Wrath of Righteous (Inactive)

Game Master Spazmodeus

Maps


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Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

I got it. Might have been confused about size/spacing on the map.

Quinn floods himself with healing energies after enduring the Vrocks' attacks. Swift Action - Lay On Hands: 5d6 + 6 ⇒ (5, 2, 6, 2, 2) + 6 = 23

He then sets himself to finishing the pair of lesser Vrocks.

Power Attack 1: 1d20 + 16 + 6 ⇒ (14) + 16 + 6 = 36

Damage 1: 1d8 + 19 + 8 ⇒ (8) + 19 + 8 = 35

If possible, 5-foot step to the other Vrock.
Power Attack 2: 1d20 + 8 ⇒ (14) + 8 = 22

Damage 2: 1d8 + 19 ⇒ (4) + 19 = 23


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Also, don't forget, Quinn's AC is 26 against all opponents for the next 8-9 rounds thanks to armor's special ability. His AC against the target of his smite is 31 (+6 deflection overlaps his normal +1 deflection bonus to AC).


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Ezro takes a moment to study the situation before checking Alikia, and seeing her still wounded, summons Iomedeas healing energies to close her wounds.

Cure Critical on Alikia: 4d8 + 10 ⇒ (1, 6, 8, 8) + 10 = 33


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

This is an all hands on deck fight. While I will bot Hyram (swing batter), I would really prefer Alikia to take an action, rather than me having to bot an arcane caster. I'll give it till tomorrow, then bot as necessary.


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

@Aladir: I need you to be able to touch anyone who needs a teleport. If you wanted to use your move action, I can get you and Ezro back into the fight.

Pressing a chaste kiss onto Aravashnial's forehead, Alikia grabs Ezro's wrist and Aladir, if gm will allow a move to be next to Alikia. "Wait right here, we'll be back to get you home safe." As she speaks to Aravashnial, her crossbow begins to glow a familiar light blue color.

"Once more into the fray." she murmurs to herself, before magically reappearing back onto the rock.

Using my arcane bond to recast dimension door, and moving Ezro (and maybe Aladir) back to the fight rock.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Yeah, Aladir definitely wants to be in that dimension door. If DRB will let me revise my action, I'll take a standard to Align the cold iron rapier instead of the bow, then move action to get to Alikia. If that is allowable and Aladir can get back into the fight immediately, I'll use another mythic power to get into melee with the nearest standard vrock to me. Since I will have moved 10+ feet to do all that, it'll trigger Skirmisher ability and give me sneak attack damage. I'll go ahead and roll that attack and damage, in case that plan can fly.

CI Rapier Attack+Mythic Tier: 1d20 + 16 + 3 ⇒ (7) + 16 + 3 = 26
CI Rapier Damage: 1d6 + 7 + 5d6 ⇒ (2) + 7 + (4, 3, 6, 1, 2) = 25

-Posted with Wayfinder


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Aladir & Alikia - Ok. Will post something tomorrow. It is now campfire time at the campground and my wife is calling me....


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Hyram; +1 Longsword (Cold Iron) +12/+7 (1d8+3/19-20): 1d20 + 12 ⇒ (15) + 12 = 271d8 + 3 + 2d6 ⇒ (7) + 3 + (5, 6) = 211d20 + 7 ⇒ (5) + 7 = 121d8 + 3 + 2d6 ⇒ (8) + 3 + (4, 1) = 16

Aladir moves up next to Alikia, who then uses dimension door to get him and Ezro back into the fight. Aladir, uses the scale to grant his rapier the good property so he can hurt the vrocks. Quinn heals himself, and sets about bringing down one of the lesser vrocks so he can then concentrate on the leader. His first strike takes down the vrock in front of him, then he steps over to attack the other lesser one. Ezro, sees that Alikia is sorely wounded and cures her of most of the damage done to her. Hyram continues his assault on the lesser vrock and wounds it.

The lead vrock and the other, take a step back, and begin their dance of death again, and as before the lead vrock glows, and lightning rains down on the group. As you watch the dancing, another vrock materializes to replace the one that just died.

@All - DC 22 Reflex save for half 10d6 ⇒ (6, 6, 1, 5, 6, 1, 5, 4, 3, 6) = 43 damage.

Next?
Level Map Updated

Aladir UP
Init (HP Cur/Max, AC)

Aladir 12 (98/98, 25)
Alikia 12 (76/84, 12/ma16)
Quinn 11 (96/156, 24)
Ezro 11 (71/112, 18)
Hyram 21 (159/235, 24)
Foe(s) 16

Vrock:
HP112 25 dead[112] AC22 T11 F20 F13 R10 W6; DR10/good Immune: elec, poison Resist 10/acid,cold,fire SR20

Lead Vrock:
HP209[209] AC32 T14 F27 F16 R14 W10; DR10/epic&good Immune: elec, poison Resist: 10/acid,cold,fire SR24


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Reflex Save: 1d20 + 5 ⇒ (19) + 5 = 24

Hyram, seeing Quinn and himself suffering from the attacks of the Vrocks, uses his mythic ability to enact Earth Protection

He will then attack the lesser vrok.

Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

All allies within 30 feet of me gain DR10/adamantine for 1 minute.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Hyram, Earth Protection is a standard action; can't do both that and attack at the same time.

I'm holding on posting my action until I see what the spellcasters do; no point doing one thing if Ezro or Alikia's action completely changes the flow of combat, as it did last time.


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Letting out another scream of pain as the washes over her again, Alikia clutches her crossbow with a white knuckle grip. With a tingling sensation in her fingertips, Alikia's eyes glow a nauseating black color as she points a finger at the lead vrock. "I refuse to lose to the likes of you!" she shouts out with a disjointed voice, making a ripping motion with her hand pushing extra power behind the attack.

Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
SR: 1d20 + 12 + 4 + 1d6 ⇒ (2) + 12 + 4 + (2) = 20

Alikia is casting Steal Power and attempting to pump up her SR check with a surge dice


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)
Aladir wrote:
Hyram, Earth Protection is a standard action; can't do both that and attack at the same time.

So it is! Sorry my brain is still on vacation!


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Which vrock is at 112 HP and which one is at 25?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

The one on the left is at 25, the one on the right is at 112 (aka, the new one)


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

In the interest of speeding things along...

Reflex Save: 1d20 + 18 ⇒ (19) + 18 = 37

Again managing to evade the wave of energy that washed over the group, Aladir determines to put a stop to that continuing threat. Viewing the the newest vrock to enter the arena to be the larger problem, as it is freshly arrived to the fight and in closest proximity to squishier allies, the elf turns his attention to that foe, drawing in a deep breath as he once more draws on the wells of mythic power in his body, that same familiar power of fleet movement rushing over him as he flashes over to the right-most vrock and lays into it, crying aloud,"This one's mine!"

Fleet Charge Rapier Attack+MT: 1d20 + 16 + 3 ⇒ (8) + 16 + 3 = 27
Rapier Damage+Skirmisher: 1d6 + 7 + 5d6 ⇒ (2) + 7 + (5, 2, 2, 5, 5) = 28

...and with a determined look on his face, his keen eyes see still more weaknesses in the creature's defense and he presses the attack!

Full attack action and activate Hunter's Surprise Rogue Talent; 1/day, all Aladir's attacks against this vrock, until the end of next turn, gain sneak attack damage.

Rapier Attack 1: 1d20 + 16 ⇒ (16) + 16 = 32
Rapier Damage 1: 1d6 + 7 + 5d6 ⇒ (5) + 7 + (4, 6, 6, 6, 5) = 39

Rapier Attack 2: 1d20 + 11 ⇒ (12) + 11 = 23
Rapier Damage 2: 1d6 + 7 + 5d6 ⇒ (6) + 7 + (3, 5, 3, 2, 3) = 29

Total Damage: 96. Mythic power used: 3.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Reflex: 1d20 + 5 ⇒ (12) + 5 = 17
Reeling at the sudden teleportation again, he raises his hand as if to try and ward away the damage that comes his way, but unsuccessfully. The blast of power hits him and he grits his teeth.

Raising his holy symbol he calls upon Iomedea to heal them, "Inheritor! We are in a bind!"

Channel and Quick Channel as Move and Standard
Channels combined: 10d6 ⇒ (6, 3, 1, 5, 2, 5, 4, 3, 3, 2) = 34

HP 62/112 Channels 4/8

Turning to Quinn, Hyram, and Aladir, "We need to take down that leader!"


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

"Weaker ones first!" Aladir insists as he completes his attack.

What is the range increment on throwing Radiance, Quinn? It would be completely bad-@ss if you could finish off the one close to you then turn around and huck the sword at the one Aladir is attacking. They're only at 25 and 16 HP, respectively. Should be pretty handily inside your kill range.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Reflex: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20

Free Action: Amazing Initiative - gain extra Standard Action.
Inspire Courage (+1 attack and damage)

Quinn lets another burst of healing energy flow into his burn wounds.
Lay On Hands: 5d6 + 6 ⇒ (2, 4, 3, 4, 3) + 6 = 22

Quinn steps up to one of the grievously wounded Vrocks and slashes through it viciously, and follows it up by hurling his blade at the other Vrock in a burst of golden power.

Power Attack 1: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
Damage: 1d8 + 19 + 1 ⇒ (5) + 19 + 1 = 25

Ranged Attack 2 + Surge: 1d20 + 7 + 1 + 1d6 ⇒ (13) + 7 + 1 + (5) = 26
Damage: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Ha, Aladir! Yeah, that would've been cool. Range isn't an issue. Quinn has Unlimited Range mythic ability. Sadly, damage is the issue. He doesn't do enough with his throw... Still kinda cool, though.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Ar;sp: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 vs SR 24 (a 1, really!)
Lead vrock;c;c;b;t;t;+18;+8: 5d20 ⇒ (3, 5, 14, 1, 9) = 322d6 ⇒ (3, 6) = 92d6 ⇒ (4, 1) = 51d8 ⇒ 51d6 ⇒ 11d6 ⇒ 2 vs AC 24 Hyram (+18 to hit and I miss three out of five!!!)

Once again, Aladir quick reflexes saves him from all the sound damage that the vrocks generated and deciding to take on the newest arrival, uses his mythic powers and wounds the creature severely. Not able to escape the full power of the vrock damage, Alikia attempts to steal the lead vrock mythic power, but she is not able to overcome the vrock resistance to her spell. Quinn also, takes the full damage from the vrocks, but he heals himself of some of the wounds and then kills the two regular vrocks with Radiance, one by swinging the sword, and one by throwing it at the vrock that Aladir wounded. Ezro doubles up on channeling the healing power of Iomedea, healing much of the wounds. Hyram casts Earth Protection, helping his companions, and then steps up to the lead vrock and prepares to assault it, as well as hopefully taking attacks away from the others.

(Aravashnial:) "Kill the leader, he is using his power to summon the others, and his eyes glow read each time, he brings one in or screeches" and he casts a spell on the lead vrock but it fails.

Now that you have been warned about it you see, once again, the lead vrock eyes glow red, and another vrock appears. He than attacks Hyram and scratches the Inquisitor.

Next?
Level Map Updated

Aladir UP
Init (HP Cur/Max, AC)

Aladir 12 (98/98, 25)
Alikia 12 (67/84, 12/ma16)
Quinn 11 (109/156, 24)
Ezro 11 (62/112, 18)
Hyram 21 (170/235, 24)
Foe(s) 16

Vrock:
HP112 dead dead dead[112] AC22 T11 F20 F13 R10 W6; DR10/good Immune: elec, poison Resist 10/acid,cold,fire SR20

Lead Vrock:
HP209[209] AC32 T14 F27 F16 R14 W10; DR10/epic&good Immune: elec, poison Resist: 10/acid,cold,fire SR24


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir turns his attention to the vrock leader now that the population of them has been somewhat whittled down, moving that direction to the limit's of his natural speed (which I think gets me next to Quinn's present location) before engaging his mythic power again, closing the distance with the vrock leader and striking as the golden aura of his mythic power fades.

Acrobatics to avoid AoO (if needed): 1d20 + 18 ⇒ (1) + 18 = 19

Fleet Charge Rapier Attack+MT: 1d20 + 16 + 3 ⇒ (10) + 16 + 3 = 29
Rapier Damage+Skirmisher: 1d6 + 7 + 5d6 ⇒ (3) + 7 + (6, 1, 3, 2, 5) = 27

Rapier Attack: 1d20 + 16 ⇒ (19) + 16 = 35
Rapier Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Rapier Crit?: 1d20 + 16 ⇒ (7) + 16 = 23
Crit Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Welp, that wasn't nearly as awesome as the last attack.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

I'll have a post up after work, today. Kinda hoping Prayer/Bless and/or Haste make an appearance! *wink-wink, nudge-nudge, say no more*


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Hyram smiles at the lead vrock. I cast judgments against you! Destruction and Justice He switches to Irabeth's sword.

Attack 1: 1d20 + 12 + 3 + 1 ⇒ (6) + 12 + 3 + 1 = 22
Attack 2: 1d20 + 7 + 3 + 1 ⇒ (1) + 7 + 3 + 1 = 12

Sticks tongue out and blows raspberries.

Earth Protection: All allies within 30 feet of me gain DR10/adamantine for 1 minute.

Impervious Body (Su): You gain DR 5/epic. This ability can be taken a second time at 6th tier or higher and a third time at 9th tier or higher. Each additional time it's taken, the DR increases by 5

Judgment / Destruction
The inquisitor is filled with divine wrath, gaining a +3 sacred bonus on all weapon damage rolls.

Judgment / Justice
This judgment spurs the inquisitor to seek justice, granting a +3 sacred bonus on all attack rolls. (+6 To confirm critical hits).

Favored Judgment (Favored Enemy ~ Outsider (Chaotic))
Any sacred or profane bonus you gain from a judgment is 1 higher for attacks you make against or take from creatures that match the selected favored enemy.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Ezro takes another 5 foot step forward and channels Iomedeas energy to heal his allies, excluding the demons.

Quick Channel: 5d6 ⇒ (4, 2, 6, 4, 1) = 17
Normal Channel: 5d6 ⇒ (5, 4, 6, 3, 3) = 21


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Alikia lets out a feral scream as a sickening black rune appears on the back of her left hand. "Zorniger Geist, wenn du denkst, dass du über uns erobern wirst, wirst du dich schrecklich irren." She snarls out as she casts another spell, causing her eyes to glow with a golden hue. "Muss schnell los." She mutters out, offering the lead vrock a snear.

Abyssal:
Alikia lets out a feral scream as a sickening black rune appears on the back of her left hand. "Wrathful spirit, if you think that you will conquer over us you will be sorely mistaken." She snarls out as she casts another spell, causing her eyes to glow with a golden hue. "Gotta go fast." She mutters out, offering the lead vrock a snear. languaged used for Abyssal: German

Alikia casts Mythic Haste: One more attack on a full attack at your highest base attack bonus, +1 on attack rolls, +1 dodge bonus to AC and Reflex Saves. Base land speed increases by 50 feet, to a maximum of 3x normal speed, whichever is lower. You also gain an additional move action each round.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Attack Haste: 1d20 + 12 + 3 + 1 + 1 ⇒ (15) + 12 + 3 + 1 + 1 = 32
Damage: 1d8 + 3 + 3 + 2d6 ⇒ (6) + 3 + 3 + (3, 5) = 20


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Radiance reappears in Quinn's hand as he steps forward for attack. A burst of Abyssal-speak from Alikia finally breaks through the lethargy oppressing Quinn's attacks. In a strange mimicry of the Vrock's, Quinn's eyes burst red as molten red veins trace across his ashen skin.

Maintain Inspire Courage.
Smite Evil.

Power Attack 1: 1d20 + 16 + 6 + 1 ⇒ (17) + 16 + 6 + 1 = 40
Power Attack 2: 1d20 + 8 + 6 + 1 ⇒ (13) + 8 + 6 + 1 = 28

Power Attack (Haste): 1d20 + 16 + 6 + 1 ⇒ (15) + 16 + 6 + 1 = 38

Damage 1: 1d8 + 19 + 16 + 1 ⇒ (6) + 19 + 16 + 1 = 42

Damage (Haste): 1d8 + 19 + 8 + 1 ⇒ (3) + 19 + 8 + 1 = 31


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

In the interest of keeping the game going, I'll just post the hasted attack and worry about movement next time around.

Hasted Attack: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20

Damage: 1d6 + 7 ⇒ (3) + 7 = 10


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Vrock;c;c;b;t;t;+13;+5: 5d20 ⇒ (8, 9, 17, 3, 13) = 502d6 ⇒ (4, 4) = 82d6 ⇒ (3, 5) = 81d8 ⇒ 41d6 ⇒ 61d6 ⇒ 3 vs AC 24 Quinn
Lead vrock;c;c;b;t;t;+18;+8: 5d20 ⇒ (9, 16, 9, 2, 6) = 422d6 ⇒ (5, 3) = 82d6 ⇒ (5, 5) = 101d8 ⇒ 71d6 ⇒ 61d6 ⇒ 3 vs AC 24 Quinn (sorry man, but you really whacked it)

Aladir hold just a moment to let Alikia cast her spell, and everyone is significantly faster. Aladir then moves up to attack the lead vrock with all his attacks, and only scratches the creature. Quinn takes a step and lays into the lead vrock and severely wounds it. Hyram swings twice and misses, but the extra attack granted by Alikia spell hits and he wounds the creature further. Ezro provides Iomedea healing power, and almost all of the groups wounds are healed.

Both vrocks attack Quinn since he really whacked the lead one hard, and he is the closest to the new one. The regular vrock hits Quinn twice while the lead vrock hits him four times.

Next?
Level Map Updated

Alikia UP
Init (HP Cur/Max, AC)

Alikia 12 (84/84, 12/ma16)
Aladir 12 (98/98, 25)
Quinn 11 (102/156, 24)
Ezro 11 (100/112, 18)
Hyram 21 (208/235, 24)
Foe(s) 16

Vrock:
HP112 dead dead dead[112] AC22 T11 F20 F13 R10 W6; DR10/good Immune: elec, poison Resist 10/acid,cold,fire SR20

Lead Vrock:
HP107[209] AC32 T14 F27 F16 R14 W10; DR10/epic&good Immune: elec, poison Resist: 10/acid,cold,fire SR24


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Holding his holy symbol to the heavens and towards the Vrocks, Ezro beseeches an incantation to Iomedea to call down her power upon the vile creatures and to smite them, bringing forth a blinding light between the two creatures.

"Back to the Hells from which you came!"

Spell Resistance Lead Vrock plus Mythic Dice: 1d20 + 10 + 1d8 ⇒ (13) + 10 + (7) = 30
Spell Resistance Vrock: 1d20 + 10 ⇒ (12) + 10 = 22

Damage: 10d6 ⇒ (4, 6, 1, 5, 3, 6, 6, 6, 4, 2) = 43

Fortitude Save of DC18 for Half Damage and Negate Blind for 1 turn


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Attack 1: 1d20 + 12 + 3 + 1 + 1 + 1 ⇒ (10) + 12 + 3 + 1 + 1 + 1 = 28
Attack 2: 1d20 + 7 + 3 + 1 + 1 + 1 ⇒ (5) + 7 + 3 + 1 + 1 + 1 = 18
Attack Haste: 1d20 + 12 + 3 + 1 + 1 + 1 ⇒ (14) + 12 + 3 + 1 + 1 + 1 = 32
Damage: 1d8 + 3 + 3 + 2d6 ⇒ (7) + 3 + 3 + (2, 6) = 21

You will not hurt anyone else!

Earth Protection: All allies within 30 feet of me gain DR10/adamantine for 1 minute.

Impervious Body (Su): You gain DR 5/epic. This ability can be taken a second time at 6th tier or higher and a third time at 9th tier or higher. Each additional time it's taken, the DR increases by 5

Judgment / Destruction
The inquisitor is filled with divine wrath, gaining a +3 sacred bonus on all weapon damage rolls.

Judgment / Justice
This judgment spurs the inquisitor to seek justice, granting a +3 sacred bonus on all attack rolls. (+6 To confirm critical hits).

Favored Judgment (Favored Enemy ~ Outsider (Chaotic))
Any sacred or profane bonus you gain from a judgment is 1 higher for attacks you make against or take from creatures that match the selected favored enemy.

Judgment Surge
Once per day, you can treat your class level for your judgment class feature as if it were 3 higher than normal. If you have multiple judgments active at the same time, this benefit applies to all of them.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn ignores the injuries he is taking. He ignores the last Vrock altogether, sidestepping himself into peril to place the leader between his and Hyram's blades. (Sidestep 5-feet to get flank with Hyram.)

Red and gold light ebbs and flows across Quinn's veins, a momentary war between righteous and demonic powers. Even Radiance tinges red briefly. This needs to end.

Maintain Inspire Courage.

Power Attack 1: 1d20 + 16 + 6 + 1 + 2 ⇒ (2) + 16 + 6 + 1 + 2 = 27
Power Attack 2: 1d20 + 8 + 6 + 1 + 2 ⇒ (20) + 8 + 6 + 1 + 2 = 37

Power Attack (Haste): 1d20 + 16 + 6 + 1 + 2 ⇒ (16) + 16 + 6 + 1 + 2 = 41

After a momentary battle within, the golden light takes the advantage.

Power Attack (SA) + Surge: 1d20 + 16 + 6 + 1 + 2 + 1d6 ⇒ (6) + 16 + 6 + 1 + 2 + (1) = 32

Crit confirm: 1d20 + 16 + 6 + 1 + 2 ⇒ (4) + 16 + 6 + 1 + 2 = 29

Damage 2: 1d8 + 19 + 8 + 1 ⇒ (4) + 19 + 8 + 1 = 32

Damage (Haste): 1d8 + 19 + 8 + 1 ⇒ (6) + 19 + 8 + 1 = 34

Damage (SA): 1d8 + 19 + 8 + 1 ⇒ (8) + 19 + 8 + 1 = 36


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Ooh! Ooh! With Quinn flanking that means my first attack hit!

Damage: 1d8 + 3 + 3 + 2d6 ⇒ (2) + 3 + 3 + (6, 4) = 18

Solo Tactics (Ex)
All of the inquisitor's allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.

Outflank Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir uses his newfound speed to try tumbling around the perimeter of the lead vrock, enough to get him into a flanking position with either of the other two combatants in the melee.

Acrobatics: 1d20 + 17 ⇒ (2) + 17 = 19

Once in that position, Aladir stab at the lead vrock with his rapier.

Rapier Attack+Flank(Assumed?): 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18
Rapier Damage+SA: 1d6 + 6 + 5d6 ⇒ (4) + 6 + (1, 6, 4, 5, 5) = 31


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Seeing the lead Vrock still standing, Alikia grits her teeth and taps into her newfound power again. "You sure like dancing, don't you?" she snarls, as golden light begins to surround the lead Vrock, "How about you dance to a different tune?"

SR: 1d20 + 12 + 4 ⇒ (9) + 12 + 4 = 25

Alikia is using her Wild Arcana to cast Baleful Polymorph. The lead Vrock will need to make a DC 21 Fort save, followed by a DC 21 Will save in order to avoid being turned into a small songbird.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Lead Vrock Fort +27 : 1d20 + 27 ⇒ (18) + 27 = 45
Lead vrock;b+18;+8: 1d20 ⇒ 91d8 ⇒ 3 vs AC 25 Aladir

Alikia casts a spell at the creature, trying to turn it into a small bird, but the vrock just ignores the magic aimed at it. Aladir tries to move around the creature, but he fails and the vrock bites him for his failed effort. Aladir, tries to stab the lead vrock from where he is, but misses. Quinn uses his mythic abilities to continue pounding on the lead vrock, and brings it to a point where Hyram finishes it off. As the lead vrock dies, the other vrock disappears, and the five of you are left alone on the rock.

Next?
Level Map Updated

Status
(HP Cur/Max, AC)

Alikia (84/84, 12/ma16)
Aladir (87/98, 25)
Quinn (102/156, 24)
Ezro (100/112, 18)
Hyram (208/235, 24)


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

That demon has been obliterated! Now let's ask our friend what he is doing so far from where we last saw him. Hyram says with the blood of the vrock still dripping from his sword.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir starts for a moment, as if surprised by the demons' sudden disappearance, but then immediately turns his attention to Aravashnial, going over to the man and removing any bonds that might be holding him while simultaneously checking him for injuries.

Perception: 1d20 + 19 ⇒ (18) + 19 = 37

"Aravashnial, how in the worlds did you get here? Are you injured? What were those demons doing to you?"


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn takes a parting shot at the vanishing Vrock before falling to the ground in exhaustion and injury. "That was a trial," he says managing to hoist himself into a sitting position.

With a sharp kick, Quinn manages to flip the grotesque Vrock leader on his back. "This scum was engaged in some sort of ritual. I've seen it once before... I think. Those crystals," he points towards the far bank, "are the key, I'm certain."

Quinn rifles through the Vrocks gear for a moment before looking up. "Nahyndrian crystals," he says, unconciously pulling the name from memory.

Take 20 to search the corpse.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 51d4 ⇒ 4
9
Quinn:
You and only you gain a mythic level.

Quinn searches the corpse of the fallen vrock, but he finds nothing of interest. After everyone is finished searching around this area, Alikia teleport everyone back to the other side, so that you may have conversation with Aravashnial.

(Aravashnial:) "Anevia was doing some scouting, and came across two opportunities for you. Just north of here is the lair of a woundwyrm, a great dragon in service to Baphomet. This dragon has been raiding the country side, and her lair was stumbled on by Anevia. This is perhaps the greatest foe you will face in these lands, so be careful. The other opportunity is that their is a Temple to Baphomet further north, that would be a good place to gather more information about the enemy and perhaps deal them a significant blow if it could be reclaimed. I was sent with some soldiers, who that vrock threw into the molten lava, before he began that ritual, because I have a scroll that will teleport me and the men back to Drezen after I delivered this message. Is there anything that you wish me to tell Irabeth and the Queen when I get back?"

Next?
I've updated the overland map to show you the locations


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

A Dragon in service to a demon? Sounds like we need to rid ourselves of this menace! Hyram says as he looks in the direction of the dragon's lair.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

"I would suggest we hit the temple first...reclaiming it would give us somewhere to recover and use as a staging ground for moving further in. Not to mention it might contain information or artifacts that would be useful in taking on the wyrm."


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Alikia pulls the sleeve of her tunic over the back of her right hand as Aravashnial gives them the rundown of threats to their blossoming stronghold. "I concur with Aladir. A staging ground would be an invaluable supply to have."


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

The last tinges of demonic red fades from Quinn's eyes and the gold returns even brighter than before.

Alikia hides her hand within the folds of her sleeve. Quinn frowns briefly at the odd behavior but does not comment. "Dragons are formiddable on their own. This one will surely be empowered as our demon foes have been."

"We need to be well prepared for that battle. I agree that the temple should be first."

Quinn looks back to Aravashniel. "We have dispatched a defrocked priest to Drezen to seek redemption. Since you can teleport, you may arrive as soon as he does. Kindly see that he is well treated."

"Also, Hyram liberated Wintersun Hall. The Northmen of Wintersun are now pledged to his service."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 161d4 ⇒ 1

(Aravashnial:) "I will ensure that he is treated well, and inform Irabeth of the North Men change of heart." He says his goodbyes and pulling a scroll, reads it and disappears.

Following Aravashnial directions you travel several days north along one of the great chasms in this plain, you cross over and come to where the Temple is. A large cave opening in the side of one of the many large hills is where Temple is.

Ezro:
You feel a sudden surge of sadness and anger as soon as you come within sight of the cave entrance at the base of the cliff, and you realize this was once a place sacred to Iomedea.

Fallen Fane


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Perhaps Aladir can scout it out before we knock! Hyram says with a grimace at the elf which us his way of trying to smile.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir gives an absent-minded nod, moving forward slowly and deliberately, wary for any who might be spying on them as they approach, picking his way toward where the temple lies within the cavernous maw of the hillside.

Perception: 1d20 + 19 ⇒ (10) + 19 = 29


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Overcome with a morose feeling, Ezro says "This place was once a holy site for Iomedea. We should be sure to reconsecrate this site once we eliminate Baphomets filth from it."

Readying himself, Ezro says a short prayer to the Inheritor.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Aladir; Stealth: 1d20 + 16 ⇒ (9) + 16 = 25

Aladir sneaks up to the cave entrance, and peeks in. There is a small cavern, and at the back back wall, perhaps fifty feet away from the entrance is a short flight of stairs leading up, flanked by two statues.

Next?
Level Map Updated

Aladir is just inside the cave entrance, the rest of you are about one hundred feet back, behind some rocks.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir wills himself into invisibility, then creeps to the side, trying to maneuver to the point that he can see around the edge of the stairs and up into the structure itself.

Swift action to go invisible, then stealth up to the stairs and have a peek.

Stealth: 1d20 + 16 ⇒ (8) + 16 = 24
Perception: 1d20 + 19 ⇒ (7) + 19 = 26

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