DM Panic's PFS Perils

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DM Panic's PFS Perils - Tide of Twilight, God's Market Gamble, Glass River Rescue and Crypt of the Everflame!


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Grand Lodge

Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10
DM Panic wrote:


12 Benjamin : Uses extract of shield, growls like an angry badgerman (can move?)

And get closer to croc lady? No thanks. Also at Int 13 Cha 3 I'm unable to speak clearly? How is that?

Grand Lodge

Male Half Orc Cleric/3

Round 2, Initiative 20, Location: J17->L7

Status:
Damvorak HP: 10/10, AC: 16 (f14/t12)
Weapon Equipped = Staff
Conditions = none
Hand of the Acolyte = 5/6
Judgements = 1/1
Spells
Cantrips DC 13: Create Water, Detect Magic, Guidance, Stabilize
First Level DC 14 (3/3): Command, Cure Light Wounds

Damvorak tries to jump the stream (double move).
Acrobatic jump: 1d20 + 1 ⇒ (17) + 1 = 18

*whew*


GM Rolls:

T vs SR: 1d20 + 1 ⇒ (19) + 1 = 20 for 1d6 + 1 ⇒ (5) + 1 = 6
T Confirm vs SR: 1d20 + 1 ⇒ (19) + 1 = 20 for 1d6 + 1 ⇒ (1) + 1 = 2

Damvorak lands with a heavy thud, continuing his momentum onto the far side of the river.

The wild-woman glares at Sad Rock, crying out in surprise and confusion at what kind of creature he might be.

"AAUGH! A ROCK-LIZARD-MAN!!! DIE!!!"

Drawing her scimitar, she lashes out wildly, the edge of her blade grinding against the oread's hard skin (-8 dmg from a confirmed crit). Her defensive maneuver complete, she squints her eyes tightly to stave off the haunting image of Sad Rock's sad frown while backing away into the foilage (5ft step back into cover).

Round 2
20 Damvorak : Leaps, moves to L7
12 Benjamin : Uses extract of shield, growls like an angry badgerman (can move?)
11 Moblyd : Wallops the croc for 8 dmg, drops it
11 Harrol : Cures Moblyd for 9HP (5ft step needed since Moblyd moved)
8 Sad Rock : Disarms the bow from the druid
8- Tavariel : Draws scimitar, crits Sad Rock for 8 dmg, 5ft back
6 Ramli : TBD

Round 3
20 Damvorak :
12 Benjamin :
11 Moblyd :
11 Harrol :
8 Sad Rock :

Latest Map

Now Up: Everyone!

Grand Lodge

Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10

Round 3 Init 12

Status:

HP = 9/15
AC/T/F = 19/12/13
Speed = 20'
Weapon Equipped = Longbow
Bombs = 4/4 (1d6+1 DC 13)
Alchemist (Grenadier) Spells Prepared (CL 1):
1 Cure Light Wounds

Benjamin moves closer and throws a bomb at the woman.

Move to M12.

Bomb 55' Touch: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 141d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Half Orc Cleric/3

Round 3, Initiative 20, Location: L7->J5

Status:
Damvorak HP: 10/10, AC: 16 (f14/t12)
Weapon Equipped = Staff
Conditions = none
Hand of the Acolyte = 5/6
Judgements = 1/1
Spells
Cantrips DC 13: Create Water, Detect Magic, Guidance, Stabilize
First Level DC 14 (3/3): Command, Cure Light Wounds

Damvorak moves into the underbrush (I presume difficult terrain) and attacks the crazed woman. As he does so he tries to reason with her.

Quarterstaff: 1d20 + 4 ⇒ (20) + 4 = 24 for damage: 1d6 + 5 ⇒ (2) + 5 = 7

"Now look here Tavariel. You need to Back Off! and stop hunting lycanthropes for sport. That sort of behavior is Totally uncalled for."

*thwack!*

Quarterstaff Crit Threat: 1d20 + 4 ⇒ (16) + 4 = 20 for damage: 1d6 + 5 ⇒ (5) + 5 = 10

"You need to calm down and give in. We can still save your companion I think, but only if you surrender Now!"

Are you sure that's her? Who else could it be out here?!

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Round 2 Status:

AC 12, touch 12, flat-footed 10
Fort +2, Ref +2, Will +2
CMD: 13
HP: 8/8
Effects: 1 first-level spell

"Blasted nutter. She's as crazy as a rabid badge ... er, hare!"

"Sorry, Benjamin," he mutters at his faux pas.

Hope Benjamin's not rabid...

Realizing there's no point to trying to reason with the woman anymore -- especially after the dwarf killed her pet -- Ramli calls on the arcane power granted by his efreeti ancestors, once more sending a flaming dragon toward his foes, letting it explode in the woman's face.

Standard action: cast snapdragon fireworks
Move action: Send firework out; 1d4 ⇒ 3 damage; dazzled 1 round; DC 14 Reflex save for half and no dazzle


DM Rolls:

Reflex DC14: 1d20 + 3 ⇒ (19) + 3 = 22

Tavariel Stabilize DC20: 1d20 + 0 ⇒ (6) + 0 = 6

Fireworks screech from Ramli's outstretched hands, Badgermin's bombs fizzle and explode at the woman's feet, and finally Damvorak steps up and beats some sense into Tavariel. Literally.

Groaning and smelling exceptionally sulfurous, the wild druidess crumples to the ground in a heap of tangled, burnt hair.

"I... oh..."

Combat ended.

She technically drops on Damvorak's critical hit in initiative order before Benjamin's bomb collides with her, so he can keep that bomb usage for later.

Damvorak:

Your threats require an Intimidate check for your faction mission.

Feel free to make one on your next post as she drops unconscious. Your blow looks like it has basically killed her in one shot. Act quickly.

Searching Tavariel:

The elf was well-stocked for hunting lycanthropes.

She carried:
4 scrolls of cure light wounds
20 silver arrows (1 fired at Badgermin)
20 ordinary arrows
leather armor
buckler
scimitar
masterwork composite longbow (+1 Strength)

Grand Lodge

Male Half Orc Cleric/3

Round 4, Initiative 20, Location: L7->J5

Status:
Damvorak HP: 10/10, AC: 16 (f14/t12)
Weapon Equipped = Staff
Conditions = none
Hand of the Acolyte = 5/6
Judgements = 1/1
Spells
Cantrips DC 13: Create Water, Detect Magic, Guidance, Stabilize
First Level DC 14 (3/3): Command, Cure Light Wounds

Intimidate: 1d20 + 7 ⇒ (14) + 7 = 21

When she crumples, Damvorak casts Stabilize quickly and sets her down on the ground carefully. True to his word, he'll then cast Stabilize on her animal companion as well. If it's still alive, he'll try and haul the crocodile over so they can sleep side by side.

Then he'll help strip the useful gear from her.

Liberty's Edge

Very butch female (PFS 12657-7) Dwarf Monk (Martial Artist) 1 / Barbarian (Brutal Pugilist) 1

Moblyd stands over the woman while Damvorak attends to her.

"Ye've a way wi' tha' staff, Brother. Nice o' ye ta spare 'er. Poor barmy sod." She helps him prop the woman up, then grunts from her own still considerable injuries. 'N' thank ye fer usin' th' wand on me, li'l one. Tha' axe cut me somethin' fierce." -8 HP still.


Damvorak believes he can see the slightest hint of understanding in the elf's eyes before she drops to the ground.

Feel free to continue to roleplay events further at the River Crossing, and then follow with a separator for the approach to Briar Henge.

**

After departing the river crossing and the wild elf, you all make good time but the looming threat of dusk begins to fuel worry that you may not make it to Briar Henge in time.

Badgermin and Ferretol begin to snort more heavily and everyone can feel the pull of bestial urges at their minds.

Finally, as you break from the forest into a clearing, the thorny walls of Briar Henge can be seen.

This bristling fortress is roughly circular and about 100 feet across. The walls are made from tangled thorn bushes about twelve feet high, although the compound appears to lack a roof. The only break that can be seen in the thick, prickly wall from this approach is a gap about five feet wide and eight feet high.

Hanging ivy covers the doorway, blocking the view into the compound.

And then... roleplay how you want to tackle this impregnable fortress o' doom.

Briar Henge Approach

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sad Rock stands over the downed druid understanding her pain, a rocky frown etched on his face.

World so confusing. Pain hurts.

*sigh*

Sad Rock turns away, happy that the woman was spared and helps the rest of the party get across the stream, not mindful of his own injuries until safety is established. Only then will take out his wand of CLW and heal himself.

"bree-GAN!" 1d8 + 1 ⇒ (5) + 1 = 6 healing

"bree-GAN!" 1d8 + 1 ⇒ (7) + 1 = 8 healing

* * *
Once healed and after Damvorak finishes his work, Sad is ready to move on the Henge.

Liberty's Edge

Very butch female (PFS 12657-7) Dwarf Monk (Martial Artist) 1 / Barbarian (Brutal Pugilist) 1

Moblyd's bloodshot eyes plead blearily at Harrol until he finally uses her wand to heal her wounds.

1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (5) + 1 = 6

Saddened that Damvorak has spared the crocodile and deprived her of good meat, Moblyd nonetheless makes good use of her provisions, cooking up a lunch for the group before they complete the journey to Briarhenge. No doubt there'll be snooty elves or fey folk. Need a full belly fer tha' lot.

Profession (cook): 1d20 + 7 ⇒ (2) + 7 = 9

Alas, in her impatience to smite the fey, she puts a bit TOO much black pepper in the food, and she undercooks the turnips.

* * * * *

As the party approaches Briar Henge, Moblyd looks to Ramil for a tap of her armor-wand. "Le's be done wi' these unseelie fiends." She twirls her dorn dergar, comforting herself with the heft of it in her hands.

Grand Lodge

Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10

Benjamin stows his last bomb and drinks his healing extract instead.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"Maybe we can go around and find another break? Or burn it down."

Status:

HP = 15/15
AC/T/F = 15/12/13
Speed = 20'
Weapon Equipped = Longbow
Bombs = 4/4 (1d6+1 DC 13)
Alchemist (Grenadier) Spells Prepared (CL 1):
1
Status Effects = None

Silver Crusade

Male Halfling Cleric of Iomedae/1
Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage

Young Harrol will gather six stones and imbue them with magic. He bites into his raw turnip before inquiring if the Dwarf has any raw eggs on her person. Or perhaps a hen. Just curious.

Grand Lodge

Male Half Orc Cleric/3

"Seems to me the frontal approach is the only option we have. Unless we can pass through thick vegetation."

Damvorak is ready to head on in the front way and will do so presuming others join him.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

See the preparations to advance frontside, Sad Rocks begs patience.

"Wait. Sad rock not ready."

Hope they don't leave without me.

Sad casts Create Water and sprays himself down.
Sad casts Ice Armor over his armor, creating a frosty breastplate of additional protection. Non stacking +2 to AC. Now rocking 20 for the next two hours or first fireball.

Sad knocks his chest a few times to make sure the ice is solid before drawing his club and advancing with the team.


Last call for any prepared spells, actions or strategy.

Moblyd: Mage armor (from wand)
Sad Rock: Ice Armor
Harrol: Magic Stone

I'll assume you head up to the front hanging vines if nobody else has anything else they wish to do.

Who wants to push the vines aside?

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sad Rock pokes at the vines with his club, then moves over to poke at and examine the briar walls.

1d20 + 8 ⇒ (1) + 8 = 9 Know (Nature)

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Looking at the fortress, Ramli uses Moblyd's wand on her and, if she has no objections, himself. "Thanks, lass. This way I've got more spells to stop any more beast men in here."

2 uses of wand of mage armor

"Let's see if I can do anything about these vines?"

Can prestidigitation move them? Or is that asking too much.

DM only:

Ramli will as they approach cast prestidigitation to make his voice echo slightly. It's an effect he likes when he's trying to seem even more impressive, if such is possible.


Prestidigitation could possibly raise the very end of one vine - very slowly, a couple inches... :)

As you approach, Sad Rock sizes up the 12-foot high briar walls.

They appear so tightly woven, some form of magic must've been used in order to accomplish the effect.

They are also exceptionally thorny, and you can tell that if you were to try to wade through them, you'd like be very badly cut. You could try climbing, but also believe it would be nearly impossible to do so unscathed.

Sad Rock (with that wonderful 9) isn't sure if he would be able to step through the wall unharmed. They look very pokey. But, he is Sad Rock. It's quite the conundrum.

The poking of the vines results in little more than them swaying slightly.

Someone will need to actually "base" the vines and spend a full action gathering and holding them up to see beyond. Or just brazenly push past them (at which point they'd fall limp and once again block line of sight).

Grand Lodge

Male Half Orc Cleric/3

Damvorak will take his staff and use it to gather the vines and hold them to the side so the party can see inside. He too will peer inside (darkvision if it's applicable).

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sad Rock snarls at the briar henge, angry and confused.

Why does everyone want to keep me out?

*sniff*

Before the party engages the vine curtain, Briar tries to walk through the briar henge.


Sad Rock's Attempt To Walk Through Vines:

Sad Rock attempts to walk through the vines and learns that they are quite magical and prevent even those with druidic talents from passing without harm.

Thorn damage: 1d6 ⇒ 5

However, Sad Rock does believe he could force his way through the vines - he makes it about 1/4th of the way.

Consider it difficult terrain to pass through, and additional damage will be dealt.

He can also climb the thorny wall. This is automatic, but he can also attempt to climb carefully (DC15 Climb) to minimize the scrapes and scratches.

**

GM Rolls:

Benjamin: 1d20 + 4 ⇒ (20) + 4 = 24
Damvorak: 1d20 + 2 ⇒ (13) + 2 = 15
Harrol: 1d20 + 2 ⇒ (5) + 2 = 7
Moblyd: 1d20 + 3 ⇒ (13) + 3 = 16
Ramli: 1d20 + 2 ⇒ (8) + 2 = 10
Sad Rock: 1d20 + 7 ⇒ (13) + 7 = 20
??: 1d20 + 7 ⇒ (10) + 7 = 17
Wolfhound: 1d20 + 2 ⇒ (2) + 2 = 4

As Damvorak parts the vines, a path through the tangle of Briar Henge comes into view...

... as does a shaggy wolfhound, back arched in a defensive posture, its lips curled in a vicious growl. It appears ready to leap at the half-orc.

Damvorak is currently holding the vines up with one of his hands. That hand technically is being "used" by holding the vines. If he moves, they will drape back into place and create cover, again. For all intents and purposes, consider the vines like a doorway (and how it could affect Sad Rock trying to fight through it).

Round 1
24 Benjamin :
20 Sad Rock :
17 ??:
16 Moblyd :
15 Damvorak :
10 Ramli :
7 Harrol :
4 Wolfhound :

Latest Map

Now Up: Benjamin and Sad Rock!

Liberty's Edge

Very butch female (PFS 12657-7) Dwarf Monk (Martial Artist) 1 / Barbarian (Brutal Pugilist) 1

Round 1, Init 16

Mobled sends her wrecking ball lightly crashing toward the doggy, hoping to scare it enough so that it has difficulty hitting the big lug holding the vines.

"Git back, ye mangy 'ound!"

Dorn dergar, aid defense: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 1, Init 20

Sad Rock pulls his face out of the briars to explain something *very* important to all: "Briars hurt." Briar points to the stinging, bloody scratches in his face as proof.

Good thing I checked.

As for the wolf, Sad will 5' step to N13 and ready to attack if it comes close.

1d20 + 5 ⇒ (15) + 5 = 20 to hit;
1d6 + 4 ⇒ (2) + 4 = 6 damage.

"Back up!" Sad encourages Damvorak and the rest so that the wolf might be surrounded and downed.

Silver Crusade

Male Halfling Cleric of Iomedae/1
Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage

Harrol seizes up as they spot the wolfhound, clenching his teeth as instincts he didn't know he had scream at him to bolt for the nearest burrow.

"Well, they certainly know we've arrived." he manages over the racket, before bowing his head. "Iomedae, keeper of the Halls of Aroden, slayer of the Whispering Tyrant, shield me from my enemies." Harrol will cast shield of faith on himself, readying his six magic stones for battle. (that's two castings, for you kids at home! Harrol's tank is empty.)

Grand Lodge

Male Half Orc Cleric/3

Round 1, Initiative 15, Location: M15->O13

Status:
Damvorak HP: 10/10, AC: 16 (f14/t12)
Weapon Equipped = Staff
Conditions = none
Hand of the Acolyte = 5/6
Judgements = 1/1
Spells
Cantrips DC 13: Create Water, Detect Magic, Guidance, Stabilize
First Level DC 14 (3/3): Command, Cure Light Wounds

Damvorak takes a loooong look at the beast before him, but agrees with Sad Rocks' wisdom. He withdraws, dropping the vines as he does so, to stand next to Sad Rock (O13).

"C'mon pooch. Come try to kill daddy. Come out of your hole you brute!"


DM Rolls:

Wolf vs Moblyd: 1d20 + 3 ⇒ (19) + 3 = 22 for 1d6 + 3 ⇒ (5) + 3 = 8 with trip 1d20 + 3 ⇒ (11) + 3 = 14

Benjamin acts first. He can attack the wolfhound while it's flatfooted. If he drops it, then it's attack vs Moblyd is moot.

Sad Rock steps back, preparing to swing his mighty club, while Moblyd swings her in an attempt to distract the wolf from chomping at Damvorak's feet. The half-orc withdraws several steps and prepares to face the beast with the aid of his allies.

Suddenly, floating in the air, a small, fairy-like creature (an atomie) winks into existence and giggles with laughter as twinkling dust floats from her position onto Moblyd like a baker dusting her cupcakes with sugar.

Reduce Person DC15 Fort

Ramli gets to act here. However, he no longer sees the wolfhound since the vines have dropped back into place. He does see the Atomie floating 20ft up in the air.

The wolfhound lunges through the vines at the first enemy it can find - Moblyd, and chomps down on her feet instead (8 dmg) leaving the poor dwarf wondering why she's always the one being picked on.

Round 1
24 Benjamin : TBD
20 Sad Rock : 5ft to N13, readies attack
17 ??: Defers (easier to judge since some folks posted ahead of this point)
16 Moblyd : Aid another vs wolfhound for Damvorak grants +2 AC
15 Damvorak : Withdraws to O13, vines fall and resume cover on wolfhound
14 Atomie : Appears, casts Reduce Person at Moblyd
10 Ramli : TBD
7 Harrol : Casts Shield of Faith on himself
4 Wolfhound : Advances through vines, bites at Moblyd for 8 dmg

Round 2
24 Benjamin :
20 Sad Rock :
16 Moblyd :
15 Damvorak :

Latest Map

Now Up: Everyone (and Benjamin twice)

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Round 1 status:

AC 16, touch 12, flat-footed 14
Fort +2, Ref +2, Will +2
CMD: 13
HP: 8/8
Effects: mage armor, 2 first-level spells

"Blast, they're coming in all sizes now!" Ramli curses as he sees the atomie -- his voice echoing oddly.

"Think that's funny, do you? See how you like this?" he says, his voice jovial as if he's encouraging the tiny fey.

He casts again, sending a blazing dragon into the sky above the gourp, where it bursts into sparks that drift lazily down.

Not targetting the atomie, rather a random spot above us -- hoping to grab her attention and avoid having to fight.


The atomie's eyes widen in wonderment as the fireworks zing above her head.

She clasps both hands together in admiration.

"Nicely done! Do that again, sorcerer, and perhaps I will spare you when I'm done with your meddling friends!"

As a PFS module, her conditions for surrender are pretty must engraved in stone, but I certainly appreciate the showmanship. :)

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 2, Init 20

Sad moves closer (N14) to pound the mean wolf.

1d20 + 5 ⇒ (8) + 5 = 13 to hit;
1d6 + 4 ⇒ (2) + 4 = 6 damage.

Grand Lodge

Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10

Sorry, first day of Warmachine League.

Round 1 Init 24

Status:

HP = 15/15
AC/T/F = 15/12/13
Speed = 20'
Weapon Equipped = Longbow
Bombs = 4/4 (1d6+1 DC 13)
Alchemist (Grenadier) Spells Prepared (CL 1):
1
Status Effects = None

Benjamin feels a moment of regret before deciding Damvorak can take a hit or two.

Throw bomb at wolf, apologize to Damvorak later. DC 13 to avoid splash.
Bomb: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (4) + 1 = 5


Round 1

The ground rumbles and the vines singe as Benjamin's bomb detonates on the wolfhound, but it still stands.

It still stands after Sad Rock's hit as well.

Liberty's Edge

Very butch female (PFS 12657-7) Dwarf Monk (Martial Artist) 1 / Barbarian (Brutal Pugilist) 1

Round 2, Init 16

Moblyd attempts to knock the senses out of the doggie, and thereby incurs the immortal wrath of the goddess Peta.

kick the dog, nonlethal: 1d20 + 3 ⇒ (18) + 3 = 21
1d6 + 3 ⇒ (3) + 3 = 6

headbutt, nonlethal: 1d20 + 3 ⇒ (10) + 3 = 13
1d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Half Orc Cleric/3

Round 2, Initiative 15, Location: O13->L12

Status:
Damvorak HP: 9/10, AC: 16 (f14/t12)
Weapon Equipped = Staff
Conditions = none
Hand of the Acolyte = 4/6
Judgements = 1/1
Spells
Cantrips DC 13: Create Water, Detect Magic, Guidance, Stabilize
First Level DC 14 (3/3): Command, Cure Light Wounds

Reflex DC 13: 1d20 + 2 ⇒ (17) + 2 = 19 to take 1hp damage

Unable to get a clean attack on the wolfhound, Damvorak moves closer to the flying fey and uses the Hand of the Acolyte to fling his staff at it.

Hand of the Acolyte: 1d20 + 5 ⇒ (18) + 5 = 23 for damage: 1d6 + 4 ⇒ (5) + 4 = 9


@Mobled: Don't forget your saving throw vs Reduce Person. It will last for minutes if you fail.

Well, that was quick... combat over.

Mobled takes on the dog like she might take on a peer, pummeling it with her boot and forehead. The poor canine yelps and crumples to the ground, no match for the martial training of the dwarven gal.

The atomie wears a wry grin as she begins to shimmer in and out of sight, turning invisible and waving her menacing tiny rapier at you all.

Then... Damvorak's quarterstaff comes flying from his hands thirty feet into the air and collides with her like something known in far-off circles as a Hermean "Homerun".

As she flits about, losing altitude, she shakes her head as if in a daze before throwing up her tiny hands and calling out in a tiny voice.

"Okay, okay! I surrender! I surrender!"

She effects a tiny bow to you all, a picture of perfect grace and gives her unconscious wolfhound a worried look.

"I owed those druids a favor. I didn't expect to get beat up by a bunch of... Pathfinders! You all better hurry, their ritual's going to be complete any moment!"

Liberty's Edge

Very butch female (PFS 12657-7) Dwarf Monk (Martial Artist) 1 / Barbarian (Brutal Pugilist) 1

Fort: 1d20 + 6 ⇒ (14) + 6 = 20

"No harm done, l'il lass. Sorry yer dog's bruised up, but 'e'll mend."

Moblyd beseeches Harrol for some healing from scrolls (or wand, but scrolls'd be better).

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

-1 hp

Silver Crusade

Male Halfling Cleric of Iomedae/1
Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage

Harrol cocks his arm to throw a stone, sagging with dissapointment as the tiny faerie surrenders. "Quickly! Let's go!" he says, double moving into the complex.

Conditions: shield of faith, 9 rounds

Moblyd:
Alas, no scrolls. That's 4 charges burnt thus far, I'll update my sheet.

Grand Lodge

Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10

Benjamin follows the others, anxious to stop this threat to his brain.

Grand Lodge

Male Half Orc Cleric/3

Damvorak shrugs at the small creatures pleas for leniency, My only damage in this fight was friendly fire. I guess no harm done.

He considers healing up his scratch just in case but decides to tough it out. Damvorak again pulls the vines away from the entry with his beloved staff and suggests we go to the left. He'll follow quickly as soon as everyone is through the doorway.

Liberty's Edge

Very butch female (PFS 12657-7) Dwarf Monk (Martial Artist) 1 / Barbarian (Brutal Pugilist) 1

We found 3 scrolls of CLW. I think we should use them first.

Moblyd also moves into Briar's Henge, anxious to smite the owner.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sad Rock trials a bit behind the party, trying to find time to fix the ouchies on his face.

Face hurt. No one care.

*sigh*

*sniff*

Sad Rock will move and stow his club.
Then move and draw his wand of CLW.
Then move and activate the wand: "bree-GAN!" 1d8 + 1 ⇒ (2) + 1 = 3 healing
Then move and stow the wand.
Then move and re-draw his club.

HP: 17/19. Wand: 46/50. AC 20.

Sad will hurry to catch up with the others.

*huffa* *puffa* *huffa* *puffa* *huffa* *puffa*


DM Rolls:

Benjamin: 1d20 + 4 ⇒ (19) + 4 = 23
Damvorak: 1d20 + 7 ⇒ (14) + 7 = 21
Harrol: 1d20 + 2 ⇒ (18) + 2 = 20
Moblyd: 1d20 + 7 ⇒ (3) + 7 = 10
Ramli: 1d20 + 5 ⇒ (20) + 5 = 25
Sad Rock: 1d20 + 7 ⇒ (1) + 7 = 8
??: 1d20 + 17 ⇒ (18) + 17 = 35

Everyone continues into Briar Henge, heading left and then moving to enter a "room" beyond.

This open space is roughly oblong, with three gaps in the thorny walls to the south, west, and north. To the east is a rough wooden table with a leather satchel lying atop it. The table is surrounded by six cut logs planed flat and turned endwise to serve as stools. Two stiff linen banners hang on stands placed along northwest and southwest walls, carefully placed a few inches away from the thorns to prevent tearing.

The Two Banners:

The two tapestries are coarse linen saturated with beeswax and then dried to render the linen waterproof.

The western banner
The banner between the north exit and the west exit contains a skillfully painted image. The left side of the picture depicts several dejected humans crowded by buildings (mills, inns, houses, and similar structures).

On the right side, as though stepping out from the claustrophobic alleys on the left, are several bestial humanoids, standing tall and proud in an open meadow surrounded by blooming vegetation. This painting has been “improved” by a twig jack, who has scrawled a trio of cavorting stick-figure twig jacks in the background of the meadow.

The eastern banner
The banner between the west exit and the south exit depicts a complicated lunar calendar. The calendar is covered with symbols that depict phases throughout the lunar year.

DC13 Linguistics if you can read Druidic or Sylvan on this one.

Ramli notices a book laying face down near one of the logs.

The Book:

As you pick up the book and examine its contents, you notice it's a well-worn picture book of dyrads in seductive poses.

Yes. It's fey-porn.

Latest Map

Liberty's Edge

Very butch female (PFS 12657-7) Dwarf Monk (Martial Artist) 1 / Barbarian (Brutal Pugilist) 1

Backtracking momentarily...

Prior to entering the henge, Moblyd steps next to Harrol and bends down a bit. Whispering, she says,

Harrol:

'Ave ye some skill wi' farmin', little friend? We've these seeds t' plant. I've little skill with growing food..."

. . . . .

Moblyd keeps her dorn dergar in hand, ready to splinter any twigs or jacks that make their presence known.

Grand Lodge

Male Half Orc Cleric/3

Damvorak examines the banners briefly but in total they don't tell him much.

"There is no ritual here. Let us hurry onward."

Damvorak will continue to the left unless others have differing opinions.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Earlier
"Hmph, big favor from a little creature... Still, I guess no real harm done. Can you tell us where the ritual is?"

Inside
Picking up a book, Ramli gives a surprised grunt. "Could be useful later on," he says, stowing the tome in his pack.


GM Rolls:

Benjamin: 1d20 + 4 ⇒ (4) + 4 = 8
Damvorak: 1d20 + 2 ⇒ (2) + 2 = 4
Harrol: 1d20 + 2 ⇒ (5) + 2 = 7
Moblyd: 1d20 + 3 ⇒ (14) + 3 = 17
Ramli: 1d20 + 2 ⇒ (11) + 2 = 13
Sad Rock: 1d20 + 7 ⇒ (9) + 7 = 16
Enemies: 1d20 + 3 ⇒ (7) + 3 = 10

Earlier...

The atomie, apparently taking a liking to Ramli and his theatrics, smiles back at him and gestures with her hand.

"In parts of Briar Henge deep you'll find -
a druid ritual of the most bestial kind."

Sitting Room

As Ramli tucks away the book and the others filter into the room and examine it's contents, under the table a small creature, apparently nothing more than a collection of twigs and branches comes to life.

It moves quickly away towards the far brambles of the room (Q,27) where it disappears as it walks into the wall...

... and then reappears next to Benjamin and Ramli (P,22), where it appears ready to do something sinister and fey.

Surprise Round
10 Twigjack : Bramble jumps to P,22

Round 1
17 Moblyd : TBD
16 Sad Rock : TBD
13 Ramli : TBD
10 Twigjack :
8 Benjamin :
7 Harrol :
4 Damvorak :

Latest Map

Now Up: Moblyd, Sad Rock and Ramli.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Round 1 status:

AC 16, touch 12, flat-footed 14
Fort +2, Ref +2, Will +2
CMD: 13
HP: 8/8
Effects: mage armor, 2 first-level spells,

"Bloody hell! It's one of those twigjacks!" Ramli exclaims, stepping back. Raising his arm, he sends a jet of fire toward the malevolent little plant.

Mechanics:

Five-foot step to northeast
Ray/ranged touch: 1d20 + 2 ⇒ (11) + 2 = 13
1d6 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Very butch female (PFS 12657-7) Dwarf Monk (Martial Artist) 1 / Barbarian (Brutal Pugilist) 1

Round 1, Init 17 {>N24}

"Get ye away from me coz, ye sliverin' l'il monster." Full of wroth, Mobled moves to where she has a clear line to the twigjack and spins her dorn dergar out at it.

Dorn dergar, rage: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
rage: 1d10 + 4 + 3 ⇒ (10) + 4 + 3 = 17

Status:
Conditions & Enhancements
raging
AC 16 (10 +1 Dex +3 Wis +4 mage armor -2 rage)
CMD 20 (22 grapple)
CMB +4, +6 grapple
HP 20+4/21+4
Fort +9 Reflex +3 Will +7
(+3 v. spells, spell like abilities, poison)

Weapon Equipped unarmed strike & dorn dergar
Rage 2 of 12 rounds used
Stunning Fist 0 of 1 used


Well, that pretty much forces this twigjack into early retirement. Right before his nice 4d6 damage splinter storm on everyone...

Full update coming when I get home tonight. Consider yourselves out of combat.

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