End Of Discussions: An epic fight between martials and casters

Game Master ElMustacho

Stop arguing about power difference between classes and prove it in this arena!


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Roll for initiative.
The map is found in the following link.

Map.
Read comments to understand situation.
At this time, Arhena is 'A' and
Terylinlara the exile is 'T'.

Dark Archive

For DM's eyes only: three rounds of preparation:

Round 1: Move action to pull out my bonded wand, standard action to cast see invisibility.

Round 2: Move action to pick my nose, standard action to cast fly.

Round 3: Move action to scratch my butt, standard action to cast greater invisibility.

Initiative: 1d20 + 6 ⇒ (14) + 6 = 20


Female Elf Fighter/8

I discussed via PM my three rounds worth of actions, drinking three potions

Initiative: 1d20 + 9 ⇒ (3) + 9 = 12


As the characters arrives in the arena, teleported by an unspeakable force, a distant voice screams:"Fight!"

What Arhena sees:

You see an elf woman with a good leather armor. She has a bow, a net and a sword with her; none of them are equipped, but it's too far to get any detail about them. She has some potions with her.

What Terylinlara the exile sees:
You see nothing. You suspect your opponent is invisible. You still know his first position by arena rules.

Arhena goes first.

Dark Archive

GM's eyes only:

With an invisible flick of his wand, Arhena fires off some bolts of force at his enemy:
Magic missile: 4d4 + 4 ⇒ (2, 2, 3, 4) + 4 = 15
Using one of my 50 charges, not a spell slot. I've got adventuring to do later today!

After zapping his opponent, Arhena floats casually off the ground, shifting to a semi-recumbent position as he drifts through the air.
As a move action, I move 30ft. Going diagonally upwards at 45 degrees, and circling counterclockwise. Since my move speed is 60ft with fly, this means I'm going no more than half speed, so Stealth has no penalty. Additionally, I don't believe there's any Fly checks needed for this basic movement, but if so, having fly active gives me an extra +3 bonus, and I already auto-succeed most Fly checks.
Stealth: 1d20 + 29 ⇒ (3) + 29 = 32


From the starting position of his opponents, 4 darts of energy fly towards Terylinlara, damaging her. The invisible opponent position is still unknown, as his attack hasn't made him visible again.

Terylinlara:
Roll for perception. 15 damage.

Arhena:
The way you move, you need no check, no penalty whatsoever. You are 20 foot from the ground, on the square of your starting position.

Dark Archive

GM's eyes only:

On the square of my starting position? No, I was moving in a counterclockwise arc, rising as I went. Like, same distance from the center of the arena as I started, but not the same space. Like the end of a clock hand, but going counterclockwise. Sorry if I wasn't clear.


Arhena:
Ok, you are clear.


Female Elf Fighter/8

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

Am I allowed to take my actions?


Terylinlara:
You surely can't see him, but you saw dust moving a bit under his initial position. You realize he's not longer on the ground.


Female Elf Fighter/8

Terylin scours the arena floor to ceiling searching for any signs of her opponent.
I'm going to use my standard action to make another perception check.

Perception: 1d20 + 11 ⇒ (3) + 11 = 14


Terylinlara:
You perceive nothing.

Unless Terylinlara wants to use her move action, I guess it's Arhena's turn.

Dark Archive

GM's eyes only:

Arhena lets out an exaggeratedly loud yawn, then fires another blast from his wand.
Magic missile: 4d4 + 4 ⇒ (2, 1, 4, 4) + 4 = 15

Arhena then crosses his legs in a decidedly relaxed manner and drifts 30ft straight south, and slightly upwards.
Stealth: 1d20 + 29 ⇒ (16) + 29 = 45

This begins round 3 of greater invisibility's duration, for the record.


Another burst of similiar energy hits Terylinlara. The source was a bit closer than before, and it was midair this time.

Terylinlara:
15 damage, you hear the sound of a yawn from the position of the last blast. Roll perception.


Female Elf Fighter/8

Terylin backpedals to the edge of the arena, drawing her bow, and notching an arrow. She puts her back against the wall, so that she can only be attacked from one direction, and curls into a tight defensive posture.

Move action 40ft to the arena's edge behind her. Then using the total defense action. Terylinlara has more than three ranks in acrobatics so she benefits from a +6 dodge bonus to AC. By my calculations that makes her AC 27, and her Touch AC 25. Not that any of that helps against magic missiles, but still.

She then yells, using her best arena voice, "COWARD! You hide behind illusion and conjure magic, because you know you cannot even hope to contend with me in equal combat! Fly down puny wizard, or I will bring you down like the lame duck you are!"

Desperate Perception Check: 1d20 + 11 ⇒ (6) + 11 = 17

She then unstops and swallows her potion of cure serious wounds.

Healing from potion: 3d8 + 5 ⇒ (4, 6, 2) + 5 = 17

Dark Archive

That sure looks like an awful lot of actions there...
EDIT: Also a lot of arms, both nocking an arrow and drinking a potion.


Well let's say you used your previous move action to draw the bow.

Terylinlara:
You perceive nothing. Also roll in secret.

It's Arhena turn.

Dark Archive

GM's eyes only:

Arhena bellows out, "COWARD! You hide behind brute force and forged steel, because you know you cannot even hope to contend with me in equal combat! Fly up puny fighter, or I will bring you down like the lame duck you are!"

Then as a move action Arhena removes his pants, letting them fall to the ground. Once they leave my possession, they become visible.

Arhena then fires off another blast of force:
Magic missile: 4d4 + 4 ⇒ (4, 4, 3, 3) + 4 = 18

Finally, he takes a 5ft step diagonally north and upward so she still can't hit me if she targets my last known square. Auto-succeed the "move less than half speed" Fly check. I should be up to, what, 30ft altitude by now?

Stealth: 1d20 + 29 ⇒ (7) + 29 = 36
Begin round 4 of greater invisibility.


A clear sign of the presence of the caster has finally came!
Arhena says:"COWARD! You hide behind brute force and forged steel, because you know you cannot even hope to contend with me in equal combat! Fly up puny fighter, or I will bring you down like the lame duck you are!", as another blast of energy reaches Terylinlara.

Terylinlara:
You automatically hear and pinpoint the voice; he's somewhat south, somewhat 25 feet from the ground, counting from the starting position. You can target that specific area if you wanted; your common sense says that he probably isn't on the same square now. 18 damage. Roll perception.

Dark Archive

Hey, don't forget the pants!


Female Elf Fighter/8

Terylin swallows the last of her potion as she concentrates on the area where the voice came from, she holds her bow, arrow against the wood with her left hand, and pulls another potion from her belt, then responds in kind.

If we are to fight in the air, then so be it!

Secret Rolls:
Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Since I overused standard last round, I'm transporting the cure potion swallow into the standard for this round, which is awful for me because Terylin is currently at 31/53 HP, and next round if I want to fly I'm using my standard to take that potion and get up in the air. Then I won't even be able to attack until the next round. Speaking of which, what round is it? Some of my buffs are only good for 5 rounds


Now it's the beginning of the fourth round. Remember that the order of buffs counts, and if, for example, a buff lasted 5 rounds and it started in the first round of the preparation time, it would have its effect ended by now.

Terylinlara:
You perceive nothing.

Arhena:
You see your opponent drink a potion. You don't know the effect. It's your turn.


It's Arhena turn.

Dark Archive

GM's eyes only:

In keeping with his usual pattern, Arhena fires off a blast of force.
Magic missile: 4d4 + 4 ⇒ (4, 3, 1, 3) + 4 = 15
Arhena then drifts lazily and silently (and pantslessly) 30ft N-NW while rising about another 5ft.
Stealth: 1d20 + 29 ⇒ (12) + 29 = 41


Terylinlara:
You receive another blast of energy for 15 damage; its source was 5 feet north and upward from the voice square (and altitude). Roll perception.


...Terylinlara, it's your turn.


Female Elf Fighter/8

Terylin greedily swallows another potion

Spoiler:
potion of fly (in addition, all of what follows is Terylinlara trying to bait her opponent into showing himself. I'm not sure what rules if any govern that, as I don't think Bluffing is supposed to apply to PC vs. PC conversation? If there is a bluff check required, that would mean that there is a sense motive check required, and telling Ahrena to roll a sense motive check will automatically tip Jiggy off that something's up? Which basically makes the lie pointless. So if you need to include a spoiler to let me know how to handle this, please do.
, but then her demeanor changes, she throws the empty bottle to the ground, shattering the glass. Tears start to well in her eyes, her shoulders sag, and she drops her bow and arrow to the ground.

Enough! She screams, staring at the sky while tears stream down her face. Enough... Her head falls, chin to chest. You've won... I can no more fight you than fight the wind. She weakly lifts her hands, palm upward, and begins to walk slowly back toward the center of the arena. I declare you victor, but I ask that you grant me a request. Let me see your face. Let me kneel before you in supplication, and pay you the honor of victory. I'm sure, though you fight from the shadows of illusion, you have that much honor in you?


Female Elf Fighter/8

Sorry, forgot to add this little bit. I also didn't clearly label the previous spoiler as GM Knowledge only, but it is for his eyes only.

Secret GM Knowledge:
Perception: 1d20 + 11 ⇒ (18) + 11 = 29


Terylinlara:
You don't need to roll.
You perceive nothing.

Arhena:
React as you want.

Dark Archive

GM's eyes only:

Arhena replies only with another volley of magic missiles.
Magic missile: 4d4 + 4 ⇒ (3, 4, 4, 4) + 4 = 19

He then drifts 30ft in the direction of his starting position, but keeping his current altitude.
Stealth: 1d20 + 29 ⇒ (12) + 29 = 41


As an answer, Terylinlara receives nothing but another blast of energy.

Terylinlara:
19 damage. Roll perception.


Female Elf Fighter/8

Terylin falls to the ground unconscious.

-3 HP, well played Jiggy. Well played.


The fight ends, and the voice heard at the beginning returns, saying:"The winner is Arhena the Fabulous! He's awarded with the chance of finding an appropriate amount of equipment appropriate to his lifestyle."


After a week of silence, the blood of Terylinlara is cleaned by a mysterious force from the arena.
Just after a few seconds, the voice says:"There shall be another fight now!".
Three entities appear immediately after. Two on the side of the martials, one on the side of the casters.

Megan:
You see an armored gnome. He has nothing in his hands. He has a pair of sticks tied to his belt, and an headband.
You didn't told me where the angel spawns, I'll assume it's behind you and adjacent.

Castey Hexey:
You see an heavy armored gnome. She has a shield and something else in her hands, but it's not a weapon; it resembles a masterwork tool of some sort. She has a little stone floating near her head. She has an headband, a good belt, a circlet, and some golden bracers. Behind her there is big humanoid with wings. It has a war hammer in his hands. Common knowledge let you know that it's an angel, but you don't have ranks in knowledge (planes), so you know nothing about it.

Roll for initiative.
EDIT: the map is working if you need to track specific movement.


CMDDM:
Initiative: 1d20 + 17 ⇒ (15) + 17 = 32

Edit: The astral deva is medium sized, but it appears to take up a 10x10 space on the map. Was this intentional?


Megan:
It's intentional but wrong; I read tall in his short description and assumed it was large sized. I'll fix it immediately.


CMDDM:

Knew I should've taken knowledge planes.

initiative: 1d20 + 8 ⇒ (7) + 8 = 15

If I win, I want to cast wall of fire between us, right in front of me (Damage end towards Megan of course). It would be 180 feet long. Then I want to run 50 feet (+30 blessing of fervor), zig zagging diagonally, so she doesn't know where I am. (The walls opaque right? It feels like it should be opaque).

If I don't win, I want to know what Megan does before I try anything.

Whether or not I win, I'm taking a trick from Terylinlara's book. I want to start my turn by yelling at the top of my lungs with a freakishly high pitched voice "It is I! The great Castey Blastey Zappy Hexey! And today, you get to see my famous magic up close and personal."


Castey Hexey, at the top his lungs and with a freakishly high pitched voice:"It is I! The great Castey Blastey Zappy Hexey! And today, you get to see my famous magic up close and personal."
Megan acts first.


CMDDM:

Megan jogs forward with all of the speed of a heavily armored gnome, glancing at the notebook of hastily scribbled philosophy notes in her hand.
Using a double move action to move 30 ft forward and looking at her masterwork bluff tool.
Suddenly, Megan meets the other gnome's eyes with look somewhere between quizzical and mischievous.
"Hold on, Mr. Hexey. Why is causality even a thing?"
Megan spends a ki point as a swift action to use Bewildering Koan on Castey Hexey.
Bluff: 1d20 + 25 ⇒ (6) + 25 = 31
Castey Hexey must make a DC 31 Sense Motive check or lose his next turn.

"Allow me to rephrase that," adds the angel behind Megan.
He dives forward, soaring along just above the ground and swooping up at the last moment.
Flying 45 ft forward, then flying 10 more feet both forward an upward at a 45 degree angle. So he ends up 55 ft forward and 15 ft in the air. This uses 70 feet of movement as a move action.
This brings Castey Hexey within the angel's lesser globe of invulnerability. All active spell effects of third level or lower are temporarily negated.

He gazes down at Castey Hexey, and when he speaks, his voice is calm and clear.
"Yield."
The angel uses his holy word spell-like ability. All creatures that are within 40 ft that are not good-aligned must make a DC 23 Will save. If they fail, they are deafened for 1d4 rounds, blinded for 2d4 rounds, and paralyzed for 1d10 minutes. If they succeed, they are still blinded for 1d4 rounds and paralyzed for 1 round.
Rounds of Deafness: 1d4 ⇒ 2 Negated on a successful save.
Rounds of Blindness: 2d4 ⇒ (2, 3) = 5 Reduced to 2 rounds on a successful save.
Minutes of Paralysis: 1d10 ⇒ 1 Reduced to 1 round on a successful save.


Castey Hexey:
The gnome moves right in front of you. She says:"Hold on, Mr. Hexey. Why is causality even a thing?"
You feel yourself supernaturally filled with unanswerable questions.
You have been "Bewildering Koaned". Roll sense motive.
The angel says:"Allow me to rephrase that,", before quickly moving in your direction and sightly upward (exact movement in the map). When it stops, you feel that your magic doesn't work quite well.
All level 3rd or lower spells are suppressed.
It finishes by speaking his last word:"Yield".
That last word is something beyond normal voice. It's powered by celestial, powerful might.
Roll a will save. And you are blinded and paralyzed.


Caster Hexey:
Megan is 30 feet from you, spells aren't suppressed but you still feel something wrong about spells. Otherwise everything is the same. My little bad.


CMDDM:

Right.
Sense motive: 1d20 + 2 ⇒ (1) + 2 = 3

will save: 1d20 + 8 ⇒ (18) + 8 = 26

Can I take my turn?


Caster Hexey:
No. But you passed the will save. You are still paralyzed and blinded.


CMDDM:
Yay for paralysis and blindness! So now I just wait?


Caster Hexey:
Yeah.

Caster Hexey is paralyzed. He doesn't act.


CMDDM:
If he made his save, his paralysis ends immediately before Megan's turn. Is that something that they could see? Should I roll perception?


Megan:
He's no longer paralyzed. You can see him breathing.


CMDDM:
"But then again, what would happen if it wasn't?"
Another swift action, another ki point, another unanswerable question. Megan also takes a 5-foot step forward.
Bluff: 1d20 + 25 ⇒ (13) + 25 = 38

The angel grimaces. His voice goes cold and gains a subtly vicious edge.
"Yield!"
Holy word again, and he easily makes the fly check to hover.


Megan:
You have to roll dices for the effects of Holy Word.

Caster Hexey:
You regain the ability to move and see. Megan steps forward and says:"But then again, what would happen if it wasn't?"
The angel repeat the same word with a colder voice. It's again magically powered.
Bewildering koaned again. Roll will and sense motive again.


CMDDM:
Rounds of Deafness: 1d4 ⇒ 4 Negated on a successful save.
Rounds of Blindness: 2d4 ⇒ (4, 2) = 6 Reduced to 4 rounds on a successful save.
Minutes of Paralysis: 1d10 ⇒ 5 Reduced to 1 round on a successful save.

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