Wrath of Righteous (Inactive)

Game Master Spazmodeus

Maps


2,951 to 3,000 of 4,185 << first < prev | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | next > last >>

Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Templar in K1: 1d4 + 2 ⇒ (1) + 2 = 3

Aladir wills himself invisible and sneaks up to the stairs.

A short flight of stairs flanked by two statues leads up to a thirty-foot-wide opening in the northern cave wall, beyond which the worked stone of a large chamber lit by flickering red torches looms. The ceiling rises a further thirty feet. The room is dominated by a floor to ceiling statue of a goat headed demonic figure seated in a lotus position on a seven foot high stone platform, also flanked by statues, against the northern wall.

You see three figures in the room(K1) praying before the statue.

Templar

Next?


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir creeps out of the room, trying to be at least as quiet as when he entered so as not to make the figures aware of his presence in the room.

Stealth: 1d20 + 16 ⇒ (15) + 16 = 31

If he gets back to the others without alerting the trio, he drops the invisibility for a moment and gives them a report in a low voice, describing the minotaur-headed armor they wear and the black robes with the inverted red pentragram.

"They seem to be praying. There's a huge statue in the room of a goat-headed demon against the north wall. The three in the room seem to be praying to it."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

You make it back without being noticed.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn nods at Aladir's report. He pauses before responding as he notices how morose Ezro has become. "Do not let concern overwhelm you," he says self-consciously after how introspective he had been previously. "One hill, one temple, one house... one foot at a time, if necessary... we will cleanse this land of the demonic taint."

Ready to move forward unless someone has a crafty plan!


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Aye! Agreed! Let's go say hello!

Just before we get to the room with the templars, Hyram will cast Coordinated Effort -Outflank on Quinn and Aladir. Anytime they flank with Hyram on a templar, they get +4 to hit instead of +2.

Try to flank the with me, they should be easier to hit. He counsels.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

"Aye, let's see if we can give these bull-headed fellows a proper hello!"


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Ezro gives a smile to Quinn, "Of course my friend. As it has always been. Our quest is daunting, but it is ordained. These creature cannot stop our crusade. Let us go and remind them of such."

Giving a prayer to the others, he quickly makes ready, stowing his holy symbol and hefting his sword and shield, the half elf nods to the others.

Cast Prayer, and I am good to go. +1 to Attack and Damage to Everyone.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

I think we're ready to storm the castle, right?

Aladir wills himself into invisibility again, in preparation for the assault to come.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

The site is back! but is it back for good.

Initiative:

Aladir: 1d20 + 9 ⇒ (15) + 9 = 24
Alikia-1st: 1d20 + 5 ⇒ (13) + 5 = 18
Alikia-2nd: 1d20 + 5 ⇒ (8) + 5 = 13 Take better of two, unless Quinn ability is used up for the day, then take 1st
Ezro: 1d20 + 4 ⇒ (16) + 4 = 20
Hyram: 1d20 + 4 ⇒ (20) + 4 = 24
Quinn: 1d20 + 6 ⇒ (16) + 6 = 22
Foe: 1d20 + 4 ⇒ (18) + 4 = 22
DM rolls:

?: 1d20 ⇒ 101d4 ⇒ 3

Aladir wills himself invisible, and the group proceeds towards the stairs and the landing. Not being a sneaky group, as you top the stairs the three foes stand and turn around, "kill them" one says.

Next?
Level Map Updated

Aladir UP
Init (HP Cur/Max, AC)

Aladir 24 (87/98, 25)
Hyram 24 (208/235, 24)
Quinn 22 (102/156, 24)
Foe(s) 22
Ezro 20 (100/112, 18)
Alikia 18 (84/84, 12/ma16)

Foe:
HP78 78 78[78] AC20 T10 F10 CMD20; F8 R4 W8

Aladir, Hyram, Quinn - post actions, then I will have foes go and rearrange the initiative order for the next round.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Remember! Flank with me! Hyram urges.

In order to set up the flank, Hyram heads straight between the two foes. Using Irabeth's sword, he strikes at the one on the left.

Attack: 1d8 + 3 ⇒ (6) + 3 = 9

He was unable to strike a blow with all the maneuvering.

Coordinated Effort 10 minutes +4 to whoever flanks with Hyram.

Don't know if unworked stone, but if it is...

Earth Protection (Su): As long as you're in contact with earth or unworked stone, you can expend one use of mythic power as a standard action to draw energy from the earth and radiate it outward, granting yourself and allies within 30 feet DR 10/adamantine for 1 minute.

DR5 Epic normally


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir will first shoot at the eastern-most enemy, to Hyram's right, not concerned with the dispelling of his invisibility.

Bow Attack+CI Arrow: 1d20 + 18 ⇒ (13) + 18 = 31
Bow Damage+SA: 1d8 + 12 + 5d6 ⇒ (6) + 12 + (6, 4, 4, 5, 1) = 38

After taking his shot, Aladir will move into melee, switching his bow for his rapier, to end up in a flanking position with Hyram.

Ranged sneak attack should work since the guy is within 30', right? My apologies for taking so long to post my action, DRB; no excuse for those blank three days. I looked at Hyram's action on Sunday, and was gonna wait to see what Quinn did, but them just...forgot that I didn't actually post an action. Sorry!


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn moves into the room. (Diagonally to space left of 'K'.)

"Have you not yet heard of us?"

Power Attack 1: 1d20 + 18 ⇒ (11) + 18 = 29
Power Attack 2: 1d20 + 10 ⇒ (11) + 10 = 21

Damage 1: 1d8 + 22 ⇒ (2) + 22 = 24
Damage 2: 1d8 + 22 ⇒ (8) + 22 = 30


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Foe;Glaive: 1d20 + 12 ⇒ (19) + 12 = 311d10 + 7 ⇒ (1) + 7 = 81d20 + 7 ⇒ (6) + 7 = 131d10 + 7 ⇒ (8) + 7 = 15 vs AC 24 Hyram
Foe;Glaive: 1d20 + 12 ⇒ (4) + 12 = 161d10 + 7 ⇒ (8) + 7 = 151d20 + 7 ⇒ (9) + 7 = 161d10 + 7 ⇒ (3) + 7 = 10 vs AC 24 Hyram
Foe;Glaive: 1d20 + 12 ⇒ (13) + 12 = 251d10 + 7 ⇒ (7) + 7 = 141d20 + 7 ⇒ (5) + 7 = 121d10 + 7 ⇒ (6) + 7 = 13 vs AC 24 Quinn

Round 1
Aladir shoots an arrow at the rightmost opponent, hitting him hard with the sneak attack damage, but also dispelling his invisibility. He then moves up so he can flank the man with Hyram.

Hyram moves up between two of the men, and swings but he is not used to all that maneuvering and misses, however he expends some of his mythic energy giving himself and his allies protection from weapons.

Quinn moves up and and power attacks the Templar on the end, wounding him.

The foes flanking Hyram attack him, and the other one attacks Quinn, but with the Earth Protection, even the hits do no damage to the two warriors.

Next?
Level Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Ezro 20 (100/112, 18)
Alikia 18 (84/84, 12/ma16)
Aladir 24 (87/98, 25)
Hyram 24 (208/235, 24)
Quinn 22 (102/156, 24)
Foe(s) 22

Foe:
HP24 78 40[78] AC20 T10 F10 CMD20; F8 R4 W8

Hyram - 1 mythic point spent.
Earth protection - 1/10 rounds used


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Hyram smiles as he sees Aladir flank with him.

Attack 1: 1d20 + 12 + 4 ⇒ (18) + 12 + 4 = 34
Attack 2: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Damage: 2d6 ⇒ (5, 4) = 9 If Evil Outsider

This will teach you to befoul such a holy place!

Coordinated Effort 10 minutes +4 to whoever flanks with Hyram.

Earth Protection (Su): As long as you're in contact with earth or unworked stone, you can expend one use of mythic power as a standard action to draw energy from the earth and radiate it outward, granting yourself and allies within 30 feet DR 10/adamantine for 1 minute.

DR5 Epic normally


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

In an excellent position for pouring on the damage, Aladir takes advantage of the distraction provided by Hyram to focus his efforts on the chink in his enemy's (literal and figurative) armor.

+1 Cold Rapier Attack 1+Flank: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
+1 Cold Rapier Damage 1+Cold+SA: 1d6 + 7 + 1d6 + 5d6 ⇒ (1) + 7 + (5) + (4, 1, 1, 4, 3) = 26

+1 Cold Rapier Attack 2+Flank: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
+1 Cold Rapier Attack 2+Cold+SA: 1d6 + 7 + 1d6 + 5d6 ⇒ (6) + 7 + (2) + (2, 2, 4, 4, 5) = 32


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

@Aladir: You get an extra +2 for flanking with me, so your first attack hit...


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn levels the cultist with a final blow before stepping into the space to flank with Hyram.

Power Attack 1: 1d20 + 18 ⇒ (13) + 18 = 31

Damage 1: 1d8 + 22 ⇒ (7) + 22 = 29

5-foot step.

Flanking Power Attack 2: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24

Damage 2: 1d8 + 22 ⇒ (3) + 22 = 25


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Foe;Glaive: 1d20 + 14 ⇒ (4) + 14 = 181d10 + 7 ⇒ (1) + 7 = 81d20 + 9 ⇒ (15) + 9 = 241d10 + 7 ⇒ (4) + 7 = 11 vs AC 24 Quinn
Foe;Glaive: 1d20 + 14 ⇒ (17) + 14 = 311d10 + 7 ⇒ (3) + 7 = 101d20 + 9 ⇒ (6) + 9 = 151d10 + 7 ⇒ (4) + 7 = 11 vs AC 24 Quinn
Foe;Glaive: 1d20 + 14 ⇒ (6) + 14 = 201d10 + 7 ⇒ (8) + 7 = 151d20 + 9 ⇒ (20) + 9 = 291d10 + 7 ⇒ (7) + 7 = 14 vs AC 24 Quinn threat
Foe;Glaive: 1d20 + 12 ⇒ (10) + 12 = 221d10 + 7 ⇒ (7) + 7 = 141d20 + 7 ⇒ (13) + 7 = 201d10 + 7 ⇒ (4) + 7 = 11 vs AC 25 Aladir
Foe;Glaive: 1d20 + 9 ⇒ (5) + 9 = 141d10 + 7 ⇒ (10) + 7 = 17 vs AC 24 Quinn crit no

Ezro(bot) steps up into the open area, and as his comrades seem to be handling things well, he simply casts bless on the group. Alikia(bot) also steps into the room and looks around, sure that there are more than just these templars.

Round 2
Aladir, flanking with Hyram, puts down the templar in front of him. Hyram smacks the one to his left, damaging it. Quinn kills the templar on the end, then steps forward to be flanking with Hyram, and wounds the one that Hyram just damaged.

The remaining templar, ignores his wounds and waits just a moment as three more templars step out from the side rooms, and then three of them attack Quinn, and one attacks Aladir. Quinn is severely wounded, but the attacks on Aladir miss completely.

Ezro:
The feeling that you must clear out this temple increases, and you find that you get a +2 sacred bonus on all attack and weapon damage rolls and to spell save DCs

Next?
Level Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Ezro 20 (100/112, 18)
Alikia 18 (84/84, 12/ma16)
Aladir 24 (87/98, 25)
Hyram 24 (208/235, 24)
Quinn 22 (67/156, 24)
Foe(s) 22

Foe:
HP78 78 dead 45 dead 78[78] AC20 T10 F10 CMD20; F8 R4 W8


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Now that the one between him and Aladir is finished, Hyram will turn his attention to the one between him and Quinn.

Attack 1: 1d20 + 12 + 4 ⇒ (17) + 12 + 4 = 33
Attack 2: 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Damage: 2d6 ⇒ (2, 2) = 4 If Evil Outsider

Your turn!

Coordinated Effort 10 minutes +4 to whoever flanks with Hyram.

Earth Protection (Su): As long as you're in contact with earth or unworked stone, you can expend one use of mythic power as a standard action to draw energy from the earth and radiate it outward, granting yourself and allies within 30 feet DR 10/adamantine for 1 minute.

DR5 Epic normally


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir backs away from the enemy he is facing, wanting to get to where the rest of them are so he can help them bring down the cluster that brought so much damage to Quinn.

Move to the square just above Ezro and swing at the one in front of Hyram.

+1 Frost Rapier Attack: 1d20 + 14 ⇒ (11) + 14 = 25
+1 Frost Rapier Damage: 1d6 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Sorry about the extended absence.

Ezro feels a growing urge to cleanse this site and the odd anger grows inside him. Brandishing his sword and shield, he yells, "Iomedea guide my blade, provide me your Righteous Might!"

Casting a spell, the cleric begins to grow, doubling in size and pushing Alikia off to the size as his stature grows. With a surge of mythic power, he swings the now doubled in size long sword at the foe to Quinns right, slicing into them.

"You will befoul this place no more!"

Attack: 1d20 + 14 ⇒ (17) + 14 = 31Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9

Rightous Might Alternate Stats: Longsword +14/+9 2d6+4 AC19


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Ezro - I understand. How is Alikia doing?
Quinn?


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn had become somewhat accustomed to the astonishing. But, that did not prepare him for a suddenly twelve foot tall Ezro, bristling with power, to enter the fray with a vengeance. "My friends are always full of such surprises."

Flanking Power Attack 1: 1d20 + 18 + 4 ⇒ (4) + 18 + 4 = 26
Flanking Power Attack 2: 1d20 + 10 + 4 ⇒ (13) + 10 + 4 = 27

Damage 1: 1d8 + 22 ⇒ (7) + 22 = 29
Damage 2: 1d8 + 22 ⇒ (7) + 22 = 29

I know during trials and tragedies it is hard to find room for Thanksgiving. But, I hope everyone did find some joy and fellowship during theirs. You are each still in my prayers.


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Stumbling backwards, Alikia lets out a squeak of surprise as Ezro grows. "Oh uh..." Unsure of how to respond to the righteous fury. Pointing a finger at the one engaged with Aladir, Alikia releases two bolts of fire.

Attack: 1d20 + 2 + 5 + 1 - 4 ⇒ (13) + 2 + 5 + 1 - 4 = 17
Damage: 4d6 ⇒ (1, 5, 4, 3) = 13
Attack: 1d20 + 2 + 5 + 1 - 4 ⇒ (8) + 2 + 5 + 1 - 4 = 12
Damage: 4d6 ⇒ (3, 3, 2, 4) = 12

Alikia will cast Scorching Ray


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Aladir;1st attack: 1d20 + 16 ⇒ (15) + 16 = 311d6 + 8 ⇒ (2) + 8 = 10
Foe;Glaive: 1d20 + 12 ⇒ (17) + 12 = 291d10 + 7 ⇒ (5) + 7 = 121d20 + 7 ⇒ (6) + 7 = 131d10 + 7 ⇒ (2) + 7 = 9 vs AC 24 Quinn
Foe;Glaive: 1d20 + 12 ⇒ (15) + 12 = 271d10 + 7 ⇒ (8) + 7 = 151d20 + 7 ⇒ (20) + 7 = 271d10 + 7 ⇒ (5) + 7 = 12 vs AC 24 Quinn (2nd threat)
Foe;Glaive: 1d20 + 12 ⇒ (11) + 12 = 231d10 + 7 ⇒ (1) + 7 = 81d20 + 7 ⇒ (7) + 7 = 141d10 + 7 ⇒ (7) + 7 = 14 vs AC 25 Aladir
Foe;Glaive: 1d20 + 7 ⇒ (17) + 7 = 243d10 + 21 ⇒ (10, 4, 5) + 21 = 40 vs AC 24 Quinn (crit)

Suddenly Ezro grows large, which moves Alikia slightly to her right, and using his mythic powers swings at the wounded templar in front of him. Alikia meanwhile points at the templar engaging with Aladir and casts a scorching ray at it, hitting with both rays and wounding the creature.

Round 3
Thinking he would help Hyram, but after Ezro sudden growth spurt, Aladir simply turns around to the creature behind him and attacks the creature twice, hitting it both times. Hyram continues his assault on the templar between him and Quinn and barely scratches it. Quinn however hits twice, the second blow cleaving the templar in two.

The two to the left of Quinn, each swing twice, but each hitting only once, however one critically wounds the paladin. The one on Aladir, misses.

Everyone UP
Init (HP Cur/Max, AC)

Ezro 20 (100/112, 18)
Alikia 18 (84/84, 12/ma16)
Aladir 24 (87/98, 25)
Hyram 24 (208/235, 24)
Quinn 22 (13/156, 24)
Foe(s) 22

Quinn is hurt bad!

Foe:
HP78 78 dead dead dead 28[78] AC20 T10 F10 CMD20; F8 R4 W8


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Would Hyram be able to move and take Quinn's place which will take Quinn off the front line to heal?


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Seeing the dire straits that Quinn is in, Aladir calls upon the mythic power available to him again, using it to move across the room in a flash of golden light and stab at the minotaur in front of his tiefling comrade.

Per Skirmisher, first attack after 10-ft move does sneak attack damage.

Rapier Sudden Charge Attack+MT: 1d20 + 14 ⇒ (20) + 14 = 34
Rapier Damage+Cold+SA: 1d6 + 7 + 1d6 + 5d6 ⇒ (4) + 7 + (1) + (4, 3, 5, 5, 4) = 33

Rapier Crit?: 1d20 + 14 ⇒ (18) + 14 = 32

Crit Confirmed; in lieu of extra damage, I'm going to use Treacherous Critical to perform a Trip maneuver, using the confirmation roll as my combat maneuver check. 32 beats CMD of 20,
so the baddie is knocked prone.

After his attack finishes, Aladir drops into a roll, moving swiftly to the opposite side of the minotaur to end opposite Quinn, avoiding the glaives wielded by both of them, hoping to take advantage of the flanking position to do more damage.

Acrobatics vs. prone minotaur: 1d20 + 17 ⇒ (3) + 17 = 20
Acrobatics vs. other minotaur: 1d20 + 17 ⇒ (3) + 17 = 20

Rapier Attack+Flank: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
Rapier Damage+Cold+SA: 1d6 + 7 + 1d6 + 5d6 ⇒ (5) + 7 + (4) + (6, 1, 6, 2, 1) = 32

Rapier Attack+Flank: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Rapier Damage+Cold+SA: 1d6 + 7 + 1d6 + 5d6 ⇒ (5) + 7 + (6) + (5, 5, 1, 5, 5) = 39

And Aladir opens up a can on the bad guys! At least assuming I did all the figuring and math right...

Total Damage: 33+32+39 = 104. I hope I did my math right cause if I did, I broke triple digits! Woo!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

If Quinn withdraws, or takes a five foot step back, Hyram can move in.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

If Quinn does:

Attack: 1d20 + 12 + 4 ⇒ (1) + 12 + 4 = 17

And a miss is a miss! At least I can take some punishment.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn falls back quickly, having reached his limit. He lets a sustained burst of healing energy flow into him while he considers how to re-engage.

Lay On Hands: 5d6 + 6 ⇒ (3, 5, 5, 6, 3) + 6 = 28

Standard action withdraw.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Ezfo;Rightous Might Alternate Stats: Longsword +14/+9 2d6+4 AC19: 1d20 + 14 ⇒ (11) + 14 = 252d6 + 4 ⇒ (1, 3) + 4 = 81d20 + 9 ⇒ (5) + 9 = 142d6 + 44 ⇒ (6, 6) + 44 = 56
Foe;Glaive: 1d20 + 12 ⇒ (7) + 12 = 191d10 + 7 ⇒ (8) + 7 = 151d20 + 7 ⇒ (2) + 7 = 91d10 + 7 ⇒ (5) + 7 = 12 vs AC 24 Hyram
Foe;Glaive: 1d20 + 12 ⇒ (9) + 12 = 211d10 + 7 ⇒ (3) + 7 = 101d20 + 7 ⇒ (9) + 7 = 161d10 + 7 ⇒ (9) + 7 = 16 vs AC 24 Hyram

Ezro(bot) stays where he is, and reaching out with his large sword, hits one of the remaining templars, damaging it slightly. Alikia(bot) watches as Quinn withdraws and stands her ground, keeping on looking around.

Round 4
Aladir puts down the templar in front of him, then using his powers, runs and tumbles across the battle area with such skill that he is missed by the two remaining creatures and lands on his feat behind the one with Quinn flanking. Pausing a moment to let Quinn and Hyram switch places he almost puts that one down. Quinn and Hyram switch places and as Hyram distracts the templar for a moment, which is almost put down by Aladir, Quinn calls upon Iomedea and he is healed of some damage.

The two remaining templars both swing at Hyram, but following his lead, both miss.

Next?
Level Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Ezro 20 (100/112, 18)
Alikia 18 (84/84, 12/ma16)
Aladir 24 (87/98, 25)
Hyram 24 (208/235, 24)
Quinn 22 (41/156, 24)
Foe(s) 22

Foe:
HP70 7 dead dead dead dead[78] AC20 T10 F10 CMD20; F8 R4 W8

@Aladir - I figured your first attack would take out the one in front of you, then you would use your abilities to move behind the two of them, and I used the last two attacks to almost take down the one that was between you and Quinn/Hyram.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir aims at the one between he and Hyram, trying to bring down the weakened enemy and leave them only one to deal with.

Rapier Attack+Flank: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21
Rapier Damage+Cold+SA: 1d6 + 7 + 1d6 + 5d6 ⇒ (4) + 7 + (2) + (4, 5, 5, 2, 6) = 35

With that foe dropped, Aladir takes a quick hop to the adjacent one and flanks it with Ezro so they can both take on the last one.

Rapier Attack+Flank: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Rapier Damage+Cold+SA: 1d6 + 7 + 1d6 + 5d6 ⇒ (1) + 7 + (2) + (1, 1, 4, 5, 5) = 26

Rapier Attack Threat+Flank: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Rapier Crit Damage+Cold+SA: 1d6 + 7 + 1d6 ⇒ (6) + 7 + (1) = 14


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

"Iomedea guide her children and smite these heretical fools!" Ezro yells as he brings his blade down on one of the two remaining creatures.

"I will send you to the Abyss! Begone from this holy site!"

Attack 1: 1d20 + 14 ⇒ (8) + 14 = 22Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
Attack 2: 1d20 + 9 ⇒ (6) + 9 = 15Surge: 1d8 ⇒ 5Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Hyram, glad that Quinn is out of danger, turns his attention to the last remaining foe.

Attack: 1d20 + 12 + 4 ⇒ (4) + 12 + 4 = 20
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Damage: 2d6 ⇒ (6, 6) = 12 If Evil Outsider


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn steps further back, resting from the attacks he had endured. Rather than re-engaging the battle, he begins a low chant to inspire his allies as he allows more healing energy to close his wounds.

Begin Inspire Courage: +1 Attack and Damage, +1 save vs charm and compulsion.

Lay On Hands: 5d6 + 6 ⇒ (6, 2, 6, 4, 2) + 6 = 26


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Foe;Glaive: 1d20 + 12 ⇒ (11) + 12 = 231d10 + 7 ⇒ (7) + 7 = 141d20 + 7 ⇒ (14) + 7 = 211d10 + 7 ⇒ (2) + 7 = 9 vs AC 24 Hyram

Ezro, swings, and using his mythic powers, wounds one of the templars. Seeing only two remaining foes, Alikia(bot) holds off on using any magic, while she continues to scan the area.

Round 5
Aladir swings twice. His first hit puts the foe between him and Hyram down, so he steps to be behind the remaining templar and wounds him. Hyram seeing the foe in front of him go down, and Aladir move, also steps so he and the rogue are flanking the last templar and he hits him but not enough to kill him. Quinn, given a respite by his companions, calls upon Iomedea to heal him, as well as he begins a soft chant that helps his allies in the fight.

The last templar, swaying on his feet attempts to attack Hyram, but misses with both of his glaive attacks.

As you almost have finished the templars, a secret door that is just below the statue opens and two creatures appear, one a quadrupedal creature with horns but as large as Ezro, and the other a human woman. Both creatures move off to the side, and prepare to attack.

Next?
Level Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Ezro 20 (100/112, 18)
Alikia 18 (84/84, 12/ma16)
Aladir 24 (87/98, 25)
Hyram 24 (208/235, 24)
Quinn 22 (67/156, 24)
Foe(s) 22

Foe:
HP11 dead dead dead dead dead[78] AC20 T10 F10 CMD20; F8 R4 W8
Zanedra:
HP154[154] AC23 T12 F21 CMD20; F9 R7 W10; DR10/adamantine
Svennarobeth:
HP185[185] AC30 T14 F25 CMD33/41; F10 R10 W5/14; Evasion

Picture of two new combatants


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

There's only one minotaur-head still alive, but there are two on the map. Which one is gone now? The one by Hyram or the one by Quinn?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Oops. Fixed. The one between Aladir & Hyram is still breathing for the moment....


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Hoping to finish off the last of these foes before taking on the new comers, Hyram attacks with his sword.

Attack 1: 1d20 + 12 ⇒ (20) + 12 = 32
Attack 2: 1d20 + 7 ⇒ (16) + 7 = 23
Attack Confirm: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 3d8 + 9 ⇒ (7, 4, 4) + 9 = 24
Damage: 4d6 ⇒ (2, 4, 3, 4) = 13 If Evil Outsider

Coordinated Effort 10 minutes +4 to whoever flanks with Hyram.

Earth Protection (Su): As long as you're in contact with earth or unworked stone, you can expend one use of mythic power as a standard action to draw energy from the earth and radiate it outward, granting yourself and allies within 30 feet DR 10/adamantine for 1 minute.

DR5 Epic normally


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

I found out I was wildly inaccurate with my AC, and have updated it.

Turning to the sudden appearance of the unwelcome guests, Ezro brandishes his holy symbol, and begins a quick prayer, beseeching Iomedea for further strength, and then with a surge of mythical energy, releases a wave of positive energy to his surrounding allies.

"the fight is not yet won! We must push ever onward!"

Casting Divine Favor
Casting Defensively DC17: 1d20 + 16 ⇒ (14) + 16 = 30
Channel, 1 Mythic Point to gain a Non-spell Standard Action: 5d6 ⇒ (2, 1, 5, 3, 5) = 16
Quick Channel: 5d6 ⇒ (5, 2, 6, 1, 2) = 16

I get +3 Luck Bonus to Weapon Attack and Damage Rolls


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

I'm still checking the thread daily, but I kinda wanna see if we get some magical assistance from Alikia before I make my action solid. It would stink to have to ret-con because of a sudden Haste or something. If she hasn't posted by this evening, though, I'll go ahead and put an action up.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Alikia, Quinn - This battle is a toughie, so I don't want to bot anyone if possible.


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Attempting to take a step back away from the quadrupedal monstrosity, Alikia finds herself with her back against a wall. "Well, drat." she mutters, pulling out a piece of licorice, Alikia waves the offending stick at the creature. "Now see here, didn't anyone tell you that it is impolite to just charge into other planes demanding tribute? Really, your summoner should have taught you better than that."

As she speaks, Alikia uses the distraction of her licorice to put the finishing touches on her haste spell, pumping it with some of the mythic power granted to her by the wardstone.

Casting Defensively vs DC21: 1d20 + 18 ⇒ (20) + 18 = 38

Mythic haste time! As normal haste, but also increase spped to 50 feet, and you gain an additional move action each round! A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation.

Apologies, as Ezro can attest I have been not doing much except coming home and sleeping.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

A few moments' rest along with a double wave of Ezro's magical healing had Quinn back into fighting shape. The appearance of two new nemeses had his partly demon blood back at a boiling point. The sudden energy he received from Alikia's spell set him into motion.

Quinn was not one to judge on appearances, but the threat the draconic creature posed to Alikia was too great to ignore. A quick step was all that was required to get inside its defenses, and Quinn exploded into deadly golden flame.

5-foot step, maintain Inspire Courage.

Smite Evil.

Hasted Power Smite 1: 1d20 + 18 + 6 + 2 ⇒ (17) + 18 + 6 + 2 = 43
Hasted Power Smite 2: 1d20 + 10 + 6 + 2 ⇒ (8) + 10 + 6 + 2 = 26
Hasted Power Smite (Haste): 1d20 + 18 + 6 + 2 ⇒ (5) + 18 + 6 + 2 = 31
Hasted Power Smite (Sudden Attack: 1d20 + 18 + 6 + 2 + 4 ⇒ (6) + 18 + 6 + 2 + 4 = 36 or 1d20 + 18 + 6 + 2 + 4 ⇒ (11) + 18 + 6 + 2 + 4 = 41

Damage 1: 2d8 + 44 + 16 + 2 ⇒ (7, 4) + 44 + 16 + 2 = 73
Damage H: 1d8 + 22 + 8 + 1 ⇒ (2) + 22 + 8 + 1 = 33
Damage SA: 1d8 + 22 + 8 + 1 ⇒ (2) + 22 + 8 + 1 = 33

Made some combat guesses:
Several assumptions on my part! I used the stats for "Svennarobeth" as the dragon-looking creature. But, that was just a guess. I assumed that it was evil (so smite added to attacks and damage), and I guessed it was an evil-aligned dragon, so smite damage doubled on first hit. Then before I posted, I realized all of that may be wrong!


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

With Alikia's magical caffeine coursing through his system, Aladir surges forward, weaving beneath Ezro's body and around the back of the room. The beast seems as if it is almost going to sweep the elf with its claws when a sudden burst of golden speed gets him out of reach!

Acrobatics: 1d20 + 18 ⇒ (14) + 18 = 32+1d6 ⇒ 5(Using a Surge)

Safely on the beast's opposite side and in a flanking position with Quinn, Aladir tries to stab at it with his rapier.

Rapier Attack+Haste+Flank: 1d20 + 16 + 1 + 2 ⇒ (18) + 16 + 1 + 2 = 37
Rapier Damage+Cold+SA: 1d6 + 7 + 1d6 + 5d6 ⇒ (6) + 7 + (5) + (6, 6, 2, 3, 2) = 37

Rapier Confirm: 1d20 + 16 + 1 + 2 ⇒ (16) + 16 + 1 + 2 = 35
Rapier Damage: 1d6 + 7 + 1d6 ⇒ (6) + 7 + (6) = 19

Total Damage: 56.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Alikia is sleep incarnate right now. Only sleep. Never wake.


Male Human
Ezro Lindran wrote:
Alikia is sleep incarnate right now. Only sleep. Never wake.

I guess that would happen when your systems' resources are focused on growing a new person!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Melee bite +16 (1d8+8), gore +16 (1d6+8), 2 hooves +14 (1d4+4): 1d20 + 16 ⇒ (15) + 16 = 311d8 + 8 ⇒ (7) + 8 = 151d20 + 16 ⇒ (9) + 16 = 251d6 + 8 ⇒ (2) + 8 = 101d20 + 14 ⇒ (5) + 14 = 191d4 + 4 ⇒ (4) + 4 = 81d20 + 14 ⇒ (14) + 14 = 281d4 + 4 ⇒ (2) + 4 = 6 vs AC 24 Quinn

Ezro, using his mythic power, channels Iomedea healing waves twice, healing everyone completely except Quinn, who is still wounded but in much better condition. Alikia, with no where to move out of the way, defensively casts mythic haste on the party once she sees the new attackers. Aladir pauses just a moment as Quinn moves up, then he tumbles past everyone to flank the creature and attack, critically wounding the creature. Quinn smites the creature hitting it three times, but finds out that it is not a dragon and while he almost kills it, it is still standing. Hyram, meanwhile, finishes off the remaining templar.

The creature attacks Quinn with hits bite, gore and hooves, hitting all but once and wounding the Paladin. The woman, seeing and feeling the pain being heaped upon her companion, shouts, "we will return" as she steps back, casts a spell and is no longer there.

Next?
Level Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Ezro 20 (112/112, 24)
Alikia 18 (84/84, 12/ma16)
Aladir 24 (98/98, 25)
Hyram 24 (235/235, 24)
Quinn 22 (70/156, 24)
Foe(s) 22

Templar: All dead
Zanedra: "gone"

Svennarobeth:
HP24[185] AC30 T14 F25 CMD33/41; F10 R10 W5/14; Evasion


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Hyram will move next to Quinn and attack the creature.

Attack 1: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17

He swings valiantly but misses.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

"Do we have an Invisibility Purge??" Aladir questions aloud as he unloads on the creature.

Rapier Hasted Attack 1+Haste+Flank: 1d20 + 16 + 1 + 2 ⇒ (15) + 16 + 1 + 2 = 34
Rapier Damage+Cold+SA: 1d6 + 7 + 1d6 + 5d6 ⇒ (1) + 7 + (2) + (2, 1, 2, 4, 4) = 23

Rapier Attack 2+Haste+Flank: 1d20 + 16 + 1 + 2 ⇒ (14) + 16 + 1 + 2 = 33
Rapier Damage+Cold+SA: 1d6 + 7 + 1d6 + 5d6 ⇒ (4) + 7 + (2) + (2, 6, 1, 5, 4) = 31

Rapier Hasted Attack +Haste+Flank: 1d20 + 11 + 1 + 2 ⇒ (5) + 11 + 1 + 2 = 19
Rapier Damage+Cold+SA: 1d6 + 7 + 1d6 + 5d6 ⇒ (3) + 7 + (3) + (2, 4, 4, 6, 4) = 33

Two hits, 54 Total Damage.

1 to 50 of 4,185 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Papa.DRB Wrath of the Righteous - Gameplay All Messageboards

Want to post a reply? Sign in.