DM Rah's "Tide of Morning" (Inactive)

Game Master Kobash

==GAME MAP==


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Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

One more post before I go. Assuming Kilian and Mu both survive the first round of snake attacks, Kilian will try to pummel the one between him and Mu.

PA Cestus to snake, incl. flanking bonus: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

Confirm crit to snake, incl. flanking bonus: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

Base PA damage: 1d4 + 5 ⇒ (2) + 5 = 7

Crit damage, if applicable: 1d4 + 5 ⇒ (1) + 5 = 6


As James swims to the far side the vipers lunge at Kilian and Mu, biting into their legs. 1 damage each

Kilian responds by crushing the viper that bit him.

Viper Bite on Kilian: 1d20 + 5 ⇒ (16) + 5 = 21
Viper Bite on Mu: 1d20 + 5 ⇒ (10) + 5 = 15
Kilian Fort Save vs Poison: 1d20 + 6 ⇒ (20) + 6 = 26
Mu Fort Save vs Poison: 1d20 + 5 ⇒ (19) + 5 = 24

James, Mu, and Hagrym are up

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym delays, not having any way to strike the snake over the old monk in front of him on the log.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

James does nothing but curse at his wet clothing.

Surely These guys can handle a few serpents.

James delays until then end of the initiative order and takes a shot at the snake if the others have not killed it yet.

or not...

let's see firing into melee combat and cover, so -8 total.

pistol vs touch: 1d20 + 8 - 8 ⇒ (18) + 8 - 8 = 18
damage: 1d8 ⇒ 3

Grand Lodge

Monk 5

"Pantha Paw!"

Stunning Flurry punch: 1d20 + 3 ⇒ (15) + 3 = 18 @1d6 + 3 ⇒ (2) + 3 = 5 @ DC14
Flurry kick: 1d20 + 3 ⇒ (18) + 3 = 21 @1d6 + 3 ⇒ (5) + 3 = 8


Save the bullet for James. The dice roller is on fire for you guys.

Kick the snake must be a childhood game in Tien, because Mu punts the second one a dozen paces out into the lake.

COMBAT OVER

Crossing to the far side is just a matter of time, and soon enough everyone makes it across to where a soggy gunslinger awaits.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"So the rest of you hate snakes, too, eh? Nice job of splattering them, if I do say so myself. Did you fancy a swim, James," the dwarf jokes with the dripping gunslinger.

Grand Lodge

Monk 5

Mu runs to the shore and starts sucking his ankle, "I gonna die!" ::spit!::spit!:: No heart seizures coming on, he gets up, leery of more snakes, readies a couple of cold iron shurikens.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

" Just happy I invested in a powder horn. "

The gunslinger smiles at the dwarf while wringing out his handkerchief.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Lets get on with it then. We've got fey to be chasing."

Grand Lodge

Monk 5

"Rlet's sprlead out.", Mu waves at the others and moves to the edge of the druid circle.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

James walks the visible walkway to the center. 20ft speed.


A high staccato voice cackles maniacally and calls out from the island.

“Too too late, filthy intruders! All your prancing through my beautiful forest, and nothing for you remains! The beautiful, beautiful sun will do my job for me, destroy your precious lorestone as soon as it rises, and you are failures, humans are always failures, always always.”

Suddenly a small winged fey shimmer into sight about 50' above the stones laughing as it points towards your group. The plants in the area begin moving on their own, reaching out to entangle you.

The whole area becomes subject to an entangle spell. Everyone make a Reflex vs DC 13.

GM ROLLS:

INITIATIVE
Hagrym: 1d20 + 1 ⇒ (5) + 1 = 6
Kilian: 1d20 + 2 ⇒ (5) + 2 = 7
Mu: 1d20 + 2 ⇒ (12) + 2 = 14
James: 1d20 + 4 ⇒ (11) + 4 = 15
LBG: 1d20 + 7 ⇒ (6) + 7 = 13
minion: 1d20 + 7 ⇒ (11) + 7 = 18

INITIATIVE
Atomie 18 cast entangle
James 15 <=Up
Mu 14 <=Up
LBG 13
Kilian 7
Hagrym 6

Grand Lodge

Monk 5

Ref (evasion?): 1d20 + 5 ⇒ (13) + 5 = 18

"Damn Failry!" Mu drops the shurikens for his masterwork sling and shoots the fey.

Masterwork Sling, 50', cold bullet: 1d20 + 3 ⇒ (12) + 3 = 15 @1d4 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Thought I posted when Kilian moved up, but the post is gone.

Kilian can't escape the writhing plants and is held.

Reflex save, incl. cloak and Agility: 1d20 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Reflex 1d20 + 1 ⇒ (20) + 1 = 21

Getting 20's on Jump checks and Reflex saves, and can't roll over a darn five in combat!

Hagrym casts Magic Weapon on his great sword.


"Haha! You clumsy apes! Your time is at an end. Behold, the dawn approaches and your end is near!" The voice calls from somewhere the stones. Though the sun is not yet above the horizon, the light is a little brighter.

Ok, going back and forth now. All PCs are up.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

reflex: 1d20 + 7 ⇒ (18) + 7 = 25

50ft means second range increment vs normal AC
attack: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
damage: 1d8 ⇒ 2

Hell Yeah. James threatens more crits than any character I have ever had.

crit confirmi 1d20+8-2 [/dice: 1d1d8 + 1d8 + 1d8 ⇒ (8) + (2) + (5) = 15

darn didn't realize it was invisible, roll %? Then again nat 20s always hit wink wink

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian strains mightily and tears loose from the vegetation. He struggles towards the center of the island.

DC 13 STR check to break free: 1d20 + 3 ⇒ (15) + 3 = 18

DM R, if you're able could you put the area of the entangle on the map?

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Im whipped and am going to turn in early. Please have Hagrym try to attack any enemies he can locate. With magic weapon, he is +5 to hit. 2d6+6 damage, counting my trait and spell. Thanks. I should be on early in the morning.


The little fey was in the middle of making raspberry noises when James' well-aimed shot blasts it from the air leaving a couple insect-like wings fluttering down.

"No!" The voice cries. "I'll kill you all for that!"

Kilian and Mu notice as they climb the hill that the area around the center rock seems slightly darker, as if resisting the oncoming light of day.

MAP UPDATED with effect areas. Green is entangle.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym moves as far as possible, closing to his enemies after making his weapon magical.


There are no enemies in sight at the moment. Waiting on Mu before continuing..

Grand Lodge

Monk 5

(Mu saved Reflex - Did his shot hit?)


Mu missed.

Grand Lodge

Monk 5

"Wat going on heh?..", Mu curiously pokes his wooden pole into the shadow, if no effect, then taps on the stone.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

James should hae moved 4 squares east after his last shot.

He will try to move another 4 squares again on his turn while burning one grit point to load his gun as a move action.

Reflex: 1d20 + 7 ⇒ (16) + 7 = 23


Forgot to mention that everyone in the entangled area needs to make saves everyone round they start in that area.

Mu reflex: 1d20 + 5 ⇒ (19) + 5 = 24 success

Mu weaves his way through the magically animated undergrowth and approaches the dark area around the stone. Nothing happens to his pole upon entry, but there is a sudden flash of movement as something comes out from behind one of the standing stones to the east. It flashes by Mu, leaving a small puncture wound in his rear as it goes by and vanishes behind a standing stone to the west.

A numbing feeling spreads from the wound and Mu suddenly feels very drowsy, then crumples to the ground in a deep sleep.

Mu Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Kilian Perception: 1d20 + 1 ⇒ (11) + 1 = 12
James Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Hagrym Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Stealth: 1d20 + 15 ⇒ (14) + 15 = 29
Stab at Mu: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Mu Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Monk 5

"Hoi! Wat that?-" zZZZzzzz... narcolepsy sets in.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

Can someone move me 8 spaces to the right :)

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

If this is like the entangle spell, the AoE is difficult terrain even if you make your save.

Kilian is able to keep the clinging plants from slowing him down too much, as he hastens towards the shadowed area.

Reflex save, including Agility and cloak: 1d20 + 2 + 1 + 1 ⇒ (15) + 2 + 1 + 1 = 19

I think with a double move I can get out of the entangle and into the darkness; it's two diagonal squares at 3 squares each, then one diagonal square in the shadow.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

darn you are correct move me 4 instead of 8

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

James has been moved.


Kilian enters the darkened area and notices a smaller stone resting upon the large pillar. It matches a description of the lorestone from Hemzel's journal.

"Stay back, you small-eared oaf!" A blur speeds from the western stones and moves past Kilian, leaving a scratch on his ankle as it passes and speeds off behind the eastern stones. 1 damage

GM ROLLS:

Perception Kilian: 1d20 + 1 ⇒ (18) + 1 = 19
Perception James: 1d20 + 7 ⇒ (10) + 7 = 17
Perception Hagrym: 1d20 + 7 ⇒ (19) + 7 = 26
??? Stealth: 1d20 + 15 ⇒ (17) + 15 = 32

Stab: 1d20 + 9 ⇒ (7) + 9 = 16
Stab: 1d4 - 1 ⇒ (1) - 1 = 0

ROUND 3 - Everyone can go again.

Grand Lodge

Monk 5

ZZZzZZZ...ZZZ...ZZZZzzzz

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

reflex: 1d20 + 7 ⇒ (2) + 7 = 9

Darn james is stuck

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Reflex 1d20 + 1 ⇒ (4) + 1 = 5

Hagrym is unable to move through the tangling grasses.


You can still make strength checks as move actions to break free.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Str check to break free 1d20 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian tries to put the stone into a belt pouch or bag, whichever it will fit into.


Since an attempt to break from the entangle is a move action, Hagrym and James can make 2 per round - though if they use both they won't be able to actually move until the next round at which point they will need to make another reflex save. It's an overly complicated 1st level spell.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

2nd Str check 1d20 + 3 ⇒ (6) + 3 = 9

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

str: 1d20 + 2 ⇒ (9) + 2 = 11

Grand Lodge

Monk 5

zzzZZzZZZzzzzz "...big rats...


The dim light recedes when Kilian puts the lorestone away.

"Hey!" The voice calls from the east, then a blurred form springs from its approximate location and speeds across the top of the hill. It stops at Mu's sleeping form and resolves into the quickling seen back at Hemzel's hut.

"Put it back or kiss grampa here goodbye!"

ROUND 3 - Everyone can go again.

Grand Lodge

Monk 5

::nom nom::

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Killing one of us isn't going to prevent the others from making off with your stone, you. Nutjob."

Hagrym tries again to move toward the enemy.

Reflex 1d20 + 1 ⇒ (15) + 1 = 16

I think Hagrym can get 40' north with a double move, putting me right in the edge of the spell.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

reflex: 1d20 + 7 ⇒ (4) + 7 = 11
str: 1d20 + 1 ⇒ (13) + 1 = 14

Pistol vs reg ac: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 ⇒ 7
James tries to move to towards Mu but is stopped by the weeds, using what strength he had he forces an arm free and manages to take a shot.


James, those are just normal bullets, correct? Hagrym you won't be able to take a double move since one move action was required to break free from the entangle. I moved you up next to James.

MAP UPDATED

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

Yes normal bullets.

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