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DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

Current Map.


551 to 600 of 3,253 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Andrea holds up hand.

Very interesting S&S thread here. Lots and lots of RP! Very enjoyable reading.

If you need a tank, how about...Owlbear?!

Owlbear Less talk, more fight! ;)


Female :D Check out my fetching opercles!

I do still think it needs more nakamaship. Looks like there's a chance for it.

And Andrea, we seem to watch the same threads.


Welcome all lurkers! :-) ...and yeah I'm having a blast. I've got such a great crew here.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

I'm running through Council of Thieves an am running an Ex-Urgathoian-now Calistrian priestess who is like a cat on a leash(Fiosa is currently holding her leash. Whenever Andrea sees a sparkley, Fiosa has to haul her back.)

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Late to the party but I for one agree with jiromabout another thread to lookup and follow. I would prefer it all in the IC thread and spoilered. I will start using them myself for discussions so it won't be cluttered up. As far as a DMPC I have played with them before and don't really care for it that much. Hints from NPC were good but not a dedicated DMPC. As far as roles are concerned, that is something we will have tot work through to survive. Makes it more interesting and challenging to me. As far as cohesion, I think Flynn and Variel have come to an understanding and this will clear up. Once that is done, Variel is good to go.


Female :D Check out my fetching opercles!

DMPCs only work if you make it clear they are there in a temporary capacity and then kill them off, I've noticed. Too much work to bother with, for me, for more than the equivalent of a few in game hours. I make a point of not needing them in my pbp: there's always another player looking for a game.


Sounds good. I'll do some research and see if I might push one or two of the npc's forward a bit to get a bit more active with you all.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

gah - sorry for not posting for so long - the thread wasn't updating for me and I thought no one was posting... sigh.

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Hey mates trying to clean up my to do list and noticed that to many people responded to the post about items Variel bought from Grok. He was handing them out and just wanted to make sure who took what. If you didn't grab anything that is fine and I will put it on my list of possessions. I know that Flynn took the rope and oils, but was wondering more about the scrolls of mage armor and magic missile for Dhaavan, the tools for Jiro and the armor for Rain. Thanks. Here is the list again if you are wondering. If no one claims anything by tomorrow I will just assume that Variel has placed them in his locker as he could use them as well.

Let’s see here, I need some rope (1gp) for Flynn along with any healing poultices you may have. He also wants a cooking set, what for I don’t have the faintest clue as Fishguts and Sko do well enough themselves, and some oil. 4 (4sp total) pints should be enough if you got it. I think he wants some of this for his fighting platform that he is talking about. Don’t know for sure, you’ll have to ask him for the details. Hmm, let's see oh yeah i will need the 6 alchemist fires (120gp), 3 acid flasks (30gp), the nice set of tools there (MW thieves tools 100gp),4 saps (4gp), the parchments there might be handy as well (magic missile, mage armor and scorching ray 200gp). That armor looks nice as well. I think I will grab one of them while I am at it. (chainmail 100gp)


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

While it's true I'd love a cooking set (and sadly, there is not one to be found) - regarding the "what for" - I guess you could always ask me :)

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Nah I figure you ave your reasons and Variel snt going to question you about them. Just was adding to the conversation with Grok in as she was curious.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

Was that an open offer for the tools? cause Seijiro doesn't have 100 gp to pay for them... I didn't even realize an offer was on the table so to speak.

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Yes it was an open offer to all...

Basically found a bunch of gp worth of loot and cashed it in on items the party could use as a group. I made sure though that if no one wanted them than at least Variel could make use of them. Tried to divide items up for cost equivalent but not always going to happen. The only item that I thought Jiro would like would be the tools. Likewise armor for Rain, scrolls for Dhaavan, nice looking woman's leg for Valeros. Saps for the melee people to do nonlethal if needed. For Sko and Flynn didn't know so left it up in the air for them.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

If Variel doesnt' already know those spells, it may be better for hm to inscribe them, jsut so he's got em. Otherwise Dhaavan could make use of them, although having a waterproof scroll-case may be a good investment when he gets a little cash.


A woman's leg for Valeros...to quote the great George Takei..."Oh Myyyyy!"

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

If that is ok with you Dhaavan then I will add them to my book. Was going to give you first shot though if you wanted them. Still need two more levels to use the scroll of scorching ray but it will be nice when I do get it.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Thanks. But as a Sorcerer, I don't really have as much use for scrolls as a Book-caster cause they are 1-shot items for me. Still good to have, but wands are way more economical, often times...


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Damn, I was hoping for another level before things went south like this... i really wanted my third spell. Cest' la vi, i guess.

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Great thanks immortal now Variel really does sound like a jerk laughing at Flynn going into the bilges. ;p

On a light note as well... Flynn is first tenderzed in the bilges, roasted in the box, and then seasoned in the sea. Not a good way to go.

Dnt worry trying to think of something to help but not getting to far at 11:00 at night. Maybe something in the morning will come to me.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Hey - I did pretty good in that fight! I mean - considering they were both armed - and I had no weapons, and no skill in unarmed combat... They were both "bleeding out" in the water. I manged to save Japes, but Maheem bled out in 1 round (I found out after the fact - good thing to know - if you're unconcious underwater? Yeah - you got about 1 round not to be dead...)

And for what it's worth - I still have both Hero Points and a cure spell - who knows, maybe I'll actually survive the keel-hauling :)


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Hey - I found a possible solution to escape... Maybe, just maybe, it might work...

Possible Solution

Hell, if she can do it - so can I!

Also - live or die - that was one of the most epic fights I've had in a long time. Good times!


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

Sorry - missed most of the rp tonight due to schedule. Hopefully will be able to participate tomorrow - though I will be out most of the morning, pst.


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)
Variel Nightstorm wrote:

Yes it was an open offer to all...

Basically found a bunch of gp worth of loot and cashed it in on items the party could use as a group. I made sure though that if no one wanted them than at least Variel could make use of them. Tried to divide items up for cost equivalent but not always going to happen. The only item that I thought Jiro would like would be the tools. Likewise armor for Rain, scrolls for Dhaavan, nice looking woman's leg for Valeros. Saps for the melee people to do nonlethal if needed. For Sko and Flynn didn't know so left it up in the air for them.

Variel, you mentioned the armor for Rain? She already has studded armor of her own, so did you mean the MW leather armor?

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

The chain shirtl armor actually. Didn'ty bother with the MW leather.


Just looked at that again and MW leather is stupid so instead it is MW Studded Leather.


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Well, it's the weekend for me and it's a long weekend in Oz. So, over the next three days I will have very minimal (to no) time on the boards. Thus if a battle ensues, Rain will need to be NPC'd over the next three days. Thanks in advance.


NP Rain and have fun over the long weekend! Do you have anyone that you would like to NPC you?


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Thanks Immortal, and if Flynn can do that, then I am fine with him NPCing Rain.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

No worries Rain - will do!

I'll do my best - any specific "orders" you'd give as the leader of our company, via social RP tendencies for us, as you're leading the attack? If so, just let me know.

Thanks, and enjoy your weekend!

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

I likewise will be busy traveling this weekend. I should be able to post once at night but doubt i will be able to in the morning. I will try to post an option that is reasonable to take but if it is not feasible than go ahead and change it Immortal as you see fit.


NP Variel, like I said this weekend is crazy for me as well. At most we will do 1 round of actions. If you guys could put up any actions you are doing in the first four rounds that would be great.

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Will do shortly.


Hey everybody, did you hear the word?
Ya see the Bird-Bird-Bird-Bird, Bird is the Word!


*chk-chk*.....*blammo!*....*thunk* *thunk*....I hate that song lol


1d100 ⇒ 30
Sorry had concealment and you missed. but that's ok. I was just sayin that the birds are doing damage...
The BIRDS! AAAAHHHH THE BIRDS!!!!


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Hey - I'm having problems with the map.

After I tried putting myself on the map, it kept saying "Working" at the top of the map, but it won't reload it.

I can't figure out what to do. I think it is because Horatio is on the "Stairs" but I'm not sure about that.

Does anyone have any suggestions at this point on what to do?

Please let me know.

Thanks!


I put you on there. Not sure why it's not letting you as it let Variel put himself on one of the spots with notes. Try closing the map and then reopening it and seeing if it will do it.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

Sorry to hear about your grandfather, Imm... family comes first... take whatever time you need and we will be here when you get back.

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Flynn as immortal stated here at the bottom of the post here anything over 5 ft away has total concealment. It makes perfect sense from a raider standpoint as they want to be up close and personal and limit the damage coming in to their own ship and crew. It is this reason that fog cloud and the other cloud spells are so handy to use. They severely limit the terrain and allow a caster to have battlefield control.

Since immortal said we knew the lay of the ship we could position ourselves where we wanted to for this round.

Fog cloud spell description::

School conjuration (creation); Level druid 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft. level)
Effect fog spreads in 20-ft. radius
Duration 10 min./level
Saving Throw none; Spell Resistance no
A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).

A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.

The spell does not function underwater.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)
Variel Nightstorm wrote:

Flynn as immortal stated here at the bottom of the post here anything over 5 ft away has total concealment. It makes perfect sense from a raider standpoint as they want to be up close and personal and limit the damage coming in to their own ship and crew. It is this reason that fog cloud and the other cloud spells are so handy to use. They severely limit the terrain and allow a caster to have battlefield control.

Since immortal said we knew the lay of the ship we could position ourselves where we wanted to for this round.

** spoiler omitted **

.

While we know the lay of the ship - we don't know where the enemy is more than 5 feet away.

Dhaavan ordered his eagles to attack - they attack the enemy to the best of their ability - via the spell. But they wouldn't be able to see the enemy to attack them, until they made a perception check.

Neither would I.

Neither would anyone - until they ran up on the ship. As far as the spell is concerned, the enemy is invisible to us, until we're right up on them.

As it is now - we're flat footed to every enemy on the ship - and we can't see them, and they can't see us.

We shouldn't be able to know their position on the map, and we shouldn't have known were to move at all, by the way the spell is written.

If I can't even see my enemy at all (Which I can't - via the spell) - then I would not know where they were; and I would not have moved to attack, because I couldn't move to attack, because I couldn't see them to move to attack.

That said - due to the fact that I clearly don't understand how this spells works, I kind of would prefer to ret-con my whole action and simply wait on the ship, or move forward 5 feet at a time using perception.

I don't know where the enemy is, shouldn't see them on the map - and if I moved in front of them - even though we have Initiative, they're effectively hidden from us, which means - since we can't see them - we would theoretically be flat-footed to them.

Anyhow - like I said - I simply don't get a lot of the nuances to magic. I'm probably incorrect on how I'm reading this spell (almost certainly) - but when I read it, I thought I understood how it worked. Clearly I don't - but I would like some clarification before I proceed. Again - if I couldn't see the enemy, I wouldn't have even wasted my time trying to charge forward to a position when I wouldn't know if the enemy was there or not. For all Sko and Jiro know - there was six enemies standing right where they wanted to move - and they burned off their movement to get to that point, only to find out they're surrounded; which would suck completely, but they wouldn't have known until it was too late.

For now, after seeing your posts, what I have decided is to completely negate Rain's action.

Further - I would simply prefer to completely negate my action - as I wouldn't know the enemy was there.

I don't know if I can, though - but if so, I will. On this issue, I guess I'll wait for the GM to make the call, though - on whether or not I can simply ret-con my entire action, or not.

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

The only thing I am going with is the fact tht immortal said that we knew the lay of the ship before the fog appeared. Using tht as a guide, I jumped to the second level of the ship. The fact that the enemies are there, to me, are a direct correlation of seeing them before the fog was in place. Now, if they move after the fact then you are correct that we would not know where they are. To make this work in pbp I am going to assume that I will be moving 5ft at a time up to 30 ft till I 'find' an enemy to attack. Your actions and opinion. Ay vary but this is the assumption that I am going with.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Hey, did variel let Dhaavan use the scroll of Mage-Armor for prep, or end up adding it to his book. DHaavan lacks the AC, and that +4 would be nice to have?

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

I had a combined post earlier that gave you the sense motive you asked for, result 14, along with a blip that yes you could have the scroll.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

ah, missed that. Awesome!.

GM: noted in my prep rounds that i didn't know if dhaavan got the scroll, but since it lasts an hour, he would have used it before round 1 of prep-time. not long before, maybe 5 minutes...

anyway. he's got the +4 AC

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Night all and again immortal hope everything goes well for you and yours.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)
Variel Nightstorm wrote:
The only thing I am going with is the fact tht immortal said that we knew the lay of the ship before the fog appeared. Using tht as a guide, I jumped to the second level of the ship. The fact that the enemies are there, to me, are a direct correlation of seeing them before the fog was in place. Now, if they move after the fact then you are correct that we would not know where they are. To make this work in pbp I am going to assume that I will be moving 5ft at a time up to 30 ft till I 'find' an enemy to attack. Your actions and opinion. Ay vary but this is the assumption that I am going with.

Ah, but that's another difficulty, as least as far as I see it. Both of us are on the "stairs" - so does that mean we are still on the first "level" of the main deck, or the second - or does it mean we're somewhere in between?

I am assuming that all "floors" of a ship, like most standard dungeons, are 10 feet in height for sake of ease. But on the stairs we've achieved "half way" to the top - so does that mean we're no 5 feet higher than the first floor, and yet 5 feet lower then the second?

Also - because we're climbing stairs - that's a 45 degree angle (presuming the deck is 10 feet high). Now, according to the rules of "Climb checks" - that means we're on a "slope" as a slope is defined as "any incline of an angle measuring less then 60 degrees".

Also - because it is a ship and is wet with fog - that should mean we are going to have a "Climb check" at +5 DC; which we can make, but our "move speed" is penalized.

Also - if we're moving through fog and we can't see - we have to move at a slower speed if we use perception each round. That means that in 1 round - we didn't get to our point - we would be moving at half, or even quarter move speed - meaning that in one round we'd only moved 15 feet - at best - than it's bad guys turn, and who knows where they went?

Also - while we could see the ship, Peppery's spell happened before Ini - so after she cast - we don't really know where the enemy is.

Now, all of this sounds like pretty nit-picky stuff, and in fact - it is. Personally, I don't want to have to hash this out - and redo the round of combat because I didn't make a perception check before I acted - which is it seems like I needed to - as we weren't able to see what was going on before we rushed over here.

Again - this sounds lame and nit-picky, I know it. But if we're going on rules by the book, I'm trying to get a feel for how strict things are, or aren't interpreted in a play-by-post game.

The GM has every right to penalize us for movement speed via "wet decks" and movement speed if we're moving "5 feet a round" - which seems likely, given that we don't know what is out there and where the enemy is (theoretically we do; but in real life - if you can't even see someone 10 feet away to cast "magic missal" - I just can't understand how we could see someone 40 feet away to run up and move strategically, via flanking and line of attack, to get to them and attack them).

And again - we're both on the stairs; not on the next deck - so I would assume that we'd be penalized for movement speed up stairs, and penalized for attacking an enemy "above us" - and further - I KNOW we're penalized against their AC - because all the enemy pirates gain a bonus to their AC thanks to this spell.

Plus - we don't know their BASE AC - if they have a Dexterity of 16 (not too unlikely for pirates) and are wearing studded leather - than we hit an AC of 16 - assuming no penalties. But there are at least penalties to our attack because they have a +2 bonus to their AC; again - according the spell, and perhaps more according to the situation.

Variel - I must sound like I'm giving you a hard time, and I apologize if it's coming off that way. I don't mean it to - but we're set up for a very snarly fight with these guys; there is a HUGE amount of variable in play that would complicate a normal combat - never mind the spells.

Furthermore, it's hard for me to get a sense of what's going on in terms of the rules, because there's so many variable in place. The GM may decide to say "No, you know right where the enemy is - you just can't use range weapons or spells against them" - or any number of things.

Right now, for me, it's all suddenly become a tremendous guessing game of what exactly is going on. I assumed I could just run over and attack these guys - it was nice, easy, and made sense.

Now, the more I read this spell, the more I hate it. And not just because of the fact that a natural 20 could miss with a "20%" miss chance - but because I don't really know if there are more factors in place that I haven't even thought of - like, for example - penalties to movement speed via "Hampered Movement: In which difficult terrain, obstacles or poor visibility can hamper movement."

But both of us moved 30 feet and attacked. Yet we had to make an acrobatics check to cross the boards; and then (theoretically) a Perception check to see our enemies - and then we had to move over to the enemies and try to rush up some stairs before we could reach them; then an "attack action".

If you were using "Spell Combat" you couldn't do this - that is a full attack action. If you used "Spellstrike" you could do this; but you are effectively "Casting" through the weapon - via nature of the spell; which means you'd have to roll a "concentration check" for this to work, as you are casting on an enemy that you are adjacent to.

But again - maybe you don't have to do either - maybe the deck isn't really that wet - maybe because in the brief moment we saw the ship we knew exactly where to go and our movement speed was not hindered, so we could get all the way to the enemy without having a problem - and maybe the stairs aren't considered a "slope" that requires an additional climb check - and the enemy doesn't have a bonus for higher ground.

Sadly, I don't know the answers to any of these questions - but now I have to second-guess all of these questions, because if we really went "by the book" those are actually things that are worth knowing for this fight; and it would seriously effect my actions - as well as Rain's.

But anyway, I literally am lost at this point - I thought I knew what was going on - but now I think I need to have a explanation from the GM on what he wants us to do, and how this is going to go - because there is a lot of variables to consider.

And although we could do our best to figure them out now, our best guess could still be wrong, because it may not go along with what he has in mind.

So, that said - I'm now kind of waiting on his go ahead - and if he let's me - given this information - I'll be ret-conning Flynn's actions completely - and I'll have Rain do something else also.

Finally, I'm sorry if this is coming off as harsh or critical. I don't mean it to, though I am a bit frustrated simply because I have no clue what is actually going on now, and I can't plan or strategize until I know more. I hope there is no hard feelings, texting doesn't come across as nice as it may - and I'm really not trying to be rude, but - like I said - I'm just really confused now because I'm simply trying to get a handle on what's going on, and it seems like the more I figure out - the more confused I get.

Anyhow - here's hoping we both survive this mess. Afterwards - if we do, I'll have Flynn buy you drink :)


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)
Quote:
Anyhow - here's hoping we both survive this mess. Afterwards - if we do, I'll have Flynn buy you drink :)

I hope we ALL survive this...


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Drinks for everyone at the Mermaid's Grotto!


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)
Andrea1 wrote:
Drinks for everyone at the Mermaid's Grotto!

Huzzah!


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)
Seijiro wrote:
Quote:
Anyhow - here's hoping we both survive this mess. Afterwards - if we do, I'll have Flynn buy you drink :)
I hope we ALL survive this...

Indeed, sir - I couldn't agree more!

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