GM Aarvid - PFS RotRL - Thistletop (Inactive)

Game Master GM Aarvid

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Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra attacks the dog nearest her.

Scimitar: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Andraste continues running, 1d3 ⇒ 3 and cowers behind a bed.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul continues to run away in his panicked state. He runs down the hall, following Andraste.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory runs quickly for a dwarf. Unfortunately when you are scared and fast, you run farther from the action.


Slides/maps

Sorry, 12 hrs driving yesterday with not much chance to post. Almost home and will update in few hours.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

No problem, GM. Stay safe on the roads.


Slides/maps

Andraste and Jory run past the fallen bugbear and into the living quarters.

Andrazi slashes again at the dog(2) menacing him, scoring another hit.

Aelfward tries to maneuver around the two dogs to a position diagonal with Kyra to flank.

Per CRB - Distractions or threats (such as combat) make it impossible to take 10

acro: 1d20 + 11 ⇒ (1) + 11 = 12 vs CMD

The rear dog chomps down on the Aelfward as he tries to move around and stops him.

bite, AOO: 1d20 + 7 ⇒ (7) + 7 = 14 for dmg: 2d6 + 4 ⇒ (1, 3) + 4 = 8 and will save

trip: 1d20 + 7 ⇒ (12) + 7 = 19 vs CMD

Aelfward is unable to flank the dog but does score another hit on the outwardly hound. The dog staggers with the blow, but continues standing.

-30, -12

It then turns, and using the last of its strength, tries to bite Aelfward again.

bite: 1d20 + 7 ⇒ (11) + 7 = 18 for dmg: 2d6 + 4 ⇒ (4, 3) + 4 = 11 and will save

As it just barely misses the warrior, it falls to the ground bleeding and spewing bile.

Raoul joins the other two by running into the bedrooms.

The second hound snaps at Andrazi with a snarl.

bite: 1d20 + 7 ⇒ (5) + 7 = 12 for dmg: 2d6 + 4 ⇒ (4, 2) + 4 = 10 and will save
but misses.

=== round 4 ====
22-Andraste - sickened, panicked (running)
20+Jory - panicked (running)
16-Andrazi
15-Aelfward
14+Kyra
14-beast 1
10-Raoul - panicked (running)
8-Beast 2

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi keeps trying to take down the dog.

1d20 + 8 ⇒ (20) + 8 = 28

1d4 + 11 ⇒ (3) + 11 = 14

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

confirming: 1d20 + 8 ⇒ (2) + 8 = 10

1d4 + 11 ⇒ (4) + 11 = 15


Slides/maps

Andrazi almost severs the dogs throat but it flinches at the last second, sparing its miserable life a moment longer. The kukri does draw another cut on the beast.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra will keep after the dog beasts.

Scimitar: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 3 ⇒ (4) + 3 = 7
confirm: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 3 ⇒ (3) + 3 = 6
+2 fire if it crits

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Al swings again at the dog CE w/flail: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9 but misses


Slides/maps

The panic wears off on the running folks as they figure they are far enough away from the hounds.

Back in the chapel, Aelfward swings mightily but smashes the floor instead of the remaining dog.

However, with his attack, he forces the dog to back into Kyra, and she slashes it with her scimitar, which flares with a bit of flame as it cuts into the evil hound.

The last dog drops to the ground squirming.

*** End Combat ***

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra takes her scimitar to the beasts' necks to ensure they are dead.


Slides/maps

The two hounds are slain where they lay. As a reminder of the room...

Stone fonts containing frothy dark water sit to the
north and south of the eastern entrance to the room,
and twin banks of stone pillars run the length of the
long chamber. At the western end, shallow stairs
rise to a platform about two feet off the ground. The
walls surrounding this platform are lit by hanging
braziers that emit glowing red smoke, giving the
place an unnerving crimson lighting that throws the
bas-relief carvings of countless monsters feasting
on fleeing humans into lurid display. A black marble
altar stone, its surface heaped with ashes and bone
fragments, squats before a ten-foot-tall statue. The
sculpture depicts a very pregnant but otherwise
shapely naked woman who wields a kukri in each
taloned hand and has a long reptilian tail, birdlike
taloned feet, and the snarling head of a three-eyed
jackal with a forked tongue. The left kukri flickers
with fiery orange light while the right one glows
with a cold blue radiance.

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

"Is this the chapel?" Andraste asks, stepping into the room once more. "The woman we are looking for doesn't appear to be here."

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

"Looks like one." Andrazi replies while checking out the statue, mostly admiring her weapons.

Take 20 Perception: 1d20 ⇒ 3


Slides/maps

An examination of the altar reveals smears of ash and
bits of bone. The glowing kukri's seem to be normal with just a continual flame effect of some sort. The only other door is to the south.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra examines the statue to see if it reminds her of any evil religious figure.

Knowledge (religion): 1d20 + 7 ⇒ (4) + 7 = 11

"Evil wears bizarre guises..."


Slides/maps

Kyra:
kn rel: you cannot remember seeing anything like this statue in your studies.

Aelfward:
fyi. I have you down 8 additional pts from bite damage.

You do not see anyone else here and no sign of the strange woman described by the missing mercenary.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory finally picks up his bow and rejoins the group. His head is bowed and he seems unable to look anyone in the face. The shame of running seems to have affected him greatly. He can only nod and agree with the others.

Jory then takes to exploring in front again. He leads the way to the south door after exploring carefully.

The desire to say hidden from the sight of others inspires him to melt invisibly into the shadows.

Take 10 for 23 perception
stealth: 1d20 + 13 ⇒ (18) + 13 = 31

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Knowledge Religion: 1d20 + 6 ⇒ (12) + 6 = 18

Andraste also examines the room for religious references.

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

I forgot my sickened penalty, I only rolled 16 on Knowledge Religion above


Slides/maps

Andraste:
Knowledge (religion) check identifies the temple and statue as being sacred to Lamashtu.

While others check the altar, Jory with bow in hand moves to the south door and checks it before opening it.

Looking into the room, he sees:

The southern wall of this room is a bank of cells
with iron doors, six in all. The rest of the room is
obviously a torture chamber; a rack sits against the
far wall, an iron maiden stands to the north, and a
fire pit smolders below a spiky cage dangling from
a chain in the ceiling to the east.


Slides/maps

There are no occupants to the room or any of the cells. Doors to the north and east are closed.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory scouts and opens the other doors starting with the east one.


Slides/maps

Continuing over to open the other doors, Jory finds the east door leads to the stair room (as would be expected).

The north door leads to a hall and into another room with an open door.

A dusty nest of rags, dog hides, and straw sits in
the northeast corner of this room. To the south,
a long workbench cluttered with pliers, hooks,
tongs, saws, and knives runs along the wall.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory heads north as quietly as he can.

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

"This chapel is dedicated to Lamashtu, the goddess of monsters, don't get too comfortable, there is probably something hideous nearby." Andraste warns the others of the shrine's significance.


Slides/maps

By now the rest of you notice the dwarf has wandered off to the south.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi follows the dwarf south.


Slides/maps

Andrazi joins Jory in the southern room. Between the two of them, they find Keys to the prison cells scattered among the torture implements on the southern workbench. Otherwise, nothing much else of value here.

The room does not appear to have been visited in over a week or more.

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Al goes and catches up with Jory and Andrazi.

GM:
I thought the attack that did the 8hp of damage only hit a 14 AC, even if you disregard my dex and my Combet Expertise (which I thought was active that round) my AC would have been 15, if I'm wrong that fine, I'll just get someone to use my cure light wounds wand on me.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra heals herself twice with her wand before following.

CLW: 1d8 + 1 ⇒ (4) + 1 = 51d8 + 1 ⇒ (3) + 1 = 4

If Aelfward needs the healing, Kyra would glady use the wand on him.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory helps search the prison cells and then continues to explore the area looking for the bad lady.


Slides/maps

Aelfward:
You are correct. Strange as I was pretty sure it was a 21 the first time, but maybe it changed when I made an update (or I was hallucinating). Anyway, you are good to go. Sorry for the confusion :-)

Kyra heals herself with a wand and Aelfward joins the others in the jail cell room. Jory does not find anything else of interest in the cells.

You have 3 doors to the south or 1 to the north of the complex that have not yet been checked. Which way?

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory checks the north door.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi keeps following the dwarf.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra stays in step with the others.


Slides/maps

Jory finds nothing on the door to the north. Opening it he finds a 10x10 room.

The lower four feet of the walls in this empty room
are covered with crude drawings in mud, blood,
and paint. Most of the drawings show goblins
engaged in some sort of violence against humans,
horses, or dogs. One picture on the north wall
is at least three times the size and complexity of
the other scrawlings. This image shows Thistletop
from the side, the goblin stockade perched atop it
like a crown. A cave has been drawn into the center
of the image, and looming inside is what appears
to be an immense, muscular goblin with snakelike
eyes and a dogslicer in each taloned hand. If the
scale compared to the rest of the drawing is to be
believed, this goblin must be at least thirty feet tall.

There is a door to the west.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi will open the door to the west.


Slides/maps

Opening the door reveals a short hallway ending in another, similar door.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Getting quickly annoyed by all these doors, Andrazi will open the next one.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory looks at the capable warrior. The fact that he saved everyone last fight while Jory was running keeps him from complaining about the fighter opening the doors.

I can only think of an old Bugs Bunny cartoon with many doors :-)


Slides/maps

Says the dwarf as he opens his tiny paper umbrella, waiting for the anvil to drop :-).


Slides/maps

Andrazi opens the next door to ease his frustration.
Within is a larger room with a couple of doors, but much more.

A large table surrounded by chairs fills much of this
room. A slate board to the north is covered with
scribblings in chalk, but the map of Sandpoint that
has been carefully inscribed on it leaves no doubt
as to the purpose of this room—this is doubtless
where the recent raid was planned.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi looks around the room before opening one of the other doors.

Take 20 Perception: 20 = 20

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra stays near Andrazi, keeping her guard up.


Slides/maps

Andrazi starts a detailed search around the room. Are the others joining or staying in the hall or book room?

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory helps.
Taking 10 for 23

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