Tier 3-4
Solstice Scar C maps
Tier 3-4 Aid Token explanation


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Welcome!

I always do my best to run a friendly game. I want people to have fun and everyone to be able to laugh when something crazy happens.

This is part of a special so it will be critical that we run a fast game.

I really want everyone to be able to post at least once a day, preferably more. If you are going to be away from the game for a short period (such as attending a convention, on a short vacation, or needing to do some business travel), I would ask that you please post that here so everyone involved knows.

Character Profiles

Please have a profile displaying a brief overview of your character's current status. At the least it should include current/maximum hit points, AC (including flat footed and touch), saving throws, and any pools of expendable resources such as panache, grit, arcane pool, rounds of rage, rounds of bardic performance or other things like those that get expended as you use powers.

In the character profile, please include a complete stat block. You may put it under a spoiler if you wish, but if you do so please put it under a single spoiler. I do not want it split across multiple spoilers.

If you have your character sheet on a different site, please have a link to it in your character’s headers.

Botting

Botting is when someone else makes a roll or otherwise does something on behalf of your character. Bot is short for robot.

Please include botting instructions in your profile and a general tactics in case someone else needs to bot your character. It is alright if you put this in a separate spoiler from the stat block, but once again please don't split it over multiple spoilers.

Since this is a special, I would suggest you as a group come up with some general agreement for when people get botted. Some groups are more comfortable with botting than others.

Please also indicate if you have a preference for who runs your character. If there are resources you don’t mind them using, please say so.

If your character has any abilities that interrupt play such as Swashbuckler Parry and Repost, Dual Cursed Oracle’s Misfortune Revelation, the Bard Spell Saving Finale or any other things that can interrupt the normal sequence to allow an action, modify a check or cause a re-roll, I ask that you have something in your Botting instructions about when you will use this. The reason is that it can really slow down a PbP if you have to serialize actions.

Initiative in PbP

I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will bold the names of characters that should act. I will take the NPC actions in order and reserve the right to delay an NPC in order to make them act with a group of other NPCs.

When it is your turn to act, please post. Do not wait for someone else to post just because they had a higher Initiative. If you know what you want to do but want to wait for someone else’s action to go off first, just say that.

Here is an example of how you could post before another player but have it go off after another player:

Quote:

Sir Cumference waits for the elven archer Mister Oakleaf to get done firing his arrow before charging the Wily Snark.

Attack with Pointy Stick: 1d20 + 2 ⇒ (4) + 2 = 6
Piercing Damage: 1d6 + 2 ⇒ (4) + 2 = 6

I (and most other PbP GMs) do grouped Initiative in order to keep the adventure moving. In PbP people will have different posting schedules and often live in different time zones, Waiting for posts in order could make a single round of combat take days to resolve. Even in a normal game, that slows things down too much. In a special, you would never have time to complete anything.

Within the rules, it is as if everyone within the same Initiative block delayed until they could post.

Chronicle information

In order to be able to generate a PFS chronicle, I ask that each character please provide me the following information:

Player name:
Character name:
PFS and character #:
Faction:
Day Job roll (or a note that you have no day job):

Rules Questions

If there are rules questions, please post them in the discussion thread rather than interrupting the gameplay thread with rules debates.


The special is scheduled to start tomorrow.

Everyone please check in, add your avatar to the first page of the maps, and be ready to start the adventure tomorrow!

I still need the information listed above from everyone.

The Exchange

1 person marked this as a favorite.
Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Sorry! I thought I went through and added all the information to my games, but must if missed this one!

Player name: Vlaovich88
Character name: Nigel Flit
PFS and character #: 263825-01
Faction: The Exchange
Day Job roll (or a note that you have no day job): Merchant: 1d20 + 9 ⇒ (8) + 9 = 17

Generally speaking, I am okay being botted when it comes to specials. I would vote for a pretty liberal policy on it because nothing sucks more than a timed game coming to a haul because someone had a busy day at work.

Lastly, I am excited to play this will you all! I hope this goes as smooth as the last 2 times I have done this one!

Sovereign Court

1 person marked this as a favorite.
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Player name: RxGus
Character name: Sir Ischell de Ivocus
PFS and character #: 273096-3
Faction: Sovereign Court
Day Job roll (or a note that you have no day job): None

Some things to note about Ischell:

Energy Resistance 3 to Fire, Acid and Cold
Main weapon is an Adamantine Double Chained Kama (reach monk weapon)
Fey Foundling (+2 healing per healing dice rolled)

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Player name: Zin Z'arin (Rob Riemersma)
Character name: Mun of Ashava
PFS and character #: 192785-01
Faction: Silver Crusade
Day Job roll: Depending on the results of faction goals, Mun will roll his day job at the end.

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

Player name: Nomadical (Jim)
Character name: Zarnel
PFS and character #: 151562-10
Faction: Silver Crusades
Day Job roll (or a note that you have no day job): None

As Vlaovich88 / Nigel says, please bot me as needed to keep things rolling. I'll add botting directions to his profile shortly. My flight schedule for the last month has been pretty crazy, but I will do my best to keep up. That might require the occasional minimalist post from the crew van on the way to the airport though. (No, my employer's jets don't have wifi, and I don't want to make y'all wait 12+ hours before I land.)

FYI, this character has chronicles from both parts A & B (GM'd A at PaizoCon 2017, and played B via PBP earlier this year.) Not sure how you handle the "deja vu" elements of a character repeating two-thirds of the scenario.

Dark Archive

Hey, just checking in. Sorry, Brett, I didn't realize my PMs were disabled!

What tier is this table? I'll get my PC set up today and be ready to play!

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***Token #1***

Passing Aid Token to: Bret
Current Boosts: None

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

Kumakawa, we're Tier 3-4

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste
Zarnel the Torn wrote:
Not sure how you handle the "deja vu" elements of a character repeating two-thirds of the scenario.

I've been playing it like my character has been receiving visions. But Mun is a divine spellcaster, so he's got a built-in reason to receive visions.

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

Player name: Tim Stapleton
Character name: Enapaishni "Pai" Henayoteiyeh
PFS and character #: 65860-22
Faction: Grand lodge
Day Job roll (or a note that you have no day job): No day job


Wow! Second special in a row where my table started with a token!

Once the game starts, please someone boost it or use it! The faster the Aid Tokens Move, the better it is for all tables. Generally boosting at the start is a great plan since you never know what table may be missing a knowledge skill or something.

@Kumakawa
As Zarnel said, we are Tier 3-4.
You originally signed up with Enapaishni, Shaman 3. Fortunately I’ve been told you just finished Down the Verdant Path with them so you can bring them.

In case someone isn’t aware, you can not play the same character in two different adventures at the same time. You are allowed to put GM credit on your character while playing here, but you can not play the character elsewhere until this special completes.

Fortunately specials have a fixed end date.

We will start as soon as the Overseer announcement comes in.

We still have one more character that should be checking in, Awenydd83 with GrubGlub. If they do not check in by this evening, I already have someone on the waiting list that will come in their place.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Can you list out the token effects and how to boost, so that we can be ready to boost it ASAP?

Liberty's Edge

male Grippli Monk (Unchained) 3 [hp 27/27] [Init +9] [AC 19, T 18, FF 15 (+3 Mage Armor)] [Fort +5, Ref +7, Will +5] [CMB +5, +7 Grapple, CMD 20, 22 vs Grapple] [Perc +9]

Edit: We were typing at the same time!

Player name: Patrick
Character name: GrubGlub
PFS and character #: 95823-14
Faction: Liberty's edge
Day Job roll (or a note that you have no day job): None

Hi there all! I had completely forgotten about this table!! I also have played A and B with this character, and just GM'd part C at GenCon, so I will have to take a back seat to any decision making that takes place. I will go through his sheets and make sure he is updated here very shortly.

When possible, GrubGlub is very much about talking his way through things and trying to mitigate any rough times with smooth words. However, when words fail he rushes into the combat and tries to control the battlefield with his 9 section whip and its trip property. He has a wand of Mage Armor that he passes off to be used as frequently as needed both for himself and anyone else wishing to use it. In addition, there is a wand of CLW that is handed over to a healer to use as needed for the party. In both cases, just let me know how many charges to deduct.

I have no problems with liberal use of botting, and objectively I may be the one most at need of such. I live in the US, but work night shift in a busy hospital where even if I had time, the internet is completely locked down. Therefore I am only able to post in the mornings (around now) and sometimes in the afternoons before work. In addition to this, I am in the middle of moving, so for the next week or two my posting may be kind of sporadic depending on the daily schedule. Good news is that arrangements have already been made for the internet to be installed at the new place so there will not be a lapse in service, just possible lapses in time to post. So.. If I am holding things up because something kicked off while I was asleep and its not going to be until the next morning until I can get on here, please don't hesitate to bot me and I will put up a post either recapping the post in my words or moving things along when I can.


Sure, I will put it on the second page of the slide show and here.

Give me a couple of minutes to get the information together since it changes by tier.


Alright, it will be a lot easier to read on the slide where I was able to format it into a table.

Effect is what you get when you use the token.

Boost is what you need to do in order to boost the token. When I pass the token to the next GM, I include the name of the character that boosted it so the other table knows who to thank!

Boosted Effect is what you get if you use one of the boosts on the Aid Token.

It is a free action to boost or use an Aid Token. You can only boost or use it. You can not use Aid Tokens twice within the same encounter.

If anyone hasn’t participated in a special before and needs a better explanation of what is going on, please ask! I will do my best to explain things.

Allied Offensive
Effect: One PC gains 1d8 damage to a melee attack and everyone attacking afterwards gains flanking for 1 round.
Boost: Succeed an Attack roll vs. Average Difficulty
Boosted Effect: +1d8 damage to the attack

Burst of Healing
Effect: Heal everyone 1d6.
Boost: Spend a channel positive energy or cast a spell with the healing descriptor (min. level 1)
Boosted Effect: +2d6 to the healing done by token

Timely Inspiration
Effect: Gain inspire courage for 3 rounds, +1 competence bonus to attack and damage, +1 morale bonus to saves vs. charm and fear.
Boost: Expend 3 rounds of bardic performance
Boosted Effect: Increase the bonus from the inspire courage by +1

Provide Knowledge
Effect: None. Must be boosted in order to use this,
Boost: Make a knowledge or spellcraft check
Boosted Effect: Apply the result of the aid token to a knowledge or spellcraft check

Provide Spellcasting
Effect: None. Must be boosted in order to use this,
Boost: Cast lesser restoration, neutralize poison, remove curse, or remove disease
Boosted Effect: Gain the benefit of the spell used to boost the token.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mun can provide a Spellcraft check at +9 to boost Provide Knowledge; does anyone have a Knowledge or Spellcraft with a higher bonus?

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Go for it. Ischell is as dumb as a box of (very pretty) rocks.


Please wait for the overseer announcement before doing the roll.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Yup, just getting ready for it. Also making sure there's nobody else who's a better choice; there are 4 more players to hear from yet.


If anyone has trouble telling the colors of the borders for the enemy apart, please let me know.

I have just placed you pretty randomly on the map. There is enough distance between you and the enemy that it shouldn't make a difference.

If you want to put the pictures in marching order on the first sheet of the slide, go ahead. I would use that for any future encounters.

You had enough warning to put up 10 minute or longer buffs before this fight. Just tell me you did so as part of your first post.

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None
Mun of Ashava wrote:
Mun can provide a Spellcraft check at +9 to boost Provide Knowledge; does anyone have a Knowledge or Spellcraft with a higher bonus?

+9 is my best too


Enapaishni wrote:
Mun of Ashava wrote:
Mun can provide a Spellcraft check at +9 to boost Provide Knowledge; does anyone have a Knowledge or Spellcraft with a higher bonus?
+9 is my best too

It also matters what the skill is. If there are already good boosts in your main skill, it might be better to boost one of the others so a group lacking that skill could use it.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Since we are starting with undead, anyone have a good knowledge religion? That may help a different group get some info on the enemies.

Nevermind, I was too late. Maybe a thought for next time!

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None
GM Bret wrote:
Enapaishni wrote:
Mun of Ashava wrote:
Mun can provide a Spellcraft check at +9 to boost Provide Knowledge; does anyone have a Knowledge or Spellcraft with a higher bonus?
+9 is my best too
It also matters what the skill is. If there are already good boosts in your main skill, it might be better to boost one of the others so a group lacking that skill could use it.

I have Nature and Spellcraft +8, Religion and Planes +9

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

I live in Europe. I'm 5 hours ahead of the east coast. I will post at least once/day, but it may be at odd hours. Please do bot me freely.

I can take the party's wands and play healer. I have a UMD of +9 for the sake of using the mage armor wand.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Nigel- can you carry my wand of enlarge person? No obligation to use it, but its always an option that gets Ischell a full 20 feet of reach.

Or Pia, though the 50% "UMD" risk probably isn't worth it.


Enlarge Person is on the Bloodrager spell list, just like Mage Armor.

Zarnel can automatically activate either, although the Enlarge Person might be more of an issue because of the short duration.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Nigel ends up running into just casting acid splash every round while his summoned friends do the dirty work, so I do not mind carrying the wand. Just shout out when you want it. But GM has a good point. A wand of enlarge person only lasts 1 round I believe.

Enapaishni, you can carry my wand of CLW. It can be used on anyone who needs healing.


Enlarge Person from a CL1 wand lasts 1 minute. It has a casting time of one round.

Also Nigel, please update your header. It looks like you didn't reset it before this game.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

The duration isn't great at 1 min, but the casting time from a wand is always a standard action (Spell Trigger). It takes a full round before Ischell reaches full size, but the action economy on the caster side is still just a Standard action.

Ischell also has a boon that gives him enlarge person as a SLA 1/day, so he can always trigger it himself. It costs Ischell a full round action (no movement or attack) where-as someone using the wand costs them a standard, but Ischell can still move and attack while the spell is working.

Ischell can use a wand of CLW, and has one that he willingly shares.


Alright, I really haven’t looked at the interaction of Wands and spells with long casting times before.

CRB, pg. 496 wrote:
Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

So my initial reading of this when using Enlarge Person is that it would take a full round to activate the wand, but doing so does not provoke.

Is there an FAQ or something that clarifies this?

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

It is definitely confusing.

Spell Trigger, PFsrd wrote:
Spell Trigger: Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

Spell Trigger

This is in direct contrast to the "spell completion" listed above it.

Spell Completion wrote:
Spell Completion: This is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that’s left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can’t already cast the spell, there’s a chance he’ll make a mistake. Activating a spell completion item is a standard action (or the spell’s casting time, whichever is longer) and provokes attacks of opportunity exactly as casting a spell does.

Emphasis is mine

I think you will always have table variance, but the fact their is a clear differentiation between activation types seems very intentional to me.

The way I read the "wand activation" section is along these lines: Triggering the wand is a standard action (per the "spell trigger" section) but it still takes the full casting time to see the effect (aka, wands aren't "free" quickened spells"). of course, I would happily abide by your ruling on the matter as there aren't any FAQs that I can find and two very reasonable ways to read the "wand" description.

Edit: I found This thread where the consensus supports your original point. Honestly, I am really good with whatever.


Let me look it over and think about it for a little while.

I will get back to you on this.

Liberty's Edge

male Grippli Monk (Unchained) 3 [hp 27/27] [Init +9] [AC 19, T 18, FF 15 (+3 Mage Armor)] [Fort +5, Ref +7, Will +5] [CMB +5, +7 Grapple, CMD 20, 22 vs Grapple] [Perc +9]

^^^ Exactly why most of my characters are NOT magic users!!!! lmao! Sorry, nothing real to contribute to the discussion here that hasn't been said and actually, I am learning a bit here. Personally, I have not run into this problem before, and have only dealt with Enlarge spells as either SLA's or actual spells.

I can see both sides of the argument though. On one hand, you don't want to nerf the character or the spell, but on the other hand I agree that wands should not be an automatic and free quickened spell.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

GM, I just realized reading your post that it is dim light. Ischell has a torch ioun stone that he would have had out/using as soon as he started getting into dim/dark light. If it ends up mattering, can we retcon that he has it out?


You would have wanted it out while traveling.

In this case, there were no attempts at stealth so it didn’t make any difference to what happened.

Anyone who wants to can have a light source active, five minutes duration used if it matters. Please state it here or on your next action. Those without low light or darkvision would have a miss chance unless they have a light source.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

The spell trigger link and quote above is the general rule. However, in Pathfinder, there are also specific rules that modify the general rules. You have to read the section on wands to find the specific rule on using the spell trigger action to activate a wand.

Wands wrote:

Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

Emphasis added

It very definitely takes a full round to cast a spell with a full-round casting time, even from a wand.


I am going to go with the Wand taking the full normal casting time. It doesn’t provoke, but it isn’t any quicker using a wand than casting it yourself.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Thanks for the clarification. The more that I read into it and read the discussions surrounding it- the more I came to the same (unfortunate) conclusion. Its situations like these where it makes me excited to see how, if given a blank slate (and not 3.5), PF2 can limit these controversies and annoyances.

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

I don't think Nigel and Zarnel are supposed to still be bold at this point. Shouldn't we have to wait until Orange and Green go? (well, until after they die...)


Thanks for the correction!

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

I am travelling this weekend. I should still be good for a couple of posts, but probably not my usual 2/day. I'll be back to normal monday night.


In case anyone isn’t already aware, the special is on hiatus until Friday as we wait for the boards to once again become stable.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

This is unfortunate timing with the revival of the forums, but I am heading into the woods for the weekend to go float down a river. I won't be back until Sun PM, so expect regular posting from me to resume again on Monday.


Thanks for the heads up, now we know to got you.

Enjoy your trip!

Grand Lodge

Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 14 T11 FF13 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +13, SM: +6 | Speed 30 ft | Monstrous Insight 5/5 |Spells: 1st 3/3, 2nd 2/2 | Conditions: None

Pai is back. Readied evil eye is fine this turn.


We will be skipping forward shortly.

In order to make up for the lost time, we have been given permission to skip ahead to the next section of the special.

Except from GM e-mail from HMM, VC of PbP Online wrote:

Hello All —

I have been in consultation with Tonya and John Compton about Solstice Scar, and all of our missed days. John Compton has given us his blessing to skip entirely the first section (aka ‘Part 3’) of 8-99 C. Most of your players have played it already, and given our extraordinary circumstances, he’s letting us drop it! When we restart again, we will magically fast forward to Part 4! GMs, this is something that you can prep while you are waiting for us to come back up. This should get us all back on track for the PFS Special.

BUT HILARY, WHAT ABOUT THE SFS SPECIAL, 1-99?

We’re in consultation with Tonya, John and Thursty to see if any adaptions can be made. It’s much trickier, and I am reluctant to skip any of it. So we’re talking through ideas.

You can find the full message here.


Given all the problems with the forums, I would appreciate it if everyone could join this Google hangout so I can contact people off forum if needed.

Liberty's Edge

male Grippli Monk (Unchained) 3 [hp 27/27] [Init +9] [AC 19, T 18, FF 15 (+3 Mage Armor)] [Fort +5, Ref +7, Will +5] [CMB +5, +7 Grapple, CMD 20, 22 vs Grapple] [Perc +9]

Bad link.. it just leads to the campaign tab?

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