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Discover the Lost Continent! DM Decemvirate Emissary's The Ruins of Azlant AP

Game Master Dennis Harry

Pathfinder Society Base Classes

House Rules for Hero Points:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Optional rules mostly in the form of New Feats for Hero Points:

Arcane Surge (Prerequisites - Arcane Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),

Attune Item (Prerequisites - A Weapon of Legacy) (Allows wielder to expend one hero point to add +3 to attack and damage for the scene with chosen item),

Defensive Ward (Prerequisites - Dodge) (Allows wielder to expend one hero point to give yourself a +3 Luck bonus to AC for the scene),

Divine Surge (Prerequisites - Divine Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),

Heroic Feat (Prerequisites - None) (Any saving throw successfully made 10 points above an effects DC automatically allows the character to regain 1 used Hero Point),

Heroic Grace (Prerequisite - None) (Allows wielder to expend one hero point to add +1 to all saving throws or +3 to one saving throw for one scene),

Heroic Quickness (Prerequisites - Improved Initiative) (Allows wielder to expend one hero point to add +3 to Initiative checks),

Manifesting Surge (Prerequisites - Psionic Class) (Allows wielder to increase a powers save DC by 3 for 1 round by expending a Hero Point).


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Male Half-Elf Stalker 1/Delver 1 | HP 10/10 | AC 17 T 14 FF 13 | Fort +2 Ref +5 Will +5 (+2 vs Enchantments) | CMB 1 / CMD 17 | Initiative +4 | Perception +10 (+2 Underwater) | Low-Light, Darkvision 60 feet | 1 Hero Point | Active Effects: Hide from Undead.
Lorik Brightwater wrote:
"I wasn't thinking much of it, really. The way I see it, I one in the Pathfinder Society is normal. We leave the mundane stuff for others. That's not what our lives are about."

"I thought people was strange before I joined. I never would have guessed how much my views could still shift on such matters."


Male Skinwalker: Seascarred (were-shark) 1st level Bard(Archeologist)/Delver(Gestalt)
Stats:
| HP 9/9(+1) | AC 16 T 12 FF 14 | Fort +1(+2) Ref +4 Will +3 | CMB +1 / CMD 13 | Initiative +2 | Perception +5 w/Low-light | Luck 6/6 | Hero Point 1/1 | Active Effects: None

Varloo sniffs as the others shift the conversation to world views.

"You are either predator or prey to others in this world: You choose which one it is with every major decision you make. Every important fork and branch can either lead you to your goals, or your death. Sometimes that's a metaphorical 'death'...but not as much of one as I would like I think."

At that point, Varloo tips back and finally finishes off his second ale. Settling back, he seems to refuse to pour himself another. Although he stares at the sweating pitcher as if he really wanted to do so. He then removes his hat again to rub his bald head.

"I can't drink too much. Blasted tests! Give me a trapped dungeon or treasure-filled sunken Chelaxian galleon any day. You can take these tests and shove them up a Master's thrice-locked arse..."


M Human Gestalt: Oracle-1/Pathfinder Field Agent-1 | HP:9/9 | AC15, T11, FF14 | F+1 R+2 W+2 (+6charm/compul, -1fear) | CMB+3 CMD14/18 | Init+4, Percep+4

Having filled a plate with cheese and fruit, Diomedes finds his way back to the chatty table. "From my experience, I would question if anyone in the Pathfinders is 'normal.' That's not necessarily a bad thing, mind you. Normal people tend to have ordinary lives. I find that the Pathfinders tends to attract the extraordinary, who, by definition, aren't normal."

He inclines his head to Bann. "Apologies for not introducing myself. Diomedes. Pleasure to meet you." He slides the newcomer a cup with just a bit of wine in it. "Miss Solistar is tea-totaling, and I'd hate to see this go to waste. Please enjoy."

Varloo wrote:
"I can't drink too much. Blasted tests! Give me a trapped dungeon or treasure-filled sunken Chelaxian galleon any day. You can take these tests and shove them up a Master's thrice-locked arse..."

Diomedes almost drops his cup at Varloo's remark. "Wouldn't be the Pathfinders if it didn't involve tests, now would it?" He chuckles heartily. "Not that I disagree."


Harul chuckles at Varloo's comment about the tests. "Indeed, Diomedes. We Pathfinders do seem to like our tests. Although I agree with Varloo about the trapped dungeon. Much simpler to deal with than an interview. I can't say as I have a magic item to allow me to breathe underwater, so I don't think I'll be exploring sunken Chelaxian galleons any time soon."


Male Half-Elf Stalker 1/Delver 1 | HP 10/10 | AC 17 T 14 FF 13 | Fort +2 Ref +5 Will +5 (+2 vs Enchantments) | CMB 1 / CMD 17 | Initiative +4 | Perception +10 (+2 Underwater) | Low-Light, Darkvision 60 feet | 1 Hero Point | Active Effects: Hide from Undead.
Diomedes Wayfair wrote:


He inclines his head to Bann. "Apologies for not introducing myself. Diomedes. Pleasure to meet you." He slides the newcomer a cup with just a bit of wine in it. "Miss Solistar is tea-totaling, and I'd hate to see this go to waste. Please enjoy."

"Same, and thank you for the drink."

Bann eyes the drink for a few seconds, as the conversation continues other instincts telling him to dispose of it at the first moment. Sighing inwardly at this and then takes the Wine and drinks, holding up the glass in agreement to talk about dungeons and galleons. "Much better indeed."


Female Shabti (Looks Chelaxian) Field Agent 1 Seaborn Sorcerer 1 Gestalt | HP 10/10 | AC 15 / T 13 / FF 12 | Fort +2 / Ref +4 / Will +3 | CMB 2 / CMD 15 | Initiative +3 | Perception +5 | Darkvision 60 feet | 1 Hero Point | Active Effects: Disguised as Elia Sonelle

Sharaya goes back to the buffet table for more grapes, cheese, and crackers.


Shadow's Status

Absolom - the Grand Lodge

One by one the Pathfinders are called in to complete the Interviews. As the Interviews are granted, those Pathfinders who have completed theirs drift away. Either into the Lodge proper or back out into the city to await word of selections.

The Test:
As your name is called, you enter a meeting room and find arrayed before you at the table the Leadership of the Society here at the Grand Lodge. Venture-Captain Ambrus Valsin, Master of Scrolls Kreighton Shaine, Master of Spells Aram Zey, and Master of Swords Marcos Farabellus.

Ambrus motions to the lone empty seat across the table, "Please be seated. As you may be aware, the Society has been forbidden from sending any of its members upon this Expedition. The Decemvirate finds this position untenable and has created a series of false identities for our agents to infiltrate the next ship that will leave Andoran.

However, for those agents to be successful in their infiltration, they will need to be able to handle the interview process that will be final test being utilized by the Andorans in determining who has the appropriate skill set to be sent along to establish a new colony. Thus, we have created our own set of questions that will hopefully enable our members to "practice" for the actual interview and also allow us to ascertain who the most qualified candidates truly are".

Shaine speaks, "There will be several questions. We expect honest answers in this room. Remember though, it is vital that when delivering such answers during the true interview that your affiliations are not revealed else you will not be selected for the Expedition".

The four ask a series of rapid fire questions:

1. What kind of experience do you have studying objects and structures recovered by excavation to identify, date, and authenticate them and to interpret their significance?
2. What skills do you possess that would be an asset to a colony with no readily available resources?
3. Provide an example of a time when you successfully organized a diverse group of people to accomplish a task.
4. What experiences have you had surviving in tropical climates?
5. Share an experience you had in dealing with a difficult person and how you handled the situation.
6. Tell us how you organize, plan, and prioritize your work.
7. Name a time when you identified strengths and weaknesses of alternative solutions to problems. What was the impact that your insights had?
8. In your experience, what is the key to developing a good team?
9. How are you affiliated with the Pathfinder Society?
10. As you will NOT be able to answer the previous question truthfully in the interview at Almas, explain how and why you are qualified to be accepted on this Expedition for reasons that have nothing to do with your Society Affiliation.
11. Provide a time when you were able to identify a complex problem, evaluate the options, and implement a solution.
12. Finally, why do YOU want to be a part of this Expedition?

As you respond to the questions in turn, the Masters do not ask any follow ups though you can see some of them do indeed have them.

Aram closes the interview, "You have done well. This was a difficult task even for our more senior operatives. Gather here tomorrow morning at the same time as today and the final selections will be announced".

No one, not a single Member leaves that interview room feeling comfortable.

Free form RP, clearly not a problem for this group, can continue as you see fit post interview. Once all "candidates" have completed the Interview process, I will move forward to the next day.


Female Shabti (Looks Chelaxian) Field Agent 1 Seaborn Sorcerer 1 Gestalt | HP 10/10 | AC 15 / T 13 / FF 12 | Fort +2 / Ref +4 / Will +3 | CMB 2 / CMD 15 | Initiative +3 | Perception +5 | Darkvision 60 feet | 1 Hero Point | Active Effects: Disguised as Elia Sonelle

Sharaya answers the questions as follows:

Answers:

Decemvirate Representatives wrote:

1. What kind of experience do you have studying objects and structures recovered by excavation to identify, date, and authenticate them and to interpret their significance?

Sharaya laughs.

That is not my expertise, but I have some talent at almost everything. I have participated on many archaeological digs throughout Golarion, and have a lot of support experience in those roles.
She mentions 3 digs that have happened in the last 10 years that she was a part of.

Decemvirate Representatives wrote:

2. What skills do you possess that would be an asset to a colony with no readily available resources?

I'm an explorer and survival expert, and have many skills in that regard that would help the colony. I can help survive, and becuase of my expertise at diplomacy, I can also convince people to make do with what they have. I am never a burden on a colony's basic resources, because of a particularly useful ioun stone. I personally need no food or water to sustain my life (although I do thank you for your tasty buffet outside. It is still enjoyable to eat, even when it is unnecessary).

Decemvirate Representatives wrote:

3. Provide an example of a time when you successfully organized a diverse group of people to accomplish a task.

Why just last year when I was traveling near Lake Encarthan, I discovered a group of bandits that was poisoning one of the waterways and then selling a "cure" to many of the downstream villages. Knowling I couldn't handle it alone, I went to the downstream villages, collected volunteers, and we captured the bandits and were able to cure everyone. There were unfortunate deaths on both sides, but the evil was undone, and unlikely to be repeated.

Decemvirate Representatives wrote:

4. What experiences have you had surviving in tropical climates?

Well, we don't have time to go into the details, but one word: Nagajor. It was especially difficult to survive there, not just because of the climate, but that was definitely a factor. Definitely glad to be back.

Decemvirate Representatives wrote:

5. Share an experience you had in dealing with a difficult person and how you handled the situation.

Sharaya laughs again.

Oh, isn't everyone difficult sometimes? The approach will be different depending on the person and the circumstances. If a man approaches you inappropriately once, then you politely decline, and smile so he just thinks that you are taken. If he approaches you again, then you say no, thank you and you don't smile, and you look him in the eye so that he gets the message that you are not just being demure. If he comes back the third time, you either leave, or you confront him depending on how safe your situation is and whether you have backup. I have to deal with that almost daily. Or just now, out there talking to people, a man I was sitting with started talking about chopping limbs and heads off people and how much he enjoyed it. Crazy? Who knows, but a wise move to move away and not encourage psychopathic tendencies. In other circumstances though, a man like that might be useful on the front lines or as a bodyguard, as long as he was under control and on your side.

Decemvirate Representatives wrote:

6. Tell us how you organize, plan, and prioritize your work.

Well, if one thing is time-sensitive and one thing is not, then of course, you do the time-sensitive thing first, and then do the other so that you can get both done. Conflicts only arise when you cannot actually accomplish all of your tasks and you have noone else assisting you to which you can delegate. Then, you have to look at some main things like which thing is most helpful, which is least harmful, and what might offend the gods. If you are trying to protect a group of people who are being hunted by the Red Mantis for instance, and you are in a town where you have no idea who is or isn't affiliated with them, one answer would be to destroy the entire town. Obviously, that would be not only harmful, but offensive to the gods that I personally revere. So, you have to do something less dramatic and still keep them safe. All choices include risk, but you can never overcome evil by giving in to it. You have to make the good choice, and trust that good will triumph. In my experience, it always does, eventually.

Decemvirate Representatives wrote:

7. Name a time when you identified strengths and weaknesses of alternative solutions to problems. What was the impact that your insights had?

A few years ago I was working with a mining company that had a conflict with the Munavri. They wanted my advice on how to destroy them in order to continue their mining operations and avoid losing so many miners. I worked the numbers for them about how much it would cost to try to fight the Munavri, and projected a death toll on both sides, talked about the pros and cons of the process, and the likely outcomes. Then I suggested that they find someone to talk to the Munavri instead, find out why they were fighting the miners, and consider alternate solutions. Looking at the bleak numbers, they agreed, and asked me to attempt the diplomatic solution. It was difficult of course, but the primary hurdle was trust and communication. Once we overcame those, the two sides came to an agreement, and now the Munavri deliver gems to the mining company for an agreed upon payment each month, and the miners do not encroach upon what the Munavri see as their territory. It seemed to work out well on both sides.

Decemvirate Representatives wrote:

8. In your experience, what is the key to developing a good team?

In my experience, people who are in some way personally invested in the outcome are the best and most motivated members of a team. If you have someone who is brilliant and skilled, giving that person a personal reason to be there can often get them more involved. And, of course if there are racial or gender tensions, you have to address them up front. If the team can't respect each other, then you have to remove the problem, no matter how talented that individual is. No one person is ever worth losing team unity.

Decemvirate Representatives wrote:

9. How are you affiliated with the Pathfinder Society?

You already know the answer to that or I wouldn't be here.

Decemvirate Representatives wrote:

10. As you will NOT be able to answer the previous question truthfully in the interview at Almas, explain how and why you are qualified to be accepted on this Expedition for reasons that have nothing to do with your Society Affiliation.

While I value my membership in the society, my qualifications and value have never had anything to do with the Society. I am qualified because of who I am--who I have chosen to become through my own choices. ...I'm qualified because I know people, how to get them to work together, I know exploration and survival, have exceptional experience in a vast variety of circumstances, and because I am creative and can come up with solutions in almost any circumstances.

Decemvirate Representatives wrote:

11. Provide a time when you were able to identify a complex problem, evaluate the options, and implement a solution.

I think the story I already told you about the situation between the miners and the Munavri probably answers this one too. It was an incredibly complex problem, we looked at the options, and we found a solution that didn't start a war or continue butchery on both sides.

Decemvirate Representatives wrote:

12. Finally, why do YOU want to be a part of this Expedition?

Personally?

Sharaya, for the first time, seems for a brief moment as though she is at a loss for words. Instead of having something prepared for this question, you can see she is thinking about it.
...I want to start over. ... And, of course, learn of the ancient Azlanti, my ancestors, and perhaps find the origins and secrets that matter so much to this world. ... If you are asking whether I have a personal commitment to this journey, I do. I am motivated to make this journey successful... and of course to represent the society in whatever way the Decemvirate deems necessary. Do we have specific instructions in that regard?


Male Plumekith Unchained Monk/Pathfinder Savant 1

Tosen puts away his notes as he enters.

Interview:

He arrives and takes his seat calmly, an almost strange calm.

DM Decemvirate's Emissary wrote:
1. What kind of experience do you have studying objects and structures recovered by excavation to identify, date, and authenticate them and to interpret their significance?

"I have my many years as a scholar. Both among the stacks of tomes in various libraries and in the field. I have traveled across both Avistan and Garund in pursuit of knowledge."

DM Decemvirate's Emissary wrote:
2. What skills do you possess that would be an asset to a colony with no readily available resources?

"My knowledge is not restricted to the past or it's ruins. I have a working knowledge of engineering and the natural world. Be it designing and raising a new structure or being able to tell which plants are poisonous, nutritious, or for medicinal purposes. I can contribute. Also I was born to fishermen parents, I could not forget how to live off the sea if I tried."

DM Decemvirate's Emissary wrote:
3. Provide an example of a time when you successfully organized a diverse group of people to accomplish a task.

"Hmmmm well their was that time I was riding on a varisian caravan. We had some shoanti horsemen with us as well. We were set on by a band of ogres. The shoanti were all for running them down, while the varisians wanted to out run them. I noticed a second band hiding off the side, strange for ogres to show that sort of planning. Anyways both plans would fail in a very bad way, so with a few quick words and maybe a shoanti curse. Both groups worked together to survive and destroy the ogres. I doubt more then a handful would have survived otherwise, that's being optimistic."

DM Decemvirate's Emissary wrote:
4. What experiences have you had surviving in tropical climates?

"I have been to the jungles of the mwangi expanse, the ketapesh deserts, the qadira deserts, the cinderlands, and so forth. If I can survive all that, then I doubt their will be anyone waiting for us. Should this new land prove worst."

DM Decemvirate's Emissary wrote:
5. Share an experience you had in dealing with a difficult person and how you handled the situation.

"I spent years in Qadira at Katheer. Nearly every local Keleshite is a "difficult" person, if your not Keleshite. They are a proud people with a habit of expressing their superiority. Quick to anger or slight. The key is understanding, humility, and no small amount of cunning. They respect being out played but suffer no insult. A fine line if you do not pay attention. Considering I am whole and have no Keleshite enemies, I think the situation handled fairly well."

DM Decemvirate's Emissary wrote:
6. Tell us how you organize, plan, and prioritize your work.

"Fluidly with adaptability in mind. The world does not care for plans and they are largely pointless with incomplete information. Unless you are aware of all, no plan will account for everything or even most. As such goals are best, priorities shifting with the moment and situation."

DM Decemvirate's Emissary wrote:
7. Name a time when you identified strengths and weaknesses of alternative solutions to problems. What was the impact that your insights had?

"When I was returning to Absalom once, our ship captain seemed to have some how ran afoul an Oceanid, a sea fey. Apparently he had not known the extent of that mistake. She used her magic to deaden the wind and control the tides to keep us from land. Of course he only shared this information after I noticed the unnatural effects. With my aid and suggestions he managed to placate the Oceanid and the ship was free to return to land. I believe if the captain had kept his secret or attempted to provoke the fey, at best a slow death from lack of food or water. At worst we would not have a ship to sail on."

DM Decemvirate's Emissary wrote:
8. In your experience, what is the key to developing a good team?

"Understanding, be that of yourself or others. If you hold only to one perspective, then you only restrict yourself and those around you."

DM Decemvirate's Emissary wrote:
9. How are you affiliated with the Pathfinder Society?

"You would have to ask them. I have worked with and studied in many places with many people. I rarely ask what title or station I have, never really seems all that important"

DM Decemvirate's Emissary wrote:
10. As you will NOT be able to answer the previous question truthfully in the interview at Almas, explain how and why you are qualified to be accepted on this Expedition for reasons that have nothing to do with your Society Affiliation.

"As I have said before, I possesses a great deal of knowledge. As well as experience, not merely research but practice. For knowledge without skill is wasted."

DM Decemvirate's Emissary wrote:
11. Provide a time when you were able to identify a complex problem, evaluate the options, and implement a solution.

"I have already given examples of that. As for another one. When I sought to gain access to the Floating Sphere of Mauffrey. I observed it for a few days before hand, not only to find a way to access it from the ground but also scout any potential threats beyond my ability to deal with. I quickly learned their is no pattern or flight path for it, only the rather large area of space that restricted it. Their were many ways, both simple and complex to gain access. But I settled on simply waiting at a suitable location it had not passed while I observed it to get on. In less then a ten day it passed and I gained access. Their were some goblins but nothing large or aerial once I was on board."

DM Decemvirate's Emissary wrote:
12. Finally, why do YOU want to be a part of this Expedition?

"I have spent the last few years studying Thassilon ruins and culture in connection to Azlant. I even learned the ancient Azlanti tongue. If not merely the curiosity of that time and those people is enough, then the potential to uncover lost knowledge is more then enough. A less academic reason would be, that no place should be lacking in knowledge. Both learned and taught, I would like to help in that without outside interference as is so commonly found. It is easy for an open mind to take in everything, it is difficult for a closed mind to open."

As soon as he is clear of the doors he takes out his notes. He does not leave right away. Wanting to see how some of the others fared, he may need to make corrections in his notes.


Male Skinwalker: Seascarred (were-shark) 1st level Bard(Archeologist)/Delver(Gestalt)
Stats:
| HP 9/9(+1) | AC 16 T 12 FF 14 | Fort +1(+2) Ref +4 Will +3 | CMB +1 / CMD 13 | Initiative +2 | Perception +5 w/Low-light | Luck 6/6 | Hero Point 1/1 | Active Effects: None

Interview/Answers:

1. What kind of experience do you have studying objects and structures recovered by excavation to identify, date, and authenticate them and to interpret their significance?

Varloo sniffs at this one.
"Plenty. I'm one of the few people Torch trusts with his 'acquisitions.' I help identify, catalog, and sometimes sell them for him."

2. What skills do you possess that would be an asset to a colony with no readily available resources?

A single bushy white eyebrow pokes upward at this.
"No resources? I don't know...I'm a fair sailor I guess. I have some basic magic spells, including some healing magic Torch taught me. Is that what you mean?"

3. Provide an example of a time when you successfully organized a diverse group of people to accomplish a task.

Arms cross Varloo's chest.
"I work for Torch. One of my jobs every day is to do that with his 'trusted' employees. Trust me, with that group, it ain't easy."

4. What experiences have you had surviving in tropical climates?

Varloo bares his over-large smile and white teeth.
"I was raised as a slave on board a pirate ship, chained to the main mast. Tropical weather is NOT a problem for me."

5. Share an experience you had in dealing with a difficult person and how you handled the situation.

A grimace crosses Varloo's face.
"Once had this contact that insisted on speaking to Torch hisself. No-go. Torch was out of town, but he doesn't like advertising such things. I needed this info, or one of Torch's operatives in Cheliax was done for. But he just kept insisting he would only give it to Torch."
The smile returns and a quick wink.
"So I knocked him out and dragged hims someplace quiet. Then lit a 'torch' under his balls. He gave me the information right quick then."

6. Tell us how you organize, plan, and prioritize your work.

Varloo hesitates, then shrugs.
"I attack it: One thing at a time. Focus is key to getting things done."

7. Name a time when you identified strengths and weaknesses of alternative solutions to problems. What was the impact that your insights had?

With a perplexed look, Varloo sits forward.
"You want me to what now? You mean second guess my actions? Can't. First rule Torch ever taught me: Never second-guess yourself. The past is the past...gotta keep swimming...I mean moving forward."

8. In your experience, what is the key to developing a good team?

Without hesitation, Varloo responds.
"Good leadership."

9. How are you affiliated with the Pathfinder Society?

Varloo smirks.
"You all know: Grandmaster Torch made you accept me as Pathfinder. Do you really want me to clarify more?"

10. As you will NOT be able to answer the previous question truthfully in the interview at Almas, explain how and why you are qualified to be accepted on this Expedition for reasons that have nothing to do with your Society Affiliation.

Again Varloo smirks.
"I can swing a sword fairly well. I know geography and nature better than the average mook, and I'm tougher than I look. Also, I can sail a ship as easily as I swim beneath it."

11. Provide a time when you were able to identify a complex problem, evaluate the options, and implement a solution.

Chuckling again, Varloo hooks a thumb over his shoulder.
"See my answer with the guy's balls and my torch!"

12. Finally, why do YOU want to be a part of this Expedition?

Sighing, Varloo rubs his bald head.
"I need to get out on my own. Away from Torch's influence, and see what I can do without his contacts and resources. He says working for him for so long has held me back. I tend to believe what he tells me. He hasn't lied to me yet as far as I know."


Interview Questions:

1.What kind of experience do you have studying objects and structures recovered by excavation to identify, date, and authenticate them and to interpret their significance?

”I have investigated and explored several ruins - primarily within Osirion, but also on the fringes of the Mwangi Expanse. The continent of Garund has many such ruins, and one can easily make a career as a scholar there. I have also studied ancient Thassalonian artifacts, which will be of aid in the event that evidence revealing contact between Thassilon and Azlant is discovered.”

2.What skills do you possess that would be an asset to a colony with no readily available resources?

”I am quite physically fit, and have skill in swimming, climbing, and various other abilities allowing me to help others traverse difficult terrain. I am also capable of foraging for food and water as needed, which could be necessary from a supply standpoint. Finally, I have some experience working side-by-side with others, and have studied languages so that I can hopefully facilitate communications between colonists. I’m also capable of protecting both myself and others, should there be any sort of beast lurking on the island that could threaten the colony.”

3.Provide an example of a time when you successfully organized a diverse group of people to accomplish a task.

”In order to explore the Pyramid of Sands, I had to hire and organize a team of laborers, as well as convince others to finance the expedition in order to allow me to uncover and document the pyramid. We were able to successfully do so, and I discovered the reason he was youthful was that he was only 8 years old when he assumed the throne, and died at the age of 14.”

4.What experiences have you had surviving in tropical climates?

”When I joined an expedition heading into the Mwangi Expanse to look for the Lost Temple of the Serpent, the group had to successfully navigate thick jungles with sweltering humidity, quicksand, and wild animals that were not particularly friendly. It was vitally important we maintained sufficient supplies for survival, as well as remain alert to our surroundings and dress appropriately, both to prevent injury and to prevent overheating and dehydration.”

5.Share an experience you had in dealing with a difficult person and how you handled the situation.

”On the aforementioned expedition, one of the coordinators did not take setbacks well, and whenever we were forced to take a detour or halt in order to deal with an obstacle, would loudly and forcefully tell us what we should do, regardless of experience. I would often take him aside and explain what had happened and how we were resolving the issue, but that we had no instantaneous solution and would have to take time to do so. Though he did not stop complaining, he at least stopped trying to run roughshod over us.” Harul shrugs. ”We awoke from camp one morning to find he’d been bitten by a venomous snake and died. I do think he was getting better as we continued.”

6.Tell us how you organize, plan, and prioritize your work.

”When I organize my work - such as an expedition - I start by gathering as much information about the area I can. I consider it vitally important to know the terrain, possible hazards, wildlife, and potential threats in the area. Once I have gathered as much information as I can, I make plans for a short expedition to the area - no more than a month, usually less. This is so I can see the terrain myself, and perhaps learn information I could not glean otherwise. After that, I make plans for a longer expedition, estimating how long I believe we will need in order to be successful, as well as how much assistance I will need to hire, supplies, and securing funding for such. I often prioritize gathering as much knowledge as possible over other considerations, with survival for those journeying being the second priority. Funding comes in third.”

7.Name a time when you identified strengths and weaknesses of alternative solutions to problems. What was the impact that your insights had?

”When preparing to investigate the Pyramid of Sands, I took the time to consider several different outcomes and possibilities of what we may encounter in the temple, as well as methods and solutions we could use to bypass or defeat any possible traps or guardians. The end result is that, while tomb exploration can be dangerous in Osirion, we had no fatalities while exploring the pyramid - something of a rarity in Osirion.”

8.In your experience, what is the key to developing a good team?

”There are two keys to developing a good team. The first is the ability to communicate. If the team cannot communicate effectively, they will be plagued by both inefficiency and internal hostility. The second is allowing everyone to bring something to the team. If one person feels they are superfluous, they can grow discontent with their role and that could infect the group, as a wound left to fester infects the body.”

9.How are you affiliated with the Pathfinder Society?

”My uncle, Colm was a member of the Society, and perished while exploring the Ravenous Sphinx. I took a compilation of notes he left and submitted them as my application to the Pathfinder Society. The application was accepted, and here I am.”

10.As you will NOT be able to answer the previous question truthfully in the interview at Almas, explain how and why you are qualified to be accepted on this Expedition for reasons that have nothing to do with your Society Affiliation.

”I am qualified to be accepted on this Expedition due to the fact I have worked with a variety of different people and have survived in several disparate climates - from the deserts of Osirion to the Mwangi Expanse. I know how to work alongside others to achieve success, and I do not place my personal glory ahead of the good of the group. I am in excellent shape, and am quite knowledgeable about history and local environs while also being able to understand and communicate effectively.”

11.Provide a time when you were able to identify a complex problem, evaluate the options, and implement a solution.

”The entry to the Pyramid of Sands looked to be a fairly standard construction - a large stone slab that could be moved through the careful application of rope affixed to an anchored wooden platform and pulled through a pulley. However, due to a problem with the supply train, we did not have sufficient lumber with which to build the platform. Our options were rather limited - we could attempt to break the entry stone, wait the several weeks for more lumber to be acquired, or attempt to find an alternate method of entering the Pyramid. After considering our options, I found a fourth solution. Using water to turn the sand to mud, we were able to use the lumber we had as a lever to roll the slab out of the way of the entrance and allow us access to the Pyramid.”

12.Finally, why do YOU want to be a part of this Expedition?

”I want to be a part of this expedition because of the excitement of venturing into the unknown. The founding of a colony on the islands that make up the remains of Azlant provides an opportunity to learn more of a civilization that has captured the minds and hearts of many, both scholar and not. We could perhaps unlock some of their great discoveries, allowing us to replicate their great feats of knowledge and magic.”


M Human Gestalt: Oracle-1/Pathfinder Field Agent-1 | HP:9/9 | AC15, T11, FF14 | F+1 R+2 W+2 (+6charm/compul, -1fear) | CMB+3 CMD14/18 | Init+4, Percep+4

Interview:

1. What kind of experience do you have studying objects and structures recovered by excavation to identify, date, and authenticate them and to interpret their significance?

Actually, I've worked on several projects recently at Dreng's request. Two projects out of Thuvia come to mind, one on the mainland near the border with Rahadoum, and the other on Glasswall Isle. Both sites contained ruins reported to contain Azlanti artifacts. My main focus has been ON authentification and interpretation, particularly of any purported Azlanti artifacts. As you no doubt know, a number of sites have been rumored to be associated with Azlant, but many are only that, rumors. You can usually tell by the stylistic elements, even in the absence of texts. The Glasswall Isle site actually contained several interesting scrolls and a weathered device that I believe was intended to be used as some sort of astronomical device. We've been trying to repair it for a few months now. The other site appears to be more closely related to Ancient Osirion. How anyone could have gotten the two cultures mixed up is beyond me.

2. What skills do you possess that would be an asset to a colony with no readily available resources?

I'm afraid I'm not much of a survivalist, but I am well-read and experienced with a diverse array of potential adversaries. I've been doing my best to learn how to turn such opponents into allies where possible. I'm also blessed with the ability to heal those who have been wounded. And I'm a terrific life-guard. And, when it comes time to start making wine, I will be well appreciated by all.

3. Provide an example of a time when you successfully organized a diverse group of people to accomplish a task.

You should have seen the Glasswall excavation. Part of my job was organizing the locals to help with moving dirt and rock to open up the site. The site was an ancient temple, mostly buried in a mudslide, at least a few centuries ago. Fortunately, the mud made an excellent medium for preservation. There were frescoes on the walls that told stories of Azlant's past. I'm still working on some of the interpretations, but it was an incredible find. But I digress... I had to deal with some locals who believed the area was haunted, some who simply wanted to loot the site, and some who were convinced WE were there to loot the site. It took hours of education and negotiation to make sure everyone was on the same page about why we were there and the proper ways to handle the site. I think the results of that excavation speak for themselves.

4. What experiences have you had surviving in tropical climates?

I'll be honest. I've spent more time vacationing in tropical climates than surviving them, but, on occassion, survival has played a role as well. My main strategy has been listening to those who know what they're doing. Too often outsiders have come in confident in their "knowledge" and ignored the advice of natives. The locals are often far more competent than people give them credit for, and I pay attention when they point out problems. I'll take the advice of someone who's lived in an area for centuries over an overconfident outsider any day.

5. Share an experience you had in dealing with a difficult person and how you handled the situation.

Diomedes smiles wickedly. Difficult person, eh? If you had the time, I'd tell you about my mother, but we'd be here all day. He stifles a laugh. It depends on the situation. I prefer talking my way out of difficulties if I can. When I was working for my family's business, there was once a time when a certain Chelaxian merchant believed he had been cheated on a deal. He threatened to call the Hellknights if I didn't agree to his terms. It was sheer blackmail, and he knew it. Fortunately, I was able to convince him that our business relationship with the House of Thrune made it very unlikely that the Hellknights would believe his side of the story over ours. He was much more reasonable after that. I'm not sure he ever figured out that I was bluffing.

6. Tell us how you organize, plan, and prioritize your work.

I suppose it depends on the circumstances, but generally, I find that a little forethought goes a long-way. 'Luck' is a combination of preparation and skill, and I like for folks to think I'm lucky. Ultimately I suppose you have to plan for the worst as best you can. My priorities are making sure that nobody gets left behind. After that, you can worry about time sensitive issues.

7. Name a time when you identified strengths and weaknesses of alternative solutions to problems. What was the impact that your insights had?

Hmmm. Well, when I was considering whether or not to set out on my own, I thought long and hard about my options: staying, living in relative luxury, but constantly haunted by my own future; or setting out to tackle the problem head on. No one's gonna solve your problems for you. Most folks are too busy trying to fix their own lives. That decision led me to be the man I am today, and I don't regret it one bit.

8. In your experience, what is the key to developing a good team?

Trust. For that, I think developing a rapport to establish trust is important. A team has to trust that the other members of the team will do their jobs properly. That requires some folks to learn that putting their ego aside for the good of the mission is the only way the mission will be a success. The 'lone-wolf' attitude may work for impressing barmaids, but a team depends on everyone working together.

9. How are you affiliated with the Pathfinder Society?

Who are they? Some sort of cartographer's guild? His poker face is pretty impressive.

10. As you will NOT be able to answer the previous question truthfully in the interview at Almas, explain how and why you are qualified to be accepted on this Expedition for reasons that have nothing to do with your Society Affiliation.

I think scholarship and determination are my key assets. There are very few who know as much, let alone more, about Azlant than I do. And I suspect that those who do will also end up on this assignment. He chuckles a bit. I've had personal experience in working with Azlanti artifacts and sites. And I don't let hardship stand in my way. It may take me a while to work out a different solution, but I WILL figure it out. Heh, in fact, if I'm not chosen, I hope you won't be too surprised to learn that I figured out another way to get aboard anyway.

11. Provide a time when you were able to identify a complex problem, evaluate the options, and implement a solution.

Diomedes practically jumps out of his chair. Oh boy, have I got a story for you. About a year and a half ago, Dreng sent me to a site in the Zho Mountains of Qadira. We were ambushed by a troop of ogres who started a rock slide. Although our guides were able to drive them off, two members of the team were pinned and severely wounded by the rocks. It took all the strength and skill of the team to free the trapped individuals, but we needed to find a quick way to safety. Walking down would have been too slow. The idea of some sort of sled was dismissed as too dangerous. Instead, the 'sled' suggestion gave me a different idea. We constructed a small platform out of some of the equipment and rigged up a, well, I guess you'd have to call it a balloon, by stitching together our tents. Using a torch to heat the air inside the balloon, we generated enough lift to gently float the platform with the wounded men. Since it was my idea, I volunteered to take the risk of piloting this device down the slope to where our wagons were left. I brought them down the mountain and to the cart in a matter of hours, and to town shortly there after. The others, let by the guides, took 6 days to get back. How's that for complex problem and solution? His smile beams proudly at this memory.

12. Finally, why do YOU want to be a part of this Expedition?

Well, there are several reasons. I would of course like to continue my research. This is the opportunity of a lifetime to discover more about a tremendously powerful and advanced past culture, and one that isn't just around the corner. I also hope to be able to share that information, for the betterment of the Society, but also for the possible benefit to humanity. Who knows what kind of technological advances we could unlock? Diomedes shifts in his chair and sighs. On a more personal level, I'm sure you know that I am admittedly hoping to find out if I can cure my... condition, and possibly find out what happened to my father. Very little is known about where exactly he went, but it does appear that he went to these same islands.


After the interview, he strides back into the main room and grabs a few more bits of food. He continues to stroll a bit, making small talk with some of the other assembled applicants.


Male Half-Elf Stalker 1/Delver 1 | HP 10/10 | AC 17 T 14 FF 13 | Fort +2 Ref +5 Will +5 (+2 vs Enchantments) | CMB 1 / CMD 17 | Initiative +4 | Perception +10 (+2 Underwater) | Low-Light, Darkvision 60 feet | 1 Hero Point | Active Effects: Hide from Undead.

Interview:

As Bann walks in he calls upon the fundamentals of the Inner Sphere Stance to help maintain focus and block out his own mind's ramblings.

Quote:
1.What kind of experience do you have studying objects and structures recovered by excavation to identify, date, and authenticate them and to interpret their significance?

"Less than many I would presume. I served on a ship prior to joining the Pathfinder Society, we liked to 'acquire' artifacts in order to sell them from many different sorts of locale'. Finding the significance was, at the time, of vital importance to unloading them from our hands. Of course, it's been a while since then. I've assisted Venture-Captain Petulengro at Woodsedge Lodge with some basic collection and identification of artifacts. Though admittedly it seemed like we spent as much time working to repair the lodge. Anyways..."

Quote:
2.What skills do you possess that would be an asset to a colony with no readily available resources?

"Many. I have decent combat skills, there are few who likely know the sorts of skills and abilities I learned while spending a stint in Tian Xia. Of note, I have a basic understanding of using Spatial and Temporal magic to augment my abilities in a fight.

But, beyond that, I am fairly skilled in a wide variety of situations. I can pick a lock, or disarm a trap as needed. My athletic prowess is fair for someone of my experience, I am particularly good at feats of finesse. I am also an exceptional swimmer and good about moving and not being seen as needed. Beyond this, I am skilled in a wide variety of activities, foraging for food, tracking, and so forth.

I'd also posit that I know a thing or two about sailing and the open waters. I've spent some time sailing along coastlines previously, which can be a tricky affair, no doubt.

Oh, and I can see in the dark. That's all that comes to mind for the moment."

Quote:
3.Provide an example of a time when you successfully organized a diverse group of people to accomplish a task.

Bann looks inward for a moment, a look of pain flashing across his face as old memories surface briefly, then he leans upon his teachings, focuses and digs deeper. "Well, I suppose the best fit was once when we were raiding an undersea vessel. The ship was old and had been sunk for many years, and there were several crews trying to gain access to the body to 'recover' the material in the ship. For archeological purposes of course." Bann looks up, raising his brow to let it be known the obvious white lie there before continuing.

"Anyways, a lot of people wanted access to the ship and none were too happy to let it go. Eventually several of the crew's disagreement came to blows over the matter. I was amongst the groups trying to go down and actually obtain the ship's possessions. I took it upon myself to point out that if we all killed each other that none would have the material. It seemed like the most logical choice to me, rather than everyone dying.

So, I guess you could say that I helped calmer minds prevail. We all agreed, the other ship's diver's and I split it up ourselves before we came back. Of course many weren't actually happy with the results, but so many people had gained access to the information there really didn't seem like there would be any other way to get out of the situation without lots of death and possible damage to our vessels. I helped convince our captain of this matter, or I should say conveyed my thoughts and why we had done what we were done. And he saw it my way."

Quote:
4.What experiences have you had surviving in tropical climates?

Slight sarcasm drips in Bann's voice before it quickly dissipates."Some, a fair bit really. Warmer weather makes for more pleasant sailing, we'd stay to the South, along with the Sargava and Mwangi coasts as we could, along with the shipping lanes and to the South of Tian Xia when we were there. I, personally, spent a lot of time underwater and on the beaches of these places and islands searching for lost 'artifacts'."

Quote:
5.Share an experience you had in dealing with a difficult person and how you handled the situation.

Again, Bann's face draws out for a moment, this time darkness christening his face rather than pain.

"Well, I prefer to let difficult people be difficult unless it compromises the integrity of a job or mission. No sense in getting in needless fights.

That being said, there was a crew member that felt my 'heritage' put me at risk to the crew. He wasn't the sort to be convinced otherwise. I had been with the crew for some time at this point, and had previous altercations in the past, though the Captain had always stood by my side on such matters. So, yeah, what was I saying? Oh, so this fella was a fellow diver and I did my best to point out that if anything my blood was a boon to our many jobs. But needless to say, they didn't see it that way. Unfortunately, he took it upon himself to attempt to stab me while we were both exploring the remains of a marooned ship. Only one of us came back." Bann is, of course, a Half-Elf, but he is a Half-Elf with Drow blood and it definitely shows. Just to reiterate that point.

6.

Quote:
Tell us how you organize, plan, and prioritize your work.

"I think it's best to be prepared when possible. I usually work with myself though I will work with others when it's necessary.

As for prioritizing, I focus on solving what's most likely to kill or permanently harm me first. Then I focus on what can be easily and quickly done, then I move on to the complex issues.

Though sometimes though you just have to jump into the fray and hope for the best. It's important to realize when these opportunities arise I think."

Quote:
7.Name a time when you identified strengths and weaknesses of alternative solutions to problems. What was the impact that your insights had?

"Ummm. Well. Okay...So I guess what might be relevant is there was a time when our ship was temporarily marooned on an island off the Mwangi Expanse, myself and a few others went out to see what we could forage. During our foraging, a crewmate of mind was injured from a fall. We took to camp and during the evening we were set upon by several wolves of some sort, one of our members nearly died but we managed to fend the pack off.

We debated fighting the wolves, sneaking, baiting them, or just waiting them out. I pointed out that the wolves were small and they had seemed interested in going after the injured member of our party. Anyways, we ended up covering everyone in blood to try and disorient the wolves. We marched as a group, with Rowan kept towards the center.

The impacts of my insight were simply that we were able to better cover the injured member of our party by disorientating the wolves. Many of us were injured as we fled, but no one died."

Quote:
8.In your experience, what is the key to developing a good team?

"Varied skills are important. I think the biggest and hardest issue is trust. It's great to have when you can afford it but in my experience one of the most difficult things to maintain. People can be so unreliable in this life. I think it's important that a group know each other, live together and form bonds to be most effective."

Quote:
9.How are you affiliated with the Pathfinder Society?

"As I mentioned, I ended up joining with the Woodsedge Lodge in Galt. I originally learned of it through the journal of a man named Escobar Vellien. I've worked with Venture-Captain Petulengro for the past two years or so, I helped where I could with her plans in restoring the lodge and retrieving artifacts as requested by her. "

Quote:
10.As you will NOT be able to answer the previous question truthfully in the interview at Almas, explain how and why you are qualified to be accepted on this Expedition for reasons that have nothing to do with your Society Affiliation.

"I have had extensive experience serving on a sailing vessel that has traversed many places. I've been around the Inner Sea, here, near the Mwangi Expanse, and even to Tian Xia. I have experience in with tropical archipelago's and freezing climates, though mostly the tropics. While serving on the 'merchant' vessel I gained experienced and a highly diverse skill set. I can serve as scout and warrior or a group.

Something along those lines and the answers I have previously supplied you."

Quote:
11.Provide a time when you were able to identify a complex problem, evaluate the options, and implement a solution.

"Wow, you don't let up do you? Give me a second to think."

Bann runs his fingers through his silvery hair as he ponders different memories.
"Try this: Imagine you are sailing on a ship, several weeks from the nearest known land, at least. Your Captain doesn't carry food on the ship to maximize the amount of space, and only carries a minimal amount of water. Instead, they rely on a Priest to provide food and water every day. It's a great strategy until that Priest is killed by escaped cargo. Said Priest also was the one who would help with our ability to breathe underwater, which further complicated measures.

We managed to contain the cargo, but besides a few spare barrels of water, we were in deep crap.

So, obviously we did survive, and we did not do so by eating one another. Though a few of the more sickly crew members did perish, as did our cargo. Admittedly, it was partly due to luck. We man to run into a large flock of seabirds two weeks in which helped with the ideas. So rainwater was one source of the solution and we also recycled fluid. But I suggested that we use the water from the fish and from our cargo. This proved to be an adequate solution, there was a decent amount of sea life available and with the seabirds that we caught helped as well. We use the salt from the water to help preserve meat to keep it longer, We made it land, the only downside was that we lost several crew members and most of our living cargo.

Quote:
12.Finally, why do YOU want to be a part of this Expedition?

"A few different reasons. I've always had and to an extent, crave an exciting life. Investigating the ruins of Azlant, wow, who knows what we will find? It's really fascinating, my time with the Society has certainly peaked my curiosity at such things.

But there are other reasons. I joined the Pathfinder Society as a means of survival and to move on from my old life. The chances provided here are no different, a chance to escape the burdens of society, a chance to join a group who will depend on you for what you bring to the table and not for what's on the outside."

"Just let me know if you decide you want my armor size." Bann dryly adds as walks out. He lets go of his focus and immediately his legs start to sag a little, the stress of the interview hitting him full force. Well that could have gone better. Best not to fret it though, the future will reveal itself to me and I will travel whatever path I am given.

Bann moves back to retrieve his long-lost cup, filling it, and then draining it in one long drink.


Male Aquatic Elf Gestalt Inspired Blade Swashbuckler 1/Field Agent 1 | HP 12/12 | Init +5 Perc +6 Darkvision 60' | AC 19 Touch 14 FF 15 | Fort +1 Ref +7 Will +1 | Panache 5/5 | Hero Points 1/1 | Move/Swim 35' | Masterwork Rapier +6 (1d6+4/18-20)

Interview:
Lorik enters into his interview, his normal swagger somewhat diminished. The Elf adopts the manner of a scholar, and it is not feigned; his childhood, spent in a family of researchers of the Azlanti Empire, has him well prepared.

As he is asked each question, Lorik responds earnestly and with no prevarication.

"I have some amount of experience, there. As a scion of the Brightwater family, I've had the opportunity not only to handle and research historical objects, but specifically objects relating to the Azlanti Empire. I've handled relics that range from ceremonial executioner blades to pestles for grinding up medicinal herbs, and dated them to within two centuries of use."

"I possess a wide array of skills that could prove invaluable to an expedition, especially with limited resources. Not only am I a skilled combatant, capable of providing and maintaining my own equipment, I have experience as a leader and researcher. I've often been on my own on archaeological expeditions in the past, and am comfortable filling any role, as well as planning for the unforeseen."

"That would be our last expedition. It was underwater near my village, Acisazi, in some old caves that were thought to have been used by aboleths. We had a Dwarven linguist, a Gnome sorceress to deal with any magical issues, an Aasimar cleric for healing, and a merfolk ranger to help us find our way.

I had worked wit the merfolk before, but the others were all new. Before we made our first venture into the waters, we met at a tavern, and honestly, I just talked with them.

I told them the truth. That there were a thousand reasons for them to be here; love of history, the desire to chase wealth or fame...proving yourself to your family. I told them that, in the end, their reasons were their own. That as long as we did the job, it didn't really matter why. Just that that 'why' gave them the determination to get through, and that anything I could do to help, I would. That getting through the job together meant they had a friend for life.

I'm easy to get along with. I care about the people I work with, and the work we do, and it shows. People tend to respect that and want to work with it."

"To be blunt, not much, but I am amphibious, and as such am quite used to a wide variety of temperatures and pressures. I have not a lot of skill in hunting or tracking; I leave that to those with more experience."

"There was...something of a troublemaker on the dig I mentioned before...the Dwarven linguist. He was disruptive and disrespectful...so I challenged him to a drinking competition.

I know, I know, it seems silly! But he was always drinking out of his flask and boasting about his wooden leg. So I made him a wager; if he could drink me under the table, he could have my wages from the expedition. If he couldn't, he had to lay off the rest of the team.

I know what you're thinking...how could this twig of an Elf out-drink a Dwarf? Well, it's quite simple, really.
I cheated.

One of the other members of the expedition was a skilled sorceress, and she cast some spells on me to...let's say, assist with sobriety. They lasted throughout the encounter, and the long and short of it was that the Dwarf was much nicer to everyone else throughout the expedition."

"Well, that can vary somewhat, depending on the type of work. In general, for archaeological expeditions, I like a board, and files. Allow me to explain;

I set up a large board, with a map of the area we are to be investigating. This map will be drawn on, highlighting areas of interest or danger. All information that we possess; the geography, our goal, the flora and fauna, any dangers, all of it, will be put into files. I will then conduct meetings with my team, discussing all of the information we possess. Before this meeting, I will have come up with preliminary plans of action that I will discuss with my team. These plans are by their nature somewhat fluid, as individuals sometimes come up with ideas that I myself haven't had, but they are generally comprehensive.

In terms of priorities, my team's safety always comes first. All plans of action follow a standard scout-and-secure protocol, assuming we are entering an unknown or hostile area. After that, we go into reconnaissance, searching for objective. After it's found, standard operating procedure is to report back to the group and discuss how to secure our objective safely."

"There was a village. Albeira, it was called. I can't really forget it.

I was a younger Elf, then. Still learning how to fight. I'd linked up with a mercenary group; the Black Griffin Company. Only took good jobs, defending the people.

They'd been hired to investigate a cult, and what they'd found...well, it wasn't good. They were looking for magical relics to summon lords of Order and bend them to their will. One of those relics was in Albeira.

We went to stop them, and as we went through the city...one of the cultist's leaders ordered some of the civilians to be locked in their homes, and their homes put to the flame.

Our leader, William, was a good man. His immediate reaction was to want to go and save those people...but there wasn't time. Every moment we wasted was another that the cultists had to find that artifact, and if they did...well.

I was the one that told that to William.

He agreed with me. And it was a lucky thing, because my rapier pierced their leader's heart seconds before his hands closed around an orb that would have allowed him to summon his masters.

But at night, sometimes I dream about people locked in burning houses and screaming. It was the right thing to do, but that doesn't make it any easier."

"Chemistry, trust, and a diverse skill set. The ability to improvise under pressure is also essential."

"I am a Field Agent. Beyond that, my brother Lothenlieth is a member, and my family, the Brightwaters, have provided the Society with valuable research over the years. We assisted Sharaya Solistar before she disappeared."

"My entire family consists of researchers that are experts on the Azlanti Empire. I have that knowledge and passion, as well as valuable skill as a fighter, leader and field researcher."

"We were looking for an ancient city, and found a stone dais. Each side had writing in a different language, and a staff with a gemstone in the center. We determined that the languages were actually numbers, and that at dawn's first light, the staff would direct the sunlight to highlight different numbers on different sides of the dais. We were able to determine that pressing them in numerical order would activate the dais, which was a sort of elevator; it descended into the earth, leading to a cave system that, eventually, brought us to the ancient city we were searching for."

"Well, that's bout the easiest question. It's in my blood. my family has studied Azlant for generations...and that's generations of Elves. The fall of Azlant is perhaps the most significant event in the history of Golarion, and ever since I was a child, I've wanted to discover more about the lost empire. This is my chance, and there's nowhere I'd rather be."


Shadow's Status

Absolom - the Grand Lodge

As each of you finish your interviews it is hard to ascertain just how well you did as Venture-Captain Ambrus Valsin simply states, "Thank you for your time. That will be all". His tone and the looks on the faces of the assembled Masters makes it clear they won;t be answering any questions today.

A sleepless night turns into an early, tired morning for most of you who are unsure whether or not you will be selected. The crowd is just as large for the selections as it was the prior day. Many veterans are all but being congratulated for their selection to represent the Society, albeit incognito, one one of the most important Expeditions to take place in the history of the Society!

Master of Scrolls Kreighton Shaine exits Skyreach and a hush falls over the assembled adventurers. He opens a scroll and begins reading with no fanfare, "Will the following Society members please proceed to the interview room within Skyreach where we tried your patience just yesterday...

Bann Drarks,
Diomedes Wayfair,
Harul Safan,
Lorik Brightwater,
Sharaya Solistar,
Tosen Sonsho, and
Varloo Grimtide.

As for the rest of you, Venture Captain Valsin thanks you for your interest and assure you that your next set of assignments shall be favorable".

The crowd murmurs as several unknowns are selected and no veterans of any kind it seems will be selected. Shaine turns on his heel not addressing any who approach him and heads back into Skyreach.

Many of your fellow Society Members clasp you on the back and offer well wishes but others you can see are jealous. None of that of course concerns any of you as you will soon be far away from anyone who would wish to escalate the matter above a cross eyed look.

You all once again find yourselves in the same room as yesterday before the same Leaders of the Society. This time though with you are several others, most of whom you at least mingled with in passing the prior day.

Venture Captain Valsin speaks once everyone is settled, "Congratulations, You have all been selected for this very important endeavor, before we begin to brief you, do you have any questions for us?"


Male Skinwalker: Seascarred (were-shark) 1st level Bard(Archeologist)/Delver(Gestalt)
Stats:
| HP 9/9(+1) | AC 16 T 12 FF 14 | Fort +1(+2) Ref +4 Will +3 | CMB +1 / CMD 13 | Initiative +2 | Perception +5 w/Low-light | Luck 6/6 | Hero Point 1/1 | Active Effects: None

Varloo immediately steps up, his well-tanned bald forehead wrinkled in curiosity. Varloo gestures vaguely to indicate the whole group.

"I understand why you won't select any veterans for this mission: Too obvious - too valuable. Many reasons really... But why send us at all? Are you really that worried this strange expedition will lead to valuable enough information pertinent to the Pathfinders that its worth risking even 'our' pathetic lives?"

He then rubs his thumb along his jaw rasping the stark white stubble there.

"One might suspect you are possibly holding back valuable information that could help us."

Suspicion is now clearly written on Varloo's face.


Male Aquatic Elf Gestalt Inspired Blade Swashbuckler 1/Field Agent 1 | HP 12/12 | Init +5 Perc +6 Darkvision 60' | AC 19 Touch 14 FF 15 | Fort +1 Ref +7 Will +1 | Panache 5/5 | Hero Points 1/1 | Move/Swim 35' | Masterwork Rapier +6 (1d6+4/18-20)

Lorik clears his throat, rather politely and rather pointedly. He casts a quick glance at Varloo, one meant to chastise; no matter how much the man thought he was in the good graces of Grandmaster Torch, antagonizing a Venture Captain simply would not do.

"Ah, my apologies, Venture Captain Valsin. I'm sure what my companion was getting at was merely what is on all of our minds; does the Pathfinder Society have an objective in mind? Perhaps one that is not in line with that of the official sponsors of the expedition? Certainly, there would be many interested in delving into the Ruins of Azlant. Beyond our normal scope of activities, is there anything the Society wishes us to accomplish?"


Female Shabti (Looks Chelaxian) Field Agent 1 Seaborn Sorcerer 1 Gestalt | HP 10/10 | AC 15 / T 13 / FF 12 | Fort +2 / Ref +4 / Will +3 | CMB 2 / CMD 15 | Initiative +3 | Perception +5 | Darkvision 60 feet | 1 Hero Point | Active Effects: Disguised as Elia Sonelle

Sharaya just sits down and waits for the briefing. If they don't cover what she wants to know, she can ask questions later.


Harul walks through the throng into the interview room, taking a seat. He finds it interesting that those he sat with the previous day were selected, along with another. What were the odds? Greeting the others, he takes a seat and waits to listen to the answers of questions the others ask.


M Human Gestalt: Oracle-1/Pathfinder Field Agent-1 | HP:9/9 | AC15, T11, FF14 | F+1 R+2 W+2 (+6charm/compul, -1fear) | CMB+3 CMD14/18 | Init+4, Percep+4

Diomedes can't help but smile at Varloo's directness. The choices do seem curious, but there are surely many factors at play in their decision. But it would be nice to hear their answer.

"I apologize ahead of time if these are to be covered in the briefing, but I have a few questions that I think might be helpful to the group. One, seeing as how this is an 'under cover' operation, are there any among the colonists, old or new, that you want us to cultivate special relationships with? Two, do we have any information about the Bountiful Venture Company and what their stake is in this endeavor? Three, do we have any information on how the Spire elves feel about this colonization? And finally, I'd like to know if you have any plans or ideas about how we should communicate what we find back to the Society. I'm assuming there will eventually be traffic back and forth between the islands and Andoran, but that could be a long wait."


Male Aquatic Elf Gestalt Inspired Blade Swashbuckler 1/Field Agent 1 | HP 12/12 | Init +5 Perc +6 Darkvision 60' | AC 19 Touch 14 FF 15 | Fort +1 Ref +7 Will +1 | Panache 5/5 | Hero Points 1/1 | Move/Swim 35' | Masterwork Rapier +6 (1d6+4/18-20)

"Other undercover agents, perhaps? Code words? Messages in a cipher?"

Lorik rather seems as though he enjoys the notion of that


Male Half-Elf Stalker 1/Delver 1 | HP 10/10 | AC 17 T 14 FF 13 | Fort +2 Ref +5 Will +5 (+2 vs Enchantments) | CMB 1 / CMD 17 | Initiative +4 | Perception +10 (+2 Underwater) | Low-Light, Darkvision 60 feet | 1 Hero Point | Active Effects: Hide from Undead.

Bann joins the others, a sense of relief and curiosity flooding his mind. For now, he nods to those he spoke with, not wishing to seem unfriendly to his new crewmates, and then sits.

Like Sharaya he waits to see what information will be freely given. Though not before giving a perplexed glance in Varloo's direction and inwardly groaning.


Male Plumekith Unchained Monk/Pathfinder Savant 1

Tosen with notes under one arm makes his way to the room. Once seated he puts his notes away and listens politely. He would save his questions after he had listened. As some of the others speak and causes of suspicion are shared he remains silent. Seeming unaffected and indifferent to the whole thing.


Shadow's Status

Absolom - the Grand Lodge

Valsin waves off Lorik's apology, "I expect no less from someone trained by Torch. Perhaps some time away from him will teach you tact.

Regardless, we've no information that is pertinent that we have not provided to you.

Azlant is the find of several lifetimes if not the greatest opportunity for an Expedition since Durvin Gest explored Old Azlant. That was a well funded Expedition, this is a Colony. Fantastic resources, reinforcements, a defensible base, and more to come to assist in a delve that could last half of a Human lifetime.

We've no doubt that this Expedition will fill volumes beyond what your group discovers in their initial visit".

Master of Spells Aram Zey addresses Lorik's question, "Nothing specific. Treat it the way you would any other delve. Take copious notes of the flora and fauna. If you find any items of interest catalogue and retain possession of them. Increasing our expansive knowledge of Azlant is reward enough in itself".

Master of Swords Marcos Farabellus addresses Diomedes series of questions, "Those you believe are worth cultivating. We have spent our time identifying those who may be of interest and brokering deals to get them assigned elsewhere that our team may slip into place in their place.

No, at least no more than is publicly available. They keep their secrets tight to the vest and the Decemvirate felt it prudent to get agents' into the Colony rather than risk detection attempting to ascertain if the Company had any ulterior motives beside the obvious, greed".

Master of Scrolls Kreighton Shaine steps in for the next query, "I have contacts with the Spire Elves', I gave them my personal assurance that our agents would be on hand to prevent any sort of catastrophe from taking place as delving was pursued. Based on the team we assembled, I am sure you will exercise wisdom as you explore the Ruins".

Zey shakes his head at the next question, "It is best if communication, other than whatever means of magical communication you know or discover, be limited to when you return to the Grand Lodge. We leave it up to each of you individually to decide how long to stay. Of course, your ability to leave will be limited by ship availability. No other agents will be sent but your group and we will not send another until at least one of your group returns".

The Venture Captain picks up the conversation once more, "We will provide most of you with cover stories which you will utilize to get on board the ship.

Answer their questions the same way you answered ours and we have no doubt your skill and enthusiasm will shine through.

In about approximately three hours, a ship the Emperor's Blessing will set sail for Almas and you seven will be on it. You shall remain aloof from one another. It would not do for everyone coming from a port of call of Absolom to know one another and be interested in this Expedition.

Remember, under no circumstances are you to reveal your affiliations with the Society. Is this all understood?"

Master Shaine steps in approaching you all to hand you scrolls, "Each is your "cover identity". Know them as well as you can in this short time. As we hinted at, these people do indeed exist. In exchange for membership in the Society and a place in the Chapter Houses of their choice, they are allowing us to use their identities for our purposes.

We believe the Q&A of the Andorans will be less rigorous than ours so even with a short period of time to study and little background, you should all pass the Andoran scrutiny.

Sharaya, you will need to get tattooed on your arms AND cut your hair short to change her identity due to the fact that you already identified herself when attempting to get on board the initial Expedition to found the new colony. Not to worry, I've a way to quickly adhere tattoos to you via magic. They'll not have any special properties but if you rub too vigorously you will eventually wear them off when you bathe so be careful.

Harul, forget about music, it’s the gold and influence you should be using to get onto the ship, the Society has earmarked enough gold that “Elderbrant” can do just that. You will also going to have to shave your head and lose the hat while dressing in Chelexian finery after all, if they recognize hyou from a previous interview, it’ll be a no go and could compromise everyone else. We've provided you with some of the latest Chelexian clothing that is already on board the ship for you".

Sharaya Solistar:
Cover - Elia Sonelle – A Varisian scholar of Thassilon. Her knowledge of Azlant was borne out of its Thassilonian roots. She is a worshipper of Desna and a Wizard. Having heard of the first Expedition, Elia knew she could not miss the second. She booked passage on the Emperor’s Blessing hoping she would arrive on time.

Tosen Sonsho:
Cover - Aenon Malas – Also a Varisian but a traveling Monk. Aenon spent years following the flow of destiny, changing ships and crews to let him travel even further away from his birthplace. This led him aboard the Emperors' Blessing, the ship of the renown Tian treasure-hunter Manami Doi and under her guidance he explored the seas from Minkai to the Cape of omens. Over the years, she taught Aenon everything she knew, from the Tian language, to navigating the seas and even the ways of the eastern mystics, and in her service Aenon became both a fierce warrior and talented sailor. When he attempted to return home, on what he decided would be his final voyage, fate intervened once more as he met a local about to board for a once in a lifetime Expedition, instead of getting off, he stayed on and here he is…

Diomedes Wayfair:
Cover - Deth Tobrin – Deth believed so strongly that the colony is destined to be one the milestones of the age that he had to be part of it. He is an accomplished Druid and can serve in either a hunting or healing capacity with some rudimentary experience in surveying. In addition, Deth believes it is vital that a Druid go along to deal with any new flora or fauna discovered that those without such skills may have difficulty handling properly.

Varloo Grimtide:
Cover - Kaldan Tide – The angle, as its always an angle right? Is that Kalan does indeed work for Torch. Everyone knows Torch is an Ex Pathfinder. He’s also an excellent instructor and took lessons to become an expert at traps and archeology in general. He even learned a trick or two about the violent energies of magic that had harmed his master in the past. Andoran may not want the Society in their business (heaven knows that Torch does not appreciate it) but someone with delving experience may be needed and Kaldan fits the bill. It's the best kind of cover, one dipped in truth!

Harul Safan:
Cover - Elderbrant Heirbrine - Was born the third of three sons of the exceedingly wealthy head of the Heirbrine Silver Estate in Cheliax. As a child of the owner of the largest silver producing estate in all Golarion, one can imagine, Elderbrant never wanted for anything in his life and, as the youngest of three sons, nothing was ever expected of him in return. It took him many years of life spent frivolously spending his family's money, attending every royal ball and gala, schmoozing his way along with nobility, getting drunk, and reading every book in his father's vast study before Elderbrant resolved he was going to do something about this! He would do something to catch his father's eye! To prove to him that he had worth! But, what? The noble art of music!? Of course! His journey as a leading Singer of Cheliax has scarcely begun when he heard word of the trip bound out of Almas, that was it, how he would prove his worth, and so he has come to do just that.

Lorik Brightwater:
Cover - Orbious Onx – A sea elf sailor and deep sea spelunker, Orbious has spent much of his life at sea traveling the world. The Mwangi expanse after all is quite similar to Azlant in environment so between his experiences there, his use on and off a ship, why would he not be the perfect choice for this trip! After all the Pathfinders are not the only ones who have explored the world and lived to tell the tale. As if the Expedition needs another reason to take him, Onx would be remiss not to mention that he is also well versed in the Azlanti language.

Bann Drarks:
Cover - JInase Bannks – The position he would fill would be as hunter/gatherer for the Bountiful Venture Companies second Expedition into Azlant. Having grown up in the Sodden lands his mother was a member of the Flock of Father Heveril once holy Paladin of Erastil. He is a hunter for the flock we provided a lot of the food and fresh water that keeps the flock alive. His elven vision, inherited from a father he never knew, will be invaluable in a strange land with little in the way of resources. The Expedition needs a man of his unique talents!


Female Shabti (Looks Chelaxian) Field Agent 1 Seaborn Sorcerer 1 Gestalt | HP 10/10 | AC 15 / T 13 / FF 12 | Fort +2 / Ref +4 / Will +3 | CMB 2 / CMD 15 | Initiative +3 | Perception +5 | Darkvision 60 feet | 1 Hero Point | Active Effects: Disguised as Elia Sonelle
Master Shaine wrote:
You will need to get tattooed on your arms AND cut your hair short to change her identity...

Do you have any idea what length or style or original color her hair is, or is that something they wouldn't know?

Master Shaine wrote:
...it’s the gold and influence you should be using to get onto the ship, the Society has earmarked enough gold that “Elderbrant” can do just that...

Any chance the rest of us could get a little gold as well? There are many things that we could buy here that won't be available in a colony... things that might be useful for a disguise for instance. Sleeves of Many Garments or a disguise kit would be relatively inexpensive, even if the society can't afford to provide us with more, say enough for a hat of disguise.


Male Plumekith Unchained Monk/Pathfinder Savant 1

Tosen sighed as he scanned his scroll in moments. Honestly he could easily fit the requirements of knowledge and even warrior arts to a degree, yet while he knew more then a handful of languages. Tian was not one of them and his abilities as a sailor were limited. It seemed he would be forced to learn the language and avoid any duties as a seaman. Hopefully they didn't mistake him for a pirate, the way this read, it was his impression. Not to mention he generally avoided violence, would he need to be more aggressive. Perhaps only so long as he was being interviewed.

"How long are we expected to maintain these covers? After all once we reach our destination, it would be hard to fool people you will be living with for extended periods of time. Some may notice or someone may slip up if their cover does not match their nature. Once we arrive in Azlant, will their really be a need?"

Pretending to be something your not at the drop of a hat is hard, unless it is already habit. Novice lies would fail as those around you came to know your true character.


Male Skinwalker: Seascarred (were-shark) 1st level Bard(Archeologist)/Delver(Gestalt)
Stats:
| HP 9/9(+1) | AC 16 T 12 FF 14 | Fort +1(+2) Ref +4 Will +3 | CMB +1 / CMD 13 | Initiative +2 | Perception +5 w/Low-light | Luck 6/6 | Hero Point 1/1 | Active Effects: None

Rolling his eyes, Varloo chuckles and replies sarcastically.

"Well, other than the fact Kaldan has a Uni-Brow any Chelaxian back-alley thug would be proud of...and that he's near his sixth decade in age: We could be twins!"


"Seeing as I can't actually sing, it shouldn't be too big of a problem to forget the music. I imagine Elderbrant can't sing well either, based on this description. I'll shave my head before we get to Almas, and stow the hat elsewhere. I don't suppose I could get the names of his father and brothers, could I? He's probably the sort who will name drop his father as a form of influence."

The cover was a bit odd for him - especially as he was clearly of Osiriani descent - but he could find a way to make it work.


M Human Gestalt: Oracle-1/Pathfinder Field Agent-1 | HP:9/9 | AC15, T11, FF14 | F+1 R+2 W+2 (+6charm/compul, -1fear) | CMB+3 CMD14/18 | Init+4, Percep+4

"Druid, hunting, healing. Got it. No problem, as long as they don't want me to summon animals." Diomedes makes a note to grab a few additional books on the way to the ship that will facilitate his 'naturalist' role.


Male Half-Elf Stalker 1/Delver 1 | HP 10/10 | AC 17 T 14 FF 13 | Fort +2 Ref +5 Will +5 (+2 vs Enchantments) | CMB 1 / CMD 17 | Initiative +4 | Perception +10 (+2 Underwater) | Low-Light, Darkvision 60 feet | 1 Hero Point | Active Effects: Hide from Undead.

Bann rubs his hands together as Valsin describes the colony, a look of excitement entering his face. Otherwise, Bann nods in understanding.

"Very well, this all seems reasonable. I'll look to read up on the Sodden Lands before we depart. I presume there is somewhere about that I might find such information?"


Male Aquatic Elf Gestalt Inspired Blade Swashbuckler 1/Field Agent 1 | HP 12/12 | Init +5 Perc +6 Darkvision 60' | AC 19 Touch 14 FF 15 | Fort +1 Ref +7 Will +1 | Panache 5/5 | Hero Points 1/1 | Move/Swim 35' | Masterwork Rapier +6 (1d6+4/18-20)

Lorik nodded his assent, then grinned at his newfound companions.

”I look forward to meeting the new you’s! When next we meet Orbious Onx will stand ready explore Azlant...though I do hope, in our new guises, we may still debate the merits of fine cheeses and wines!”

Lorik took off. He spared only enough time to compose a letter to this family, letting them now he would be away for an extended time on a mission for the Society. After that, he preparerd. Lorik kept his weapon; he could not bear to set it aside. But he altered his garments and chose a much less flamboyant hat, more functional than fashionable; perfect for a sailor. He gathered his equipment, and was on his way.


Shadow's Status

Absolom - the Grand Lodge

The Venture Captain replies to most of the queries, "No Sharaya, they've no idea her hair color or length, so long as you look different. Than you do now.

There will be a need Tosen. Avoid as best you can, having to perform any skill you are not familiar with and volunteer for things you can accomplish. Any knowledge that Pathfinders are there could lead to friction while you are there, in a place of lawlessness".

The Venture Captain shrugs at Harul's question, "The Father is of Osiriani descent, Fathoon, it's the Mother Misha of Cheliax, both quite wealthy. For the Brothers, Lurco and Surus. The Andorans don't make a habit of studying Cheliaxian Nobility so you should not have much of a problem of someone knowing them".

Zey frowns, "Such is the problem with younger Members, not enough magic already owned by them. Very well, you may each requisition one item worth no more than 5,000 gold to aid you in your cover stories. Be quick about what you want as the ship leaves soon and I'll need to procure those items before you leave the Lodge.

As far as books go, head to the library and take no more than an hour to study, that ship shan't wait for anyone".


Male Aquatic Elf Gestalt Inspired Blade Swashbuckler 1/Field Agent 1 | HP 12/12 | Init +5 Perc +6 Darkvision 60' | AC 19 Touch 14 FF 15 | Fort +1 Ref +7 Will +1 | Panache 5/5 | Hero Points 1/1 | Move/Swim 35' | Masterwork Rapier +6 (1d6+4/18-20)

Lorik, on his way out, hears Zey's words. He considers what would aid his cover story; while a magic blade would surely be useful, it probably wouldn't fit his story best if that were the only magical item in his possession.

What would make more sense, he thought, was something that made him more slippery, the better to sneak from dangerous foes. Yes...something that made him more nimble, the better to deal with traps.

Lorik requisitions a Belt of Incredible Dexterity for himself, and is then ready to leave.


Male Skinwalker: Seascarred (were-shark) 1st level Bard(Archeologist)/Delver(Gestalt)
Stats:
| HP 9/9(+1) | AC 16 T 12 FF 14 | Fort +1(+2) Ref +4 Will +3 | CMB +1 / CMD 13 | Initiative +2 | Perception +5 w/Low-light | Luck 6/6 | Hero Point 1/1 | Active Effects: None

Varloo's eyes widen with Greed as thoughts flashed through his mind suddenly at the gold amount spoken...and then suddenly Varloo holds back. He knows he has to blend in. Not stand out. He sighs and scratches his bald head.

"Just get me one of them useful Handy Haversacks. It's something an older Delver like Kaldan would use for ease and convenience at his age. Should be easy enough to get, but just make sure it's gently used. I would hate to show up with one that's brand new and get questioned on it."


Male Aquatic Elf Gestalt Inspired Blade Swashbuckler 1/Field Agent 1 | HP 12/12 | Init +5 Perc +6 Darkvision 60' | AC 19 Touch 14 FF 15 | Fort +1 Ref +7 Will +1 | Panache 5/5 | Hero Points 1/1 | Move/Swim 35' | Masterwork Rapier +6 (1d6+4/18-20)

Sorry, forgot about ABP; instead, Lorik will requisition some Eyes of the Eagle


Female Shabti (Looks Chelaxian) Field Agent 1 Seaborn Sorcerer 1 Gestalt | HP 10/10 | AC 15 / T 13 / FF 12 | Fort +2 / Ref +4 / Will +3 | CMB 2 / CMD 15 | Initiative +3 | Perception +5 | Darkvision 60 feet | 1 Hero Point | Active Effects: Disguised as Elia Sonelle

Sharaya says

Thank you for your generosity. I would like a Hat of Disguise, please.


Male Skinwalker: Seascarred (were-shark) 1st level Bard(Archeologist)/Delver(Gestalt)
Stats:
| HP 9/9(+1) | AC 16 T 12 FF 14 | Fort +1(+2) Ref +4 Will +3 | CMB +1 / CMD 13 | Initiative +2 | Perception +5 w/Low-light | Luck 6/6 | Hero Point 1/1 | Active Effects: None

Varloo looks askance at Sharaya, raising an eyebrow.

"You do realize you'll have to wear it constantly to maintain a cover form, if that is what you intend. Such magic can be wearing on the mind and body. And if the magic ever fails or you simply drop the hat, the others could get very suspicious of your motives."

When the group turns to look at him, he merely shrugs and crosses his arms across his chest.

"That was my first idea too: The hat. I just thought it through to the end. Torch always says: The best disguise is always the simplest disguise."

When the others turn back to their individuals requests, Varloo shrugs again and mumbles under his breath.

"Your funeral."


Female Shabti (Looks Chelaxian) Field Agent 1 Seaborn Sorcerer 1 Gestalt | HP 10/10 | AC 15 / T 13 / FF 12 | Fort +2 / Ref +4 / Will +3 | CMB 2 / CMD 15 | Initiative +3 | Perception +5 | Darkvision 60 feet | 1 Hero Point | Active Effects: Disguised as Elia Sonelle

Sharaya uses prestidigitation to give herself a nice blonde bob. Perhaps you don't know how to expertly use such an item. Are you intentionally trying to be disagreeable? If you're happy with your choice, why don't you just let the rest of us alone?

I considered many other things. A circlet of persuasion and Sleeves of Many Garments working together would be preferable, but the man did say one item, and this item has far greater overall utility than Sleeves of Many Garments, although I can still change my clothing at will to whatever is appropriate, even if I wear the same face. And the hat itself changes with the disguise to a barrette or comb. Hats like that don't just fall off. ... Although perhaps they do from your head. Not that that wouldn't be a blessing to us all.


Male Plumekith Unchained Monk/Pathfinder Savant 1

Tosen interrupts the pair for a moment.

"I would suggest a western star ioun stone if available. Same effect with the added ability to render other ioun stones unseen. Also it's effect does not require physical contact."

He goes on to make his own request.

"As for me, considering the sensitive nature of our assignment. I will ask for a bag of concealment. Having an inaccessible and undetectable vault at our disposal for various items we would not want to explain or expose to others should be greatly beneficial."

Once they were on the island, they certainly could not be removed after all. Subterfuge would be at a minimum, as working folk hardly cared for your name over your abilities in a task. Being able to collect and safely store any relics would be a real boon over selling any disguise in his opinion. Yet to each their own, he did find ioun stones fascinating items of the past. Including some of the ways the ancient Thassilon advanced them. He broke his train of thought for a moment as he turned to the others.

"I'll be happy to temporarily store any items you rather not be searched or discovered until we get to the island."


Harul looks at the debate between the two before turning to the Masters. "I would also like a bag of concealment. It would be highly useful to be able to conceal certain items - like, for instance, our Wayfinders, since they clearly would mark us out as members of the Society. The additional space will also be quite useful in case."


Female Shabti (Looks Chelaxian) Field Agent 1 Seaborn Sorcerer 1 Gestalt | HP 10/10 | AC 15 / T 13 / FF 12 | Fort +2 / Ref +4 / Will +3 | CMB 2 / CMD 15 | Initiative +3 | Perception +5 | Darkvision 60 feet | 1 Hero Point | Active Effects: Disguised as Elia Sonelle

Sharaya bows her head in thanks to Tosen.

Thank you for the suggestion. That is an excellent idea.

She alters her request to a Western Star Ioun stone instead.


Male Half-Elf Stalker 1/Delver 1 | HP 10/10 | AC 17 T 14 FF 13 | Fort +2 Ref +5 Will +5 (+2 vs Enchantments) | CMB 1 / CMD 17 | Initiative +4 | Perception +10 (+2 Underwater) | Low-Light, Darkvision 60 feet | 1 Hero Point | Active Effects: Hide from Undead.

Bann avoids getting into any debates on one item or another, he does nod n approval at several of the suggestions though. He considers his own choices. "Its very kind of you to offer us these tools to assist us. I would like a Pale Ruby Trillian Ioun Stone should one be available, if not then a Cloak of Elvenkind would be almost as good to help me on my way to becoming a master hunter.

Oh, and I just wanted to say that i very much look forward to working with each of you. Hopefully this will be the chance of a lifetime."


Final answer; Lens of Detection if available, Eyes of the Eagle if not


M Human Gestalt: Oracle-1/Pathfinder Field Agent-1 | HP:9/9 | AC15, T11, FF14 | F+1 R+2 W+2 (+6charm/compul, -1fear) | CMB+3 CMD14/18 | Init+4, Percep+4

Diomedes really wants a circlet of persuasion for himself, but decides that the Bag of Tricks will probably do a better job of making him look more druidesque... druidese... DRUISH. "Better grad a bag of tricks then. Circlet of persuasion would be a decent second choice if that isn't available." At least then I can hopefully convince people to overlook my lack of animal skills. The others also have some crafty suggestions. The group looks like it's coming together nicely.

He's pretty sure he recalls seeing a scroll about plants and animals of the Ironbound Archipelago that would probably be useful to review. He excuses himself and heads to the library to grab it.


Shadow's Status

Absolom - the Grand Lodge

Zey mumbles under his breath about running errands for wet behind the ears Members but then just as quickly mutters the words to a spell and vanishes.

Within 10 minutes he reappears, literally, behind his chair several items in hand. He speaks, "Those who have requested ioun stones may place them within their Wayfinders as they've room for more than one stone.

Luckily, we had all that you believed you needed. Now go, get to that ship!" He barks.

---

Absolom - the Docks

As you all arrive at the docks you see that the ship Emperor's Blessing is a three-masted junk in the Tian Style. It measures at least 70' from bow to stern and is at least 25' abeam and appears to be constructed of the finest of Tian Teak. The sails themselves are decorated with images of a jade phoenix.

While a merchant vessel, it has some significant armaments, enough to show that it's no ordinary merchant vessel.

The crew must be at lest 25 and between cargo and it's over 30 passengers quite full and ready for the journey. The Captain barks down at those still not on board, "Head on up lubbers! I've got more to do than just haul cargo and passengers despite the lucrative nature of this contract!" Standing beside her is a undoubtedly a monk, a human male monk! As you and the other stragglers board, the Captain and the Monk pull Tosen aside.

Tosen:
The monk bows to you, "Greetings Tosen Sonsho , I am or was Aenon Malas. I offer you peace on your journey, this is Captain Manami Doi. Should you need a recommendation for your journey she will be happy to provide it". The Captain grins, "Nice to meet you again for the first time, Aenon". She extends a hand to you. The Monk in the meantime heads down the gangplank his eyes focused on the Grand Lodge of Absolom!


Male Plumekith Unchained Monk/Pathfinder Savant 1

Tosen bows both to the departing monk and the captain. Taking her hand in a firm yet easy embrace.

"The honor is mine Captain. If you would allow it, I would like to spend time with you concerning my former self."

He moved his head slightly to his departing counterpart.

"It may be tiresome but I would rather know as much about Aenon as you do. As well as practice my tian with you. I may be a good study but their is no substitute for experience. I will try my best not to get in your way none the less."


Male Skinwalker: Seascarred (were-shark) 1st level Bard(Archeologist)/Delver(Gestalt)
Stats:
| HP 9/9(+1) | AC 16 T 12 FF 14 | Fort +1(+2) Ref +4 Will +3 | CMB +1 / CMD 13 | Initiative +2 | Perception +5 w/Low-light | Luck 6/6 | Hero Point 1/1 | Active Effects: None

Nodding in relief at the solid looking ship as he steps on board, Varloo easily feels his sea legs kick in. He moves to one of the crewmen nearest.

"Got to admire a ship captain who knows what they are doing. If I can aid on the journey, just let me know?"

Not knowing if the Tian shipmate understood him, Varloo shrugs and steps away towards the ship's hold, expecting a hammock at best.


Picking up the necessary kit to shave his head on the way to the docks, Harul boards the ship and locates his billet. Once that's done, he finds the fancy clothes and money set aside for his cover and sets about shaving his head. His hat and Wayfinder go into the bag of concealment.

Getting into cover as Elderbrant Heirbrine.


Male Aquatic Elf Gestalt Inspired Blade Swashbuckler 1/Field Agent 1 | HP 12/12 | Init +5 Perc +6 Darkvision 60' | AC 19 Touch 14 FF 15 | Fort +1 Ref +7 Will +1 | Panache 5/5 | Hero Points 1/1 | Move/Swim 35' | Masterwork Rapier +6 (1d6+4/18-20)

Lorik...no, Orbious made his way aboard the Emperor’s Blessing. He was much changed; his garb lacked Lorik’s distinctive flair. He made no fuss as he boarded, and gave his companions not so much as a glance of recognition. He allows himself to be directed towards his quarters and secures his gear, making ready for the journey.


Female Shabti (Looks Chelaxian) Field Agent 1 Seaborn Sorcerer 1 Gestalt | HP 10/10 | AC 15 / T 13 / FF 12 | Fort +2 / Ref +4 / Will +3 | CMB 2 / CMD 15 | Initiative +3 | Perception +5 | Darkvision 60 feet | 1 Hero Point | Active Effects: Disguised as Elia Sonelle

Elia stops by a street vendor to buy a wooden holy symbol of Desna, which she places around her neck along with her fetish. If she can find a good text on Ancient Thassalonian ruins, she also picks that up.

She alters her appearance to look more Varisian than Chelaxian, though just very subtle changes, and alters her clothing to a Varisian more conservative style. Since she already changed her hair to be short and blonde, she is ready, and she goes to the ship to take passage.

She gets on the ship, finds her berth, and settles in, reading up on the latest Thassalonian finds. She is already somewhat familiar, but wants to make sure she brushes up.

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