Current active buffs:
Blessing of fervor. 8 rounds.
Resist energy. 30 mins
Eagles splendour. 3 mins.
HP
40/71
Spells used:
1st level
1/8
2nd level
0/7
3rd level
0/6
4th level
1/4
Castey Hexey
Male gnome oracle 8
N small humanoid (gnome)
Init +8; Senses low-light vision; +12 perception
--------------------
Defense
--------------------
AC 21, touch 15, flat footed 16 (+2 Dex, +2 dodge, +1 size, +5 armour, +1 deflection)
hp 71 (8d8 + 28)
Fort +5, Ref +4, Will +8
--------------------
Offense
--------------------
Speed 20 ft.
Melee
Ranged
Special Attacks
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 16, Int 10, Wis 14, Cha 20
Base Atk +6; CMB +4 CMD 16
Traits Magical Lineage (Burning hands), Reactionary
Feats Improved Initiative, Spontaneous Metafocus (Burning hands), Intensify spell, Empower spell
Skills Racial Modifiers +2 Perception, +2 craft alchemy
Skills Perception +12, Stealth + 10, Bluff + 13, Craft Alchemy +13
Languages Common, Gnome, Sylvan
SQ Blackened -2 on weapon attack rolls,
Combat Gear Rod of Maximize Spell (lesser), Rod of Elemental Spell (lesser, ice), +1 spell storing (stored inflict critical wounds) chainmail, Ring of Protection +1, Handy Haversack, Headband of Alluring Charisma +2,
Other Gear 2x Scroll of Eagles Splendor, Scroll of resist energy, 2x scrolls of wall of fire, spell component pouch, 45 gp
--------------------
Spells
--------------------
Caster level 8 (9 for fire spells)
Per day:
8 1st level spells
7 2nd level spells
6 3rd level spells
4 4th level spells
Spells known:
0th level
Spark
Guidance
Light
Mending
Bleed
Detect magic
Detect poison
Create water
1st level
Doom
burning disarm
cure light wounds
Sanctuary
Murderous command
Burning hands
Inflict light wounds
2nd level
Defending bone
Hold person
cure moderate wounds
scorching ray
flaming sphere
Heat metal
Inflict moderate wounds
3rd level
Dispel magic
cure serious wounds
Protection from energy
Inflict serious wounds
4th level
Blessing of Fervor
Wall of fire
Volcanic storm
Inflict critical wounds
--------------------
Special Abilities
--------------------
Ash Cloud As a standard action, you can surround yourself with a 10-foot-radius cloud of ash, which functions as an obscuring mist spell, except you can see through it clearly. The cloud is stationary, and remains for 1 round per oracle level. Using this ability again causes your previous cloud to fall to the ground. All creatures in the cloud except you take 1d6 points of fire damage per round and must succeed at Fortitude saves to avoid choking, as though they were breathing in heavy smoke.
Erupt Twice per day as a swift action, you cause flaming shards of rock to erupt from your body. These shards deal 4d6 points of damage to all creatures in a 10-foot-radius burst (Reflex half ). Half of this damage is fire damage and the other half is piercing
Pyroclastic Shove Once per day as a standard action, you conjure a cascade of volcanic ash to bull rush a creature within 30 feet of you. The CMB of this cascade is +14. If the bull rush succeeds, the creature takes 8d6 points of fire damage.
Pyromaniac Spell like abilities: 1/day each, DC 15 or 16. Flare, dancing lights, prestidigitation, produce flame