Halfling

Young Harrol's page

80 posts. Organized Play character for Twigs.


Full Name

Harrol, son of Darrel

Race

Halfling

Classes/Levels

Cleric of Iomedae/1

Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage

Gender

Male

Size

Small

Age

24

Alignment

NG

Languages

Taldane, Halfling

Strength 12
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 15
Charisma 15

About Young Harrol

Aura: Good
Init: +2, Senses: Perception +2
Conditions:

DEFENSE
AC: 16, touch 13, flat-footed 15 (2 armor, 1 natural, 2 dex, 1 size)
HP: 11
Fort:+4 Ref:+3 Will:+5; +4 vs. fear

OFFENSE
Speed: 30ft
Melee: quarterstaff +2 (1d4+1), OR 2 claws +2 (1d2+1) and bite +2 (1d3+1)
Ranged: magic stone +4 (1d6+2/20ft.)
Special Attacks: point blank shot, channel energy (DC 13) 5/day, seize the initiative 5/day, touch of glory 5/day
Spells Prepared: (CL 1; Concentration +3)
1 - bless, obscuring mist, shield of faith
Orisons - purify food and drink, spark, stabilize

ATTRIBUTES
STR 12 DEX 14 CON 14 INT 8 WIS 15 CHA 15
BAB: +0, CMB: +0, CMD: 12
Skills: Heal +6 (+8 w/ healer's kit), Profession (farmer) +6
Feats: Point Blank Shot
Traits: courageous (combat), divine warrior (religion)
Combat Gear: scroll of magic stone (2). wand of magic stone 48 charges Other Gear: quarterstaff, sling with 10 bullets and 10 silver bullets, healer's kit (7 uses), leather armour, explorer's outfit, silver holy symbol of Iomedae, holy text (Acts of Iomedae), scroll case, bedroll, candles (5), torch, hunk of smoked cheese 5sp
SQ domains: glory (heroism), war (tactics), alternative racial features: fleet of foot

TACTICS
Before Combat: Harrol casts magic stone to ensure he has ample ammunition for the coming battle.
During Combat: Harrol will use his Harrol will hurl stones at the enemy, saving his healing magic until after combat unless his allies are heavily blooded. In melee he prefers to aid another than swing blindly at his foes.

ABILITIES
Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed.
Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll.

BIO
Appearance: The halfling is young, almost impossibly so, it's hard to believe he's a member of the Pathfinders. He is dressed in the unassuming garb of a pilgrim, not that of an adventurer. The weight of Iomedae's shining sword, cast in silver, hangs heavy around his neck, but he carries no weapons on his person, only a thin leather book and various scrolls.

History:
Harrol's family have lived in Andoran for two generations, his slave grandparents smuggling their infant son across the Aspodell Mountains from Cheliax. His parents, beekeepers, taught the young Harrol and his siblings little of the world, and Harrol spent his youth pouring over the only books in their posession, the largest of which was a copy of the Acts of Iomedae. It took him many years to learn his letters, but his knowledge of the text and fascination with the many miracles and acts of heroism the mortal goddess performed, the young halfling ran away from home to make the dangerous pilgrimage to the north, to the cathedral of Sancta Iomedaea.

The clerics took the young halfling in, and the youth trained for five years as a cleric in Vigil, looking on in awe at the valiant knights of Lastwall who filled the young halfling's impressionable head with tales of derring-do, yet his mentors were impressed with the halfling's clear head and unshakable piety, and accepted him as an honorary Sword-Knight of Iomedae. Never destined for greatness, he knew he would never be called off to war, and returned to the southlands to his home village to maintain a small shrine to his deity. Yet the halflings of Bellis would not take him. A halfling that had not come of age could not marry or take the cloth. He was going to have to wait until the harvest to rejoin the community proper, and after several frustrated weeks of good-natured taunting, "Young Harrol", as he came to be called, set out to find another calling. Seeing the Pathfinder society as his sole hope, he signed on the dotted line.