DM Rah's "Tide of Morning" (Inactive)

Game Master Kobash

==GAME MAP==


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At this point, he is attacking every round.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

Note to self. Invest in Cold Iron bullets.


ZOOOOOM!:

Cyflymder Stealth: 1d20 + 15 ⇒ (11) + 15 = 26
Perception Kilian: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Perception James: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Perception Hagrym: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Perception Mu: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24

Stab: 1d20 + 9 ⇒ (1) + 9 = 10
Stab: 1d4 - 1 ⇒ (1) - 1 = 0

*Clink!*
The quickling's sword doesn't penetrate Kilian's armor.

ZOOOOOOO...:

Cyflymder Stealth: 1d20 + 15 ⇒ (4) + 15 = 19
Perception Kilian: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Perception James: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Perception Hagrym: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Perception Mu: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14

Stab: 1d20 + 9 ⇒ (15) + 9 = 24
Stab: 1d4 - 1 ⇒ (1) - 1 = 0

Hagrym and James see Cyflymder coming, headed straight for Kilian again. With a warning Mu is also able to react in time to take an action as well, though Kilian is still caught by surprise. I applied a +8 bonus for 2 successes

Ready actions up!


By the way, the quickling ran right over the caltrops without effect. You would need cold iron caltrops. Great idea though.

Grand Lodge

Monk 5

..damn

Grand Lodge

Monk 5

thought GM was rolling readied actions

"Ah-hah!"

grapple: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Oooooo! We get to attack. Weapon is magical. Justice Judgement is active.

Hagyrm swings will all his might at the strange little creature.

Attack 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16

Damage 2d6 + 4 + 1 + 1 ⇒ (5, 2) + 4 + 1 + 1 = 13

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

[ooc]Don't know the negatives, but if the fey is within 40 feet this attack is vs touch.

Pistol: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 ⇒ 6


Concealment >20 hits: 1d100 ⇒ 97 Finally...

Mu lunges after Cyflymder and wraps an arm around the little fey.

"Hey! Leggo!"

James fires his gun and Hagrym swings his weapon, but even grappled the quickling manages to evade their attacks.

Edited - With the quickling held, Kilian is able to take his readied action now too.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

DM, James posted just before you. Probably, ninja'd you.

Grand Lodge

Monk 5

”Gongbang this rlittle mu-shu foddah!”, Mu shouts for help as he hangs on.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian swings at the held fey, but in his effort to avoid hitting Mu misses.

Standard attack w/guisarme: 1d20 + 7 ⇒ (4) + 7 = 11

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

looks like Mu has him.

James takes his time and uses the full round to reload.


Cyflymder Escape Grapple: 1d20 + 12 ⇒ (18) + 12 = 30

Cyflymder wriggles from Mu's grasp and dashes away, ducking and dodging weapons.

Kilian AoO: 1d20 + 7 ⇒ (2) + 7 = 9
Hagrym AoO: 1d20 + 6 ⇒ (9) + 6 = 15
Mu AoO: 1d20 + 4 ⇒ (1) + 4 = 5

Going to return to previous tactics unless someone wants to change theirs.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

"Mu, how strong is he?" Back to previous tactics, I think.

Grand Lodge

Monk 5

::sigh::

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym is fine with following the same plan.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

Same plan.


As the battle atop the hill continues the light of dawn slowly grows. Already the tops of the standing stones glow from the rays of the rising sun. Cyflymder's attacks come faster and faster, broken by the occasional pause where he tries taunts and threats, though a hint of desperation begins to creep into his words.

Zooooooom!:

Cyflymder Stealth: 1d20 + 15 ⇒ (11) + 15 = 26
Perception Kilian: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Perception James: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Perception Hagrym: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Perception Mu: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21

Stab: 1d20 + 9 ⇒ (10) + 9 = 19
Stab: 1d4 - 1 ⇒ (2) - 1 = 1

Zooooooom!:

Cyflymder Stealth: 1d20 + 15 ⇒ (15) + 15 = 30
Perception Kilian: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
Perception James: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Perception Hagrym: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Perception Mu: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

Stab: 1d20 + 9 ⇒ (4) + 9 = 13
Stab: 1d4 - 1 ⇒ (4) - 1 = 3

Zooooooom!:

Cyflymder Stealth: 1d20 + 15 ⇒ (15) + 15 = 30
Perception Kilian: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Perception James: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Perception Hagrym: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Perception Mu: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19

Stab: 1d20 + 9 ⇒ (16) + 9 = 25
Stab: 1d4 - 1 ⇒ (2) - 1 = 1

Zooooooom!:

Cyflymder Stealth: 1d20 + 15 ⇒ (11) + 15 = 26
Perception Kilian: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10
Perception James: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Perception Hagrym: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Perception Mu: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25

Stab: 1d20 + 9 ⇒ (8) + 9 = 17
Stab: 1d4 - 1 ⇒ (3) - 1 = 2

Stab! Clink! Stab! Stab!
4 Damage to Kilian

Eventually the quickling makes a mistake and Hagrym and Mu are waiting.

Hagrym and Mu are up!

Grand Lodge

Monk 5

”Come heah rlittle koi! I gonna blreak your rlittle neck!”

grapple: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Monk 5

(now would be a good time to assist)

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

James runs over to Mu thinking about the lackadaisical moment he had earlier.


Mu grabs the quickling again before it can stab Kilian again.

Hagrym and Kilian can also make actions. James, are you aiding Mu or Kilian?

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym again tries his best to injure the creature.

Attack 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25

Damage 2d6 + 4 + 1 + 1 ⇒ (3, 5) + 4 + 1 + 1 = 14

Possible critical 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25

Damage 2d6 + 4 + 1 + 1 ⇒ (6, 3) + 4 + 1 + 1 = 15

[ooc] High is good on Concealment check. 1d100 ⇒ 61[/dice]

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian finally lines up his shot...just after the dwarf very likely kills the quickling.

Standard attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9


With Mu holding tight, Kilian and Hagrym bring their weapons down on Cyflymder severing its legs and nearly cutting the little fey in half with two powerful strikes. The blurring motion of the quickling's form ceases as it dies.

COMBAT OVER

Wrap up posts coming soon.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

The Andoren slumps in relaxation as the fey breathes its last. "That was a tough little beast, but too single-minded for its own good."

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Are you ok, Killian? He did not like you at all, did he?"

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian rubs the vast array of puncture marks across the edges of his armor and nods. "I think he tried to poison me a couple of times, too. But I had the stone."

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Ah, that must have happened while I was tangled up in those dumb vines. I never noticed. Guys that makes sense why he was all focused on you!"

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

Mu, have you ever met Lady Morilla?

Grand Lodge

Monk 5

"Yuck", Mu checks the fey's possessions then tosses him into the bushes, "Rlady Molirah?", he shakes his head.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

"Amanandar is a nation full of proud Tian men loyal to the empire of Taldor, I thought that since Amara Li left you high and dry you might want to align yourself with people who have a bit more ambition."

Grand Lodge

Monk 5

”I make some food and we tawk it ovah some tea at Maximo's”, Mu agrees to the Taldan pitch as he collect new ingredients and herbs in the surrounding fauna. He looks over the area where he tossed the fey. Hmm...

Profession Cook: 1d20 + 7 ⇒ (1) + 7 = 8

Mu's recipe book: egg-fey-yung

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

"I'll join you at Maximo's but tea is not what I will be drinking."


The journey out of the Verduran Forest is largely uneventful, though you earn scowls and harsh whispers when you pass through a gnomish village along the way. Defeating Cyflymder and his fey allies removed a menace from the Verduran Forest, and will allow local, peaceful druidic activity to resume, but you sense that the as outsiders continue to explore and push ever deeper into the dark groves, friction is bound to flare up again.

You eventually make your way back to Absalom with the lorestone and pass it into capable hands within Absalom’s Grand Lodge. Aram Zey is summoned to decipher the remaining text of Hemzel's journal and very quickly confirms what you might already suspect.

"Druids." Zey scoffs, tossing the journal onto a table and wiping his hands. "More and more I am convinced they concocted their 'secret' language to conceal rampant illiteracy. What this last part indicates is, had the lorestone been subjected to direct sunlight within the druid's circle, it would have crumbled to dust and been forever lost. You guessed well in removing it from the threat of such a condition."

Unfortunately, Hemzel recorded little else about the stone's properties or value to the druids, and so the artifact is added to the Society's collection for further study - a process likely to take years.

THE END

Grand Lodge

Monk 5

The Real End

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