Elven team in Campaign Elves vs Dwarves -- Dwarves and Gnomes Keep Out (Inactive)

Game Master Chainmail

An old school homebrew campaign for a party of Elves. They will interact with a party of dwarves on an increasing basis.
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This is the elf team official recruiting area. If you haven't been officially invited as a player or alternate, you should post in the main thread.

"They say the time of the fair race is at an end. Things have not gone well. After aiding the human race in the battle against the goblins, our fate has not improved. We have been driven to single island with limited water sources and a hot climate by the humans we liberated. We fought to the exhaustion of our nation, and the elvish birth rate could not keep up with that of the humans.

But that will change when I unleash this team on the human continent."


Dot. Back in the morning.


Seltyn, when you get the team over here we will have an olympic style opening ceremony. The elf team has the option of taking the following campaign feat: Luck of Lady Ciedrel- The Blessing of the Lady grants +1 to AC (touch, save and FF) as well as +1 to all saves). Upon a circumstance of death, an immediate appeal to above may (very rarely) stay your death. In this case, you are restored to perfect condition, but all the benefits of this feat are lost to you forever. This feat is only available at level one.

May make you feel better about your teams durability.

Elves may take this as the bonus feat or replace an existing feat -- Elven Caster you receive +1 to DC of ALL spells you cast and +1 to all rolls to overcome magic resistance.


Elven caster may be only be taken at level one.


I will take the feat by name of Luck of Lady Ciedrel.


dot.back tomorrow.


So, no traits but one more feat. All players invited to this thread add one feat and may chose from the following.

Luck of Lady Ciedrel- The Blessing of the Lady grants +1 to AC (touch, save and FF) as well as +1 to all saves). Upon a circumstance of death, an immediate appeal to above may (very rarely) stay your death. In this case, you are restored to perfect condition, but all the benefits of this feat are lost to you forever. This feat is only available at level one.

Elven Caster you receive +1 to DC of ALL spells you cast (arcane and divine) and +1 to all rolls to overcome magic resistance. This feat may only be taken at level one.

Elven Dodge. Has the same bonus as dodge, has no DEX requirement, but will stack quite well with the regular dodge feat. This feat is only available at level one.


Obviously Elven Dodge is only recommended for those that want it AND the first feat. I cannnot see anyone passing on Luck of Lady Ciedrel to take Elven Dodge.


Also, you are on a jungle island. Animal companion for druid may be aquatic (e.g. off the shark template).


OK. I'll definitely take the caster feat. Nothing's more frustrating than wasting a spell on those stupid magic-resistant dwarves! The luck and elven dodge feats would be great for a meleer (or anyone else, for that matter!).

We should have our fighter guy soon, so let's all get on this thread and strategize. We'll look over our strengths and weaknesses and figure out how we'll stick it to those evil, greedy dwarves when the time comes!

Of course, plans have a way of falling apart, but knowing what we're good at can keep us from having to do what we're bad at. Hopefully... :)


You can take the caster feat and the fluffy luck feat too you know. Just makes you significantly more crunchy.


I am a big fan of toughness for wizards by the way at lvl 1 - so I am not trying to force this. I just changed up the wording so that it was clear anyone on team elf can start with two of the new feats.
How do I open the gameplay thread having only played before in PbP?


The Luck is too good to pass up. I'll just have to wait 'til 3rd for toughness, if I make it that far. I'll go change my sheet now. +1 AC, saves, and spell DC? Awesome. Just make it to 3rd...stay out of the fight...mage armor, mage armor...LOL


Clearly I cant pass up luck either, +1 AC is huge (and the reincarnation chance lol first to die). I still feel like toughness and the extra 3hp is more worthwhile than taking elven dodge. At least at this level, as the person most likely to take front line damage (except our intrepid flagholder). Any suggestions otherwise?


Aye +1AC is massive, and being given a chance to come back is also pretty awesome. What time zones is everyone in?


Chainmail wrote:


How do I open the gameplay thread having only played before in PbP?

Just open one in PbP and you should have it all there.

You probably want to run separate campaigns, then when you want the big D vs. E fight, open a 3rd one just for that conflict. If one side isn't wiped out, they might come back for more someday.

A little advice: Roll initiative for everyone yourself, and with a party of 6, insist that people go in that order. Also, don't be afraid to take somebody's character and do what you think they would do if they don't post in a reasonable amount of time. Or, you can just say they're doing nothing and skip them.


Talon Moonwalker wrote:
Aye +1AC is massive, and being given a chance to come back is also pretty awesome. What time zones is everyone in?

Eastern here. It's 10:20 AM as I type.


Well thats the thing, stuff like that is meant to be in your purview Seltyn. Apparently if they dont post in a decent amount of time, you take their actions for them


EST here too.


GMT here


The coming back from the dead thing due to divine favor is 5-20% chance and has roots in the olden days of D&D.


Thinking out loud: Obvious stuff.

We're faster, stealthier and have more skills and magic to draw on than the dwarves.

They have more hit points, probably better AC, and better fort saves. Oh, and that pesky +2 vs. spells.

We can all use longbows, and are at least reasonably good shots. Hit 'em before they reach us, retreat, perforate, repeat. Take away their hp advantage = profit! Wear down the cleric's healing before we engage. Quickdraw is a good feat for any of us.

We got a bard. +1 to hit and damage. Go team!

Front line: fighter guy (TBD), druid and animal buddy, rogue tumbling and looking to flank one of them, and maybe the bard.

Back line: Flag guy (giving us bless, but vulnerable and unarmed), me, and Talon, shooting away and getting between us and whatever gets too close.

What we lack in sheer toughness, we make up in mobility and magic. If we fight the dwarves on our terms, we can beat 'em.

Seltyn gets 7 magic missiles a day. They won't take anyone out, but if someone's close to dying, they can.

We've got 3 people who can use wands of CLW. 4, if the rogue takes UMD and rolls well. We should get them ASAP.

Thoughts?


Gameplay and Discussion Threads connected.

You can move your plotting over. Any prosepective alternates should be invited into the elf recruiting thread, not the gameplay thread.

Seltyn (and Talon) your job is to keep active one the main thread to (a) not the dwarves out trash talk you and (b) get some good player into the elven thread, because, once there the become ineligible to play for the dwarves.

All good human and halfling builds are fair game for both sides.


Yeah, quick draw is useful without a doubt, but there are others that can be just as powerful. If we take feats such as point blank shot and so on, then even if we were to need to get in much closer than we might like, our arrows are still just as effective. More than anything, we need to make sure that we are never pinned down anywhere. Everywhere we fight must have multiple escape routes, and no combat that we are involved in should last long. You cannot hit a flea for it is so small, but given enough time it can bring down even the mightiest of game


Just keep in mind, unless I'm mistaken, it may be a while until we actually encounter said dwarves. I was under the impression that both parties will begin the conquest to regain lost territory, and then meet at some point.

Nevertheless, what strategy holds for the short bearded men/women will hold for the humans. Just aim higher.


I will gladly take the luck of the lady.

sounds like we have a good strategy so far. though I as you said plans don't always work, but I am sure that we will get to know our characters and each others we will fall into a wining strategy. yes biffing and flanking sounds good to me, I've played ninja's and a rogue/bard gestalt before so it seem to be my strength in helping others to not die and get the win.

I am glad you ask about time zones Talon, I'm GMT. It is a good idea to run in initiative order and to stay an action or do an action for those that done post in time. It stops campaigns slowing down and helps everyone to work together and do actions and strategy's that compliment each other.
Though as some of us are on different time zones, can I request/suggest we post a start time for the first post of each encounter 'session' of game playing as it where. the time different is no issue for me playing wise, I'm a night owl anyway but it would be nice to not miss out on the chance of an action if I knew the first post was gong to be at 15:00EST for example then i know to check the boards from then and I can follow the action and to be there to post promptly when it comes to being my characters turn


Seltyn told me to post here? Is this a secondary recruitment thread? Or is this the actual team DIscussion thread?


This is a little of both. It is both the formal Yes I want to join the game please let me in thread, and also a chance for you to get to know us, and for us to therefore get to know you. I believe that the addition of you to the team means that we are up to our strength of 6.

Means that TEAM ELF IS READY TO GO!!!!


Yep, Telethal, you're in. We got a nice little team, here! Let's kick some dwarves right in their stony little heads!


Telethal the Halfblood- half elf barbarian
Marlamin- wood elf druid
Talon Moonwalker- elf ranger (archer)
Elorin Silentall- elf bard
Velesia Shadestep- elf rogue
Seltyn Sevenleaf- elf wizard

Flambeaux- elf banner-bearer NPC

The fellowship of the dwarfkillers. Me likee! Give 'em a big hand, folks. The curse that is the dwarven race will soon be just a memory!


I'm pretty sure my crunch is back. Sure, I can switch over the favored class bonus to skills instead of hp. UMD, yes? Oh, and i'll switch weapon finesse over to elven dodge and take luck of lady ciedral as my bonus. I'll live without the extra attack bonus until I get my third level feat.


Wood elf here. :)


Well, at first level, your UMD wouldn't be too great, anyway. You might need the hp more. It's just something to think about for later. We don't have any MDs to U right now.


Seltyn invites the party to sit down and pass around the bottles and smoke the pipes.

Lady Ciedrel has asked me to lead this band, but be assured that we are all equals. We elven folk don't care to take orders as a rule, and I'm not one to shout them from the battlements. I think it best that we all think of how we each can contribute to the cause, and coordinate our efforts to eradicate the dwarves, along with whatever else tries to stand in the way of our people.

Seltyn calls the strategy as he sees it, above.

Please feel free to introduce yourselves, and tell us what you think would improve our chances against the dwarven hordes. I told you my ideas, but that's just a start. With so many excellent elf-folk here assembled, I'm sure your ideas will make us all more effective. These are dark days for our kind. May the lady bless us all, and aid us in our quest.


Indeed we are one of the few races in this world that do not take kindly to strict hierarchical structures, and perhaps that is actually one of the things that led to our downfall.

I have some skill with the bow, and indeed have dedicated my life to making myself a master of it. On top of that, I am fairly skilled at foraging, and thus to a degree we can live off the land and thus have to carry less. Minor ailments are also something that I have a little skill in treating, thus so long as we have a little time, then I can accelerate any natural healing that might be needed.

Generally though as has already been stated, we need to make sure that we stay mobile, never staying too long in one place. To that end, I would suggest that we attempt to steal or buy horses from somewhere, meaning that not only can we travel much further in the same amount of time, but that when battle is joined we will be carrying just the materials that we need to defend ourselves and do the maximum damage to our enemies.


Elorin Silentall hear. Bard of much renown (at least I will be one day) Happy to make you warriors braver, rogues swifter and archers hardier. I can heal wounds and confuse the enemy. As well as strike deadly blows. As my father used to say when asked for a good strategy, hit em hard hit em fast, make sure they don't see it coming.

Lets not forget that the dwarfs are not our only enemy. Yes we may have fought against them in the war but at least they where upfront about their stand point. The humans where the ones who betrayed us. Who used us to win their war and then turned on us. I have seen this happen many times and Though I am not fond of those short hairy cretins, frankly I would much rather see our kind raised to the glory we once where and show the humans that they are not the only one's round here in charge, than go hunting cave men.

Flanking offers many advantages in battle as does ranged cover, we seem to have a good mix so far. I can sling spells as needed and hope to go down the effect minds route, make us harder and them easier to hit also get a bigger bash-ier weapon, though I always have room for a few healing spells if needed. I see myself as an all rounder, helping others kill and taking every opportunity to jab anyone that gets in my way.


Ok, we've got a discussion board, so let's all check in and introduce ourselves there.


"I certainly favor the guerilla approach. I can tumble with the best of them, and escape from any entanglement you care to name. I am somewhat skilled with bow and blade. I'm most effective when our enemies either don't know ]'m there, or are distracted by other combatants. If you need to know more, I can say that I can pick locks and disarm traps with ease. My eyes are sharp, and my feet quiet. My hands work swiftly and quietly. In a pinch I can spin a tale, though I lack the natural charisma of others."


When everyone looks expectantly at Telethal, he hastily yanks the twig out of where he'd been jamming it in the hole where his right ear should be. He points to himself with a self-conscious look, "Telethal. I'm good at fighting…" he lifts his long weapon, "… especially with this. Killed a bear with it."

A thought strikes him (and judging by his excited reaction, it doesn't happen often), "Oh, I saw a guy fight someone else with some kinda magic that made him bigger… any of you can do that for me?"

---

Basically, normal reach barbarian stuff here. One combo we may want to think about monopolizing on is having Seltyn Enlarge Telethal so he can hold the line more or less by himself. A healer or caster could take refuge behind him somewhat safely. Use him for cover.

Telethal's not gonna have a great AC, so if we're in really tough fights, we should do our best to keep a healer close enough to make the difference if things go sideways for Telethal.

i agree with the over-all suggestions here. While Telethal won't be as effective at range, once he can upgrade to some decent armor (decent light armor or mithral breastplate), his speed will really become an advantage. So he could be even more useful as a meat-shield for you guys while you whittle away at our enemies from afar.


Velesia, you're needed in the game thread!


No hurry - opening stuff to follow. Many game decisions to follow - when will Seltyn (and Talon if possible) be online in Eastern time to resolve a few decisions before the intial encounter tomorrow. If short dialogue not possible, I will do it by post.

One decision is a branch that definitely affects the others, so if not available, it will at most cause a short delay.

Party was to be issued 3 cure light potions - that will change to 2 cure light potions and enlarge potion based on Telethal's comments.

All party members will be able to exchange one weapon for a masterwork weapon in the elven armory.

Seltyn to decide the apportionment of potions, individual choice for weapons. Just getting some crunch spoilers out there before the fluff.


Masterwork upgrade may be applied to kits or lockpicks instead of weapon.


I am online now if you would like to sort it out, no problems for me. Prefer to do it by post, we can always spoiler it. I would like to make the bow masterwork please, will amend the stats to make it so.


I'm able to get online every day. As for the potions, I'll say Talon and I each have one CLW, and we give the enlarge potion to the barbarian. Between us, we can get a CLW to somebody who's down if it comes to that. We might need one for Flambeaux!

I have enough money to buy a scroll of the enlarge spell, and I'll try to learn it and put it in my spellbook before we leave. I took the bonded object option, so I can cast it in a pinch if I know it.

I wasn't anticipating a reach barbarian, but enlarging him would be too much fun to not do now and then. That's a helluva front line!

I'll take a MW longsword. I've played enough low level casters to know that melee happens, whatever spells you think you have left.

We can wait for the lady to tell the group they all get a MW something. Once we do our Olympic thing, it would be suitable for her to give us all a little something, and hopefully think we're not a bunch of buffoons.

Whether I buy a scroll, or copy the spell from another wiz is up to you. I cast read, then spend an hour sometime before we go.

Spellcraft DC 16: 1d20 + 8 ⇒ (18) + 8 = 26 Boo-ya! I'll add the spell to my book, and a nice sword! I anticipate a very good time! Just gotta live thorough it...


I remember the old days when you were to discourage easy copying of spells and letting players enlarge their spellbooks easily. So the elven magic users are very jealous of their secrets. Training you for six months with those mondo feats wasn't enough.
So you have to spend the money.


Pick daily spells too, buy the way.


OK!


Hmmm, I have no spells to pick, woe is me!


The dwarves probably want their thread up too. Talk amongst yourselves.


dotting. will make a character as an alternate asap, but I really ought to study for some finals first D=

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