GM Aarvid - PFS RotRL - Thistletop (Inactive)

Game Master GM Aarvid

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Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul heads towards the eastern door in the room. "How about this way?"


Slides/maps

Orik stops and looks at the wizard. The swordsman shrugs.

"The chapel is this way, but that is another way too, I guess. Seeing as old Bruthazmus is out of the picture, does not really matter which way we go."

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory leads the way through the door, eager to get going again.
stealth/perception: 1d20 + 13 ⇒ (14) + 13 = 271d20 + 13 ⇒ (19) + 13 = 32

He is both wary and quiet.


Slides/maps

Jory moves to the eastern door that the elf indicated. The door opens without difficulty, revealing a hallway ending in another door 15' away.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra listens at the new door.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory listens (take 20) and searches carefully at the door.

Perception 33 total

If he finds nothing of interest, he opens the door.


Slides/maps

Kyra, joined by Jory, listen at the new door but do not see or hear anything beyond...or maybe the sound of waves?

Opening the door reveals a cavern. Crates, barrels, and mounds of miscellaneous refuse lie heaped against the walls here. To the north, the sound of crashing surf echoes.

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Stepping into the room that Jory just opened, Andraste cannot help but state, "I think we may have found a dock."

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

"Well, there are no evil villainesses here! Shall we retrace and find her. Maybe we can find some loot!"

Jory will search the area quickly.

Take 10 for 23 perception


Slides/maps

Other than the crates and barrels, the main interest is the passageway leading north with sounds of the surf some distance below.

(as you recall you entered the ground floor via the rope bridge and were some 80' up. You did not descend that far on the flight of stairs to this level.)

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

"Perhaps we should check that passageway to the north?"

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

"OK" Jory heads north quietly.
perception/stealth: 1d20 + 13 ⇒ (7) + 13 = 201d20 + 13 ⇒ (11) + 13 = 24


Slides/maps

Following the passage north, Jory rounds the corner and sees a large chamber with daylight. The floor of this cavern seems strangely polished and smooth. To the east, a thick curtain of vines and nettles hangs down over a wide opening overlooking the Varisian Gulf.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra turns her face to the sun and closes her eyes for a moment before turning to Jory to see what direction the Dwarf is drawn to.


Slides/maps

Jory creeps into the room while Kyra basks in the diffracted sunlight. I have Raoul and Andraste in the storage room and Andrazi, Aelfward and Orik in the main/stair room. (per map)

Other than the sunlight, sea-spray and vines as described, Jory does not see anything else in the room.

In the light, he can see towards the northwest of the chamber, there is a passageway back to the west branching to another opening going north.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul catches up with Jory. "Well, let's try down this way." He heads into the tunnel leading west and turns northward at the opening.


Slides/maps

Raoul moves past the dwarf towards the western passage. Just as he rounds the corner, one of the damp vines hanging in the opening towards the sea lashes out at the elf.

gm:

Aelfward: 1d20 + 6 ⇒ (6) + 6 = 12
Andraste: 1d20 + 3 ⇒ (20) + 3 = 23
Andrazi: 1d20 + 2 ⇒ (7) + 2 = 9

Jory: 1d20 + 1 ⇒ (18) + 1 = 19
Kyra: 1d20 + 0 ⇒ (13) + 0 = 13
Raoul: 1d20 + 6 ⇒ (19) + 6 = 25

T: 1d20 + 5 ⇒ (17) + 5 = 22

=== Surprise ===

Raoul is brutally grabbed by the long tentacle. As it pulls him closer, another tentacle covered in barbs appears along with a pair of hungry eyes and a gaping maw.

gm:

tenticle: 1d20 + 2 ⇒ (17) + 2 = 19 for dmg: 1d6 + 1 ⇒ (4) + 1 = 5
grab: 1d20 + 8 ⇒ (8) + 8 = 16 vs CMD

=== Round 1 ===
25-Raoul - grappled
23-Andraste
22-Vines

19-Jory
13-Kyra
12-Aelfward
9-Andrazi
1-Orik

Raoul (grappled) and Andraste (in storage room) are up...

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul tries to free himself from the grappling tentacles.

CMB?: 1d20 + 1 ⇒ (5) + 1 = 6

"Oh no! Tentacles!"


Slides/maps

Oh, and I forgot to mention, it squeezed you for 5pts

Raoul:
I found it interesting that in the write up it says it will telepathically chat with you....which is interesting since it only has a 1 INT (less than animal) "Mmmm you food. Mmmm me eat you."

Andraste, you cannot see anything yet, but you hear the Wizard yelling from the room up ahead.

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Hearing the wizard's scream, Andraste runs into the room with Scimitar in hand. Double moved


Slides/maps

The viney creature attempts to wrap a tentacle tightly around the elf.

constrict: 1d20 + 8 ⇒ (15) + 8 = 23 for dmg: 1d6 + 1 ⇒ (4) + 1 = 5 vs CMD
It squeezes Raoul tightly
and tries to lash out at the squirming wizard with its other tentacle.

tentacle: 1d20 + 2 ⇒ (16) + 2 = 18 for dmg: 1d6 + 2 ⇒ (5) + 2 = 7 plus FORT

Puncturing skin with burning needles. Raoul is not looking good.

12 pts of damage and save vs poison

19-Jory
13-Kyra
12-Aelfward
9-Andrazi
1-Orik

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

I thought we were almost done. We still have a ways to go.
Jory peppers the creature with a thistle arrow.
att/dam/bleed: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 8 ⇒ (1) + 8 = 91d6 ⇒ 4
If the first arrow hits, the next one is a regular arrow.
1d20 + 9 ⇒ (13) + 9 = 221d8 + 8 ⇒ (7) + 8 = 151d6 ⇒ 5

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Fort Save: 1d20 + 3 ⇒ (7) + 3 = 10

Hmmm, I doubt that'll work.

Raoul cries out again in pain.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi double moves to help out the wizard.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra moves up beside Raoul and heals him with her wand.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Al moves forward ending up in the spot Kyra just left.

knowledge check nature: 1d20 + 7 ⇒ (4) + 7 = 11
knowledge check dungeoneering: 1d20 + 7 ⇒ (9) + 7 = 16
knowledge check arcana: 1d20 + 7 ⇒ (6) + 7 = 13

He fires an arrow from his longbow 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17 for damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Slides/maps

Jory unleashes a pair of arrows. The first misses the creature as he tries to avoid hitting the wizard. The second arrow buries deeply into the viney creature.

Kyra moves up and taps the ailing elf with a cure wand. Raoul looks a little better, but his color is still not quite right as his eyes start to bulge.

Raoul:
CON dmg: 1d4 ⇒ 3 which I think will almost cancel the healing @ 4hp, -3CON

Aelfward moves up and drawing his longbow, shoots at the creature, but misses due to the crowd between him and his target.

Andrazi rushes forward, blade drawn and moves adjacent to the menace.

=== Round 2 ===
25-Raoul - grappled, poisoned
23-Andraste
22-Vines

19-Jory
13-Kyra
12-Aelfward
9-Andrazi
1-Orik


Slides/maps

Raoul and Andraste are up.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul feels incredibly weak. In his state, he tries to study the strange creature that's got a hold of him, and share any relevant information with his companions.

Knowledge (Nature): 1d20 + 9 ⇒ (6) + 9 = 15


Slides/maps

Raoul:
kn: nature - you know a mental squid vine creature sure is not natural. Dungeoneering seems more appropriate.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

"This creature isn't natural. Perhaps if anyone has knowledge of creatures found in dungeons? Sadly I have know knowledge of such creatures."

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Andraste moves up behind Raoul, and lays her hand on him. CLW: 1d8 + 5 ⇒ (7) + 5 = 12

"I have no idea what that is, but you at least seem rather calm about it latching onto you." Andraste states in a surprised tone.


Slides/maps

Andraste heals the ailing wizard.

Raoul you need another save on your turn.

A tentacle tries to inject more toxin into its held victim and dinner.

tentacle : 1d20 + 2 ⇒ (2) + 2 = 4 plus fort save -2.

The viney creature, frustrated at missing Raoul, continues to squeeze the elf like a rag doll.
constrict : 1d20 + 8 ⇒ (13) + 8 = 21 for Crush : 1d6 + 1 ⇒ (4) + 1 = 5


Slides/maps

Party is up...

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Did my Dungeoneering roll from before tell be anything?

Al moves forward until he is north of Andraste and slashes at the plant thing with his glaive 1d20 + 8 ⇒ (13) + 8 = 21 for damage: 1d10 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Fortitude Save: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12

"Ack! This thing is killing me! Keep up the good work. Thanks for the healing!"

Raoul draws his dagger and tries to stab at the creature.

Dagger Stab: 1d20 ⇒ 9
Damage: 1d4 ⇒ 4


Slides/maps

Aelfward:
you vaguely recall hearing of these as tentamorts. Special attacks are what you have seen, reach, poison, constriction. Assuming you are dropping your longbow as you move


Slides/maps

Raoul continues to feel the ill effects from the poison. Con : 1d4 ⇒ 2 and nausea but poison seems to stop.

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Yes,I have to drop the longbow.

"These things are called tentamorts, all I can really remember is that they poison their prey, have an extra long reach, and what they can't poison they squeeze to death."

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

"Well then we kill it to death before that happens."
Andrazi stabs the tentacle monster.

PA: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26

Confirming: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22

I love Kukris: 2d4 + 20 ⇒ (2, 1) + 20 = 23

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory fires arrows into the monster.
1d20 + 9 ⇒ (10) + 9 = 191d8 + 8 ⇒ (8) + 8 = 161d20 + 9 ⇒ (15) + 9 = 241d8 + 8 ⇒ (2) + 8 = 10

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Andraste attacks the creature with her scimitar after moving closer to it.

Scimitar/Sickened: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 71d6 + 4 - 2 ⇒ (5) + 4 - 2 = 7

But misses horribly.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra heals Raoul again with her wand.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Slides/maps

19-Jory
13-Kyra
12-Aelfward
9-Andrazi

Jory takes aim again as both arrows hit the creature, piercing deep into the squirming flesh.

Kyra applies some minor healing to the injured wizard.

Aelfward drops his longbow, calls out a warning and slashes down hard on the creature. Cutting it, causing gore to spray out as the tentacles release the gasping elf and start twitching. Andrazi finishes the beast off with a well placed strike with his kukri.

*** Out of Combat ***

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi stows his weapon and helps the elf up. "See? Easy."


Slides/maps

Raoul still does not look good, but his eyes are at least not bulging as much now...
as he gasps for air, regaining some of his normal color.

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Al goes and picks up his longbow.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory searches the creatures 'nest' for anything of value.
"I think I should keep the primary scouting duties."

After everyone is tended to, Jory leads the way.

Did we search the entire goblin fortress? Jory thinks the bad girl would be in there somewhere.


Slides/maps

You searched about 2/3 of upstairs and only a couple rooms on this level. Orik said the girl is either in the chapel or temple.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory heads back inside to look for the temple.
stealth: 1d20 + 13 ⇒ (20) + 13 = 33
Take 10 on perception for 23

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