DM Rah's "The Godsmouth Heresy" (Inactive)

Game Master Kobash

==GAME MAP==


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Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Knowledge (religion): 1d20 + 7 ⇒ (6) + 7 = 13

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

preception: 1d20 + 4 ⇒ (6) + 4 = 10

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

"Ancient Pharasmite symbology or something... This is not the traditional Pharasman usage and style." Thomas says, cautiously approaching the door at the end of the hallway with Midnight Lord at his heels and Hell's Teeth in his hands.


As Thomas strides forth down the hall a sudden clattering comes from the alcoves as the skulls of a few of the bodies entombed there pop off their corpses and skitter toward the halflings on spiderlike legs! Thomas's sharp eyes notice them before they've gotten too close, and the group has a chance to react before they are upon them.

ROLLS:

INITIATIVE
Skip: 1d20 + 2 ⇒ (3) + 2 = 5
Thomas: 1d20 + 4 ⇒ (17) + 4 = 21
Culsar: 1d20 + 5 ⇒ (13) + 5 = 18
Kryspi: 1d20 + 3 ⇒ (18) + 3 = 21
Cade: 1d20 + 3 ⇒ (18) + 3 = 21
Spider Skulls: 1d20 + 2 ⇒ (6) + 2 = 8

INITIATIVE
Thomas ⇒UP
Culsar ⇒UP
Kryspi ⇒UP
Cade ⇒UP

Spider Skulls
Skip

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Yikes! Headcrabs!

Cade will take a 5' step forward, withdrawing his kukris to make an attack with each.

kukri: 1d20 + 4 ⇒ (13) + 4 = 17
kukri: 1d20 + 4 ⇒ (11) + 4 = 15

damage: 1d3 + 2 ⇒ (1) + 2 = 3
damage: 1d3 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Kryspi lets out a squeal, "ನಿಷ್ಫಲ! ನಾನು ಜೇಡಗಳು ಜೇಡಗಳು ಜೇಡಗಳು ಜೇಡಗಳು ಇಷ್ಟವಿಲ್ಲ!"

Celestial:
"Ack! I don't like spiders spiders spiders spiders!"

She swats her morninstar at the spiders.

Morningstar Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Morningstar Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Waiting on Culsar and Thomas!

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Dammit, I know I had a post made. Sorry, it didn't take I guess. That's what you get if you post during lunch and depend on the wifi at McDonald's. However, it looks crowded up there...

Culsar will wait to see if anyone needs to pull back before sending his eidolon to battle.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas will swing his spiked chain at the skull that Cade is attacking. "Bloody undead."

Spiked Chain: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Midnight Lord will stay behind his master.


Thomas quickly crushes one of the spiders and Cade dispaches another. Kryspi moves up to smash with her morningstar, but just barely misses.

Cade, there is a spot open for the eidolon to jump in if you want.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

The eidolon sees an opening and moves to attack!

Bite: 1d20 + 4 ⇒ (7) + 4 = 11 for Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Culsar's eidolon charges forward with jaws snapping, but the little spiders are too quick for it.

The two remaining spiders leap at Kryspi and the eidolon, climbing up their legs and baring little fangs.

As tiny creatures they provoke as they enter your squares. Kryspi and the eidolon get AoOs.

Bite on Kryspi: 1d20 ⇒ 14
Bite on Eidolon: 1d20 ⇒ 12

INITIATIVE
Skip ⇒UP
Thomas ⇒UP
Culsar ⇒UP (AoO + normal actions)
Kryspi ⇒UP (AoO + normal actions)
Cade ⇒UP

Spider Skulls

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

AoO: 1d20 + 4 ⇒ (17) + 4 = 21 for Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The eidolon full attacks!

Bite: 1d20 + 4 ⇒ (7) + 4 = 11 for Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 4 ⇒ (5) + 4 = 9 for Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 4 ⇒ (13) + 4 = 17 for Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Culsar's eidolon tears one of the skull spiders into pieces!

One left!

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

AoO Attack: 1d20 + 3 ⇒ (2) + 3 = 5
AoO Damage: 1d6 + 1 ⇒ (4) + 1 = 5

"ಇದು ಆಫ್ ಪಡೆಯಿರಿ! ಇದು ಆಫ್ ಪಡೆಯಿರಿ!" Kryspi yells in her sing-songy voice. She swings her morningstar at the spider.

Celestial:
"Get it off! Get it off!"

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip uses his new wand to fire a magic missile at the spider!

force: 1d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Just in case it's still up:

Cade will take a 5' step towards the remaining spider and attack.

kukri: 1d20 + 4 ⇒ (10) + 4 = 14
kukri: 1d20 + 4 ⇒ (14) + 4 = 18

damage: 1d3 + 2 ⇒ (2) + 2 = 4
damage: 1d3 + 2 ⇒ (3) + 2 = 5


Combined attacks soundly defeat the last skull spider, crushing its skull shell and causing goo to squish out the eyes and nostrils.

Combat Over

A search of the niches finds nothing of interest in this hallway.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas moves to the door and tries to open it. If he is unable, he will try to force open the door.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade will assist.


Pressing boldly forward, Thomas and Cade find the next doors unlocked. Beyond is a cavernous chamber with a ceiling that vaults to a height of sixty feet, forming an architectural wonder unsupported by any visible columns or buttresses. A wide stone bridge with an elaborately carved railing arches over the chamber from north to south, joining two sets of massive bronze doors at either end. The central portion of the chamber contains an inlaid spiral symbol and is recessed into the floor, with eight staircases leading up to a wide ledge that encircles the room ten feet above. On this ledge stand bronze doors to the east and west. Eight larger-than-life statues stand upon the ledge as well, evenly spaced around the room’s circumference—seven carved from white stone, and the eighth carved from black stone.

Clockwise around the cathedral, starting to the southwest, these statues depict : a tall man with gems set in his forehead, wielding a flaming glaive; a beautiful woman with wild hair, holding a ranseur; a voluptuous, nude woman wielding a two-headed guisarme; a short, smiling man holding a longspear; an obese man with rotting flesh, wielding a scythe; a handsome, bearded man in extravagant clothes, wielding a lucerne hammer; and an imperious, heavyset woman holding a mirror and a halberd.

The eighth statue (in the south-southeast part of the room) is carved from dark diorite and is threefold in form, portraying a tall woman with three faces looking in three different directions. One side has a kind face and cradles a baby in its arms, while a second side displays a more stern expression and holds an hourglass. The third face has a crazed look; its hands are empty, but thornless roses twine up both arms.

DC 15 Knowledge (religion):

This chamber is dedicated to Pharasma, though in an architectural style much different from the gothic Pharasmin cathedrals of the modern day. Though not a major god in the Thassilonian pantheon, Pharasma was still worshiped primarily as the goddess of death (though also in her other aspects as goddess of birth, fate, and prophecy).

DC 15 Knowledge (history):

Of course, the runelords would not build such a grand temple to a single god without representations of their own nearly godlike power, so the temple and its crypts are also dedicated to the seven rewards of rule and the seven runelords themselves.

DC 20 Knowledge (history):

You recognize each Runelord.
The tall man with gems set in his forehead, wielding a flaming glaive (Karzoug, Runelord of Greed); a beautiful woman with wild hair, holding a ranseur (Alaznist, Runelord of Wrath); a voluptuous, nude woman wielding a two-headed guisarme (Sorshen, Runelord of Lust); a short, smiling man holding a longspear (Krune, Runelord of Sloth); an obese man with rotting flesh, wielding a scythe (Zutha, Runelord of Gluttony); a handsome, bearded man in extravagant clothes, wielding a lucerne hammer (Xanderghul, Runelord of Pride); and an imperious, heavyset woman holding a mirror and a halberd (Belimarius, Runelord of Envy).

DC 20 Knowledge (religion):

The eighth statue as an archaic representation of Pharasma in her three aspects: the midwife, the reaper, and the prophet.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Knowledge(religion): 1d20 + 6 ⇒ (11) + 6 = 17
Knowledge(history): 1d20 + 5 ⇒ (12) + 5 = 17

"The Thassilonians appear to have built this. Seven of the statues are the runelords and their seven rewards of rule. I'd guess the last one is Pharasma herself. However, it is very much a Pharasmin temple."

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Knowledge (history): 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge (religion): 1d20 + 7 ⇒ (18) + 7 = 25

"Yes, you are right, Kryspi. That's actually an archaic representation of Pharasma's three aspects: the midwife, the reaper, and the prophet."

"Furthermore, each of these other statues represents different runelord: the tall man with gems set in his forehead wielding a flaming glaive is Karzoug, Runelord of Greed; the beautiful woman with wild hair, holding a ranseur is Alaznist, Runelord of Wrath; the voluptuous, nude woman wielding a two-headed guisarme is Sorshen, Runelord of Lust; the short, smiling man holding a longspear is Krune, Runelord of Sloth; the obese man with rotting flesh wielding a scythe is Zutha, Runelord of Gluttony; the handsome, bearded man in extravagant clothes wielding a lucerne hammer is Xanderghul, Runelord of Pride; and an imperious, heavyset woman holding a mirror and a halberd is Belimarius, Runelord of Envy."

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

So its a bunch of guys called Runelords? Interesting, but does it matter to us? They're just statues. So where do we go now? Through here?

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

"How many statues attacked us the last time we were in a crypt?"

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

"One or two, depending on how you view that trap. But does it matter? We'll show them who the Ruinlords really are."


Where to?

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade continues to open the door down the hallway.


Forgot to reveal the large chamber on the map. There are three exits from it. I'll assume Cade crosses an opens the doors to the north. I have edited the map, but not moved PC tokens. Please place yourselves.

The northern doors open into a hallway that goes about 40 feet further before coming to a T that goes east-west. Multiple doors are seen in this area.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade will move to the end of the intersection and peek around the corner to see what is down each path.

I'm assuming folks will follow at least to the main room.


Moving west Cade finds the north and south hallways empty. Both branch off into T intersections.

Map Updated.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade will lead the group south.

"We might as well figure out the main hallways before we go into any rooms."

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

"Agreed Cade. Lead the way." Thomas states as Midnight Lord stays at his heels.


Heading south you come to an intersection heading east and west.

The western hallway quickly turns south and continues to a set of steps headed down.

To the east is a hexagonal chamber. There you see a suit of elaborate lacquered armor standing against the far eastern wall of this octagonal chamber. Silver chains attached to the armor’s neck and chest run across the floor of the room, their ends clutched in the bony hand of a skeleton sprawled on the floor ten feet away.

DC 15 Knowledge (local):
The intricate armor is in a style favored by the mysterious men of the Iridian Fold. Enigmatic foreigners, the men of the Iridian Fold are believed to hail from the continent of Casmaron, and always travel in pairs—one in the strange armor, and the other swathed in veils.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

"I'm not sure what to think of this. Was the armor for a slave or prisoner? Does someone want to check for magic before we move on?" Cade asks, after throwing a rock at the skeleton to make sure it doesn't decide to move.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Assuming nothing happens here, we'll continue around the hallway south to complete the map.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Culsar will detect for magic as suggested. Yeah, lets move this way. It doesn't look so bad.


Culsar is about to detect for magic when Cade's rock bounces off the armor and rattles something loose. Actually, about a thousand somethings as a swarm of flesh eating cockroaches pour forth from the armor!

ROLLS:

INITIATIVE
Skip: 1d20 + 2 ⇒ (14) + 2 = 16
Thomas: 1d20 + 4 ⇒ (6) + 4 = 10
Culsar: 1d20 + 5 ⇒ (17) + 5 = 22
Kryspi: 1d20 + 3 ⇒ (13) + 3 = 16
Cade: 1d20 + 3 ⇒ (18) + 3 = 21
Swarm: 1d20 + 2 ⇒ (1) + 2 = 3

INITIATIVE - Party up!
Culsar ⇒UP
Cade ⇒UP
Kryspi ⇒UP
Skip ⇒UP
Thomas ⇒UP

Swarm

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip leaps forward and lets out a burst of flame from his hands!

burning hands
fire: 2d4 ⇒ (3, 3) = 6
DC 15 Ref for half

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas and Midnight Lord fall back, letting the casters handle this problem. "I will watch our flank!"

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Culsar and the eidolon also fall back as they have nothing to combat swarms. I always forget about it, too.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

"Skip, do you have this?" Cade asks, taking a few steps back.

Cade will take a torch out of his pack just in case.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Kryspi stays back with Culsar trying to think of any way she can heal against a bunch of bugs.


Reflex vs Burning Hands: 1d20 + 3 ⇒ (19) + 3 = 22

The bugs skitter away, avoiding most of Skip's spell, then surge forth over the him and Cade.

Swarm Damage: 1d6 ⇒ 5 *And Fort DC 14 vs Distraction

Party up!

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Fort: 1d20 + 2 ⇒ (13) + 2 = 15

Skip keeps his wits and backs away from the bugs, pulling out an alchemist's fire along the way.


Umm.. Party up?
INITIATIVE
Culsar ⇒UP
Cade ⇒UP
Kryspi ⇒UP
Skip ⇒backing up and getting out alchemist fire
Thomas ⇒UP
Swarm

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas forgot to buy anything to deal with this eventuality...

"I have failed in this regard, Flaxseed. I shall relocate you away from the bugs!" Thomas yells as he sees that he has alchemist's fire.

Thomas tries to grab the halfling and drag him farther down the hall. Midnight Lord stays at his side.

Drag: 1d20 + 2 ⇒ (7) + 2 = 9

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

fort: 1d20 + 5 ⇒ (13) + 5 = 18


You guys seem woefully unprepared for a swarm, but there might be another option.

Knowledge Nature DC 12:
This swarm if made up of cockroaches, which are sensitive to bright light and might shy away from it.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip is very prepared, but he's only one halfling. He has a couple scrolls of burning hands after the alchemist's fire.

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