DM Rah's "The Godsmouth Heresy" (Inactive)

Game Master Kobash

==GAME MAP==


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Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Culsar thought he noticed something but shrugs it off. We're not lost!

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

perception: 1d20 + 5 ⇒ (19) + 5 = 24

Cade withdraws his kukris. Towards the party, "Did you hear that? He said 'Mr. Marrow, move to the guard the entrance there. Let no one pass'. Clearly we're going to have to deal with them."

Cade runs ahead through the narrow corridor in an attempt to beat out Mr. Marrow.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

"Why can't we meet some more nice Tengu and have some tea? I've got some scones we can have with tea. Anyone?" She gives up and follows Cade.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

"We were sent here by the town to investigate the Ossuary. We need to check your place out and then we can move on, but we aren't leaving until we search this room." Thomas yells through the door.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

"Make your voice sound deeper." Skip whispers to Thomas. "They think we're kids."


ROLLS:

INITIATIVE
Skip: 1d20 + 2 ⇒ (12) + 2 = 14
Thomas: 1d20 + 4 ⇒ (6) + 4 = 10
Culsar: 1d20 + 5 ⇒ (17) + 5 = 22
Kryspi: 1d20 + 3 ⇒ (11) + 3 = 14
Cade: 1d20 + 3 ⇒ (4) + 3 = 7
Enemy 1: 1d20 + 7 ⇒ (19) + 7 = 26
Enemy 2: 1d20 ⇒ 18

Cade runs down the hallway, but finds the far end blocked by another zombie!

To his immediate right, a stone staircase curves up in a spiral, disappearing through the ceiling. Ahead, beyond the zombie, is a chamber with walls are marred by strange stains and scorch marks. Several tables are scattered about the room, covered in a bewildering plethora of glassware, alembics, retorts, tubes, simmering cauldrons, and smoking beakers full of brightly colored liquids. Scattered pages of written notes in a crabbed hand lie strewn about the chamber. Standing amid the clutter is a a hunchbacked, haggard-looking man in his 30s, with black hair starting to turn gray.

"So you continue to harass me!" The man growls, throwing down some papers in frustration. "So be it. There are plenty of places to bury you down here." His threat delivered, he steps off to the right, out of Cade's line of vision. A second later the sound of something large and made of glass breaking echoes through the halls.

INITIATIVE
Enemy 1 ⇒acted
Culsar ⇒UP!
Enemy 2
[b]Kryspi
Skip
Thomas
Cade

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Both Culsar and the eidolon double moves to get into position!


Culsar and his eidolon advance. The Zombie stands at the end of the hall, ready for anyone brave enough to try and get past it.

INITIATIVE
Enemy 1 ⇒acted
Culsar ⇒acted
Enemy 2 =ready action
Kryspi ⇒UP!
Skip ⇒UP!
Thomas ⇒UP!
Cade ⇒UP!

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas calls out to Midnight Lord to follow him as they advance up and take a position behind Cade.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

I'd mentioned in the post I was following Cade when he charged off. I moved myself appropriately.

Kryspi runs up and tries to hammer on the zombie with her morningstar.

Morningstar Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Morningstar damage: 1d6 + 1 ⇒ (6) + 1 = 7

Bleh.


@Kryspi: sorry, I forgot about your position when I updated the map. Also, you've fought enough zombies now to know they are resistant to all but slashing weapons. Would you like to reconsider that attack?

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3
DM Rah wrote:
@Kryspi: sorry, I forgot about your position when I updated the map. Also, you've fought enough zombies now to know they are resistant to all but slashing weapons. Would you like to reconsider that attack?

Good point.

Touch Attack: 1d20 + 3 ⇒ (3) + 3 = 6
CLW: 1d8 + 2 ⇒ (5) + 2 = 7

Poop-flinging monkeys. I want new dice!

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip doesn't want to get in the way and block the others so he stays back for now and gets ready to move up closer after the way has been cleared.

No line-of-sight and I don't want to clutter things so I'll delay for now.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

I don't think I can do anything until Kryspi gets the chance to move. I can't bullrush through an ally to get by and I think Thomas is better off behind her with a reach weapon. I guess I'll delay.


Kryspi attempts to destroy the zombie with healing magic, but fails to get a hand on it. The other Halffinders begin crowding the passage behind her, unable to get into the fight.

The zombie facing Kryspi, apparently the "Mr. Marrow" being ordered about by the man in the room beyond, raises its hands and slams them down on her head.

Slam vs Kryspi: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Crit Confirmation: 1d20 + 4 ⇒ (1) + 4 = 5

Meanwhile, the man in the room grabs a vial from among the pouches on his belt and drinks it. Liquid spills forth from a broken vat next to him, and a second zombie emerges, ready to receive orders.

Party UP!

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Kryspi - do you want to step back/withdraw first and I'll swap with you to tank the zombie?

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

5' step back. Walk back. Slap Cade with a charged CLW.

CLW on Cade: 1d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip continues to shout encouragements from around the corner. Still delaying for the moment.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Delay until Cade might push the enemy backwards.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

With Kryspi's 5' step back, I can't charge/bull rush, so I'll just step in to tank. It looks like we're stuck grinding it out for a round in the hallway. Note that I moved Kryspi back 5' assuming that was her move.

Seeing the viciousness of the zombie's attack, Cade dashes in-between Kryspi and the zombie so that she can get to safety.

Kukri: 1d20 + 6 ⇒ (11) + 6 = 17
Damage Main: 1d3 + 2 ⇒ (3) + 2 = 5


Cade moves in and slashes a gaping wound in Mr. Marrow. The zombie doesn't even register the damage, and reaches out to crush Cade. The second zombie shambles forward and tries to reach around the corner get at the halfling warrior as well.

Slam vs Cade: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Slam vs Cade - Cover: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Meanwhile, the alchemist drinks another extract and watches the fight with glaring eyes.

Party UP!

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade will full attack in an attempt to bring down the lead zombie as quick as possible:

Kukri: 1d20 + 4 ⇒ (1) + 4 = 5
Damage Main: 1d3 + 2 ⇒ (2) + 2 = 4

Kukri: 1d20 + 4 ⇒ (13) + 4 = 17
Damage Off: 1d3 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

We wait. I'm thinking I should have let the eidolon in there, he can attack three times and his attacks have all three weapon traits.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas sighs as the battle of the wet noodle commences.

Delay.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Kryspi frowns at the zombies and rocks out in Celestial with her hand raised in the air.

Channel vs Undead: 1d6 ⇒ 3


Mr Marrow Save vs Channel: 1d20 + 3 ⇒ (19) + 3 = 22
Other Zombie Save vs Channel: 1d20 + 3 ⇒ (13) + 3 = 16

Cade cuts another slash in Mr Marrow and Kryspi's holy power causes skin to burn away from both zombies. Both, however, still stand.

Skip is up!

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip pushes his way forward. "Ok, ok, let me through!" He fires off his wand once he can see the undead.

force: 1d4 + 1 ⇒ (3) + 1 = 4


Skip's magic missile takes Mr. Marrow right in the head, blowing it apart and sending zombie gore splattering onto Cade.

"Curses!" The alchemist growls. "That was my finest creation! I'd replace him with one of you, but who wants a tiny zombie!? The necromancers would laugh me out of the guild!!"

@Thomas: the way is clear if you want to rush in, though you'd take an AoO from the second zombie.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Seeing an opening, Thomas rushes forward with Midnight Lord at his heels. He tries to avoid the zombie's retaliation as he slides past Cade and commands his wolf to fell the interloper.

"Take him down, Midnight Lord!" he yells, pointing at the undead.

The wolf growls before pouncing on the beast.

Bite: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Trip: 1d20 + 4 ⇒ (1) + 4 = 5

Thomas grabs the large, iron ring at the base of his holy weapon and lashes out at the creature.

Spiked Chain: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Culsar and the eidolon would like to come out of delay as well.

The eidolon rushes past the zombie and confronts the man!

Bite: 1d20 + 4 ⇒ (17) + 4 = 21 for Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Slam AoO on Thomas: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Thomas is slammed against the wall as he rushes by the zombie, but his retaliation, aided by his wolf, quickly dispatches the undead creature.

"Argh! I hadn't even named that one yet!" The alchemist cries out in alarm when his last undead servant falls. "Uhh.. ow!" He cries again as Culsar's summoned eidolon tears at his arm. "Ok, that's it! Now I'm mad!!"

Stepping back, he grabs a vial from his belt and swiftly drinks it. After it goes down he chokes and staggers for a second, then his crazed eyes bug out even more and the muscles of his shoulders bulge with alchemical strength. Brandishing a spear, spittle flies from his mouth as he screams at rage at your small group.

Party up!

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

"Time for the next one, Midnight Lord! Attack!" Thomas yells as his wolf bounds around the eidolon and leaps on the crazed alchemist.

Bite: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Trip: 1d20 + 4 ⇒ (4) + 4 = 8

Thomas follows suit and moves to strike the man, hoping that ML can drag him to the ground.

Spiked Chain: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Culsar double moves into the room while the eidolon makes a full attack!

Bite: 1d20 + 4 ⇒ (11) + 4 = 15 for Damage: 1d6 + 2 ⇒ (1) + 2 = 3 and if successful Trip: 1d20 + 4 ⇒ (14) + 4 = 18
Claw: 1d20 + 4 ⇒ (5) + 4 = 9 for Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 4 ⇒ (13) + 4 = 17 for Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip calls back, "Well tell the others at the guild that they've underestimated the strength of halflings then!" He doesn't give the man a chance to answer though and instead fires his wand at the alchemist.

force: 1d4 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade will move to flank Hunchy, provoking an attack of opportunity.

Kukri: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage Main: 1d3 + 2 ⇒ (2) + 2 = 4


Culsar's eidolon rakes it claws at the alchemist, but finds him difficult to injure. Thomas and his wolf have the same trouble. When Skip fires off his magical missile they notice it deflect off a magical shield of some kind protecting the man.

AoO on Cade: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Cade dashes around behind him, ducks a spear thrust, and slashes with his kukri, but even with his advantageous position he fails to draw blood.

Kryspi is UP!

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Kryspi makes an elaborate arm motion and sings a short hymn in Celestial. The party feels blessed.

Bless


The hunchbacked man steps back next to Cade and thrusts his spear at the small warrior again, but slips on whatever alchemical liquid was contained in the tank he broke and the spear clatters off the wall.

"Arrgh! Why you little..."

Spear on Cade: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

party UP!

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

"I'll show you who's little after we cut you down to size."

Kukri: 1d20 + 4 + 2 + 1 ⇒ (15) + 4 + 2 + 1 = 22
Damage Main: 1d3 + 2 ⇒ (3) + 2 = 5

Kukri: 1d20 + 4 + 2 + 1 ⇒ (20) + 4 + 2 + 1 = 27
Damage Off: 1d3 + 1 ⇒ (1) + 1 = 2

Kukri Crit: 1d20 + 4 + 2 + 1 ⇒ (18) + 4 + 2 + 1 = 25

Additional Damage Off Crit: 1d3 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

The eidolon attacks again!

Bite: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 for Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Claw: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 for Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 for Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

"Flank with me, Midnight Lord!" yells Thomas as the wolf bounds over 5' to try and savage the crazed man.

Bite: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Trip: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Thomas lashes out with his spiked chain as he moves into place as well.

Spiked Chain: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip moves in and stabs with his scroll!

scroll blade: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Miss Kremm finds a gap in the combat and scoots forward taking a swing with her morningstar at the mad apothecary.

Attack: 1d20 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


The alchemist manages to avoid some attacks, but a few break through his alchemical defenses.

"Ow! Damnation, I'll.. OW! OWW!!" Limping from injuries sustained at the hands of Cade and Thomas, the alchemist jumps out from between the two and grabs for a vial at his side, raising it to hurl down at Cade.

AoO's from Cade and Thomas.

Alchemist Fire at Cade: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Party UP!!

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

AoO: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Thomas tries to slam his chain into the man as he throws a bomb at Cade. "Stop scoundrel and I won't be forced to kill you!"

Midnight Lord keeps attacking the man, trying to bring him to the ground as Cade follows up with his chain once more.

Bite: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Trip: 1d20 + 4 ⇒ (5) + 4 = 9

Spiked Chain: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Now that the alchemist has backed away, Skip turns back to his wand and fires!

force: 1d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Doesn't the eidolon get an AoO as well?

The eidolon will move to attack again! Provoking an AoO also.

Bite: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Trip?: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9


@Culsar: the alchemist took a 5' step. It was his grabbing and throwing alchemist fire at melee that provoked from Thomas and Cade. If your eidolon has 10' reach it would get an AoO as well.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

AoO

Kukri: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
Damage Main: 1d3 + 2 ⇒ (1) + 2 = 3

Do the dotted sections mean anything movement-wise for us? Or can I move into the flanking spot with a 5' step?


@Skip: you saw your previous magic missile deflect off a shield spell. I'll let you reconsider your action.
@Cade: actually, the dotted lines indicate a lower section of the catacombs. The hallway you are moving into is actually a bridge over a hall that intersects below you.

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