DM Rah |
Cyflymder Stealth: 1d20 + 15 ⇒ (11) + 15 = 26
Perception Kilian: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Perception James: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Perception Hagrym: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Perception Mu: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Stab: 1d20 + 9 ⇒ (1) + 9 = 10
Stab: 1d4 - 1 ⇒ (1) - 1 = 0
*Clink!*
The quickling's sword doesn't penetrate Kilian's armor.
Cyflymder Stealth: 1d20 + 15 ⇒ (4) + 15 = 19
Perception Kilian: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Perception James: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Perception Hagrym: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Perception Mu: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Stab: 1d20 + 9 ⇒ (15) + 9 = 24
Stab: 1d4 - 1 ⇒ (1) - 1 = 0
Hagrym and James see Cyflymder coming, headed straight for Kilian again. With a warning Mu is also able to react in time to take an action as well, though Kilian is still caught by surprise. I applied a +8 bonus for 2 successes
Ready actions up!
Hagrym PFS |
Oooooo! We get to attack. Weapon is magical. Justice Judgement is active.
Hagyrm swings will all his might at the strange little creature.
Attack 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16
Damage 2d6 + 4 + 1 + 1 ⇒ (5, 2) + 4 + 1 + 1 = 13
DM Rah |
Concealment >20 hits: 1d100 ⇒ 97 Finally...
Mu lunges after Cyflymder and wraps an arm around the little fey.
"Hey! Leggo!"
James fires his gun and Hagrym swings his weapon, but even grappled the quickling manages to evade their attacks.
Edited - With the quickling held, Kilian is able to take his readied action now too.
DM Rah |
Cyflymder Escape Grapple: 1d20 + 12 ⇒ (18) + 12 = 30
Cyflymder wriggles from Mu's grasp and dashes away, ducking and dodging weapons.
Kilian AoO: 1d20 + 7 ⇒ (2) + 7 = 9
Hagrym AoO: 1d20 + 6 ⇒ (9) + 6 = 15
Mu AoO: 1d20 + 4 ⇒ (1) + 4 = 5
Going to return to previous tactics unless someone wants to change theirs.
DM Rah |
As the battle atop the hill continues the light of dawn slowly grows. Already the tops of the standing stones glow from the rays of the rising sun. Cyflymder's attacks come faster and faster, broken by the occasional pause where he tries taunts and threats, though a hint of desperation begins to creep into his words.
Cyflymder Stealth: 1d20 + 15 ⇒ (11) + 15 = 26
Perception Kilian: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Perception James: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Perception Hagrym: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Perception Mu: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Stab: 1d20 + 9 ⇒ (10) + 9 = 19
Stab: 1d4 - 1 ⇒ (2) - 1 = 1
Cyflymder Stealth: 1d20 + 15 ⇒ (15) + 15 = 30
Perception Kilian: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
Perception James: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Perception Hagrym: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Perception Mu: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Stab: 1d20 + 9 ⇒ (4) + 9 = 13
Stab: 1d4 - 1 ⇒ (4) - 1 = 3
Cyflymder Stealth: 1d20 + 15 ⇒ (15) + 15 = 30
Perception Kilian: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Perception James: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Perception Hagrym: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Perception Mu: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Stab: 1d20 + 9 ⇒ (16) + 9 = 25
Stab: 1d4 - 1 ⇒ (2) - 1 = 1
Cyflymder Stealth: 1d20 + 15 ⇒ (11) + 15 = 26
Perception Kilian: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10
Perception James: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Perception Hagrym: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Perception Mu: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Stab: 1d20 + 9 ⇒ (8) + 9 = 17
Stab: 1d4 - 1 ⇒ (3) - 1 = 2
Stab! Clink! Stab! Stab!
4 Damage to Kilian
Eventually the quickling makes a mistake and Hagrym and Mu are waiting.
Hagrym and Mu are up!
Hagrym PFS |
Hagrym again tries his best to injure the creature.
Attack 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25
Damage 2d6 + 4 + 1 + 1 ⇒ (3, 5) + 4 + 1 + 1 = 14
Possible critical 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25
Damage 2d6 + 4 + 1 + 1 ⇒ (6, 3) + 4 + 1 + 1 = 15
[ooc] High is good on Concealment check. 1d100 ⇒ 61[/dice]
Kilian fan-Vaylen |
Kilian finally lines up his shot...just after the dwarf very likely kills the quickling.
Standard attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
Kilian fan-Vaylen |
Kilian rubs the vast array of puncture marks across the edges of his armor and nods. "I think he tried to poison me a couple of times, too. But I had the stone."
Hagrym PFS |
"Ah, that must have happened while I was tangled up in those dumb vines. I never noticed. Guys that makes sense why he was all focused on you!"
James Younger |
"Amanandar is a nation full of proud Tian men loyal to the empire of Taldor, I thought that since Amara Li left you high and dry you might want to align yourself with people who have a bit more ambition."
DM Rah |
The journey out of the Verduran Forest is largely uneventful, though you earn scowls and harsh whispers when you pass through a gnomish village along the way. Defeating Cyflymder and his fey allies removed a menace from the Verduran Forest, and will allow local, peaceful druidic activity to resume, but you sense that the as outsiders continue to explore and push ever deeper into the dark groves, friction is bound to flare up again.
You eventually make your way back to Absalom with the lorestone and pass it into capable hands within Absalom’s Grand Lodge. Aram Zey is summoned to decipher the remaining text of Hemzel's journal and very quickly confirms what you might already suspect.
"Druids." Zey scoffs, tossing the journal onto a table and wiping his hands. "More and more I am convinced they concocted their 'secret' language to conceal rampant illiteracy. What this last part indicates is, had the lorestone been subjected to direct sunlight within the druid's circle, it would have crumbled to dust and been forever lost. You guessed well in removing it from the threat of such a condition."
Unfortunately, Hemzel recorded little else about the stone's properties or value to the druids, and so the artifact is added to the Society's collection for further study - a process likely to take years.
THE END