
GM Blazej |

Jackson: You get 1 more d20 roll with the boon. When you use the reroll, you roll 2 more d20 and use the better result.

![]() |

Qarala will trip yellow. Also maintain haste, swift action hundred master buff. str 1 1/2 re damage during flurry.
Keela i've got these help the others.
trip attack: 1d20 + 13 + 8 - 2 + 1 ⇒ (2) + 13 + 8 - 2 + 1 = 22 vs yellow cmd
viscous stomp: 1d20 + 14 - 2 + 1 ⇒ (8) + 14 - 2 + 1 = 21 AoO vs yellow if tripped
damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12 magical, bludgeoning, silver & cold iron
greater trip: 1d20 + 14 - 2 + 1 ⇒ (14) + 14 - 2 + 1 = 27 AoO vs yelow if tripped
damage: 2d6 + 7 ⇒ (1, 4) + 7 = 12 magical, bludgeoning, silver & cold iron
nine section whip: 1d20 + 14 - 2 + 1 ⇒ (18) + 14 - 2 + 1 = 31 vs Prone blue.
damage: 1d8 + 8 ⇒ (1) + 8 = 9 magical,adamantium,silver,cold iron & bludg
nine section whip: 1d20 + 14 - 2 + 1 ⇒ (17) + 14 - 2 + 1 = 30 vs prone blue. hasted attack
damage: 1d8 + 8 ⇒ (2) + 8 = 10 magical,bludg,adamantite,cold iron & silver
nine section whip: 1d20 + 9 - 2 + 1 ⇒ (10) + 9 - 2 + 1 = 18 vs prone blue is alive still if not yellow.
damage: 1d8 + 8 ⇒ (1) + 8 = 9 magical, bludg etc.
AC=44

GM Blazej |

Round 2/3
Jackson: You will still be getting your turn this round because your position in the swamp will mean you will be taking damage when slumber hits you as well as the start of the turn. I apologize for not catching this earlier.
As Jackson falls into the corrupted swamp he immediately awakes in pain as the waters drain all the life from his flesh and chill his blood, painfully killing his body.
Qatala's blows are enough to take down the remaining two mounds leaving only the Heart of the Blight and Mother Bloodleaf in the sky.
Blighted Swamp: Negative Energy Damage: 4d8 ⇒ (6, 1, 8, 6) = 21 DC 20 Fortitude save will reduce this to 4 damage.
Blighted Swamp: Negative Energy Damage: 4d8 ⇒ (6, 1, 7, 6) = 20 DC 23 Fortitude save will reduce this to 4 damage.
I also realized now that Adsal had moved himself into the swamp water as well to escape the cloudkill. As he is now to the point where he now has two consecutive turns, I'm spending one turn to bot him to get him through the portal to the other side of the map as well as declaring that he didn't need to finish his turn in the lethal bog.
Blighted Swamp: Negative Energy Damage: 4d8 ⇒ (4, 5, 4, 3) = 16
Adsal Fort Save: 1d20 + 9 ⇒ (1) + 9 = 10
Heart of the Blight (36 damage, not grappled)
Mother Bloodleaf (37 damage, flying, -5 Men Stats)
Keela
Qatala
Jackson (11 damage, 2 Con damage, prone)
Theritis (46 damage, grappled)
Mounds Yellow (70 damage)
Mounds Blue (69 damage)
Adsal (16 damage)
Chaine (79 damage) -> Silvermane (49 damage, grappled)
Actions are up for every except Qatala

![]() |
Fort Save #1: 1d20 + 13 ⇒ (13) + 13 = 26
Fort Save #2: 1d20 + 13 ⇒ (2) + 13 = 15
24 more damage, 35 total, total HP reduced by 11 to 91, which leaves me at 56 hp.
Jackson mutters an oath in a language most would not understand Undercommon and activates his Boots of Vaulting to leap 30 feet forward and end underneath Mother Bloodleaf.
Acrobatics 30: 1d20 + 28 ⇒ (3) + 28 = 31
That would provoke from her, if she's armed.
Acrobatics to avoid AoO: 1d20 + 28 ⇒ (11) + 28 = 39
"You're not getting away from me that easily." Jackson says, through gritted teeth, to the flier above him.

![]() |

CMB to escape: 1d20 + 18 ⇒ (12) + 18 = 30
Theritis struggles to free himself as the vines tighten.

![]() |

You can mount following that, and resolve the Blight's attacks as though you were mounted.
Thank you so much, as I think it might make a slight difference with the Mounted Combat feat and cover trick (small chance but it's a chance); also, what are the boons we got from Lord Grimpfkin?
During the plant's turn:Mounted Combat, Ride to avoid attack from plant on Silvermane; Mounted Shield, Shield Focus: 1d20 + 22 + 2 + 1 ⇒ (6) + 22 + 2 + 1 = 31 Fail; attack, crit confirm and grapple occurred as written
Fast Healing Round 2 of 3: 7 pts. of healing for Chaine
Swift Action: For the King (+4/+4 atks/dmg everyone within 30 ft.)
Chaine full-attacks:
MW Cold Iron Kukri 1st, challenge, for the king: 1d20 + 14 + 4 ⇒ (5) + 14 + 4 = 23 for 1d4 + 3 + 12 + 4 ⇒ (1) + 3 + 12 + 4 = 20 cold iron slashing dmg.
MW Cold Iron Kukri 2nd, challenge, for the king: 1d20 + 9 + 4 ⇒ (20) + 9 + 4 = 33 for 1d4 + 3 + 12 + 4 ⇒ (4) + 3 + 12 + 4 = 23 cold iron slashing dmg.
Silvermane full-attacks:
Hoof, mounted challenge, for the king, grappled: 1d20 + 11 + 4 - 2 ⇒ (19) + 11 + 4 - 2 = 32 for dmg: 1d6 + 6 + 6 + 4 ⇒ (3) + 6 + 6 + 4 = 19
Hoof, mounted challenge, for the king, grappled: 1d20 + 11 + 4 - 2 ⇒ (10) + 11 + 4 - 2 = 23 for dmg: 1d6 + 6 + 6 + 4 ⇒ (6) + 6 + 6 + 4 = 22
Bite, mounted challenge, for the king, grappled: 1d20 + 11 + 4 - 2 ⇒ (5) + 11 + 4 - 2 = 18 for dmg: 1d4 + 6 + 6 + 4 ⇒ (3) + 6 + 6 + 4 = 19
Vs plant:
Chaine's AC: 34, CMD 33; Silvermane AC: 32, CMD 29
Kukri 1st attack GM 3-star reroll: 1d20 + 14 + 4 + 3 ⇒ (18) + 14 + 4 + 3 = 39 for 1d4 + 3 + 12 + 4 ⇒ (4) + 3 + 12 + 4 = 23 cold iron slashing dmg.
Kukri 1st attack GM 3-star reroll CONFIRM CRIT: 1d20 + 14 + 4 + 3 ⇒ (14) + 14 + 4 + 3 = 35 for 1d4 + 3 + 12 + 4 ⇒ (4) + 3 + 12 + 4 = 23 cold iron slashing dmg.
Kukri 2nd attack CONFIRM CRIT: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22 for 1d4 + 3 + 12 + 4 ⇒ (4) + 3 + 12 + 4 = 23 cold iron slashing dmg.
Sorry for this mess; feel free to re-order dice if I screwed that up with the re-roll

![]() |

"Theritis!! stop trying to wrestle that thing! it's wrapped too tight!! use that shovel of yours to cut those damn vines off!!"
Use it as improvised weapon: battleaxe; I know it's not ideal but it's slashing damage and with For The King's +4/+4 you might be able to score a few hits even though you're grappled.

GM Blazej |

also, what are the boons we got from Lord Grimpfkin?
Once during this battle you may choose to reroll any d20 roll you make. If you do so then you roll 2 more d20 and use the higher result for the reroll.

![]() |

Ok thanks - dire times, so I think I'll use it VERY SOON... if Chaine lives... perhaps our new shovel warrior can enjoy this boon as well when his turn comes up! :)

GM Blazej |
1 person marked this as a favorite. |

Botting!
Keela steps through the veil again to dimension door next to the Heart of the Blight. Using two ki points.
Adsal calls down another burning arc to try to destroy the corrupted plant. Casting a 2nd level spell
Burning Arc DC 19 Ref: 9d6 ⇒ (2, 3, 3, 3, 3, 5, 3, 6, 4) = 32
Heart Reflex: 1d20 + 11 ⇒ (7) + 11 = 18

GM Blazej |

Mother Bloodleaf is too unfocused to get a swing in at Jackson as he leaps forward as the swamp eats away at his feet. She continues to fly away and tries to bring her magic upon Chaine to lull him to a more permanent slumber. "This has ... been around before you were born! How dare you! You think you are the same as it! You are not!"
DC 14 Will Save for Chaine or fall asleep.
Jackson takes continued negative energy damage from the swamp.
He can also take an AoO on the Mother Bloodleaf as she flies away.
Negative Energy Jackson: 4d8 ⇒ (1, 7, 3, 4) = 15 DC 20 Fortitude reduces this to 4 damage.
Vine Grapple Theritis: 1d20 + 26 + 5 ⇒ (11) + 26 + 5 = 42
Bludgeoning Damage from Grapple and Constrict accounting for DR: 2d8 + 24 - 10 ⇒ (6, 7) + 24 - 10 = 27
Vine Grapple Silvermane: 1d20 + 26 + 5 ⇒ (19) + 26 + 5 = 50
Bludgeoning Damage from Grapple and Constrict: 2d8 + 24 ⇒ (7, 5) + 24 = 36
Vine Attack Chaine: 1d20 + 22 ⇒ (9) + 22 = 31 Misses? assuming that when I always attack Chaine, Chaine takes cover
Bludgeoning Damage: 1d8 + 12 ⇒ (7) + 12 = 19
Vine Attack Keela: 1d20 + 22 ⇒ (13) + 22 = 35
Bludgeoning Damage: 1d8 + 12 ⇒ (4) + 12 = 16
Grapple Keela: 1d20 + 26 ⇒ (18) + 26 = 44
Bludgeoning Constrict Damage: 1d8 + 12 ⇒ (1) + 12 = 13
Round 5
Heart of the Blight (146 damage, not grappled)
Mother Bloodleaf (37 damage, flying, -5 Men Stats)
Keela (29 damage, grappled)
Qatala
Jackson (35 damage, 2 Con damage (56 current hp))
Theritis (73 damage, grappled)
Adsal (16 damage)
Chaine (72 damage) -> Silvermane (85 damage, grappled)

![]() |

Will Save DC 14: 1d20 + 6 ⇒ (14) + 6 = 20
I will wait for Theritis's attacks with the shovel at +4/+4 in Round 4 before posting Round 4 attacks for Chaine, as this may prevent the plant from killing Silvermane (the last constrict you did brought the horse to -9 hp, but there's a chance the +4/+4 improvised slashing shovel attacks by Theritis might prevent that, as I've seen Theritis deal huge amounts of damage during some rounds)

![]() |

"Shovel?"
Theritis stretches his arm to his backpack and whips out the shovel, bringing it in a heavy arc to the seed pod.
move to get shovel and standard to improve vital strike using power attack while grappled with a improvised weapon, shovel does bludgeoning damage as club per Ultimate Equipment
to hit: 1d20 + 18 - 4 + 4 - 2 ⇒ (3) + 18 - 4 + 4 - 2 = 19
using the Grimpfkin dual reroll
to hit: 1d20 + 18 - 4 + 4 - 2 ⇒ (2) + 18 - 4 + 4 - 2 = 18
to hit: 1d20 + 18 - 4 + 4 - 2 + 1d6 ⇒ (9) + 18 - 4 + 4 - 2 + (3) = 28 adding auspicious mark here
bludgeoning damage: 3d6 + 16 + 4 ⇒ (6, 1, 4) + 16 + 4 = 31

GM Blazej |

The shovel does barely crack the plant's hide and deal powerful blow to the Heart of the Blight and nearly does destroy it. The shovel doesn't tear as easily through the plant flesh compared to Chaine's blade, but it still serves well.
The Heart of the Blight survives, if only barely.
Round 5
Heart of the Blight (167 damage, not grappled)
Mother Bloodleaf (37 damage, flying, -5 Men Stats)
Keela (29 damage, grappled)
Qatala
Jackson (AoO on Bloodleaf) (35 damage, 2 Con damage (56 current hp))
Theritis (73 damage, grappled)
Adsal (16 damage)
Chaine (72 damage) -> Silvermane (85 damage, grappled)

![]() |

Chaine sees his beloved stallion fall under the plant's vines.
"NOOOOOOOOOOOOOOOOOOOO!"
Chaine full-attacks:
MW Cold Iron Kukri 1st, challenge: 1d20 + 14 ⇒ (7) + 14 = 21 for 1d4 + 3 + 12 ⇒ (2) + 3 + 12 = 17 cold iron slashing dmg.
MW Cold Iron Kukri 2nd, challenge: 1d20 + 9 ⇒ (12) + 9 = 21 for 1d4 + 3 + 12 ⇒ (1) + 3 + 12 = 16 cold iron slashing dmg.
Grimpfkin dual reroll BOON on Kukri 1st:
Grimpfkin1: 1d20 + 14 ⇒ (13) + 14 = 27 for 1d4 + 3 + 12 ⇒ (4) + 3 + 12 = 19 cold iron slashing dmg.
Grimpfkin2: 1d20 + 14 ⇒ (19) + 14 = 33 for 1d4 + 3 + 12 ⇒ (2) + 3 + 12 = 17 cold iron slashing dmg.
CONFIRM CRIT ON Grimpfkin2: 1d20 + 14 ⇒ (16) + 14 = 30 for 1d4 + 3 + 12 ⇒ (3) + 3 + 12 = 18 cold iron slashing dmg.
Fast Healing Round 3 of 3: 7 pts. of healing for Chaine

![]() |
Fort Save 15: 1d20 + 13 ⇒ (10) + 13 = 23
Jackson punches out as the flying she-thing tries to evade him yet again.
AoO: 1d20 + 21 ⇒ (16) + 21 = 37
lethal damage: 1d4 + 9 ⇒ (4) + 9 = 13
Jackson gives chase against her, moving as far as he can to just get back within reach.
Current Hp 52

![]() |

***OVERSEER ANNOUNCEMENT***
Several blasts of purple energy momentarily light up the battlefield. The initial shouts of celebration are quickly drowned out by the agonized screech emitted by the heart of the blight.
Table GMs, the Weakening Blight effect on page 39 is in play.

GM Blazej |

With the rage of the fallen behind the blow the Heart of the Blight is torn asunder with the screech releasing a massive wave of purple energy to crackle throughout the swamp.
Mother Bloodleaf Will Save: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
Mother Bloodleaf calls out in pain as the energy flows out of her and is contained by the Twinhorn mystics. She wavers in the air as she is loses her focus on flight and she falls to the ground. "How dare you! You ... bags of meat! How dare you. How dare you."
The Heart of the Blight was destroyed. Mother Bloodleaf is dazed this turn and was unable to act (and is grounded). Party is up!
Round 6
Heart of the Blight (202 damage)
Mother Bloodleaf (68 damage, -5 Men Stats)
Keela (29 damage) (two turns are up)
Qatala
Jackson (39 damage, 2 Con damage (52 current hp))
Theritis (73 damage)
Adsal (16 damage)
Chaine (72 damage) -> Silvermane (85 damage)

![]() |

Lashed and bruised, Theritis drops the shovel into the muck and whips his frame around toward the dazed Mother, pursuing and striking her with abandon.
free to drop, free to regrip greatsword two handed, move to Mother with a fly check, improve vital strike using power attack and cold iron greatsword
fly check to move less than half speed: 1d20 + 8 ⇒ (1) + 8 = 9
reroll fly check: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16 GM 4-star reroll!
to hit: 1d20 + 20 ⇒ (14) + 20 = 34
damage: 6d6 + 25 ⇒ (2, 3, 5, 3, 4, 3) + 25 = 45

![]() |

Chaine drops to his knees and grabs a healer's kit from Silvermane's saddlebags. He tears open a pouch of dry powdered yarrow leaves and empties its contents in Silvermane's largest wound to stem the flow.
Heal, Provide First Aid DC 15: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20
Noticing the telltale slow down of the bleeding, Chaine whispers, "There, friend. Rest now. Your work is done for today."
Chaine takes his resplendent uniform coat off and places it gently on the unconscious horse to keep him warm.

![]() |
Jackson grins as his dazed enemy lands next to him. He cracks his knuckles and prepares to lay a world of hurt on her.
Grapple: 1d20 + 34 ⇒ (6) + 34 = 40
Armor Spikes: 1d6 + 6 ⇒ (6) + 6 = 12 Magic, piercing, silver
Shirt of Immolation (1/10): 1d6 + 10 ⇒ (3) + 10 = 13 fire
Greater Grapple for damage: 1d20 + 39 ⇒ (9) + 39 = 48
Armor Spikes: 1d6 + 6 ⇒ (5) + 6 = 11 Magic, piercing, silver
Shirt of Immolation (1/10): 1d6 + 10 ⇒ (4) + 10 = 14 fire
Grapple damage, unarmed: 1d3 + 8 ⇒ (1) + 8 = 9 Magic, bludgeoning
Sneak Attack: 6d6 ⇒ (6, 1, 3, 6, 1, 2) = 19 Magic, bludgeoning
Strangler Feat: 6d6 ⇒ (1, 5, 2, 6, 5, 1) = 20 Magic, bludgeoning
98 damage and grappled.

![]() |

Using the perfect flight to move into position Qatala strikes just the once. Not in defensive mode.Maintain haste effect.
nine section whip: 1d20 + 14 + 2 + 1 ⇒ (3) + 14 + 2 + 1 = 20 Stunning Strike vs Mother DC 19 fort save or stunned for 1 round.
damage: 1d8 + 6 ⇒ (7) + 6 = 13 Magical, adamantium, silver cold, iron & bludgeoning.
reroll attack using Grimpfkin dual reroll BOON
nine section whip: 1d20 + 14 + 2 + 1 ⇒ (12) + 14 + 2 + 1 = 29
nine section whip: 1d20 + 14 + 2 + 1 ⇒ (18) + 14 + 2 + 1 = 35 Use this one.

GM Blazej |

Mother Bloodleaf Fortitude Save: 1d20 + 7 ⇒ (18) + 7 = 25
As she falters the party swoops in, eliminating any option she may have considered for escape. Jackson grabs hold crushing the witch as Qatala and Theritis do grievous blows to her. She isn't able to withstand the combination of attack and she slumps over defeated from the barrage.
You hear similar cries of success around you as other Pathfinders defeat their opponents and continue ripping through the remenents of the Blight's seedpods.
Chaine has the opportunity to tend to Silvermane and the party has well earned moment of calm in the chaos of the battle taking place around them.
Combat over. You have few moments to talk as the other Pathfinder's push forward on their objectives.

![]() |

***OVERSEER ANNOUNCEMENT***
Strands of purple energy whip across the battleground and begin to swirl above the remains of the giant flower. The continuous chant of the Twinhorn shamans reaches a fever pitch and then suddenly stops. After a breathless moment of silence, a loud reverberating boom echoes across the swamp as a column of purple energy pierces through the clouds, dissipating into the starry sky. Shouts of celebration begin to sound across the field as Medda makes her way to the heart of the blight. A shaft of moonlight shines on the site through the parted clouds as she rips through the withered roots of the blighted flower. Medda reaches in and draws out the shriveled remains of a female crusader. In stark contrast to the rest of the remains, her silvery breastplate glimmers in the moonlight. A grievous blow has scarred its surface where a golden engraved figure spreads out her wings. Trails of blood seep out from scars running across the figure. Medda lowers the remains gently upon a white cloak that a Twinhorn warrior has placed on the ground.
With a heavenly glow, the ghostly form of Ivvora appears in the clouds above. “She was my sister-in-arms against the vile Tar-Baphon. I now know that her sacrifice spared me all those years ago, as it will all of you in the days to come. Go with Vildeis’ grace and use this blessed plate to vanquish my hated adversary. Hurry back north, for the moment of Eshimka’s reckoning draws near!”
Medda looks up to the sky as the visage of Ivvora dissipates, the red phantom hand of Anok floating above her shoulder. After a moment, she kneels next to the crusader’s remains and carefully wraps them up in the white cloak, which is slowly soaked with red. She looks at the crowd gathered around her and speaks up. “We stand here triumphant, having rid this land of corruption. But this is a mere shade of the darkness that awaits us at the Solstice Scar! Fear not, for Vildeis’ blessing will guide our weapons to strike true and eradicate Eshimka for good!”
Medda motions for the Twinhorn warriors to raise the bundled remains on their shields as one of the honored dead. “Pathfinders, you have done much for my tribe and our lands, but I ask you once more to lend us your weapons so that we might end the evil that haunts Solstice Scar. What say you?”
This concludes Solstice Scar, Version C. Table GMs, thank you for all your hard work! When filling out chronicle sheets, please note that the house has earned the Fangwood Purifier boon.

![]() |

lol - and remember, it's a slashing shovel! :)