GM Aarvid - PFS RotRL - Thistletop (Inactive)

Game Master GM Aarvid

>Map<


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Rebels Map

The last goblin still has his hands in the air and looks at Andraste with confusion and terror on his face.

Whats next? Searching? Doors? Retreat and head home?

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi will check out that north door and open it.

Perception: 1d20 ⇒ 19

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory will finish the goblin chief, convinced as the leader, he was responsible for the evil here. Then he will scout up front looking through unexplored parts of the complex.
Take 10 for Perception (23).
stealth: 1d20 + 13 ⇒ (13) + 13 = 26


Rebels Map

Andrazi opens the north door and moves into the room to check around.

Several rugs made from dog or horse hide lie strewn
over the dirt floor of this room. Against the north
wall stands an impressive collection of horseshoes,
each nailed to the wall. To the east sits a ragged
padded chair next to a rickety desk that may have
once been an expensive antique. In the northwest
corner sits a canopied bed covered with silk sheets
and sporting an elaborately carved headboard that
features nymphs and satyrs cavorting in a forest.
The bed’s sheets are stained with dirt, while the
headboard is bashed and battered.

Jory, meanwhile moves over to finish off the chief before heading out the (east?) door?

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi tosses the room before following Jory.

Take 20 on perception.


Rebels Map

Andrazi takes the next 1-2 minutes searching the north room.

Andrazi:

You find in the room...Warchief Ripnugget lives in style—even if his
furniture has been mostly scavenged from shipwrecks
or Junk Beach in Sandpoint, it’s the best junk a
goblin can find. The horseshoe collection is currently
122 shoes strong, although none of them look to be
especially valuable.

Under the bed pillow you find silver holy symbol some strange design with tiny garnets for eyes.

On the chair to the east you find a large iron key wedged under the seat.

That leaves a lot of time for the rest of you to do other things.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

DM:

Andrazi will pocket said keys and the holy symbol.


Rebels Map

Andrazi:
Fine by me. If anyone else enters the room in the next 10 rounds Andrazi would need to make an opposed slight of hand check to keep them from seeing you pocket it.

Andraste:
Jory stated he will finish off the chief. If he does, that will certainly trigger your Oracle curse. I am giving you a chance to intercede if desired, but would need to roll opposed initiatives if you want to do anything during the coup de grace.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

[ooc]Are the hp totals in profiles up to date? Trying to figure out if there is more healing to do.{/ooc]

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Mine is now. I'm down 6.

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

GM:
Andraste worded her promise badly and will not stop the chief from being murdered, taking the sickened.condition for the next 24 hours, this will help her realize the.importance of a promise, as she isn't lawful, yet.


Rebels Map

Jory finishes off the chief and heads out into the hallway, where he finds another locked door on the north wall of the hall. The hall appears to connect to the guard tower to the south.

Andraste buckles at the knees as she is visibly sickened.

Andrazi continues his thorough search of the north room.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra heals Andrazi and Jory with her wand.

Andrazi CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Jory CLW: 1d8 + 1 ⇒ (3) + 1 = 4

And Andrazi again.

Andrazi CLW: 1d8 + 1 ⇒ (4) + 1 = 5

(41/50) charges left.

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

As Jory slices through the chief, Andraste suddenly feels the weight of her promise, a promise failed, she had forgotten to leave exception for the chief, but at the same time could only wander what consequences lay before the goblins now that they had lost their chief.

She tries to shake the feeling, but she cannot, but she looks to the others adding, "We need to find the way downstairs."

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

"Thank you for the healing, Kyra."

Raoul surveys the fallen goblins as Andrazi searches the room. He makes his way out of the throne room and into the front foyer/hallway. As he turns east, he tries the first door he comes to.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

"Those who lead others into evil are the worse."

Glad the grizzly business is over:
"Let us find the stairs."


Rebels Map

Raoul you would have walked through a field of caltrops to go that way.

caltrop: 1d20 ⇒ 10 vs AC

Fortunately none pierced your shoes.

The door in the south hall is unlocked. Opening it, he finds a set of stairs going down.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

"Hey now, my dear fellows. I seem to have found some stairs leading downwards!" Raoul calls out to the rest of the party.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi nods and leads the way down.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory takes the lead.
Looking and skulking as he goes.

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Andraste will follow behind, woosy and a bit out of it.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra follows, wielding her scimitar.

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Al goes with the others

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul steps in line right behind Al.


Rebels Map

Raoul calls out and the party moves towards the entry hall to join him at the stairwell he discovered leading down.

Jory makes it to the stairs via the eastern route first. The rest of your group wait for Aelfward to sweep a path clear through the field of caltrops he placed in the wide hall.

Finally Andrazi finishes his meticulous search of the north room and joins Raoul, Jory and team to descend around the stone stairwell.

Map updated


Rebels Map

Jory, followed by others, sees a single lantern hangs
from a hook on the wall
next to where the stairs enter this room from the
north. Several rickety doors open into this room,
and a few discarded dog pelt rugs lie forgotten in
the northeast corner.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Searching carefully, Jory makes his way to the doors quietly as he can.
Take 10 perception for 23
Stealth: 1d20 + 13 ⇒ (7) + 13 = 20


Rebels Map

gm dice:

p: 4d20 ⇒ (8, 10, 18, 9) = 45
p: 1d20 ⇒ 11
r: 1d100 ⇒ 35
a: 1d100 ⇒ 29

Jory enters the room quietly. No one is present in this large room.

Jory:
You thought you heard a female goblin from one of the south doors.

There are six doors to choose from in the room as shown on the map.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory sneaks up to the southern doors and opens them one at a time.


Rebels Map

The first door opens easily.

The walls of this room are lined with small wooden
cages. Inside each cage is a dirty mound of straw.
Nobody can be seen in this room and no other doors are evident.

Moving to the next door to the south, the next door opens to a hallway heading south and turning to the right.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory catches the other's attention and continues down the hall.


Rebels Map

The rest of you see Jory wave and heads down the hallway to the south.

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Andraste follows Jory, scimitar out.


Rebels Map

Jory & Andraste:
You see a hallway heading west, ending in a door, and with a pair of doors on either side (5 total).

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory searches the doors (take 10) until the others arrive. Then he opens the doubles first when they arrive.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul follows the others into the basement room with the doors. He follows Jory and the others through the various doors.


Rebels Map

Jory:
As you make your way down the hall, none of the doors appear to be trapped that you can tell. No sounds come from any of them.

Jory moves down the hallway out of sight from the rest of the party. Raoul joins Andraste in the south hallway.

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Al moves to keep with the others, in particular whoever is carrying the party's light source.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory moves at half speed to stay quiet, but still is somewhat noisy.
stealth: 1d20 + 12 ⇒ (4) + 12 = 16

He opens all doors, not leaving any closed.


Rebels Map

Aelfward moves up behind Raoul. Jory starts to open the closest doors.

The first door on the south opens easily. Inside,
this bedroom has a faint musty odor. The bed
is covered with matted gray and black hair, and
bloodstains mar the stone floor, while a morbid
stack of birds’ feet lies heaped on the floor by the
side of the bed.

gm:
2d20 ⇒ (2, 2) = 4

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra moves behind Aelfward, keeping a weather eye behind the party.


Rebels Map

Assuming Andrazi follows up at the tail of the party.

Jory has one door opened, but nobody appears in the smelly room. He moves across the hall and opens the next door.

Within the room, he sees an armored human man standing by a table with his sword in his hand as if practicing fencing.

"WHAT? Who goes there goblin-filth...hey, you are not a goblin! Who then? Answer quickly, dwarf."

gm:

Aelfward: 1d20 + 6 ⇒ (9) + 6 = 15
Andraste: 1d20 + 3 ⇒ (11) + 3 = 14
Andrazi: 1d20 + 2 ⇒ (9) + 2 = 11

Jory: 1d20 + 1 ⇒ (20) + 1 = 21
Kyra: 1d20 + 0 ⇒ (7) + 0 = 7
Raoul: 1d20 + 6 ⇒ (11) + 6 = 17

Vp: 1d20 ⇒ 1
Vi: 1d20 ⇒ 15

Bp: 1d20 ⇒ 8
Bi: 1d20 ⇒ 5

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory draws a thistle arrow and readies an attack against any hostile move.

"Who the *(&( am I--I'll tell you I am Jory of the Pathfinders. Stand down now!"

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

"Yea, you really don't want to f@@# with us right now." Andrazi says walking closer to the forefront, blade drawn.


Rebels Map

And with Jory's response, the man growls with blade drawn.

And we enter initiative.

=== Round 1===
21-Jory (Readied vs Hostility)
17-Raoul
16-Armored Swordsman

15-Aelfward
14-Andraste
11-Andrazi
7-Kyra

Raoul can take an action and Jory take your readied shot as the man steps towards you with bastard sword swinging.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

"Oh boy, well - Aelward, I think you could use a little extra oomph with your swings."

Raoul touches Aelfward on the shoulder, casting bull's strength on him.

Bull's Strength grants Aelfward +4 bonus to his Strength. And it will last for 3 minutes.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

att/hit/bleed: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 8 ⇒ (6) + 8 = 141d6 ⇒ 5

Jory hits and opens a deep bleeding wound. 14 piercing and bleed 1 for 5 rounds (1hp bleed damage at start of every turn until healed)


Rebels Map

The swordsman grunts in pain from the arrow. He yells out loudly...

"INTRUDERS!"

gm:
-15
perception: 1d20 + 1 ⇒ (3) + 1 = 4

Andrazi hears a bellow (or was it a growl?) as movement is heard and a door opens from behind him in the main room with the stairs.

Meanwhile, bleeding from the arrow, the swordsman swings with a powerful chop back at the dwarf.

"I am going to kill you for that, dwarf!"

sword,pa: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 for 1d10 + 5 + 4 ⇒ (10) + 5 + 4 = 19
confirm: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22 for 1d10 + 5 + 4 ⇒ (9) + 5 + 4 = 18

Dropping the dwarf in a single slash from his sword.

15-Aelfward (strong)
14-Andraste
11-Andrazi
7-Kyra

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

"Jory, hang on!" Andraste leans down to Jory's body and casts stabilize on the dwarf.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

"We got company comin." Andrazi steps towards the door behind the group and Total Defense.

AC is 28.

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