GM Aarvid - PFS RotRL - Thistletop (Inactive)

Game Master GM Aarvid

>Map<


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Rebels Map

Jory checks the room with Andrazi. Between the two of them, they uncover a few things.

An investigation of the slate and the notes written there can confirm that once “the whispering beast is tamed,” the architects of the plan intended to mount a second raid on the Sandpoint town, one that incorporates not only additional goblin tribes culled from as far as the Fogscar Mountains to the north, but creatures referred to as “sinspawn” who will invade Sandpoint from below.

No exact timetable is given for when this second raid is to happen, but close examination reveals that the final assault is scheduled for only a few weeks in the future.

Andrazi opens the northern door, revealing stairs going up to the first level.

Jory checks the door to the west.

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Al follows along with Jory.

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Andraste follows along with the rest of the group.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul hangs at the back of the group, but keeps up.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi will close the door and follow the dwarf. "Least we know how to get out of here."

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

"The chief had to be put down. This is not how civilized races behave. We need to find this mad lady and do the same to her."

Jory continues searching and opening doors.


Rebels Map

Jory opens the western door and finds another room.

A large wooden worktable sits in the middle of
this room, its surface cluttered with scrolls, books,
stone tablets covered with dense, spiky runes,
and fragments of carvings that appear to have
been chipped off of statues or bas-reliefs. To the
north, a floor-to-ceiling set of wooden shelves
sags with picks, shovels, brushes, lanterns, and
other equipment one might expect to see at an
archaeological site.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra uses detect magic to investigate the worktable and then spends some time searching through the scrolls, books, and tablets. She reads what she can and uses her scroll of comprehend languages if she finds any unreadable non-magical script.


Rebels Map

On the north shelf with the tools, there are many notes found describing different artifacts that have been uncovered. Several with comments on how much they might bring in Magnimar or other markets.

No magic is found in the room, however.


Rebels Map

At least Andrazi gets relief from any more frustrating doors. What next?

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Where haven't we searched? I'm a little lost.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory will head to any unexplored areas.


Rebels Map

As Jory turns to leave and go back to the unexplored areas, something catches his eye and he stops.

Jory:
perc: 1d20 + 15 ⇒ (14) + 15 = 29 With your dwarven eye for stone, you notice some unusual wear marks on the floor on the far western wall. Looking closer you can make out a hidden stone doorway that meshes nicely into the stonework of the room.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory calls a halt and opens the secret stone door in the room.


Rebels Map

Jory pushes open the hidden stone door and finds a flight of stairs heading down...

Assuming he heads down the stairs, he finds the area
is lit by lanterns on the floor and the air quality in the stairway is surprisingly good.

A stone door just around the corner from the steps
hangs slightly ajar, the detailed carvings that once
covered its surface defaced by chisel marks and
hammer blows to the extent that only a few remnants
of images (mostly of gemstones and crowns) remain.
The floor here is slanted downward toward the west.


Rebels Map

If everyone agrees to descend the stairs, I am going to change maps.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Yep

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul will do his best to keep up with the group, hanging in the back.


Rebels Map

Jory descends to the lower doorway, followed by others.

The stairs are single-file, so will need marching order for Andraste, Aelfward, Kyra. For starters, I will assume Jory, Andrazi, x, y, z, Raoul.

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Andraste will take the z position, and actually would prefer not to hav the squishy wizard's backside left open.

Andraste will follow along with the others.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory is first trying to be quiet.

stealth: 1d20 + 13 ⇒ (17) + 13 = 30


Rebels Map

Jory moves up quietly to the door and looks inside while the rest remain on the stairs watching.

Jory:

Two pillars support the ceiling in here. In many
places the stone walls, floor, and ceiling are caked
with ancient grime and soot. Alcoves in the north
and south walls contain partially damaged statues
of a man in robes clutching a book and a glaive.
The entire room is canted toward the west, and
whatever ancient upheaval caused the complex to
tilt knocked the statues from their bases so that now
they lean against the western walls of their alcoves.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra will take y

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Leaves me with x.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory slinks into the room quietly.


Rebels Map

Jory enters the room quietly. The rest of you do not hear or see anything other than the flicker of lanterns from the room.

gm:

1d20 + 2 ⇒ (11) + 2 = 13

Jory:

Need to know where Jory goes, and what you are doing in the room. You do not see any occupants. The door on the far end is closed and there are 4 damaged statues, two on each side of the room.


Rebels Map

In the interest of moving things along...

gm:

Aelfward: 1d20 + 6 ⇒ (1) + 6 = 7
Andraste: 1d20 + 3 ⇒ (7) + 3 = 10
Andrazi: 1d20 + 2 ⇒ (4) + 2 = 6

Jory: 1d20 + 1 ⇒ (9) + 1 = 10
Kyra: 1d20 + 0 ⇒ (10) + 0 = 10
Raoul: 1d20 + 6 ⇒ (2) + 6 = 8

LA: 1d20 + 3 ⇒ (12) + 3 = 15
img: 1d4 + 1 ⇒ (1) + 1 = 2

Jory is in the room for less than a minute when you see a flash of purple light followed by a shout of a woman's voice.

"Take that dwarf scum! Oh oh."

gm:

touch ray: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 for str dmg: 1d6 + 2 ⇒ (5) + 2 = 7 fort save

Jory manages to dodge a blast from a spell as he moves about the room.

Out of thin air, in the far corner of the room, three shimmering images of a robed woman appear. She/they appear to be a human woman in her early twenties, with dark skin and long hair braided tightly into
cornrows.

She steps towards the far door, opens it and yells.

"Lady Nualia! Help! We have intruders!"

She then points a wand at Jory, shooting a single bolt of force at the dwarf.

15-Woman

Jory is hit for dmg: 1d4 + 1 ⇒ (3) + 1 = 4

10++Andraste (outside the room on stairs)
10+Jory (in the room)
10-Kyra (outside the room on stairs)
8-Raoul (outside the room on stairs)
7-Aelfward (outside the room on stairs)
6-Andrazi (outside the room on stairs)

Party is up...

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Sorry, thanks for moving things along.

Jory does what seems to come best and fires two arrows at the multiple copies of the same person. Knowing he is likely to be hitting a copy, he doesn't shoot so hard.
hit/damage/hit/damage: 1d20 + 11 ⇒ (20) + 11 = 311d8 + 4 ⇒ (2) + 4 = 61d20 + 11 ⇒ (16) + 11 = 271d8 + 4 ⇒ (8) + 4 = 12
Let me know if crit hit a real target 27/35hp

"Come, battle is joined."

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

You keep forgetting that Andraste is at -2 init due to being sickened, so she's actually after Raoul.

Hearing yells in the room ahead, Andraste moves up to the door and opens it Since Jory was being stealthy my assumption is the door was closed behind him.


Rebels Map

Ah yep, Andraste, forgot the sickened again (or rather have not updated my copy/paste list for you all. Thanks.

arrow1: 1d3 ⇒ 3 hits on 1
arrow2: 1d2 ⇒ 2 hits on 1

Well, sorry Jory. With the way I have been rolling, figured one of those would hit.

Jory quickly fires off two arrows and pops a pair of images, leaving the young woman with a sudden look of panic.

I did not figure Jory would close the door behind him (he did not say either way). Not sure open or close is more stealthy, but quicker for help to arrive if left open.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi double moves through the open door to get adjacent to the spell casting woman. "You should probably call for more backup dollface."

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Al moves forward 30 feet. "It's time to give up, so you can keep on breathing" he says as he hurls a tanglefoot bag at the magic user ranged touch attack med. range: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul walks into the chamber to join Jory and Andrazi, but he keeps in the corner and draws his wand of magic missile.


Rebels Map

Kyra still has an action. Please check positions on map match your intention.

Raoul moves into the corner and draws his wand.

Andraste moves up and (re)opens the door, still in her sickened state.

Aelfward drops his weapon, moves forward into the room and draws a large sticky bag.

Aelfward:
so dropping glaive or bow (free), moving 30', drawing a tanglefoot back from haversack (move), I think you are out of actions before you can throw it...please check if I put you in the right spot in the map

Andrazi walks up to the young woman and taunts her.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra double moves to stand north of Jory and beside Aelfward.


Rebels Map

==Round 2===
15-Woman
10+Jory
10-Kyra
8+Raoul
8-Andraste (sick)
7-Aelfward
6-Andrazi

"So I am not good enough to join you Pathfinders? Is that right? Well take this you bastitches!"

The young woman steps back through the open door and quickly casts a spell, sending forth a sheet of flame that fills half the room. Aelfward and Andrazi are subjected to the blast of fire.

fire: 4d4 ⇒ (4, 2, 1, 3) = 10 Reflex for half

She then shuts the door.

Party is up

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Spellcraft to ID spell: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
I will wait until after I know if Aelfward and Andrazi save to decide my action.


Rebels Map

Andraste:
You fight off the sickness just long enough to notice this is likely a burning hands spell

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Reflex Save (evasion): 1d20 + 8 ⇒ (20) + 8 = 28

Al moves forward and opens the door, hoping to catch the spellcaster before she gets too far away.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18

Andrazi curses as he feels the flames and tries to tumble behind the caster.

Acrobatics: 1d20 + 8 ⇒ (3) + 8 = 11

Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Andraste will move up beside Kyra and cast remove sickness on herself. For the next fifty minutes I ignore the sickened condition.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra will cast guidance on Andraste and then moves up off to the side of the door near Aelfward.


Rebels Map

Jory delays waiting for a better chance at the woman.

Kyra invokes a blessing on Andraste then moves into the corner next to the closed door.

Raoul waits for the door to open.

Andraste moves forward to be closer to Kyra and casts a spell. Her color returns and she seems more alert.

Aelfward moves up and opens the door. The young woman stands glaring at him from the hallway beyond the now open door.

Jory and Raoul are in delay...


Rebels Map

Andrazi - I was not sure if you wanted to try to tumble through her square to get behind her?

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Yea, I tried to and failed twice.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory will move and open the door if he can.
30' move

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul waves his wand and fires a magic missile at the woman, if she is visible once the door is opened.

MM: 1d4 + 1 ⇒ (4) + 1 = 5


Rebels Map

Raoul points the wand at the woman and a bolt of force streaks out towards her, causing her to should a curse.

Andrazi tries to tumble past the woman, but stumbles...twice.

The door is already open, Jory. Aelfward opened it and is standing facing the woman. You still can act before she goes.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory takes a single step to close the distance and fires two arrows.
Cover may apply
arrow1/arrow2: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 8 ⇒ (4) + 8 = 121d20 + 9 ⇒ (3) + 9 = 121d8 + 8 ⇒ (5) + 8 = 13


Rebels Map

Jory shoots a pair of arrows around Aelfward. One of them pierces the woman's side as she lets out another grunt in pain.

The woman glups at the sign of her blood. She draws a dagger and points a wand at Aelfward, speaking an arcane word and fires another missile of force, similar to Raoul's.

1d4 + 1 ⇒ (2) + 1 = 3 dmg to Aelfward

"I will not give up without a fight!"

==Round 3===
15-Woman

10-Kyra
8-Andraste
7-Aelfward
6-Andrazi
5+Raoul
5-Jory

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