Dain's King Maker Chronicles

Game Master dain120475

Introduction

This is the Kingmaker Campaign, yet it is filled with many deviations from the boxed set. The "Campaign Information" page is meant as a quick resource to help sum up the thousands of posts quickly.


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Okay – so – here’s what happens…

1. The “boss”.

He drops his staff as a free action – at the same time he does this – something appears. You can try to make a Knowledge: Planes, or Religion – to recognize it.

This Creature seizes the staff which has hit the ground as a Move Action – then it disappears – with the staff!

At this time, the “boss” – who seems very unhappy with the results of the healing magic – is now taking his action. Apparently the presence of this creature was a result of what he did last round (i.e. – nothing – seemingly).

As he has only expended his “free action” to drop his staff… he is now taking his real action.

He moves forward to –W, -6. He is firing two “bolts” at the person who healed the party last – Isani.

Each bolt is part of a single attack (Spellcraft to guess the spell) – and they each need to make a Touch Attack against Isani before they do damage. There is no save against them.

Bolt 1 –
1d20 + 6 ⇒ (13) + 6 = 19

If it hits - for a total of
4d6 ⇒ (5, 3, 4, 3) = 15

Bolt 2 –
1d20 + 6 ⇒ (18) + 6 = 24

If it hits - for a total of
4d6 ⇒ (2, 2, 4, 1) = 9


Male commoner 1

maybe i will roll that bard character. they got healing powers, and buffs, and some controle, and some casting... or a witch! a witch could be fun too. or something else... gotta think...


Dain GM wrote:

Okay – so – here’s what happens…

1. The “boss”.

He drops his staff as a free action – at the same time he does this – something appears. You can try to make a Knowledge: Planes, or Religion – to recognize it.

This Creature seizes the staff which has hit the ground as a Move Action – then it disappears – with the staff!

At this time, the “boss” – who seems very unhappy with the results of the healing magic – is now taking his action. Apparently the presence of this creature was a result of what he did last round (i.e. – nothing – seemingly).

As he has only expended his “free action” to drop his staff… he is now taking his real action.

He moves forward to –W, -6. He is firing two “bolts” at the person who healed the party last – Isani.

Each bolt is part of a single attack (Spellcraft to guess the spell) – and they each need to make a Touch Attack against Isani before they do damage. There is no save against them.

Bolt 1 –
1d20 + 6

If it hits - for a total of
4d6

Bolt 2 –
1d20 +6

If it hits - for a total of
4d6

Edit: The thing is - I may not be able to do this - because apparently I was just told of a special type of ruling for cover that I never heard of. Considering that i didn't know about the cover - i need to know now - because if the casters had cover - he would have done something different. Waiting from the ruling now - so, when I get it - I will need to ret-con this.


[12:13:18 AM] imimrtl04: Soft Cover

Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check.
[12:13:24 AM] imimrtl04: from the d20pfsrd


HP: 47 AC: 14 Hexblade 5

Clari's K planes
1d20 + 11 ⇒ (8) + 11 = 19
Spellcraft
1d20 + 11 ⇒ (11) + 11 = 22


Sigh Okay - please give me a moment. Given the fact that this guy has no ranged bonuses - he would not even have wasted his time with this action if he thought his target had cover - so - give me a moment - need to retcon this a bit.


Female Changeling - Osirion Cleric 4/Oracle 3

Isani also has Protection from Evil on her. This awards a +2 deflection bonus to AC and can be applied to attacks made or effects created by evil creatures. The spell last for another 53 rounds.


Clari Miali'ahel wrote:

Clari's K planes

1d20+11
Spellcraft
1d20+11

Negate the spellcraft roll - it would not have happened. Sorry - if I knew that people provided cover - I would never had made this action. Apologies to all. I need to do a quick ret-con... so - please give me a moment.

Clari - his creature would have appeared - and you would have seen it. You know enough to know it is a Devil - of some sort - it is from the plane of "Hell" - and is Lawful Evil.

You believe that this creature can use spells - specifically teleport and invisibility... more then that - you don't know.


Isani Isu wrote:
Isani also has Protection from Evil on her. This awards a +2 deflection bonus to AC and can be applied to attacks made or effects created by evil creatures. The spell last for another 53 rounds.

I dig it - however - the cover thing - I didn't know the rule that Arasmes brought up - I didn't know that people provided a version of cover - but this guy would have.

He would have done something else - just need to make the adjustment.


Sorry – apologies for the ret-con.

The guy does not drop the staff at this time. Rather then that – he simply holds it.

He decides to attack Clari who is far from cover… And he uses the other bolt on Dior – (remember – there is no save against it – and I need to know your current AC for “Touch” at this time – if you have “Haste” – and so on).

Bolt 1 – On Clari
1d20 + 6 ⇒ (7) + 6 = 13

If it hits - for a total of
4d6 ⇒ (6, 1, 5, 2) = 14

Bolt 2 – On Dior
1d20 + 6 ⇒ (8) + 6 = 14

If it hits - for a total of
4d6 ⇒ (5, 1, 4, 4) = 14

At this time the Devil next to him vanishes. Isani is being attacked – but she cannot see where the creature is at this time (however – she can guess the creature is at –V, -15).

The creature’s attack action seems to be a bite –
1d20 + 5 ⇒ (18) + 5 = 23

IF it hits –
1d6 + 1d6 ⇒ (3) + (2) = 5 - Second d6 for Acid - and if you are hit, I will need a Fortitude Roll at this time.

Isani – I believe your Dexterity bonus to your AC – this is an attack against your Flat Footed AC – however; this creature is definitely evil – so you definitely get your bonus to AC from protection from evil. However – it is invisible – and you are not able to see it. But – you can guess where it is and attempt to attack it – but you will suffer a miss chance on your turn.


Female Changeling - Osirion Cleric 4/Oracle 3

This creature if it is summoned and is evil cannot attack Isani without recoiling and losing its attack under part 3 of the Protection from Evil spell.

This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.

Note: Ariarh and Arasmes are also warded by Protection from Evil.


Anyone can now make a spellcraft roll to guess what the spell was...


Isani Isu wrote:

This creature if it is summoned and is evil cannot attack Isani without recoiling and losing its attack under part 3 of the Protection from Evil spell.

This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature....

Curses! It recoils - and you suffer no damage!


Male

Dior's AC is 15 so the bolt did not hit. No damage incurred.


The spell cast is called "Admonishing Ray" - for those of you who made the spellcraft roll.


Dior Kane wrote:
Dior's AC is 15 so the bolt did not hit. No damage incurred.

I thought his touch AC was 12?


Male
Dain GM wrote:
Dior Kane wrote:
Dior's AC is 15 so the bolt did not hit. No damage incurred.
I thought his touch AC was 12?

It's actually 11, my mistake.

So Dior takes 14 points of damage. Current HP: 11/25.


Ariarh Kane wrote:
Dain GM wrote:
Dior Kane wrote:
Dior's AC is 15 so the bolt did not hit. No damage incurred.
I thought his touch AC was 12?

It's actually 11, my mistake.

So Dior takes 14 points of damage. Current HP: 11/25.

Wait till you see what Admonishing Ray does! ;)


Female Aasimar Druid 7 (Noble)

So your pink guy is up ...


HP: 47 AC: 14 Hexblade 5

admonishing ray deals non-lethal damage. Clari is confused...


The guy in pink moves to –U, -14 (he will suffer an attack of opportunity from Clari – if she can make one after doing her full attack and spell this round – I am not sure – if so, okay – either way – he’ll take it. Clari will know it more then I).

Meanwhile – once he moves to –U, -14 – he will attack Ariarh.

1d20 + 10 ⇒ (9) + 10 = 19

IF he hits –
1d8 ⇒ 4

Ry - this character is DEFINITELY EVIL - which means you get your modifier at this time!

Dior - please make a Perception Check - via Scent - thank you!


The guy in blue moves to –V, -10 and attacks Clari –

1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29

IF he hits –
1d8 + 3 ⇒ (4) + 3 = 7

Kae - I believe Clari now at exactly 0 HP - which means she is up, but staggered. I hope that helps.


Female Aasimar Druid 7 (Noble)
Dain GM wrote:

The guy in pink moves to –U, -14 (he will suffer an attack of opportunity from Clari – if she can make one after doing her full attack and spell this round – I am not sure – if so, okay – either way – he’ll take it. Clari will know it more then I).

Meanwhile – once he moves to –U, -14 – he will attack Ariarh.

1d20 +10

IF he hits –
1d8

Ry - this character is DEFINITELY EVIL - which means you get your modifier at this time!

Dior - please make a Perception Check - via Scent - thank you!

Ariarh gets hit and cops the damage as her AC is 15+2=17. She has 14/45 HP.

Dior's perception via scent: 1d20 + 12 ⇒ (17) + 12 = 29


Ariarh Kane wrote:
Dain GM wrote:

The guy in pink moves to –U, -14 (he will suffer an attack of opportunity from Clari – if she can make one after doing her full attack and spell this round – I am not sure – if so, okay – either way – he’ll take it. Clari will know it more then I).

Meanwhile – once he moves to –U, -14 – he will attack Ariarh.

1d20 +10

IF he hits –
1d8

Ry - this character is DEFINITELY EVIL - which means you get your modifier at this time!

Dior - please make a Perception Check - via Scent - thank you!

Ariarh cops the damage as her AC is 15+2=17. She has 14/45 HP.

Dior's perception via scent: 1d20+12

Dior squawks desperately at Ariarh - and the young Aasimar senses that her stalwart companion has something very important to tell her - oh, too bad he can't tell you what he realizes! No doubt it is another random coincidence, though...


Khang was skipped in initiative – so he is going now – and he is moving to –N, -20 – he is now able to flank with the Celestial Dog on the cobra guy – and is doing “Flurry of Blows” on him.

Attack 1
1d20 + 9 ⇒ (3) + 9 = 12

IF he hits –
1d8 + 5 ⇒ (4) + 5 = 9

Attack 2
1d20 + 9 ⇒ (11) + 9 = 20

IF he hits –
1d8 + 9 ⇒ (5) + 9 = 14

Cobra guy is badly off - but hanging by a thread - he is the last, and most healthy - of the 4 cobra guys.


Top of the Round - map coming soon.


HP: 47 AC: 14 Hexblade 5

there's no reason she couldn't take an AoO
1d20 + 7 ⇒ (12) + 7 = 19
for
1d4 + 12 ⇒ (4) + 12 = 16


Clari Miali'ahel wrote:

there's no reason she couldn't take an AoO

1d20+7
for
1d4+12

Sadly - that was a miss, Miss. Still - you are not dead yet!


Since we are at the top of the round, shae is going to do something besides shoot his bow. Just wanted to preempt any actions on his turn.

Shaezon Silverfall wrote:
"I'm not going to be around much until friday afternoon. My big test is coming up and I need to cram. Please NPC me and mister as needed. Mister has the burning gaze spell in effect for the next 5 rounds. He'll be targeting enemies within 30 feet for 1d6 damage if they fail a reflex save dc 16. Shae has his bow (+5 to hit 1d8 dmg). Other than that he has his last "big punch" spell, Scorching ray. Also, he has his ring power left since I couldn't use it last time due to nausea. WIth this most likely he'll drop a fireball, but he can also choose to cast anything else in his spell book."

Emphasis mine so he will be doing something else this round.


Also I don't suppose we could get a description of this devil and here is Shae's knowledge's should it be needed.

Shae's spellcraft for bolt spell the enemy spellcaster cast Spellcraft1d20 + 15 ⇒ (2) + 15 = 17

Shae's spellcraft to identify how the devil was summoned Spellcraft1d20 + 15 ⇒ (12) + 15 = 27

Shae's Knowledge Planes to identify the devil. 1d20 + 8 ⇒ (16) + 8 = 24

Also Mister has blindsense of 60ft so he will be relaying telepathically to Shaezon the devil's location. It still has total concealment from him, the only thing it allows is for Mister to know what square it's in if it is within 60ft.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Arasmes ibn'Fayad wrote:

Also I don't suppose we could get a description of this devil and here is Shae's knowledge's should it be needed.

Shae's spellcraft for bolt spell the enemy spellcaster cast Spellcraft1d20+15

Shae's spellcraft to identify how the devil was summoned Spellcraft1d20+15

Shae's Knowledge Planes to identify the devil. 1d20+8

Also Mister has blindsense of 60ft so he will be relaying telepathically to Shaezon the devil's location. It still has total concealment from him, the only thing it allows is for Mister to know what square it's in if it is within 60ft.

Just checking in on a study break. Arasmes, Great job. I'll let you keep at it, but I wanted to point out that I also have See invisibility memorized. I have to cast it on myself or mister though.


Shaezon Silverfall wrote:
Arasmes ibn'Fayad wrote:

Also I don't suppose we could get a description of this devil and here is Shae's knowledge's should it be needed.

Shae's spellcraft for bolt spell the enemy spellcaster cast Spellcraft1d20+15

Shae's spellcraft to identify how the devil was summoned Spellcraft1d20+15

Shae's Knowledge Planes to identify the devil. 1d20+8

Also Mister has blindsense of 60ft so he will be relaying telepathically to Shaezon the devil's location. It still has total concealment from him, the only thing it allows is for Mister to know what square it's in if it is within 60ft.

Just checking in on a study break. Arasmes, Great job. I'll let you keep at it, but I wanted to point out that I also have See invisibility memorized. I have to cast it on myself or mister though.

Yeah I saw it I have something else in mind to keep you alive first lol. I am PM'ing you to see if you agree.


Hmm...

Actually - Arasmes and Dior go before Shaezon at this time. However - I will give Shaezon his knowledge rolls.

I would normally have him slip up on the Ini ladder, but if Ry or Dior can kill someone before Shae attack, it may not be worth it to have him burn a spell without needing to.

Answers -

1. Wait... quick question - can use a spellcraft roll to identify a spell after it has been cast? If so - it's cool - but please let me know either way - for now, you know the answer. It is Admonishing Ray. I'd just like to know for the future, though - how it works.
2. A Spell was cast to summon it - which neatly ties in to the 3rd question. As for what spell - that really was cast three rounds ago - and you missed it when it was cast....
3. Meanwhile - you believe the devil is called an "Accuser"...

That said - best thing to do is wait for Ry to post before Shae can cast - if he chooses to cast. Also - can he make three checks in one round? Can everyone wait on that - or what? Please advise on plans - I have a hunch she'll be on fairly early today, but I am not sure. Point is - I don't plan on being up too late on this one either - I too am rather sleepy, Ras ;)

Edit: Also - if I am not mistaken - Isani redid her Ini - so she is not at the bottom of the round anymore - but the top. So actually she goes even before Ry/Dior.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Checking in on a study break.

Knowledge checks are a free action. They take zero time. You can make as many as you like.


Female Aasimar Druid 7 (Noble)

Before I can determine my action I need to ask a question of the GM- why is Shae going after Arasmes? That makes no sense as Shae is at the top of the round... Please explain and then I can continue with my own actions.


Dain GM wrote:

Hmm...

Actually - Arasmes and Dior go before Shaezon at this time. However - I will give Shaezon his knowledge rolls.

I would normally have him slip up on the Ini ladder, but if Ry or Dior can kill someone before Shae attack, it may not be worth it to have him burn a spell without needing to.

Answers -

1. Wait... quick question - can use a spellcraft roll to identify a spell after it has been cast? If so - it's cool - but please let me know either way - for now, you know the answer. It is Admonishing Ray. I'd just like to know for the future, though - how it works.
2. A Spell was cast to summon it - which neatly ties in to the 3rd question. As for what spell - that really was cast three rounds ago - and you missed it when it was cast....
3. Meanwhile - you believe the devil is called an "Accuser"...

That said - best thing to do is wait for Ry to post before Shae can cast - if he chooses to cast. Also - can he make three checks in one round? Can everyone wait on that - or what? Please advise on plans - I have a hunch she'll be on fairly early today, but I am not sure. Point is - I don't plan on being up too late on this one either - I too am rather sleepy, Ras ;)

Edit: Also - if I am not mistaken - Isani redid her Ini - so she is not at the bottom of the round anymore - but the top. So actually she goes even before Ry/Dior.

Wait when did shae move initiative, he goes near the top of the round I though and definitely before me.


No - you read it wrong - it said "Ariarh" - not "ARASMES" - clearly that was misread...

:)

I couldn't have typed it wrong... In any case, it is not Arasme's turn, I was sleepy - I meant to type "Ariarh and Dior" - that's all.

Edit: You realize that with some context - it was pretty obvious - I mean, I mention Ry over and over, and I say that Shae should wait till after Ry - and Isani goes before Ry, at the top of the round.

So - technically -we got

Isani,
Ry/Dior
Shaezon
Dhoj
Grod
Cobra
Kae/Clari
Green Guys
Arasmes/Dogs
Red guy
Pink Guy
Khang
Blue Guy -

Good Hunting...


Female Aasimar Druid 7 (Noble)
Dain GM wrote:

No - you read it wrong - it said "Ariarh" - not "ARASMES" - clearly that was misread...

:)

I couldn't have typed it wrong... In any case, it is not Arasme's turn, I was sleepy - I meant to type "Ariarh and Dior" - that's all.

Haha. Okay. Thanks for clearing that up.


Male

Dior will make a full retreat, flying straight up for 80ft to put some distance between himself and the two evil spellcasters.


Female Aasimar Druid 7 (Noble)

I will have both Ariarh and Isani delay until after Shae's action. Their player is not well today and needs to clear her head for a minute before acting.


Dior Kane wrote:
Dior will make a full retreat, flying straight up for 80ft to put some distance between himself and the two evil spellcasters.

Remember - Isani readjusted her Ini - she goes first - but in this case, that's okay...


Ariarh Kane wrote:
I will have both Ariarh and Isani delay until after Shae's action. Their player is not well today and needs to clear her head for a minute before acting.

Righto!

Shaezon - you're up!

Try not to get anyone killed... Also - be careful on the spells you cast - as you have cast many... I can give you a listing, if you need to know...


Female Aasimar Druid 7 (Noble)
Dain GM wrote:
Dior Kane wrote:
Dior will make a full retreat, flying straight up for 80ft to put some distance between himself and the two evil spellcasters.
Remember - Isani readjusted her Ini - she goes first - but in this case, that's okay...

Sorry I posted out of order. Since they all go in a line 1,2,3 I didn't think it would be a big deal to post out of sequence, since I was delaying the ladies. Again, apologies.


Male to kill the six fingered man Duelist/20 years
Ariarh Kane wrote:
I will have both Ariarh and Isani delay until after Shae's action. Their player is not well today and needs to clear her head for a minute before acting.

ok...I guess it's Shaes turn then...

Shae, not having anyone him and seeing Ry in trouble, uses his ring power to cast Invisibility on Ry.

1/minute per level Invisibility.

Shae will then have Mister fly off over to the edge of the volcano at Q10 with only his teeny little head poking above the rim. should give him improved cover.

Shae will also ready an action to teleport 15' should he be attacked.


imimrtl wrote:
Ariarh Kane wrote:
I will have both Ariarh and Isani delay until after Shae's action. Their player is not well today and needs to clear her head for a minute before acting.

ok...I guess it's Shaes turn then...

Shae, not having anyone him and seeing Ry in trouble, uses his ring power to cast Invisibility on Ry.

1/minute per level Invisibility.

Shae will then have Mister fly off over to the edge of the volcano at Q10 with only his teeny little head poking above the rim. should give him improved cover.

Shae will also ready an action to teleport 15' should he be attacked.

Wait - two things -

1. You can't cast that spell because it is not memorized...
2. You COULD cast that spell with a ring - provided the ring was a "bonded item" - but, it isn't. It's a signature item - he has a familiar - not a Bonded Item (in the traditional sense of the Bonded Item via the Wizard Power - it DOES grant him powers - but not the usual types that a bonded item would).

That said - would you like to readjust your move?


Shaezon Silverfall wrote:

I'm not going to be around much until friday afternoon. My big test is coming up and I need to cram. Please NPC me and mister as needed. Mister has the burning gaze spell in effect for the next 5 rounds. He'll be targeting enemies within 30 feet for 1d6 damage if they fail a reflex save dc 16. Shae has his bow (+5 to hit 1d8 dmg). Other than that he has his last "big punch" spell, Scorching ray. Also, he has his ring power left since I couldn't use it last time due to nausea. WIth this most likely he'll drop a fireball, but he can also choose to cast anything else in his spell book.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Dain GM wrote:


Wait - two things -

1. You can't cast that spell because it is not memorized...
2. You COULD cast that spell with a ring - provided the ring was a "bonded item" - but, it isn't. It's a signature item - he has a familiar - not a Bonded Item (in the traditional sense of the Bonded Item via the Wizard Power - it DOES grant him powers - but not the usual types that a bonded item would).

That said - would you like to readjust your move?

Studying is burning me out, so I've been checking.

Shae does have a bonded ring. Mister as his familiar is his "signature item." As Dior is Ariah's signature item. We talked about this when I first made the character. Mister is my familiar at a -3 CL. So effectively I have both.


Arasmes ibn'Fayad wrote:
Shaezon Silverfall wrote:

I'm not going to be around much until friday afternoon. My big test is coming up and I need to cram. Please NPC me and mister as needed. Mister has the burning gaze spell in effect for the next 5 rounds. He'll be targeting enemies within 30 feet for 1d6 damage if they fail a reflex save dc 16. Shae has his bow (+5 to hit 1d8 dmg). Other than that he has his last "big punch" spell, Scorching ray. Also, he has his ring power left since I couldn't use it last time due to nausea. WIth this most likely he'll drop a fireball, but he can also choose to cast anything else in his spell book.

I read it - but Shaezon is in error - and has forgotten what his signature item does.

Shaezon Silverfall’s New Signature Item

1. The ring has gemstone on it – it seems, at first glance, to be black. But you notice it shifts and changes colors – though some think is due to your mood – you know this color shifts at random. Because many people assume the stone is controlled by your emotions you gain a +2 Circumstance modifier to any Bluff checks when people are trying to gauge your mood.

2. This ring is a specifically gifted item. As such, it is bonded to you in ways other more mundane magically created items are. Therefore – as long as you wish to maintain the bond, it shall be linked to you. Should the item be stolen, removed, lost or missing in general, you will find it on your person in less then an hour. The only way the item can be removed permanently from you is if you willingly give it up.

3. The ring has gifted you with some unusual powers for your favored school. Currently, whenever you cast a Cantrip or a Level 1 Spell from the Universalist school – treat that spell as if your Caster Level was one higher then it is.

Though it references "Bond" - in this case the bond is a connection with the Wizard and the item - kind of like a "good" cursed item - that can't be stolen or lost. It is not a bonded item - that's why he has the familiar Mister. I understand your confusion - because Shae did write that - but he was incorrect, and most likely assumed that the signature item I gave him was a "formal" bonded item. Much like many people assume that Dior is a formal "Animal Companion" - even though he is small sized, and fairly weak for a 6th level Druid Animal Companion. Even still - that was specifically what the powers grant him - and all they grant him. Anything else will not work. I understand you didn't know, however - but that was the item's full power - to buff up Universal spells - and give a modest circumstance bonus to Bluff Checks - until he gains in power - the item gains no new powers.


Shaezon Silverfall wrote:
Dain GM wrote:


Wait - two things -

1. You can't cast that spell because it is not memorized...
2. You COULD cast that spell with a ring - provided the ring was a "bonded item" - but, it isn't. It's a signature item - he has a familiar - not a Bonded Item (in the traditional sense of the Bonded Item via the Wizard Power - it DOES grant him powers - but not the usual types that a bonded item would).

That said - would you like to readjust your move?

Studying is burning me out, so I've been checking.

Shae does have a bonded ring. Mister as his familiar is his "signature item." As Dior is Ariah's signature item. We talked about this when I first made the character. Mister is my familiar at a -3 CL. So effectively I have both.

Mister is a familiar - with all familiar powers - however - unlike a standard toad, or a cat, he is quite powerful on his own right. We did lower his standard power level from a normal familiar - but that is only because a normal familiar is rather dull and mundane. Mister - in his own right - has much more power then a standard house cat. Which is why he was slightly lowered in his typical CL.


F Elf Spellbinder Conjuration (teleport) Wiz 1

We may have a misunderstanding. I wanted a bonded ring per the wizard abilities. I believe I've actually used it as such.

As all characters had a "signature item" I thought that's what Mister was. Basically a free improved familiar.

Edit: also I've used the ring power before a couple of times.

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